saberwolf04 Posted May 29, 2011 Posted May 29, 2011 well after installing more of the MBP ++ i got the mode to mostly work however it doesnt work with male char the guy just keeps giving the same greeting over an over. Now my only issue is missing textures on i THINK either imperial or redgaurd females, and the eyes on the guy that does the "capture" part has totally black eyes now. the other female that shows up during the escorting is missing her head and skill is purple as well so i don,t know what i,m missing now the lady the guy takes player to is also missing her head and purple skin. once im there nothing else happens either. A possible bug but if i load a save game after getting "enslaved" i can't jump, open/enter anything, draw weapon or cast spells.
saberwolf04 Posted May 29, 2011 Posted May 29, 2011 perhaps this will help anyone that might know a fix this is the BOSS log and load order of what i have installed currently Special Mod Detection FCOM not detected. OOO not detected. Better Cities not detected. Recognised And Re-ordered Mod Files *Oblivion.esm* * Note: Masterlist Revision: 2715 *Beautiful People 2ch-Ed.esm [Version 0.9.4]* * Bash Tag suggestion(s): {{BASH:Eyes, Graphics, Hair, R.Relations}} Harvest[Containers].esm [Version 0.99.xx] Harvest[Containers] - Player Home Add-on.esm [Version 0.01] Lovers with PK.esm [Version 1.4.1] LoversCreature.esm Oblivion Sexualized Monsters.esm *DLCShiveringIsles.esp* * Note: For russian version GOTY please move this esp before Unofficial Oblivion Patch.esp (for UOP quest fixes). Arthur_Natural_Weather_HDR_by_Max_Tael.esp Natural_Habitat_by_Max_Tael.esp *Enhanced Water v2.0 HD.esp* * Bash Tag suggestion(s): {{BASH:C.Water}} Advanced_Water_Modification-2734.esp Acidon_ItemCostFix.esp *OSM-All Genders.esp* * Bash Tag suggestion(s): {{BASH:Graphics, Invent, Deactivate}} This is just an educated guess - needs confirming by someone who uses this. *M&BAxes.esp* * Bash Tag suggestion(s): {{BASH:Invent}} * Note: make sure to load an overhaul or something after or manually rename the cells that this edits. *M&BClubs&Hammers.esp* * Bash Tag suggestion(s): {{BASH:Invent}} * Note: make sure to load an overhaul or something after or manually rename the cells that this edits. *MandBSwords.esp* * Bash Tag suggestion(s): {{BASH:Invent}} * Note: make sure to load an overhaul or something after or manually rename the cells that this edits. superSP_fatigue_restore_ring.esp *RealBanditsAndHighwaymen.esp* * Bash Tag suggestion(s): {{BASH:Invent}} *Harvest[Containers].esp [Version 0.99.xx]* Harvest[Containers] - SI.esp [Version 0.99.xx] Harvest[Containers] - SI - Ore Respawn.esp [Version 0.99.xx] Harvest[Containers] - Vanilla - Ore ReSpawn.esp [Version 0.99.xx] *Harvest[Containers] - Player Home Add-on.esp [Version 0.01]* 300_Weapons.esp *za_bankmod.esp* * Note: For use with Better Cities use replacing fix for BBC. *Natural_Vegetation_by_Max_Tael.esp* * Note: Put before Unique Landscape mods to return tree sizes there to normal. Ingredient Storage Shelves.esp KT_KhajEyeToggle.esp P1DkeyChain.esp [Version 5.00] LoversFSE.esp *LoversAdultPlayPlusforSSP.esp [Version 1.09]* * Incompatible with: LoversAdultPlayPlus.esp * Incompatible with: LoversSpringSale.esp LoversRaperS.esp LoversBed.esp LoversPayBandit.esp Lovers with PK.esp [Version 89] LoversCreature.esp LoversGroup1.esp LoversHelpRapeVPlayer.esp LoversEscapeRapeVPlayer.esp LoversRapeSlave.esp Sharp Axes.esp Toggleable Quantity Prompt.esp [Version 3.2.0] PTSneakPenalties.esp 300ft_crime_detection-7319.esp arrwspanddmgfix.esp NE_Realistic_Blocking.esp *Duke Patricks - Actors Can Miss Now.esp* * Note: Causes CTD with companions. Use 'Duke Patricks - Friendship Ring For Companion Detection' to avoid this. BFG's Enhanced Armory.esp [Version 1.75] GalerionLeveling-v11.esp Slof's Sexy Anims.esp Beautiful People 2ch-Ed Disable BandBlindMask.esp [Version 1.3b] *Beautiful People 2ch-Ed Sheogorath Eye.esp [Version 1.3a]* * Bash Tag suggestion(s): {{BASH:NoMerge, NpcFaces}} *Beautiful People 2ch-Ed Vanilla Race.esp [Version 0.9.4]* * Bash Tag suggestion(s): {{BASH:Hair, Eyes, R.Relations}} Beautiful People 2ch-Ed Merged Hair Modules.esp [Version 1.3a] Beautiful People 2ch-Ed