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RapeSlave/Slaveplay for Player Character?


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Posted

I will look into those places and see how well they work. I know that for future expansion I wanted at least 3 different locales for potential owners, with a different story for each (VERY ambitious, I know).

 

Expect either a minor update tomorrow or a major update on Monday. I might not get all the issues addressed but it should be closer to a mod than a proof of concept.

 

Posted

Well, brainstorm here, I like it. Maybe this mod will become something big ;)

 

One idea that pass my mind, for future updated, or even a new mod involving slavery, referring to leave Cirodiil/Tamriel cames to me playing the mods "Pirate´s Island" ( http://www.tesnexus.com/downloads/file.php?id=28290) : an Harem mod overseas, being you one of the slaves and not the master.

There are harem clothes yet, apart from all BDSM stuff, and the goal for the player could be become one day the master (something as a new guild where levels can go: pet-sexslave-labour slave/gladiator-slaver-Master, getting level thru the new statistics that Thomthom has in mind...

 

Posted

As long as you guys are brainstorming about locations why not use Orcrest from Elsweyr Anequina as a slaver base?

From what I remember it's supposed to be a seedy town ruled by an iron fisted tyrant anyways.

The downside to this being of course that it would require another dependency on a large mod that not every potential user might have or be willing to install. However I do think that Elsweyr in general lends itself very well to these sorts of quests and adventures.

Posted

道具家居化的技术我早就突破了,只要不用变形器非常容易。如果刑具不消失,kf中bip01 nonaccum是必须用到的。否则会平凡碰撞,个人倾向使用bip01 nonaccum做kf,呵呵。

控制玩家的行动方面也已经突破了,这个参看chain beast作者的guide或者我的mod中的guide,所以也不是问题。

个人很看好这个设定,不过更期望能看到有能力的人完成它,虽然很想帮忙,不过我的英文水平可能帮不上,而且我更喜欢让玩家自己操作坠落的女主角,这样带入感更强,所以我喜欢chase的bitch,呵呵,话说0.9的诅咒铠甲中我会重点写一处这种的剧情。 ;)

Posted

Welcome to the forum wolfzq !!!. I enjoyed your Cursed Armor mod ;)

 

My machine translation makes no sense, but I can understand something like fixing some torture poses to be used in Lovers...that would be interesting for "our" new slave mod, hehe

Posted

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translation for Wolfzq:

I have been done so far that use poses item as a 'device', it is very easy if  you do this without  åå½¢å¨(sorry, Iãdon't know what Wolfzq means, i guess it would be "morpher" ?).  If the device not disappeared after the animation played, you must use 'bip01 nonaccum' in kf. otherwise, it would be collision frequently. I prefer to use 'bip01 nonaccum' to make kf. haha

 

And, I also done the 'player action controlled by NPC', you can refer to the 'guide' written by the author of chain beast and also my 'guide' in my mod.

 

That is really a good idea, but i would like to see someone actually do it. I would like to provide my help but regarding my English skill it most impossible. and, I prefer ask player to control their characters and experience the "falling (depravity) " themselves, thus I like chase's loversbitch. haha, and I plan to do something like this in my mod Curse Armour 9.0. :)

 

Posted

I actually have Elsweyr Anequina installed, but I had the same conclusion about dependencies. Too bad though, that is the kind of place I think we need to setup.

 

Thank you siren2k for the translation.

 

Originally I looked at the chain beast guide and I thought it was a bit too complicated for what we really want to do, which is load up an animation and override player movement. Although chainbeast spawns little markers and directs movement towards those markers, it seems to take forever to get anywhere. :)

 

 

Posted

我测试了你的脚本,用的是bitch作者的那种爬行控制,想法不错,奴隶跟随主人的想法完全实现了,赞一个。

但你设定的路线有点太长了,我最终还是用CS解决跑路问题,最主要是路上有CTD,我不知道是不是我诅咒铠甲的冲突,你有测试走完整个路程吗?

最后,个人意见是完善下任务系统,后续任务触发不一定非要坐下,可以用距离判定+计时器+当前状态等的综合条件或者让玩家主动说话触发任务,毕竟在主人身边玩家是有自由的。

Posted

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I haven't translate all this topic discussion to Wolfzq, and also the readme file in your package.  there may be  some misunderstanding.. :P ,

 

anyway, the translation :

 

I have tested your script, which is the method similar with lovers bitch, itâs really a good idea. Slave following her master is completely come to true, brilliant!

But, the routing is a little bit long, I finally solve this by using CS. Main problem is CTD during the way. Itâs probably caused by my Curse Armour. Just one question, had you test the routing completely?

Finally, my opinion is add quest system, follows quests are not necessarily triggered by âseatâ. It could using distance measuring + timing + current status etc..  or it also could be ask player to trigger it by dialog, slave is free when beside her master after all. 

 

Posted

I actually have Elsweyr Anequina installed' date=' but I had the same conclusion about dependencies. Too bad though, that is the kind of place I think we need to setup.

 

[/quote']

 

Of course it all depends on how you want to structure your mod(s). You did state you wanted to add at least 3 potential owners with their own quests. If you go with one base esm file and one or more esp files for the actual quests there is no reason one of the owners couldn't be in Orcrest. Those people that do not have/want Elsweyr Anequina simply don't get to experience that particular questline but would still have access to at least two others.

In spite of the large dependency however adding quests to Anequina does greatly reduce the chance of conflicts with other addons compared to if you say modify Anvil. 

