DocClox Posted January 15, 2012 Posted January 15, 2012 The True Skyrim is intended to be used alone without other mods this is mainly due to the growing intensity of the code required to make these mods possible We can't really guarantee that other mods will play nice with True Skyrim mods ... I hope that answered your question!...lol I believe so. There's probably not an awful lot we can do to help each other out, in which case. Fair enough, I'll look elsewhere. Thanks for your time
knight133 Posted January 15, 2012 Posted January 15, 2012 oh really jdods13, the pregnancy part is going be like something that came from fable 2/3. That's Something really cool, If they had Point system on the forums for who's the best I'll give you a 10 million points.
zaraia Posted January 15, 2012 Posted January 15, 2012 @jdods13 Ah I see, so if I understood you correctly there would be one slider which goes through general body types, each of them could even correspond to a different mod. And the weight slider would then change the body in accordance to the chosen type. So I'll be able to have my slender athletic thieves, large muscular warriors and girly to womanly maidens all at the same time after all, yay! And about the rest, this all sounds like quite a gigantic enterprise, but I really hope you make it. Best of luck to you
jdods13 Posted January 15, 2012 Author Posted January 15, 2012 @Knight133 Thanks for that but don't pat us on the back yet. There's still much work to be done! @zaraia Yes that's pretty much how it's going to work. Thanks for wishing us luck! This is going to be a large change to the game but it's really not that over whelming when you have people that really understand game engine programming. Just gonna take a bit of time that's all and the Creation Kit will only make things easier. My only complaint is not being able to play Skyrim because I feel it's not complete! will probably start playing it once we get this character mod done .
zaraia Posted January 15, 2012 Posted January 15, 2012 I just read through all your posts, and this sounds really really good (and extremely ambitious ). However: The mods will be released separately then as we get them done we'll probably release an "all in one" .exe install. The True Skyrim is intended to be used alone without other mods That's a little disappointing. First because with a mod of this scale, there are bound to be some parts that not everyone likes, so it would be nice to be able to, say, remove the mod that changes Dragon combat, but keep the rest. And second because it would be nice to be able to combine it with other mods (for instance DocClox's project, if you want to have a look at his thread, I think there will be a lot of interest in seeing those two be compatible with each other as what you've said about yours seems to tie in quite nicely with his). Well basically it would be nice if there was some flexibility there for the player. I mean after all the whole point of mods is being able to tailor the game to your tastes.
knight133 Posted January 15, 2012 Posted January 15, 2012 hay jdods13, have you try to start off with skyedit from https://github.com/downloads/uesp/skyedit/SkyEdit0.046a.zip I heard that it works like the creation kit but out for download.
Mailamea Posted January 15, 2012 Posted January 15, 2012 Skyedit is like CK and TESedit but it needs better understanding ive used this to modify a realistic combat mod called duel, and set default timescale and killmove chance. So i wont open up a console anytime i play.
jdods13 Posted January 15, 2012 Author Posted January 15, 2012 Hmm thank you so much guys! I actually haven't looked at DocClox's thread. Thank you for giving me a heads up. I would need to talk to him to see if we can get into his mod development pipeline. Like I said before. I'm not the guy programming this just modeling and animating and rigging the skeletons. The guys programming this have had years of experience and understand the core workings of what needs to be done to get everything working. I'm sure that this mod will work with others but I would need to be able to get with other mod makers at some point to "Bring everyone together" The mod will indeed be modular. you don't have to use all of them. and essentially this body system will work with any body. You would just need to have a femalebody_0 and _1 for each folder and the mesh would have to be path weighed to the custom skeleton. I'll try to hook up with DocClox and see if he is even interested in joining forces.
zaraia Posted January 15, 2012 Posted January 15, 2012 Yes I think you could definitely profit from at least coordinating your efforts, if you both want to of course Again this all sounds amazing, I can't wait to see it happen.
knight133 Posted January 15, 2012 Posted January 15, 2012 big old question, will y'all plan to make birthing animations?
zaraia Posted January 15, 2012 Posted January 15, 2012 big old question' date=' will y'all plan to make birthing animations? [/quote'] One thing I wonder about is what happens with the baby.