Merged Eye Modules.esp [Version 1.3a] *Beautiful People 2ch-Ed MS Elves - NoSc.esp [Version 0.9.4]* * Bash Tag suggestion(s): {{BASH:Hair, Eyes, R.Relations}} Beautiful People 2ch-Ed ENG Dialog.esp Beautiful People 2ch-Ed ENG Race.esp Birthsigns Revamped.esp ScriptedArgonianFeet.esp LoversIdleAnimsPriority.esp [Version 4800] LoversAnimObjectsPriority.esp [Version 4700] Unrecogised Mod Files Reorder these by hand using your favourite mod ordering utility. Unknown mod file: arrows.esp Unknown mod file: MerchantsBuyYourClutter 1.1.esp Unknown mod file: LoversJoburgv116.esp Unknown mod file: LoversStupidNpc.esp Unknown mod file: LoversSelf.esp Unknown mod file: LoversPower.esp Unknown mod file: LoversDoctor.esp Unknown mod file: RealBanditsAndHighwaymenHigherlevel.esp Unknown mod file: Horse_AI-2364.esp Unknown mod file: Eye Of Fear Lesser Power.esp Unknown mod file: SMTXKhajiitPawsAsAbility_v04RMHGEC.esp Unknown mod file: NoWorthlessItems.esp Unknown mod file: RealHungerEx.esp Unknown mod file: MI Price Edits.esp Unknown mod file: LoversSlavePlay.esp Unknown mod file: LoversBitch.esp Unknown mod file: PlayerSlaveTest.esp
axel9fr Posted May 29, 2011 Posted May 29, 2011 In the Readme is a \"debug\" button so Press \"P\" and there should be a option that says Reset animation. It work only if you are captured. Then you load another savegame it s doesn't work :'(
saberwolf04 Posted May 30, 2011 Posted May 30, 2011 Maybe its just me but once i get TO the "client" only on female character all i can do is either stand there or load a new game, Anytime i get near them that they respond all they say sis "I cant understand a word your saying" or am i at the current ending point for this mod? The only other thing i have not yet figured out how to fix is the missing texture to one of the female guessing maybe imperial, the female still have no actual face and the males eye look like dark red stones persay
BlueSkyMine Posted May 30, 2011 Posted May 30, 2011 It's just an alpha build so that's all there is to the mod.
Krh Posted May 30, 2011 Posted May 30, 2011 This is so interesting it's going to make me stop lurking. Two concerns: MBP dependency and shackles changing the PC's body type. Are these features open to discussion or even possible to change? I'm delighted to read you have some story and options planned for this. Hopefully the mod will grow into something awesome.
alchmo Posted May 30, 2011 Posted May 30, 2011 This is so interesting it's going to make me stop lurking. Two concerns: MBP dependency and shackles changing the PC's body type. Are these features open to discussion or even possible to change? I'm delighted to read you have some story and options planned for this. Hopefully the mod will grow into something awesome. MBP dependency is not that bad, can easily be removed (i already did that for myself), without affecting the mod at all
thomthom Posted May 30, 2011 Posted May 30, 2011 Sorry for being slow on replies recently, I thought I would have a full free holiday weekend to hack away on this, but alas. Two concerns: MBP dependency and shackles changing the PC's body type. Are these features open to discussion or even possible to change? As Alchmo said, the MBP dependency isn't that bad, and it is easily removable. I do want to use the MBP parts for the quest mod when that is released, as a matter of preference, I prefer the looks of MBP++ NPCs over vanilla (although I use a combination of XEO as well). The body shape problem isn't impossible to resolve, however since for the "outfit" we need a gag, collar, ankle and wrist cuffs, that really limits the amount of attachment points we can use. I played with a few different configurations, and decided the easiest way at the moment was to just use a nif that overrides upper/lower body. If you really are bothered by it, you can always just replace the upper/lower body meshes in the Irons directory with ones of your choosing. Perhaps when I am further down the road on a few things I am working on, I will reapproach the thought of more configurable attachments. The most likely scenario is it will be resolved in a similar fashion to LoversBitch, where they have allowed for configurable user provided meshes.
