rylasasin Posted February 2, 2012 Posted February 2, 2012 So yeah' date=' A young attractive nord or a high elf alchemist/aspiring mage or something like that. The contract she's signing (the fake one) could in this case be an extra order for ingredients or an admission form to the college or something. [/quote'] All right, so lets say alchemist with aspriations to magehood. And we pull the old nigerian scam on her: "Congratulations! You have been selected for an all expenses paid scholarship to Winterhold College, we just need a signature for the bursary, so you can claim your allowance when you arrive at the college. And we've even laid on transportation for you, but you better hurry because the offer is only good until the start of the new term and time is running short..." That sounds extremely doable. Now I just gotta get my skyrim working again so I can get screenshots of luna. Damn betheda patches. For an extra bonus though' date=' especially if you're on the "Destroy the Slavers Guild", make it so this isn't your first encounter with Luna. [/quote'] Easiest way by far is that they've had to rescue her before. We could use the cage traps I was talking about. Luna out picking herbs, up in mountains. Finds cage with interesting looking plant pushing up behind the old chest. She goes in, door slams and locks and the bandits pop out and tell her she doesn't get fed until she locks her clothes and gear in the chest. The player could come across the scene on the way to another (possibly related) rescue, possibly when the bandits have succeeded in getting her clothes off, but she's not hungry enough to fasten herself in chains yet. Player tries to get the cage open, gets jumped by the bandits who were hiding again, and rescues the girl (or dies. Or joins her in a cage.) It also works well because the cage bandits don't have to be formal guild members, so we don't need to worry about if the guild already enslaved her when we get to the teacher's pet stage. Ah yes that's one good way to introduce her in the Destroy the Slavers Guild line. After that, I sort of had the idea that in between that quest and the teacher's pet one you could encounter her randomly in other locations as well. Such as... - Randomly found being molested/raped in bandit hideouts or near them - Randomly found on dragon summits, naked and chained to the world wall and/or chained to the altar while the local dragon either looks on or screws her or has his dragon priest/dragonling screw her. (whatever happened to the classic idea of dragons making off with cute damsels and having their merry way with them the knight in shining armor come rescue them?) - Sometimes found in falmer caves being molested (though not broken yet, and not at the stage ) (she's looking for rare ingredients there.) - War raped by a Thalmor patrol (if she's high elf only) - Other ideas? In other words she becomes sort of a radiant-based running joke. Perhaps after the teacher's pet incident (or after you find her in the below state) though she could join you as a (permanent) follower? Her special advantage: she can unpack a portable alchemy table for you (or initiate the alchemy menu through dialogue, like veronica does with workbenching in FONV) And again, if anyone can make a Lunamew mod i'd be grateful, I even had an idea that might tie her in with this (during one of her misadventures she either gets captured by the falmer or just "accidently" recreates the same poison that the Dwemer used to transform the Falmer into the goblin like horrors they are today. Though instead of transforming to a ugnly, hidious Falmer, she gets transformed into that cute little mew like thing. And in the slaver version it's Embia that feeds her that. Imagine the shock when you come in and you're like "Er, what is THAT thing? what happened to Luna?" "Oh eeeeeehhhhhhhhhhh.... little experiment I was running, dearie. I was trying to create a version of the infamous poison the dwemer used to subdue the Falmer. I was hoping to make a version that only had the psychological effects and didn't transform the subject but... ehhhh... you can see it didn't quite go so well. Oh well, the students don't seem to mind much. In fact I think they actually like her a lot better this way, and to be honest, so do I. At least now she's a proper pet now, eh? hehehe"
dls Posted February 2, 2012 Posted February 2, 2012 Furries ruin everything. Anti-Furry flamers are not welcome here. If you do not like furry things' date=' fine, but don't troll/whine/flame about it. Just keep it to yourself and STFU. GB2 failchan if you're going to troll/antifur flame. [/quote'] I simply stated a fact. I mean pokemon furaffinity? In Skyrim? Really? You can fap to whatever you want, but don't go push it on other mods that have nothing to do with it. And based on that and your aggressive tone I'd say you're the one who needs to go back to wherever you came from.