jdods13 Posted January 15, 2012 Author Posted January 15, 2012 @knight133 Yep that's where I come in. Putting my animation degree to good use! lol@ y'all... yea I'm sorry, I should probably avoid using y'all. @zaraia That's a great thing to wonder! New home items will include a crib. The baby will have it's own animations. You'll have to take care of your kid. No one seems to agree with me on this... but I want the child to require attention. It'll cry when it's hungry, has to poop, and when it's tired. We have plans to use the same interaction menu for the baby that will be used for sex and rape. You'll have to comfort, feed and care for your baby. They will grow up and live in the home that you provide for them. We want to take the Fable theme further and allow the player to adventure with their kids and pass on "experience" to make them gain levels and ultimately be of better use to you. Since this pregnancy mod seems to be what has most people interested we will get on that once we get True character done. One thing at a time!
Galacticat42 Posted January 16, 2012 Posted January 16, 2012 Armor should no longer be able to withstand everything. Taking damage away really brought the immersion down for me. armor should be completely redone both in how it works and how it looks. Armor should be a completely separate model from the character model that moves with the character. Meaning armor should have it's own skeleton and physics applied to it. Also armor should be treated the same way as a pot placed on top of an NPC's head. I.E. if you put a pot on an NPC's head and hit it' date=' the pot plays the correct audio file and it's the pot that takes the hit not the NPC. If this could be managed properly and there was a damage resistance that is applied to armor which allows for a player/NPC to soak damage, combat would be more difficult and strategic. An example: An enemy is wearing iron armor which for this example has a DR of say 8 in the torso, you hit the enemy in the torso with a dagger that does 4 damage which impacts his armor making a clinking sound. The dagger doesn't have enough punch to hurt the enemy so he takes no damage and doesn't have to make a pain tolerance check. The knife actually hit the armor and was stopped by the armor. How cool would it be to charge into an while decked out in full Deadric armor and have his arrows literally bounce off of you? Dragons... Dragons should be insane. Only the Dovahkin should really stand a chance against them and even then special weapons and tools should be required and not only the voice. Dragons should have a high damage resistance with weak spots that could be random based on the type of dragon. Some dragons could have a soft point on there neck or belly, wing, tail or eyes. Dragon AI needs to be redone so that they will react to enemies that are trying to hit it from cover. Meaning a player character standing in a window shoot arrows at it will increasingly annoy the dragon making it fly of to the window and fill it with flame. Back to the pain tolerance when dealing with fire... if the dragon lights you or an NPC up there should be an appropriate animation for the pain tolerance failure which should be very likely to fail. The fire should stay on the NPC and cause them to writhe in agony before the ultimately die from the fire and turn into a black burnt crisp in human form. New animations should be added to the dragon for getting caught in a net, catching a balista in their clase or getting hit with a balista round. Yes I said balista... I mentioned new tools for taking down dragons. That should be one of them and it should require a crew to operate it. A two or three man team should need to be assigned to a balista and there should be multiple ammunition types, Bolo which is two large iron balls held together by chain that wrap around the dragon and rip people in half or obliterates them if fired at them and a Balista arrow which is the huge arrow that can damage the dragon. Dragons should be a serious deal when you fight them and most NPCs should flee and take cover when they come around. [/quote'] YES, YES, I love it, YES. When the two are combined to have armor damaged dragon scales, you could chisel away at their thick scaly armor assuming you can live long enough to do so. With the mod that I'm creating, I could implement these dragon physics afterwards to jibe with the theme of the mod.
DocClox Posted January 16, 2012 Posted January 16, 2012 Yes I think you could definitely profit from at least coordinating your efforts' date=' if you both want to of course [/quote'] Me, I'm keen to work with everyone I can Actually, that's likely to be the biggest obstacle, as I see it. I want to be part of a modular approach to sex in Skyrim, taking the Sexout mods for FONV as a template. If I understand correctly, jdods13 wants to create an exclusive overhaul that intended to be run on its own. I'm worried there's a basic clash of philosophies here. I'm certainly willing to talk about it, though.