BlueSkyMine Posted May 30, 2011 Posted May 30, 2011 Hey, good things need time to mature. No point in rushing things now when it just means more problems later.
brewmasterhal Posted May 30, 2011 Posted May 30, 2011 The body shape problem isn't impossible to resolve' date=' however since for the \"outfit\" we need a gag, collar, ankle and wrist cuffs, that really limits the amount of attachment points we can use. I played with a few different configurations, and decided the easiest way at the moment was to just use a nif that overrides upper/lower body. If you really are bothered by it, you can always just replace the upper/lower body meshes in the Irons directory with ones of your choosing. Perhaps when I am further down the road on a few things I am working on, I will reapproach the thought of more configurable attachments. The most likely scenario is it will be resolved in a similar fashion to LoversBitch, where they have allowed for configurable user provided meshes. [/quote'] Since it's just neck/wrists/feet right now, wouldn't it be possible to cut out everything but the shackles in one .nif and then set it as an amulet/tail slot item? That would still show the shackles, but would not replace any actual body parts.
Hitman69 Posted May 30, 2011 Posted May 30, 2011 The body shape problem isn't impossible to resolve' date=' however since for the \"outfit\" we need a gag, collar, ankle and wrist cuffs, that really limits the amount of attachment points we can use. I played with a few different configurations, and decided the easiest way at the moment was to just use a nif that overrides upper/lower body. If you really are bothered by it, you can always just replace the upper/lower body meshes in the Irons directory with ones of your choosing. Perhaps when I am further down the road on a few things I am working on, I will reapproach the thought of more configurable attachments. The most likely scenario is it will be resolved in a similar fashion to LoversBitch, where they have allowed for configurable user provided meshes. [/quote'] Since it's just neck/wrists/feet right now, wouldn't it be possible to cut out everything but the shackles in one .nif and then set it as an amulet/tail slot item? That would still show the shackles, but would not replace any actual body parts. Unless someone plays tailed races, like me. (tabaxi, always)
brewmasterhal Posted May 30, 2011 Posted May 30, 2011 So, amulet slot then. I just tested it, and it works so long as you remove the lines of the ZMCEnslave script that add the items you're no longer using.
sashalag Posted May 31, 2011 Author Posted May 31, 2011 But the amulet slot is busy with the gag, I supose, at least it uses the head slot...
brewmasterhal Posted May 31, 2011 Posted May 31, 2011 But the amulet slot is busy with the gag' date=' I supose, at least it uses the head slot... [/quote'] I modified the gag .nif to include the neck/wrist/ankle shackles, so the one item is all four at a time. The only problem with this is that it makes it more difficult to, say, remove the gag but leave all the shackles. That problem can easily be fixed by creating additional .nifs with only the things you need: assuming that the neck and wrist shackles come as a pair, that's only 7 files.
SenReality Posted May 31, 2011 Posted May 31, 2011 Hellew! New to this forum, well kind of - did have an account awhile back but stuff happened an it got lost. Regardless, now a new person again! So, from what I have seen of this mod ( tested ) it runs relatively smoothly as is, but then again as updates are produced like any 'game' - mod or not, updates will produce bugs and glitches, still its going fine so far. I may have a solution to your body mesh situation for being 'clap em' in irons' ( Sorry for cheesy pirate quote ) I do have some altered body meshes from HGEC that have various bondage assortments, such as a slave color ( Which I may change to the 'bitch' collar in LoversBitch ) cuffs, shackles, gags, blindfolded versions - bondage chains, nipple chains - all sorts actually. They also have normal, high rez and well ubar high rez textures - 2048x2048 (Least I think it was cant remember the ratio ) and 4096x4096 textures. I'll try to dig em up from my unending, mash pit of just jumbled mods into a folder ( could take awhile, lots of mods from NWN,NWN2, morrowind, oblivion, FO3, FNV and well ... lots more x.x ) So yea, I'll try to dig them up for you, see if you can use them if you want.