D_KNIGHT_PEN Posted February 2, 2012 Posted February 2, 2012 I have a thought for an item that would work with the path of inescapable slavery and two points where it might get used. Slave collar of absolute submission (wearer can not remove collar, collar is connected to master soul gem, any commands given by holder of soul gem will be obeyed, collar can only be equipped by one with extremely low pride(~-50--)) and maybe make this collar craft-able with ingredients being say some type of black soul gem and a genetic sample of the wearer one of the places this collar could be equipped onto you would be the DASTARD during the graduation day event (maybe having the player taken into a new room told to masturbate and come with some collection device then have them either craft it themselves or watch as its crafted then equip it and show what it does) then when put in the box the crystal is put on the box in some apparatus or something. the other place would be say one of the other guild members betrays you and enslaves you.
dls Posted February 2, 2012 Posted February 2, 2012 So says the user who's first and second post consists of "baww i hate furries dey ruin everything because their fetishes don't conform with my standards of beauty"' date=' and that makes an account JUST so he can troll about things he doesn't like. [/quote'] I've been following this thread anonymously for some time, I just never felt the need to add anything. That is until you started to slowly weasel in your furryfaggotry here and in the wiki in typical furry fashion and I decided somebody had to speak up before this got out of control. 10% Warn for you. If you don't have anything interesting to add then better be quiet instead of flaming HanPL
DocClox Posted February 2, 2012 Author Posted February 2, 2012 I totally understand that' date=' and really that's the main reason I mentioned it. I mean 90% of the stuff being spected out sounds pretty awesome but somethings also sound like they'd be neigh impossible to implement unless someone was working on [u']just[/u] that. The Argonian Bob side-quest for example would require unique walking/crawling animations and clothing for the dog-girls. It's a fair cop. Argonian Bob was as much intended as a bit of fun and maybe a mood setter as anything. I woke up one morning with this mad vision in my head, and I felt the need to write it down. That said, the crawl animations we can maybe import from Oblivion, either from LoversBitch or possibly Chain Beasts if we can get permission to use them. So it's maybe not as far fetched as you might think. but maybe blurring the line a little by taking off the leg & arm straps so Bob just has his girls crawl around' date=' and the animation can be used in non-Bob related areas. [/quote'] Yeah. We'd need to do that for the leg straps at least, assuming we wanted the imported animation. I'd love some leather bondage mittens however. I've never been convinced that loosely tying someone's arms in front of them is as disabling as the Skyrim into suggests. Hopefully the CK will arrive and I'll be too busy learning how to use it properly to do too much "someday maybe" writing. Even then though' date=' I'm only going have access to my development box a few days a week, so it won't be all coding even then. [/quote'] Yeah wasn't that supposed to be out January? Isn't it February? It was and it is. The latest revised quote is that the 1.4 patch would be out this week (and it is) and the creation kit wouldn't be far behind. On the beth forums they're saying if not tomorrow then next week. It's close. I hope it's close. Oh' date=' and I know this might just add to your work load, but, if you need an extra coder... I know jack diddly about coding beyond some of the very basic stuff, but if you need the help and wouldn't mind educating me, I'd be more than happy to help with anything. [/quote'] Deal. I'd, ah, offer to train you anytime, but that might be misconstrued in this context. (and in any event, my wife might get annoyed ) Hmm' date=' I guess maybe I don't have the imagination to see how it could lend itself to skill vs skill checks, or maybe it's just the fact that the slaver would basically get unlimited re-checks that makes it seem weighted to that side. I mean thus far I've not heard of an area where resisting the orgasm is [i']successful[/i]; granted it is a sex mod and orgasms happen during sex, but sooner or later you'd think the Falmer's hand would get tired... Or he'd just get bored. OK, I'm thinking more of penetrative sex where, if you can make the guy shoot his load first then he's pretty much finished, at least for a while. If we get down to fingerwork then yeah, it is loaded to the slaver side. Mind, it is going to be loaded to the slaver side. Not impossibly so, (unless you set that in the config) but the slaver should have most of the advantages by virtue of being the one not chained up. Either way it seems like a great excuse for the Slaver to walk away from the slave tired and stick from his/her own orgasm while the Slave is there flustered and a little frustrated' date=' but still with plenty of energy to perform an escape attempt. [/quote'] Yeah. Or at the very least salvage some pride form having exerted some control over the encounter. "Bandits have Taken my Daughter." Good enough. I had something like this in mind anyway. Mainly for the DTSG branch' date=' and for the "legit" phase when it becomes the guild's job to stop unlicenced slavers. But there's no reason they can't crop up from time to time either because the PC isn't known as a slaver or because "it takes a thief..." In fact they're all basically good twists on the format. And I'm all in favour of keeping the player guessing. As for means of humiliation other than forced orgasms and/or rape. Skimpy outfits: Hell yes! And kind of planned. Just difficult to make it the focus of a quest. OK, there is a radiant quest for the "helgen" escape from slavery quest which needs the player to clean the fort from top to bottom wearing a skimpy apron. (And you'll probably get interfered with a lot in the course of your duties. And punished if you take too long. But, anyway...) Lures: for breaking the last few bits of a Slave's pride' date=' and getting new slaves in the process, you can