jdods13 Posted January 16, 2012 Author Posted January 16, 2012 @DocClox Excellent! Well the good thing is that we are all early in development. We want to make the mods "co-exsist" with other mods we just need to get communicating. Let's do this. I'll PM you my programmers email and let them know that we are going to work together. I'll just make sure it's ok with the guys first. They will most definitely be able to help. Obviously I don't know you and don't know what programming background you have! But it can't hurt to combine forces here. I'm all for it and do apologize for giving the impression that we want to make the mod a stand alone. The main worry of the two guys programming are that things are going to get "gratuitous." They want to keep the lore and world intact and want to avoid skimpy armor that would offer no protection from slashing, bashing and piercing weapons. Don't get me wrong, seductive attire is a solid plan for out arousal mod based on how much skin your character is showing, but we want to keep things grounded. The damage system is going to be pretty heavy with the character mesh being treated like a soft squishy that needs to be protected by armor. This was the only concern raised when we discussed working with/ reaching out to other modders. We are all for working together but just want to be clear as to the goal of True Skyrim. That being said working together would be the best move as we could help insure that our mods work well with each other. I say let's do this!
jdods13 Posted January 16, 2012 Author Posted January 16, 2012 @Theotherguy Hey you! Exactly! Degrading Damage resistance. Consistent punishment will cause the DR to reduce which will make armor less effective as it takes damage. I'm really wishing Bethesda thought of this instead of making the armor the way it is in the vanilla game but oh well.. That's why we are here right? I really want to show them how this game "should have been made" in my opinion. hopefully when we get done with this game they'll get the hint for The Elder Scrolls 6. Ok... I'm in need of help tho... How do we all come together? lol. Getting our teams together should be easy we just need to have open communication as the guys programming don't really visit this forum. it's not really a big issue we just need to have everyone "connected" so that if say DocClox has questions or has a new idea or something that needs to be coded he can just shoot an email to my buddy so they can work on it... type of thing. Any way i'm just really thinking while typing. I'm excited...
DocClox Posted January 16, 2012 Posted January 16, 2012 Excellent! Well the good thing is that we are all early in development. We want to make the mods "co-exsist" with other mods we just need to get communicating. Let's do this. I'll PM you my programmers email and let them know that we are going to work together. I'll just make sure it's ok with the guys first. They will most definitely be able to help. Obviously I don't know you and don't know what programming background you have! Quick resume' date=' then: Coding professionally since the early 80s (yes, I [b']am[/b] old ). I have good C, C++, C#, Javascript, Actionscript, Perl, decent Python, Ruby and Lua, and a smattering of other odds and ends. I've worked on a number of free games dev projects (WhoreMaster and Otherworld recently, and a handful of half finished flash and RPGMaker games before that). No Gamebryo/TESCS/GECK experience yet, but I pick stuff up quickly. Also good with databases and not bad with networking stuff. The main worry of the two guys programming are that things are going to get "gratuitous." They want to keep the lore and world intact and want to avoid skimpy armor that would offer no protection from slashing' date=' bashing and piercing weapons. [/quote'] The old "+5 dental floss of invulnerability syndrome", huh? I can certainly live with having protection take coverage into account The problem of course is how to determine coverage for arbitrary meshes. One solution is to store coverage info for known meshes, but that breaks when someone adds new armours that don't have that information. I think you risk going to lose a lot of traction if you can't cope with the latest ultra-hawt skimpiness, though. Something to talk about, I guess I say let's do this! OK' date=' let's go for it. I think I need to have a more detailed read of your plans, and if you haven't done it already, you might want to cast an eye over mine as well. My immediate concerns from what I had read was that I'd want to tweak the rape mechanism (I have a lot more ways to getting to that than you do) and I'll need some callback mechanism for adjusting slave stats after sex (consensual or otherwise). Anyway, I'll have a read and get back to you.
jdods13 Posted January 16, 2012 Author Posted January 16, 2012 @DocClox After reading over your mod the radio interaction menu would work great with it! I Love the gladiator idea very cool! True Skyrim is mainly to add animation and functionality to both sex and rape. The system being developed for True Sex would really only lend to a mod like yours as it offers the ability to open a separate interaction menu and call the appropriate animation when the interaction choice is selected. Ideally we could then plug in the rape features of your mod allowing you to tame, subdue, use Silver tongue and aim for pleasure or pain etc.
