Jump to content

True Skyrim game overhaul (Idea)


jdods13

Recommended Posts

Posted

One of the above at random?

 

This :)

 

And if they turn you loose' date=' what do they do if you refuse to go away, or keep on attacking them?

[/quote']

 

I don't really see the PC attacking them if she's naked and stripped of all items. Especially if being naked makes you as vulnerable as the TS seem to be planning to make it. I really like that by the way, especially in combination with how you're planning to use nudity in your slavery mod, it makes nudity much more meaningful if it leaves the character very vulnerable to attack and exposed to the elements.

Posted

I don't really see the PC attacking them if she's naked and stripped of all items. Especially if being naked makes you as vulnerable as the TS seem to be planning to make it.

 

Well' date=' no. But some people are going to do it [i']anyway[/i]. Players are like that. Some of them will be trying to get captured, or raped again. Others will be trying to take the gang on bare handed and/or by stealth. Some of them will just be too stubborn to admit defeat. Possibly the chances of a throat slitting should go up in such cases.

 

I really like that by the way' date=' especially in combination with how you're planning to use nudity in your slavery mod, it makes nudity much more meaningful if it leaves the character very vulnerable to attack and exposed to the elements.

[/quote']

 

Yep. And I have plenty of traps and monsters designed to leave the player naked, or to force her to disrobe. And I'll have even more of them if TS gives me equipment damage to play with.

 

:D

Posted

@jdods, interesting concepts you got here. If you're doing a true Skyrim mod, here's some ideas I've got you can use.

 

Dominant hands: In the character screen, you can choose which hand is dominant. Using a single hand sword/axe in the dominant hand will deal slightly more damage due to the familiarity of it. Using the other hand for attack will hit for about 80% (scalable if you want) damage of the sword's base damage. Daggers will be exempt from this penalty as I see daggers as quick attack weapons which swing easy.

 

Horses: Also, I'd more inclined that the horse AI also includes a package that it doesn't walk away when you dismount it. Current vanilla AI had it walking back to the stables as soon as you got off it. So using the idle animation of it staying would be the key here. NPCs should be able to get their own horses or buy it.

 

AI routines: This is probably the biggest one I can think will need some careful thinking. ATM, the NPCs all have markers where they can do some chores/work. What I'm proposing is a lot more complicated that the AI works for a certain period, goes off and have some lunch, come back and work till a set night period before they go off. ATM, it's a bit random what they do especially NPCs that don't have specific routines such as Ysolda and others.

 

Also, your married spouse should be able to go outside and do something like buy materials or the like. It'll be difficult as I said but it'll be a lot more better than 'A' NPC goes to store, talk some random crap, walk some more...etc.

Posted

About my post' date=' come to think of it it would probably be better if being dirty and then going through water just turns the dirt layer all muddy, with an actual "wash" action with corresponding animation necessary to clean it off. Well just a detail :)

 

We want your character to look like an adventurer.. that being said your beautiful flawless skinned goddess may look very rugged after a few hours or surviving the harsh Skyrim environment. People may not like our mod for this but I guarantee there are people that love immersion as much as we do and will love this feature.

 

Well yes exactly. I still use the vanilla face because all the other skins just make it look smooth or supermodel-like. And I don't even see a conflict with sex as I find rugged (albeit idealised) realism to be a turnon itself. Though I guess that's a matter of taste, I might be in the minority there.

 

Sex is something that can happen... I'ts not gratuitous and can help your character to build a relationship with a certain NPC.

 

Right' date=' but it doesn't have to? I mean, there also is some casual sex in Skyrim. And not necessarily between PC and NPC: I think it would be nice to have the radiant AI control that and for example sometimes (though rarely) catch characters in the act, for instance if you break into a home in the evening, or sometimes just outside in the wilderness. As long as it's rare and discrete and tasteful, I think these kinds of details could help give the world a more adult feel without being in-your-face about it. Same with nudity, there could be the occasional appearance of a skyclad witch or the priestesses being nude at some temples, like it was in Daggerfall.

 

Also are you planning on adding prostitution at all?

 

Rape is something that can happen... Bandits with an elf girl at their camp. The PC raping NPC. This is not something you have to learn but something that you can attempt to do and will have negative consequences if you are not smart about it.