have your slaves act as bait for passing caravans or go into town, with monitors, to lure people/young girls out into the open so that they may be pounced upon by the Slaver's guild. Nothing will break a spirit faster than knowing you've just elevated your own status by causing someone to be subjected to every humiliating torment you've been subjected to. Still at least they let you wear pants when you went into town. [/quote'] I always did like the notion of forcing someone to betray her friends into slavery, (a slightly stronger version of the same thing, I know). It's probably worth basing a quest around that. A generic lure works too, although you'd need to be pretty well under control before the slavers would trust you to that mission. Service Industry: Because in reality' date=' how many slaves are really going to be used [i']just[/i] for sex? Sure that's one advantage of having a slave, but another is that you don't have to pay them, and there's plenty of places out there who'd love to have someone else do their backbreaking labor day-in and day-out until the life of a sex slave who gets to lounge about only asked to look pretty and suck a little cock starts to look pretty good. Works better as the questline progresses, but yeah, I like it. I have plans for naked slavegirl miners coming up (possibly only in Valerius' Journals admittedly) but yeah, this would be fun. Girl refusing to suck some dick; rent her to the vampires and they magically charm her into doing to them. Then once she's realized that if she's asked to suck' date=' she's going to end up sucking one way or the other, she may decide that at least this way she doesn't wake up with a sore ass, naked, and sharing a kennel with a wolf without any memory of what happened last night. [/quote'] She's definitely going to end up doing it one way or another, but yeah, some nice levers there Some good stuff there. In fact (and this goes to everyone) feel free to chip in with ideas. I don't promise to use everything, but I also don't want this to be just about my main fetishes.
DocClox Posted February 2, 2012 Author Posted February 2, 2012 I've been following this thread anonymously for some time ...and I decided somebody had to speak up before this got out of control. Well' date=' if it helps, I have no plans to make anyone load furry mods to play this mod. I'll happily make it possible to integrate new races into the mod, and I might even set it up so they can be options on the Dwemer Base bodymould device. But I'm not going to make you or anyone look at furries. Also, I got a question for you Doc, are you going to be publishing the mod in steam or only on this website? Cause you see, I dont think that steam will allow such a mod. On the other hand if they do allow the mod, it could be easier to update. I don't think steam or nexus would touch this with a barge pole. It's going to be here and mediafire, I reckon. Alright' date=' so I think there should always be a chance to betray the guild, like, u join the guild, u dont like what u see, and in some spot, u get to choose again, to betray or to keep going on with the guild, the same with the other way around. If u dont like the thing that u chose to betray/destroy the guild, there should be a spot where u could choose again, either to keep going, or to join up. [/quote'] I kind of like the idea that actions sometimes have consequences, and that your initial choice changes things quite a lot. (Also, not being able to flip-flop between the sides dodges a lot of coding problems) Also' date=' maybe if u make guild somehow mad even if ur the leader, and u got very good reputation, they could set u up. Like u get a mail, saying that someone need a slave to do some nasty jobs, well, ok ur in, ur "friend" wants to help u, why not? After u come to the guy, he sayes he wants a young, hot slave to do stuff for him (the guy is very rich and known guy, maybe a jarl). Well u agree, and ask if he has any specific woman, he smiles, looks at ur friend, and sayes: yes, i have, that woman is called (the players name here). BAM, u got drugged by ur "friend", u fall on the ground, u see ur "friend" coming to the guy and taking the payment, then saying: have fun and laughing. Then u see the guy taking his dick out and coming to u saying: dont worry sweetie, we'll have some fun. Then he grabs ur pants drags them off, and ur screen starts moving, that means hes fucking u. [/quote'] I always thought there was room for one scripted betrayal in the guild ... That sounds extremely doable. Now I just gotta get my skyrim working again so I can get screenshots of luna. Damn betheda patches. In other words she becomes sort of a radiant-based running joke. Yeah' date=' that would work, so long as she didn't turn up in too many of them. But yeah, i can see that would be fun. Perhaps after the teacher's pet incident (or after you find her in the below state) though she could join you as a (permanent) follower? Her special advantage: she can unpack a portable alchemy table for you (or initiate the alchemy menu through dialogue, like veronica does with workbenching in FONV) This is turning into a romance mod. Not that there's anything wrong with that, but it probably should be an add on if it goes that far. And again' date=' if anyone can make a Lunamew mod i'd be grateful, I even had an idea that might tie her in with this (during one of her misadventures she either gets captured by the falmer or just "accidently" recreates the same poison that the Dwemer used to transform the Falmer into the goblin like horrors they are today. [/quote'] Or the a bodymould malfunctions leaving her with a one-of-a-kind look. But only if the race mod is installed. (wearer can not remove collar' date=' collar is connected to master soul gem, any commands given by holder of soul gem will be obeyed, collar can only be equipped by one with extremely low pride(~-50--)) and maybe make this collar craft-able with ingredients being say some type of black soul gem and a genetic sample of the wearer [/quote'] Can do. Certainly as an "inescapable" option it could work. I wonder if we could make it a little more subtle, though. Rather than the PC having to obey, how could we make her want to obey, if only to avoid the consequences of disobedience?