DocClox Posted January 16, 2012 Posted January 16, 2012 OK, one read later, and I have some thoughts. I should probably go over it again - it's lot to absorb in a single sitting and I probably missed stuff. Apologies if any of this is covered already Pain: Pleasure and Pain are going to be two tools for training slaves in my mod. Pain in particular is going to be useful for training player slaves who may well need some incentive beyond roleplaying to obey. (it's not that I'm forcing them into it - more that some people would like their characters to feel forced, if you see what I mean). Anyway, I was planning on surpressing automatic health recovery, and then using pain to inflict small amounts of damage and pleasure to heal small amounts. It would be nice if we could have a common approach here. On the other hand, having pain from an arrow inflict damage makes a lingering poison less interesting. Of course, the lingering poison could be causing pain. Alternatively, maybe use pain to reduce health recovery, and only once that hits zero do you start to lose health. Armour Damage: great if you can do it. Did you say you were looking at more complex garments as well, or was that in a comment? Again, great if it can be done, and I can use both. Amour and Damage Absorbition: On a purely personal level, I'd worry that my dark elf with her invisibility and x30 dagger multiplier was going to be bouncing off half the bad guys in the game. I think there's always a danger in these things of fitting the overhaul too closely to your own preferred style of play. It's easy to forget that what's easy to your character may be challenging to another. Beefing up dragons worries me for the same reasons. I find them about right as they are. Horse Combat: Except for Shadowmere, I think. Not that Shadowmere is strictly speaking a horse, of course. Anyway, that's one mount that should definitely engage in combat to my mind. Combat Overhaul: I too prefer the PC and using a mouse - but let's not make something that can't be used on a console. Sims ideas: Cool stuff. Of course, Radiant AI already does a lot of this sort of thing, but it would be nice to prioritise which sandboxing routine was used according to the actor's state. The Sims dev's apparently had a saying: you don't control the toilet, the toilet controls you. Speaking of which, I'd prefer not to see characters taking animated dumps and piddles on screen, personally. There are some things I prefer to skip lightly over if at all possible. Hardcore Inventory: OK, I guess. Seems like a lot of work for not much payoff. That said, I can probably think of applications if you do it. Hardcore Food/Drink/Sleep: Good, yes. Enjoyed this in NV and would like to use a lot of these features in the slaver mod. Ideally, I'd like warmth to be taken into consideration. Another reason not to wear the skimpies in the wild, and a good reason to wear fur sometimes, instead of glass or deadric plate Duke Patrick has an interesting WIP on the subject on Beth forums, but he seems to be focussing more on the perils of getting wet. There are a few other food and drink mods in the pipeline, too. Pregnancy: It might still be worth doing a belly morph, if only so you can vary it day by day. New sliders are a problem, but if we can alter the state programatically, we can do it in scripts and events. I'm not sure how that plays with the weight morph but it might also be possible to use a scale bone or similar to get the same effect. +1 for varying the human gestation period. I think I'd prefer 90 days, for instance. A baby model would probably help. One of the irritations the one and only time I used Tomagoclub was this tiny adult instantly following me around. Of course the kid meshes will help here too. Speaking of vanilla kids, what are you going to do if they grow up? Oh, and the post on pregnancy seems to assume that the PC will be helping deliver and not giving birth herself. I think it's something missing from the post rather than ommited from consideration, but I thought I'd point it out. OK, that's it. Hope that doesn't seem too negative, there's a lot of good ideas here, and a lot of stuff I'd love to use.