 

Right but NPCs can also attempt to rape the PC, right? Realistically if I'm playing an attractive female PC, I don't see most male bandits having a lot of qualms about that.

 

 

 

Yes definitely lol! I'd like you be clear on the following. The mod will work entirely PC to NPC, NPC tp PC and NPC to NPC. We are not limiting the possibilities. Thats why we want NPCs to have a seperate arousal and conditions that will arouse them. Your attractive NPC will most likely have rugged Orc bandits drooling at the opportunity to rape her but we want it to be genuine and something that will happen IF the said Orc gets aroused by you NPC. We have to make NPCs become aroused and again we have to let them know what that means to them. Radiant AI is only making this possible we are not trying to take the place of it. We just want to add the ability for NPCs to make their own decisions about rape, sex and having kids. Which means that Gerter and her husband can suddenly decide it's party time and head into their house and do the horizontal mambo. You could essentially go in and catch them but understand they will react accordingly, startled, embarrassed and trying to cover up. "Hey get out!" sheesh! Peeping Dovahkin!

 

Yes prostitution will be in the game. As the oldest profession in history it'd be nice to have it present in Skyrim. And yes there will be male PC and NPC prostitues as well as female. You will need to dress "Seductive" to attract and arouse your "John" and make those septims!

 

I've been writing up an arousal list and a document for likes and dislikes... This all will no doubt undergo changes and get refined as we have more "Dev sessions" and work out how all of this will play nice and be fun from a game play stand point. The core features of True Skyrim are very set in stone and those are what we are excited about.

 

@DocClox

 

After rape is really something we are having fun with. I like where you are going and want to know whatever ideas you have for it. OK! We want the defeated post rapped PC to actually get dragged back to A (could be any we can discuss it) Bandit camp or cave much like going to jail. This is only a possibility and won't happen every time. There is an opportunity for a daring escape from your captives. Tied up and naked you try to free yourself from your bonds and find a weapon. If the player is in the situation we want them to think about it and really have to "Escape" They left you alive for a reason possible because they want to keep having fun or have plans to sell you to slavers. Either way you need to escape. Wait for one of them and try to seduce them and make your move when you see the opening... type of thing. We also want NPCs to suffer this fate. An adventuring Dovahkin could find a captured woman, help her and well use your imagination here... she'll be grateful for the rescue. Any way.

 

@Sora3

 

Dominant hands: In the character screen, you can choose which hand is dominant. Using a single hand sword/axe in the dominant hand will deal slightly more damage due to the familiarity of it. Using the other hand for attack will hit for about 80% (scalable if you want) damage of the sword's base damage. Daggers will be exempt from this penalty as I see daggers as quick attack weapons which swing easy.

 

Horses: Also, I'd more inclined that the horse AI also includes a package that it doesn't walk away when you dismount it. Current vanilla AI had it walking back to the stables as soon as you got off it. So using the idle animation of it staying would be the key here. NPCs should be able to get their own horses or buy it.

 

AI routines: This is probably the biggest one I can think will need some careful thinking. ATM, the NPCs all have markers where they can do some chores/work. What I'm proposing is a lot more complicated that the AI works for a certain period, goes off and have some lunch, come back and work till a set night period before they go off. ATM, it's a bit random what they do especially NPCs that don't have specific routines such as Ysolda and others.

 

Also, your married spouse should be able to go outside and do something like buy materials or the like. It'll be difficult as I said but it'll be a lot more better than 'A' NPC goes to store, talk some random crap, walk some more...etc.

 

I love these ideas!

 

We also want to make it so you can change your "grip" on your one handed weapon and change your "Top hand" On two handed weapons. We want a player that is using a staff, spear or pole arm to be able to seamlessly change the grip on the staff with a button press in mid swing or immediately after the attack to cause the two handed weapon to rotate. Meaning we want you to be able to spin your staff and move it about with your mouse to control how the two handed weapon is spun.

 

Husbands and Wives will be much more "useful" and will not just cook the player food or give them lovers comfort. Spouses will adventure with you if you want them to. They will raise your children when the hero is not around and will tend to your characters needs and bind wounds. You will be able to send them on errands to get you supplies like crafting materials or to sell a specified stack of equipment. This is all under discussion but we will need some to truly brainstorm and evolve this.