Slammer64 Posted May 31, 2011 Posted May 31, 2011 Please share SenReality, if you would please. I can think of many players here who would love to have some of that.
sashalag Posted May 31, 2011 Author Posted May 31, 2011 Please share SenReality' date=' if you would please. I can think of many players here who would love to have some of that. [/quote'] I second this ! I still can´t believe that 5 years after the release of TES IV: Oblivion nobody has done a BDSM quest mod for the game. The game has the perfect atmosphere for some Gorean RP or D/S mod...
SenReality Posted June 1, 2011 Posted June 1, 2011 Unfortunately I wont be able to, as I cannot for the life of me find them - but I can probably remake them using HGEC meshes an whatnaught, so sorry ;-; dont mean to be a downer.
GSBmodders Posted June 1, 2011 Posted June 1, 2011 Please share SenReality' date=' if you would please. I can think of many players here who would love to have some of that. [/quote'] I second this ! I still can´t believe that 5 years after the release of TES IV: Oblivion nobody has done a BDSM quest mod for the game. The game has the perfect atmosphere for some Gorean RP or D/S mod... Gorean rp is a bit extreme for TES, it would be better suited as completed overhual
thomthom Posted June 1, 2011 Posted June 1, 2011 Just wanted to let you all know that I am still working on my next release. I have been buried in work related coding, so not much time to work on game related coding. I am shooting for a late night release tonight ( midnight @ GMT -6 or so). The features that I am finishing up are in short as follows: - MtM has graciously provided some better following/enslavement scripts that provide a much smoother following and better overall behavior - Player is mountable on furniture provided the furniture piece has a callback script in its "OnLoad" section. So aside from pieces in the ChainIt! pack, if anyone has and favorite devices/contraptions/rigs that they want to see in the mod, please PM me the details - Easy to customize Master/Mistresses, based on who the buyer/trainer is the behavior of the Master/Mistress will be a little dynamic and each can have their own style/personality (This will be more prevalent in the quest line) - Minor bugfixes in the scripts/dialogue - Better meshes for cuffs/collars that shouldnt effect your custom body in anyway/shape/form - A few new animations for trainers - Rudimentary stat tracking for player ( divided into 3 core stats right now: Tolerance/Stamina/Obedience )
Jay1646 Posted June 1, 2011 Posted June 1, 2011 wow sounds great! thanks for your hard work on this Thomthom and others that helped also can't wait to try it! ;D
SenReality Posted June 1, 2011 Posted June 1, 2011 mind if I suggest something, or this may have already been intended but - FOV during the PC's capture, the ability to hold R ect ect ect xD or the ability to 'tfc' without having it stuck on constant forward motion. Also, this mod is not compatible with LoversE, which was probably known by now - its alright with LoversBitch, as it seems the monsties stave away from the mean guy with a mean mace o.o Now as to why the LoversE isn't compatible? not due to the well usual jest of things in that mod, but merely due to the fact that the slaver will repeatedly rape you along the way, which is quite funny actually. Also one another suggestion about the PC being enslaved, how about a rep system with the Master/Mistress? by means of which somewhere along the way during the PC's time with the Master/Mistress - the PC will earn 'rep' with the Master/Mistress, which can increase say a grade, total three or four or however many you want; the higher grade you become the more 'loyal' you are, and the more likely the Master/Mistress will give you various forms of freedom, perhaps something of which allows you a quick chance to escape? Of course for future releases if such could be implimented that is.
thomthom Posted June 2, 2011 Posted June 2, 2011 Also one another suggestion about the PC being enslaved' date=' how about a rep system with the Master/Mistress? by means of which somewhere along the way during the PC's time with the Master/Mistress - the PC will earn 'rep' with the Master/Mistress, which can increase say a grade, total three or four or however many you want; the higher grade you become the more 'loyal' you are, and the more likely the Master/Mistress will give you various forms of freedom, perhaps something of which allows you a quick chance to escape? Of course for future releases if such could be implimented that is. [/quote'] That is the purpose of the basic stat system I am working on. The general idea would be that the more "trained" a slave is they might be allowed more privileges, and so on. The impact of these stats won't be in the next release, but should come soon enough.
GSBmodders Posted June 2, 2011 Posted June 2, 2011 imo a trained slave could never become free, they become broken to thier masters will and lose the ability to function normaly on thier own. think stockholm effect.
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