jdods13 Posted January 16, 2012 Author Posted January 16, 2012 Thank you for reading what you did it's great to have feed back! Now this is not coming off as negative at all. Right now the focus is getting the morphable bodies working. That is what we are working on now. We can work out how all of the details will be handled with the other mods through play testing and planning. The plan for vanilla kids is to have them become new NPCs what they do is still up in the air. I'd like to have them become companions that you can give orders to. But that is not really high on my list and we can cross that bridge when we get to it. Right the player will definitely be able to have kids. There should be a section in there were I explained the push and breath options when a female PC is giving birth. Woman PCs will have a completely different set of skills that will govern their ability to deliver their baby. A female will have a Pain tolerance check that if failed will cause her to cry in pain and will result in a failed "push". Woman will be able to choose Push and breath from the interaction menu. When the woman Chooses Push. There will be a pain tolerance check that when passed she will successfully progress the delivery. If the woman fails the push the player can choose breath which will greatly decrease the health loss. When the woman gives birth alone she will not be able to heal herself until after the baby is delivered so it's usually a good idea to have an NPC with you. They will obviously need to have AI that will cause the NPC to heal the woman when they take delivery damage. As for the character with a dagger with a x30 attack multiplier that would pretty much have enough punch to pierce a Dragon! We want to do away with the Sneak attack "swing" so that whenever your character sneaks up on an enemy they will slit there throats or play the appropriate sneak attack animation for your enemy...
zaraia Posted January 17, 2012 Posted January 17, 2012 The part about the body mesh being treated as "soft and squishy" made me think of something. Are you planning to add circumstantial layers to it? For instance, a hit with a sword on bare skin could leave a cut (which would disappear when the health bar replenishes I guess, though it would be nice if it left a mark for a bit longer). And falling on the ground or climbing could add a dirt layer. Which you'd only lose when getting into the water to wash it off, which would add a wet layer until you're dry. Same could be applied to cum (though that you should probably be able to wipe off another way too if you're at home). Yes part of my motivation is the image of a beaten character with her face covered in dirt and cum or whipmarks on a slave, but not only! What do you think? And this in turn made me wonder if there's a risk of this level of modding slowing down the game for those of us with medium-tier specs.
jdods13 Posted January 17, 2012 Author Posted January 17, 2012 The part about the body mesh being treated as "soft and squishy" made me think of something. Are you planning to add circumstantial layers to it? For instance' date=' a hit with a sword on bare skin could leave a cut (which would disappear when the health bar replenishes I guess, though it would be nice if it left a mark for a bit longer). And falling on the ground or climbing could add a dirt layer. Which you'd only lose when getting into the water to wash it off, which would add a wet layer until you're dry. Same could be applied to cum (though that you should probably be able to wipe off another way too if you're at home). Yes part of my motivation is the image of a beaten character with her face covered in dirt and cum or whipmarks on a slave, but not only! What do you think? And this in turn made me wonder if there's a risk of this level of modding slowing down the game for those of us with medium-tier specs. [/quote'] @Zaraia Love the way you are thinking! That is pretty much where we are going with the mod. Injuries can be sustained with scars and bruises that are persistent. We were throwing around the idea of having characters be able to lose limbs without dying. Cut a bandits arm off and let him run away. Find him later and hes walking around with a bandaged stump. We have to be smart with how we do this because many people have different machines that can't really handle all of that at once. This is why there are some crazy things happening here. We are working on some stuff that should really help in the TES modding community. While we are aiming high the features we implement should help with these issues along the way. We want to see if we can force the game engine to utilize a GPU to calculate havok physics. It's not that far fetched before people start telling me it's impossible lol. I'm not the person that came up with this just the messenger. This mod will def, need to be streamlined as it will have some features that would tax a weaker Computer. We want your character to look like an adventurer.. that being said your beautiful flawless skinned goddess may look very rugged after a few hours or surviving the harsh Skyrim environment. People may not like our mod for this but I guarantee there are people that love immersion as much as we do and will love this feature. I hope I'm not turning to many people off by saying this but True Skyrim is not a sex mod. IT will add sex and pregnancy as well as rape. But it is going to be done in a way that fits within the world of Skyrim. I say this after my last focus session with the people i'm developing with and we want to make it clear that we are avoiding things like dick girls and huge breasted cow woman etc... Pregnancy for female NPCs will be a turning point for a female character because, Now she has this baby, Now she has to handle being a mom while she uncovers the secrets of the Dragonborn. Will her child have the same gifts? How will she keep her child safe? or should she leave her child in the care of others? It's not going to be the main focus but just something that can happen... Much like becoming a vampire or a ware wolf. This is an example and is not limited to only female PCs. Sex is something that can happen... I'ts not gratuitous and can help your character to build a relationship with a certain NPC. This system allows you to do that. We have to make that NPC realise that 1: i'm in a relationship. 