 

Ideas always welcome so thank you!

 

 

 

 

 

Posted

Yes prostitution will be in the game. As the oldest profession in history it'd be nice to have it present in Skyrim. And yes there will be male PC and NPC prostitues as well as female. You will need to dress "Seductive" to attract and arouse your "John" and make those septims!

 

About that, it would be nice if that was tweakable by the player. I basically see two schools of thought: those who think everything should be gender equal as it is in the vanilla game, and those who think for instance that rape should only or almost only be male on female, or prostitutes be female, as that seems a lot more realistic. Personally I'd count myself in the second group, so I'd very much like the possibility of configuring the mod that way if at all possible :)

 

 

Posted

Yes that makes sense woman are really the only prostitutes anyone wants to be with! Both male and female! Things to consider!

Posted

After rape is really something we are having fun with. I like where you are going and want to know whatever ideas you have for it. OK! We want the defeated post rapped PC to actually get dragged back to A (could be any we can discuss it) Bandit camp or cave much like going to jail. This is only a possibility and won't happen every time. There is an opportunity for a daring escape from your captives. Tied up and naked you try to free yourself from your bonds and find a weapon. If the player is in the situation we want them to think about it and really have to "Escape" They left you alive for a reason possible because they want to keep having fun or have plans to sell you to slavers.

 

I'd like to try and use the Radiant Story quest structure for this sort of thing. I don't know how well it would work without a quest-giver' date=' but we could template a number of quests to use the bandit's base and imprison the PC there, each with different workable escape methods and different plans for the bandits if you don't get away in time.

 

If they don't have a cell, or sometimes randomly, release her naked and itemless or kill her. I'd also support stripping her completely, binding her and gagging her, and then fastening a rope around her neck and dragging her across the wilds to sell to another group. Maybe they'd want to try her out first. I wonder how many different groups they'd try before they gave up. Or who they'd sell to. Conjurers in need of a sacrifice? Vampires? Of course, vampires and conjurers would have their own captive quests, and getting killed might not preclude being enslaved to a necromancer. Although it's hard to see how you'd get out of that one :)

 

And I think I'd like to be able to kick off a couple of properly designed quests from the radiant story post rape event. So every now and again, one of these escape missions turns out to be a lot more complex than it first appeared. And that way people could add to them, keeping the game fresh.

 

Either way you need to escape. Wait for one of them and try to seduce them and make your move when you see the opening... type of thing. We also want NPCs to suffer this fate. An adventuring Dovahkin could find a captured woman, help her and well use your imagination here... she'll be grateful for the rescue. Any way.

 

Hell yes. Although I keep drawing a blank on how to do the "greatful" part without excessive cheeziness. "Oh, you are my hero, take me big boy" seems the usual approach, but it's a bit like "did someone order a pizza?" It would be nice to do something a bit less forced.

 

If anyone fancies themselves as a romantic, there's always the chance to springboard radiant story romances from these things, I suppose.

 

AI routines: This is probably the biggest one I can think will need some careful thinking. ATM' date=' the NPCs all have markers where they can do some chores/work. What I'm proposing is a lot more complicated that the AI works for a certain period, goes off and have some lunch, come back and work till a set night period before they go off. ATM, it's a bit random what they do especially NPCs that don't have specific routines such as Ysolda and others.

[/quote']

 

I think they can do that anyway. Look at Adrienne's schedule. Randomly picks smithing tasks, but she starts early, goes home early to mind the shop with hubby, and then sets out for an evening walk (I think) while Ulfbert heads down the pub.

 

I've not noticed any as complex as some in oblivion, but then I'd not have noticed the oblivion ones if they hadn't been pointed out to me.

 

About that' date=' it would be nice if that was tweakable by the player. I basically see two schools of thought: those who think everything should be gender equal as it is in the vanilla game, and those who think for instance that rape should only or almost only be male on female, or prostitutes be female, as that seems a lot more realistic. Personally I'd count myself in the second group, so I'd very much like the possibility of configuring the mod that way if at all possible :)

[/quote']

 

+1 to that, please. Male on male sex is a bit of a turn off, and I'd very much like to be able to configure it out of my personal game. Rent boys, too, for that matter.