Posted

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I haven't translate all this topic discussion to Wolfzq' date=' and also the readme file in your package.  there may be  some misunderstanding.. :P ,

 

anyway, the translation :

 

I have tested your script, which is the method similar with lovers bitch, itâs really a good idea. Slave following her master is completely come to true, brilliant!

But, the routing is a little bit long, I finally solve this by using CS. Main problem is CTD during the way. Itâs probably caused by my Curse Armour. Just one question, had you test the routing completely?

Finally, my opinion is add quest system, follows quests are not necessarily triggered by âseatâ. It could using distance measuring + timing + current status etc..  or it also could be ask player to trigger it by dialog, slave is free when beside her master after all.

[/quote']

 

Thanks for the feedback wolfzq, I do have to credit your cursed armor for inspiring me to what modding could become.

 

I have a debug setting in my version I am working on that might become a real feature. I right now call it "Fast Forward", and it moves the slaver directly to the target bypassing the long trip. I can imagine that it might get tedious going that whole way. Think of it as a fast travel.

 

The CTD issue is something I have spotted here and there with and without my mod enabled. some of the wilderness cells are questionable in their stability. I have tested the full walk from a few different locations, and it seems like the random CTDs will be difficult to pin down at the moment. I still have a copy of my previous oblivion install that has a few corrupted wilderness cells, I am not sure how they ended up that way, but even with no mods loaded (just the base game + SI) I will CTD in certain cells. I didn't test my mod on that install because I know it crashes. I think we can cover over some of the long walk issues once I put in more slaver groups and more destinations.

 

I agree that the player should take the initiative and perform some actions themselves, without those prompting points and player interaction, then the game would in a way play itself, which would be more movie than game. That is one of the reasons I started on the stats/skills mechanism.

 

Thanks again for your comments :)

 

Posted

Hi' date='

 

I dont Know that im doing wrong but the game doesen't start with the test...  :'(

some opinions?

[/quote']

 

needs MBP installed as well

Posted

thomthom,

Thank you for taking my comments so well. I am always mindfull that the modders work is theirs and theirs alone and we downloaders are just the audience. So in this area I try to tread softly. I'm impressed at the level of thought you have put in to your work here. The ideas are almost endless and the idea of camping along the long road with opportunities for extra humiliation, perhaps "sampling the goods" etc... - yup seems the way to go.

OK now I get the idea for the use of Chorrol. I'm not really a lore fanatic and I'll be more than happy with what I believe will be a highly celebrated mod.

Thanks once more,

Rags

Posted

Thank You alchmo :D

 

but its still very unstable.. like i cant go to the inn( Chrash) or in the Auctionhouse (also chrash)

Is there also something easy as MBP 1.4 to fix it?

 

and thomthom. i Love you for Creating this  ;D Its like a dream comes true

Posted

Thank You alchmo :D

 

but its still very unstable.. like i cant go to the inn( Chrash) or in the Auctionhouse (also chrash)

Is there also something easy as MBP 1.4 to fix it?

 

and thomthom. i Love you for Creating this  ;D Its like a dream comes true

 

You need MBP++ installed as well. Game was crashing for me as well before i got it.

you can get it here: http://www.tesnexus.com/downloads/file.php?id=37368

Posted

I don't know what i'm doing wrong i think i have everything needed but this mod crashes every single time the one guy shows up, the in is a instant crash, the other are just before the dialog after getting knocked out, the third time it crashes is after the dialog and char is striped and cuffed and walking a short distance it crashes again. tried this on both a male and female khajit

Posted

I don't know what i'm doing wrong i think i have everything needed but this mod crashes every single time the one guy shows up' date=' the in is a instant crash, the other are just before the dialog after getting knocked out, the third time it crashes is after the dialog and char is striped and cuffed and walking a short distance it crashes again. tried this on both a male and female khajit

[/quote']

 

Try with a tail-less race and look if it crashes too. Maybe the mod is using the tail slot for something...

Posted

I have test your Mod too. It's very interesting. My Pc has been capture and bring to a slaver woman in Chorrol. If I have understand your mod is'nt finish and it's the end of your mod for the moment ?

 

So I have reload a savegame but my Pc has alway the hand behind the dorse. How can I reset the animation ?

 

So when this mod will be finish it will be with the best oblivion Mod. I like it.

Posted

In the Readme is a "debug" button so Press "P" and there should be a option that says Reset animation.

 

 

@thomthom

PLEAASE get it done its like X-mas : )

Posted

Well i put in MBP ++ and its sort of working now, but when the female is striped ad chained, the skin is changed to a purple body body, head is fine  any help on this? i fixed my own problem with purple body issue but now game randomly crashes on wait to get the npc to find me on both male and female i have even unchecked the esp and now game still crashes randomly possibly when the npc is supposed to show up i have disabled everything on MBP except the main parts as well and still crashes the playertest esp is at the very bottom of the list as well and im at a loss what is causing the game to crash when i have that esp active.

 

Posted

Seems like the dependances with MBP are strong. I have no problem with the mod, and have installed:

 

MBP 2ch edition

MBP ++ 091

MBP ++ 092

 

Do you have the same versions of MBP?

 

Posted

Modular Beautiful People 2ch-Edition (Full) v1.4a

MBP_Plus_Plus_092

i do not have the MBP ++ 91 though

i have the 93 and 94 downloaded but not yet installed to the game folder yet

Posted

I think MBP ++ 092 is only a patch for the 091 version. At least when you install them, the 091 is a 288 mb file and the 092 is a 3 mb only

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