zaraia Posted February 2, 2012 Posted February 2, 2012 I have a thought for an item that would work with the path of inescapable slavery and two points where it might get used. Slave collar of absolute submission (wearer can not remove collar' date=' collar is connected to master soul gem, any commands given by holder of soul gem will be obeyed, collar can only be equipped by one with extremely low pride(~-50--)) and maybe make this collar craft-able with ingredients being say some type of black soul gem and a genetic sample of the wearer one of the places this collar could be equipped onto you would be the DASTARD during the graduation day event (maybe having the player taken into a new room told to masturbate and come with some collection device then have them either craft it themselves or watch as its crafted then equip it and show what it does) then when put in the box the crystal is put on the box in some apparatus or something. the other place would be say one of the other guild members betrays you and enslaves you. [/quote'] I like the idea of very a powerful collar that would have to be specific to one person, which would for instance require you to smelt certain bodily fluids from that person into it. For a player slave I don't think the DASTARD is the right spot for it, but it could be nice to have a situation where she is foced/tricked into crafting the collar herself. Though I don't know if a collar is a good idea for permanent slavery, since it would occupy a clothing slot. Perhaps a curse would be more appropriate, something that would require a ritual. It could be physically manifested in a brand. Works better as the questline progresses' date=' but yeah, I like it. I have plans for naked slavegirl miners coming up (possibly only in Valerius' Journals admittedly) but yeah, this would be fun. [/quote'] Yes please, I think I already mentioned naked slavegirl miners earlier in this thread . But yes it would be nice to have slaves used for other tasks than sex: cooking, cleaning, any kind of hard labour... though there's really no task that couldn't be improved on by being forced to do it naked
DocClox Posted February 2, 2012 Author Posted February 2, 2012 Works better as the questline progresses' date=' but yeah, I like it. I have plans for naked slavegirl miners coming up (possibly only in Valerius' Journals admittedly) but yeah, this would be fun. [/quote'] Yes please, I think I already mentioned naked slavegirl miners earlier in this thread . But yes it would be nice to have slaves used for other tasks than sex: cooking, cleaning, any kind of hard labour... though there's really no task that couldn't be improved on by being forced to do it naked Have a few of those already on the wiki under "helgen slavery". Cooking, cleaning, dancing, singing... room for a lot more, I'm sure
rylasasin Posted February 2, 2012 Posted February 2, 2012 I've been following this thread anonymously for some time ...and I decided somebody had to speak up before this got out of control. Well' date=' if it helps, I have no plans to make anyone load furry mods to play this mod. I'll happily make it possible to integrate new races into the mod, and I might even set it up so they can be options on the Dwemer Base bodymould device. But I'm not going to make you or anyone look at furries. [/quote'] Well, Frisky bandit Khajiits aside that is. And I can only assume there's going to be more than just Chiranji in it? Honestly though. Some people just want to cause trouble for the most juvenile reasons. Also' date=' I got a question for you Doc, are you going to be publishing the mod in steam or only on this website? Cause you see, I dont think that steam will allow such a mod. On the other hand if they do allow the mod, it could be easier to update. [/quote'] I don't think steam or nexus would touch this with a barge pole. It's going to be here and mediafire, I reckon. I'd have to agree. Nexus is not exactly known for fairness when it comes to its adult mods policy, and Steam WS I have a funny feeling won't be any better. Anything with Rape, Forced Subjugation, Bestiality, Necrophillia, etc. isn't allowed on nexus (and there's no reason to think they would be allowed on steam WS). And this mod... will probably wind up breaking all of the above in some form or another. That sounds extremely doable. Now I just gotta get my skyrim working again so I can get screenshots of luna. Damn betheda patches. In other words she becomes sort of a radiant-based running joke. Yeah' date=' that would work, so long as she didn't turn up in too many of them. But yeah, I can see that would be