Posted

I just had an idea. Random encounters while fast traveling. :) It could be done. It would be cool if you fast traveled from one place to another and came across a few bandits raping a woman beside the road. It also fits with what jdods13 said. "An adventuring Dovahkin could find a captured woman, help her and well use your imagination here... she'll be grateful for the rescue. Any way.".

 

If that person could be someone you know, like the local barmaid or something, than that would fit with the AI routines

Posted

Another cool thing with this would be maybe an implementation of maybe a voice for the PC. And maybe have when creating the character different choices for what your voice would sound like.

Posted

Just want to say I most heartily approve of the ideas in this proposed mod. :)

 

I really, really like the idea of an arousal level given to an NPC if my female PC would walk by him/her or be within sight of an NPC.

 

I know this is a work in progress and you have a lot of ideas to go over.

 

But just wondering....will there by some sort of warning before my PC is accosted by the NPC? Like will there by some kind of cat calls/whistles/obscene gestures directed at the PC before the rape would be attempted? Or will they just go ahead and attempt to drag her off and jump her bones? Or will both scenarios happen? That is sometimes there might be signs they would want to rape her and sometimes there wouldn't be.

 

And what about groups of NPC's? It was mentioned that groups of say, Orcs or bandits might try to do the deed on the PC. But what about a group of random people in a bar? Or in a dark alley? Or in some other situation where concieveably a group of NPC's might want to attack the PC?

 

Just curious and all.

 

Otherwise....just LOVE the concepts being discussed here. Keep up the good work!

 

Posted

Quick suggestion, apologies if it's been raised.

 

Can we have reasonable limits to how often a guy can get it up in the sex system. I don't mind using stamina potions or similar to revive myself, and I don't mind I get more juice with experience.

 

It's just that there's obvilion/fallout mods where a female PC can get raped and raped and raped without end. Eventually these guys ought to say "If I do it any more, the damn thing's going to fall off - I'm off to bed"

 

Which isn't to say they mightn't drift off in ones and twos. Or that the last ones mightn't secure the girl for later use. (And what must she be feeling like by this stage?)

Posted

@DocClox

 

I'm sure there will be many variables to how everything can happen. Remember we will be leaving much of the Radiant AI to help NPCs decide what they want to do. And sure we can discuss how the Sperm count and all that works in the game. DocClox if you would be up for it i'd like to have you be in charge of the sex functions and design for True Skyrim as we will be mainly focusing on systems and implementing the radio interaction menus. Since you have background in programming you will understand how to plug the sex positions into our code and so on. I will provide you with the models and animations for each position and what not as I create them so that you can then design the True Sex mod to work with your Slaver's guild mod. I think this would be the best way for us to work together as we can provide you with the systems and tools needed to build your mod and add sex to the game much as what I have proposed by design before with the simsish radio menu and what not but this is all definitely still on the design table so come to me with your design decisions. The True Skyrim Wiki will be up soon! This will make it easier for us to work on the mods together.

Posted

DocClox if you would be up for it i'd like to have you be in charge of the sex functions and design for True Skyrim as we will be mainly focusing on systems and implementing the radio interaction menus.

 

Could do. Although I've still not heard back from your coder friend. And the Eyeball Bleach rule may mean that male-on-male stuff gets somewhat underdebugged if I do.

 

Alternatively' date=' prior to starting this, I'd been planning to intergrate with prideslayer's port of the SexoutNG Engine

. It works well over on FalloutNV, it's easy to work with judging from the number of mods that use it, and it would save a certain amount of wheel re-invention.

 

Since you have background in programming you will understand how to plug the sex positions into our code and so on. I will provide you with the models and animations for each position and what not as I create them so that you can then design the True Sex mod to work with your Slaver's guild mod.

 

Well' date=' I [b']will[/b] understand how to plug in the animations. I don't at the moment. What I should do is get some practice in with the GECK so I can hit the ground running when the CK finally does arrive.

 

I think this would be the best way for us to work together as we can provide you with the systems and tools needed to build your mod and add sex to the game much as what I have proposed by design before with the simsish radio menu and what not but this is all definitely still on the design table so come to me with your design decisions. The True Skyrim Wiki will be up soon! This will make it easier for us to work on the mods together.

 

OK. I need to do some consolidation of the bits of design note I have scattered around already. I'll have a think on it.

