Shizune Posted March 12, 2014 Posted March 12, 2014 Something's happened to all of my characters' hands or perhaps I haven't noticed that before. It's the wrist joint that drives me crazy, looks so unnatural. For some reason it lacks the narrowness which makes the whole hand look bizzare and fat. Most of the time I've been loyal to the UNP bodies mainly using UNPB, Sevenbase and UNPBO lately. As for skeletons XP32's work was my main one, then I switched to extended one. What's the issue and is it fixable? Sometimes the hands look more natural when character's playing animations, but other than I'm forced to use gloves and stuff to hide that.
shadowlord445 Posted March 12, 2014 Posted March 12, 2014 http://www.nexusmods.com/skyrim/mods/49285/? I don't know if that will fix the issue, might help.
Shizune Posted March 12, 2014 Author Posted March 12, 2014 I'll try that, though I never saw anybody reporting such issue. Now I see that something MUST be wrong with my files, because that thing looks hideously:
dje34 Posted March 12, 2014 Posted March 12, 2014 Are you using a custom idle animation ? I know for sure some of them can do that.
Shizune Posted March 12, 2014 Author Posted March 12, 2014 Yes, but I don't think that's the problem. The last screenshot comes from SexLab animation and this looks like some loathsome deformation.
Uriel Posted March 12, 2014 Posted March 12, 2014 Something happened with our skeletons i think. To me, it seems like some stuff was always stored in the animations, but were not affecting the arm's shape. Then skeleton somehow changed, and we got this.
Shizune Posted March 13, 2014 Author Posted March 13, 2014 Yeah, but some people don't have that problem at all: Example 1, Example 2. I don't know what could I messed up.
Uriel Posted March 13, 2014 Posted March 13, 2014 I didn't pay enough attention, but i think it does not happen with all the animations. Maybe it depends on a tool used to create an animation, or base skeleton used. BTW, your example 2 is deformed too.
Shizune Posted March 13, 2014 Author Posted March 13, 2014 Perhaps, but it looks way better than my characters' hands and I'd be satisfied with such outcome. I've checked hands meshes and it's not the case, so there's probably something wrong with skeleton, but why? I haven't seen anybody report such problem.
JohnHead444 Posted March 14, 2014 Posted March 14, 2014 I just looked at the extended skeleton and the hands are scaled at .87 one of the forearms are scaled at 1.03. This would cause tiny hands and fat forearms. I don't no if the other examples are using the same skel's or not. But there are a lot of them in that file. You could try different ones and see if that helps.
Groovtama Posted March 14, 2014 Posted March 14, 2014 That scales are the ning perfect 3.2 scales. Do you have RaceMenu Sliders for XPMS installed or are you using ECE without XPMS fix? Or maybe the mesh is faulty.
Uriel Posted March 14, 2014 Posted March 14, 2014 Racemenu sliders are installed in my case. What's XPMS fix? I think i've seen, and maybe, installed something like this long ago. But can't remember anymore.Will hands at 0.87 affect fingers too? Because that's what happens in our case. And it's not that those hands and fingers and all just get smaller, it's like they are scaled in some strange way that causes crazy looking joints on fingers.Kinda new Feminine Hands CBBE UNP are also affected by this.
Groovtama Posted March 14, 2014 Posted March 14, 2014 http://www.nexusmods.com/skyrim/mods/45235 => RaceMenu Slider for XPMS that is what I mean which sometimes causes bugs. The sclae on the hands only make the whole hand smaller length and all just gets scaled down. ECE fix for XPMS are the ECE ini files I provide. The ECE sliders ini can cause bugs when used with another skeleton but that has been mentioned that they are only for the XPMS skeleton I provide.
PsychoMachina Posted March 14, 2014 Posted March 14, 2014 If you're comfortable editing the skeleton then what you need to do is decrease the scaling for NPC R UpperArm, NPC R Forearm then edit the z-pos of both, but only if you think the arm looks too short. It's important that you use the same scale value for both UpperArm and Forearm or else you will have a crooked arm. When decreasing the arm scaling, the hand also shrinks, so you will need to increase the the scale for NPC R Hand. When your happy with the results, do the same for NPC L UpperArm, NPC L Forearm, and NPC L Hand.
Uriel Posted March 14, 2014 Posted March 14, 2014 K, since i have no ECE anyways, i'll try screwing with XPMS sliders. Decrease the scaling for NPC R UpperArm, NPC R Forearm then edit the z-pos of both. Increase the scaling for NPC R Hand because when decreasing the arm, the hand also shrinks. When your happy with the results, do the same for NPC L UpperArm, NPC L Forearm, and NPC L Hand. You're advicing to edit this in skeletons i suppose?
Groovtama Posted March 14, 2014 Posted March 14, 2014 Decrease the scaling for NPC R UpperArm, NPC R Forearm then edit the z-pos of both. Increase the scaling for NPC R Hand because when decreasing the arm, the hand also shrinks. When your happy with the results, do the same for NPC L UpperArm, NPC L Forearm, and NPC L Hand. wrist.jpg Will add some arm sliders to my todo list so it can be done in ECE.
PsychoMachina Posted March 14, 2014 Posted March 14, 2014 K, since i have no ECE anyways, i'll try screwing with XPMS sliders. Decrease the scaling for NPC R UpperArm, NPC R Forearm then edit the z-pos of both. Increase the scaling for NPC R Hand because when decreasing the arm, the hand also shrinks. When your happy with the results, do the same for NPC L UpperArm, NPC L Forearm, and NPC L Hand. You're advicing to edit this in skeletons i suppose? Yes. Edited my post. Decrease the scaling for NPC R UpperArm, NPC R Forearm then edit the z-pos of both. Increase the scaling for NPC R Hand because when decreasing the arm, the hand also shrinks. When your happy with the results, do the same for NPC L UpperArm, NPC L Forearm, and NPC L Hand. wrist.jpg Will add some arm sliders to my todo list so it can be done in ECE. Sounds good. Eventually, there will be sliders for just about every node.
Shizune Posted March 15, 2014 Author Posted March 15, 2014 Wow, I am happy to see so many replies. Do you have RaceMenu Sliders for XPMS installed or are you using ECE without XPMS fix? Or maybe the mesh is faulty.No, because I don't use RaceMenu at all, just plain ECE. I don't think the mesh is faulty, because some people have the same problem and it's probably due to XP32's skeleton. Even on his Nexus page he has screens that sport this bug, but nobody seems to be concerned at all.What's that XPMS ECE fix? If you're comfortable editing the skeleton then what you need to do is decrease the scaling for NPC R UpperArm, NPC R Forearm then edit the z-pos of both, but only if you think the arm looks too short.Wow, the screen you've posted looks pretty good. Would you mind making a how-to? I'm not really skilled in modding, just few changes in NifSkope.
Uriel Posted March 15, 2014 Posted March 15, 2014 XPMS ECE fix It goes as an option in extended skeleton pack. "ECE Slider" subfolder.
Shunobi Posted March 17, 2014 Posted March 17, 2014 Anyone found the solution yet? I have a similar bug like this one too, it's really frustrated Edited: Fix it already, it was custom idle animation, everything works fine now.
Nemmitron Posted March 23, 2014 Posted March 23, 2014 Anyone found the solution yet? I have a similar bug like this one too, it's really frustrated Edited: Fix it already, it was custom idle animation, everything works fine now. Year have this really ugly Bug with many custom Animations. Frustrating when I'm trying to take some screens for my Nexus Account without gloves
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