2: What does this mean to me? (Based on the defined NPCs relationship goal) 3: How will I maintain this? (Based on the NPCs Character type) We need to also consider the role the NPC plays in the game as intended by Bethesda. Lydia as your house carl may be attracted to the NPC. If a relationship is formed she will need to have her own overall goal to keep the PC happy. Relationship goals are what will define how the NPC "views" their relationship and how to maintain it based upon what the player sets as his PC's likes and dislikes. The NPC that is loyal and has a relationship goal to please the PC will try to do things that are in the player's like list. This is just an example and is not set in stone. The list of likes and dislikes still needs to be written up. Rape is something that can happen... Bandits with an elf girl at their camp. The PC raping NPC. This is not something you have to learn but something that you can attempt to do and will have negative consequences if you are not smart about it. Examples. We want to avoid making these things gratuitous by keeping them well planted in the world but in the background. This won't be happening ALL THE TIME. Woman won't walk around naked and ready for your character to jump their bones. If an NPC is attracted to your character it is because your PC meets that NPCs "Likes" and is arousing that NPC. While i'm not explaining EVERY little detail of what this mod WILL do i'm trying to give a general idea of where True Skyrim is going. we can't please everyone... and we don't want to. We are richly developing this series of intense mods for us and we want to share it with the Skyrim community. Those that are on the same page and like what we are doing will install it and enjoy it. The True Skyrim modders felt it was important that we make this clear and that we hope everyone will enjoy what we are making and will expand upon it!
zaraia Posted January 17, 2012 Posted January 17, 2012 About my post, come to think of it it would probably be better if being dirty and then going through water just turns the dirt layer all muddy, with an actual "wash" action with corresponding animation necessary to clean it off. Well just a detail We want your character to look like an adventurer.. that being said your beautiful flawless skinned goddess may look very rugged after a few hours or surviving the harsh Skyrim environment. People may not like our mod for this but I guarantee there are people that love immersion as much as we do and will love this feature. Well yes exactly. I still use the vanilla face because all the other skins just make it look smooth or supermodel-like. And I don't even see a conflict with sex as I find rugged (albeit idealised) realism to be a turnon itself. Though I guess that's a matter of taste' date=' I might be in the minority there. Sex is something that can happen... I'ts not gratuitous and can help your character to build a relationship with a certain NPC. Right, but it doesn't have to? I mean, there also is some casual sex in Skyrim. And not necessarily between PC and NPC: I think it would be nice to have the radiant AI control that and for example sometimes (though rarely) catch characters in the act, for instance if you break into a home in the evening, or sometimes just outside in the wilderness. As long as it's rare and discrete and tasteful, I think these kinds of details could help give the world a more adult feel without being in-your-face about it. Same with nudity, there could be the occasional appearance of a skyclad witch or the priestesses being nude at some temples, like it was in Daggerfall. Also are you planning on adding prostitution at all? Rape is something that can happen... Bandits with an elf girl at their camp. The PC raping NPC. This is not something you have to learn but something that you can attempt to do and will have negative consequences if you are not smart about it. Right but NPCs can also attempt to rape the PC, right? Realistically if I'm playing an attractive female PC, I don't see most male bandits having a lot of qualms about that.
DocClox Posted January 17, 2012 Posted January 17, 2012 Right but NPCs can also attempt to rape the PC' date=' right? Realistically if I'm playing an attractive female PC, I don't see most male bandits having a lot of qualms about that. [/quote'] I can't see them having any qualms at all, assuming there's no-one else trying to kill them. And in some cases they might not be able to see the other party and get started early. I don't think I'd want it to happen every time, but the risk should be there (and probably configurable). We can always make it a part of the slavery mod though; I can see why the TS crew might not want their female players to get raped by default The other question, of course, is what happens after the rape? Do they slit your throat? (Possibly after the entire gang has taken their turn). Do they steal all your stuff and turn you loose naked? Lock you in a cell and so they can do it all again in the future? One of the above at random? And if they turn you loose, what do they do if you refuse to go away, or keep on attacking them? All fun stuff. For given values of "fun", anyway
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