Posted

Hah you already have a due date? Well I'll do my very best to make it through the next three months without your mod.

 

lol yarp! now if I could just get the rest of the dev team to freakn put their pics up! We are making mod history here for cryin out loud! lol I can't wait to play it either! it's sort of like a nice torture when working on this because I can see the finished result but then have to snap out of it and actually work lol. DOn't get me wrong thats fun too but I do sometimes wish there was a magic genie that I could summon and wish for this mod to just suddenly be complete tomorrow! anyway one can dream :D back to modeling I go.

 

Posted

Yeah, the relationships really dissapoint me. They said you could be friends/lovers/haters etc. I wish there where better relation options.

Posted

Sorry things have been so quiet over here. We are picking up where the nif tools folks left off and working on expanding on those tools for importing and exporting models and animations. Trues Skyrim does still live we've just been busy working on bringing it to life.

  • 2 weeks later...
  • 1 month later...
Guest Donkey
Posted

Is this mod still being worked on or was it just talk and nothing else ??

Posted

Lol still being worked on! not juzst talk. Lead programmer had to take off for a business trip and will be back next week. I have personally been working on getting a muscle system onto my current Skyrim character rig that works. Means jiggles and flexing in all the right places. Am converting all armors and animations to work with the new rig and building new meshes for each race... a lot on my plate but will release an alpha when I feel what i've got is ready to show off. Very cool so far just many many bugs. I might be going insane from this but well worth it! :D sorry to leave yall hanging, still a WIP!

Posted

Lol still being worked on! not juzst talk. Lead programmer had to take off for a business trip and will be back next week. I have personally been working on getting a muscle system onto my current Skyrim character rig that works. Means jiggles and flexing in all the right places. Am converting all armors and animations to work with the new rig and building new meshes for each race... a lot on my plate but will release an alpha when I feel what i've got is ready to show off. Very cool so far just many many bugs. I might be going insane from this but well worth it! :D sorry to leave yall hanging' date=' still a WIP!

[/quote']

 

What about the pregnancy part are you working on it?

Posted

Lol still being worked on! not juzst talk. Lead programmer had to take off for a business trip and will be back next week. I have personally been working on getting a muscle system onto my current Skyrim character rig that works. Means jiggles and flexing in all the right places. Am converting all armors and animations to work with the new rig and building new meshes for each race... a lot on my plate but will release an alpha when I feel what i've got is ready to show off. Very cool so far just many many bugs. I might be going insane from this but well worth it! :D sorry to leave yall hanging' date=' still a WIP!

[/quote']

 

What about the pregnancy part are you working on it?

 

Yes the pregnancy will be with True character (I hope) we are designing the new Body models for each race to work with a muscle system. The bodies will have their own muscle systems depending on the weight slider and pregnancy stages. Currently I've only got my Nord bodies for Woman done with the muscle system and will be getting to the Preggo models for them asap. Then will need to redo all the Vanilla anims to work with the body meshes that are using the muscle system. When we are at a point that we are ready to let people play this you will def know. As usual real life and work are always slowing things down but this will change how characters look in Skyrim. It's cool seeing your characters thighs and arms juggle a little and flex. The other thing for me to tackle is the armor which is gonna take some time... I need to make the armor fit to the new body meshes and also make them work with the preggo mesh in all of it's stages... Again a lot on my plate for this mod. The upside is that many of the ideas that we want to implement in TS are being developed by great mod makers which gives us the ability to focus on the true characters mod. The animation situation seems to be under heated discussion and i'm sure we will have some more exciting breakthroughs in the coming months. Our goal is to make the pregnancy really alter game play for female characters including special animations for a pregnant character. It won't really be a fun thing honestly but will be cool as an immersion element. We are trying to be careful and watch for the mods that have come out so that we can hopefully integrate our mod with someone that is a bit further along such as the Babies mod that is out now :) We have been tossing around the idea of making sizes for armor and clothes... that would mean your character would be giving a large medium and small classification and the armors and clothes would have a similar stat forcing you to craft and purchase clothes and armor that fits your character... any way we will see.

 

 

We want to avoid this mod being a slap together job with mediocre animations and laughable mechanics and anatomy so we are taking our time to think it out and integrate it into the game seamlessly as though it was designed to be in the game from the get go.

Posted

As you are doing a morphable Skeleton/Mesh, some questions:

 

When i understood it right(not interpreted to much in it), would it be possible to morph one standart mesh into the different races?

Like ears for elfs, ...

 

The race still chooseable and setting one default setting for it, at charcreation.

 

This way, Werewolf transformation could be redone and morph the model, so maybe we can get more diversion for werewolfs too, like make one default werewolf mesh, that you morph to the normal chardata.

Like that you can recognice Aela from other female Werewolfs.

Oh, and keep the Werewolfs, Dragons, Animals, ... realistic. Female fishes don't have H-Cup Human Breasts as a bad example.

 

On the other hand there are the children, so lets say a argonian and kajiit are having a baby, it could set the race random to argonian or kajiit, and morph it to show the parent races a bit(argonian head and feets and kajiit body for example), if they have children again, than mix in some other race too, at some generation they will be back to full argonian for example.

 

To put it in Lovers/Tamago ways: if you and than your children and their children are always molested by dogs, in the end, your latest grand grand grand child(speaking dog), would give birth to a normal dog.

Or for example something like doc wrote about the Snow Elves, just in graphical way?

Like Breton(already human/dragon offspring?) + Dragon, gets your offspring some little Wings, ... (nice extra, if mother is a dragon, they hatch from a egg, in children age, so first 30 days you have to watch the egg/eggs ;) )

StartLevel of the offspring should be somewhere in the middle of father and mother level, if one of them can use shouts, children should keep that, but only know randomly picked one half of the shouts of the one parent. If both know shouts, than the child gets all the shouts from the parents and one extra randomly(if there are still some missing).

 

If you have children with your children, it at some point you would have a clone of yourself if the right gender(as other bad example).

 

could be in the like/dislike that first they prefere the same race, but if raped the child will be different.

Or if you put in some effort in curting.

 

As for the children/birth, can there be a toggle for one, not that interactive way, for example if you are out in a dungeon at that time? for NPC-NPC Children and maybe animals.

 

Children should by default be put with the mother, but changeable if you talk to them(just like the normal followers, follow me command) and after some time grow to normal npcs(or put into a daycare, if mother dies and you get a letter to pick up your child).

If not with the player and reaching young adult, they fill open NPC slots in the world like guard/blacksmith/... whatever "static" npc is not there anymore(like if Occupy Skyrim, killed the Blacksmith in Riverwood).

Or if nothing is available, they look at the "class" of the parents and become a vigilant, a bard, bandit, ... , or an Adventurer.

Children should stay friends with the "parentrace", friends and allies of the parents, so a child from a bandit and a dragon, won't get attacked from dragons or bandits, and won't help one side against the other. But a Banditchild will fight a Guardchild.

Aswell should their spells and shouts have friend/foe recognition for npcs, so that one shouting guard don't aggro all guards against him.

Equipment should be class based and have a random for some special items, based on the gold of the parents(dunno like every 1000 gold(of the parents) one standart leveled equipment item gets replaced by a random higher one).

 

One last thing:

If the child of you gets killed, than let us get a letter(or message) like:

Your Child was killed around cellname.(if in the open world, dunno if all cells there got unique names) Body should stay there till cellrespawn, than the items and such should be removed. Other NPCs may loot him. if you don't make it in time.

 

Put in for the children some aging and old age dieoff(based on parent race), so lets say(normal north) after 30 days after birth they are children, after 30 days they are young adults(function normaly like adults, but are a bit shorter/younger face), after 30 days they are adults and after 300 days they get steril and old(elfs for example have 60 days YA and 600 days adult).

When they still are pregnant or have a child < young adult race, the dieoff would be halted, after that or else, they will get each day +1% chance to die.

Vampires/Dragons are stopped from ageing, if a vampire/dragon child is born it advances to young adult, but not further.

Full Dragons(or after some specific way in the dragon morph) should be Dragons first, but can transform into nice looking humans, maybe if possible the race that has the currently still highest morphrate except dragon, would be better as the other way around i think.

 

//dl:tr

morph 80% Werewolffemalemesh 20% Aelamesh(face and boobs) possible?

 

played too much Corruption of Campions, Cursed and Flexible Survival .

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...