fun. [/quote'] Yeah I can see how it might become slightly annoying if she appears *too often* But I imagine that one of the starting lines of dialogue as you rescue her in Teacher's Pet is "You know... we have got to stop meeting like this!" Perhaps after the teacher's pet incident (or after you find her in the below state) though she could join you as a (permanent) follower? Her special advantage: she can unpack a portable alchemy table for you (or initiate the alchemy menu through dialogue' date=' like veronica does with workbenching in FONV) [/quote'] This is turning into a romance mod. Not that there's anything wrong with that, but it probably should be an add on if it goes that far. Ehhhhh, that's actually not what I was going for with that. I was actually thinking more along the lines of "Special follower "friend with benefits" that has a special function (can allow the player to do Alchemy and Enchanting on-the-spot instead of having to find a alchemy/enchanting table.) like the FO:NV ones do" than I was any actual romance here... but that might be a good idea for an addon as I said. I happen to be more of a free-loveist over a romantacist/monogamist myself, so... yeah. And again' date=' if anyone can make a Lunamew mod i'd be grateful, I even had an idea that might tie her in with this (during one of her misadventures she either gets captured by the falmer or just "accidently" recreates the same poison that the Dwemer used to transform the Falmer into the goblin like horrors they are today. [/quote'] Or the a bodymould malfunctions leaving her with a one-of-a-kind look. But only if the race mod is installed. Thanks, I appreciate it. Granted, I think I might have been going a bit overboard with the Luna turning into Lunamew idea buuut.... ... blame a guy for trying though, right? Either way, I'll leave that part out of her wiki profile fow now.
zaraia Posted February 3, 2012 Posted February 3, 2012 Thanks' date=' I appreciate it. Granted, I think I might have been going a bit overboard with the Luna turning into Lunamew idea buuut.... ... blame a guy for trying though, right? Either way, I'll leave that part out of her wiki profile fow now. [/quote'] For my part I don't think there's anything wrong with that, but I think that whole questline would work better as an add-on. That way you can go as overboard as you like
DocClox Posted February 3, 2012 Author Posted February 3, 2012 Well' date=' Frisky bandit Khajiits aside that is. And I can only assume there's going to be more than just Chiranji in it? [/quote'] I expect so. No particular plans either way. Atually, the skooma-using guard in the Finishing College raid would work well as a kajiit. All I need now is an argonian target and I've done the set But I imagine that one of the starting lines of dialogue as you rescue her in Teacher's Pet is "You know... we have got to stop meeting like this!" Or "I'm beginning to think you get into these scrapes on purpose" The running gag is a nice idea. I happen to be more of a free-loveist over a romantacist/monogamist myself' date=' so... yeah. [/quote'] OK, "romance" probably wasn't the best word in this case Thanks' date=' I appreciate it. Granted, I think I might have been going a bit overboard with the Luna turning into Lunamew idea buuut.... ... blame a guy for trying though, right? Either way, I'll leave that part out of her wiki profile fow now. [/quote'] For my part I don't think there's anything wrong with that, but I think that whole questline would work better as an add-on. That way you can go as overboard as you like Yeah, pretty much how I see it. Be fun to see how far you can take it, but it's drifting away from the core concept somewhat.
rylasasin Posted February 3, 2012 Posted February 3, 2012 Well, here it is, finally. A screenshot of Luna, MkI. Why MkI? well... Considering how hair mods and eye mods aren't really that well developed at this point and time, and considering that trying to make a beautiful sexy girl in skyrim is almost as hard as trying to thread a needle with yarn, I think there might be some room for improvement. Nonetheless I've tried as hard as I could, so, without further adeu, here's the "end" result: Mods used: CBBE (with CHSBHC) CoolSims Hair Pack Extended Color Sliders by Expired Fountain of Youth Beauty Project Natural Eyes by nevenbridge (used optional addon Elven Eyes for humans) If anyone wants to have a go at making her sexier* let me know, as I have the save file I used to create this image on hand. * A few requirements apply: Must have purple eyes, must have silver hair, must have fluffy hairdo that has a ponytail.
Saigas Posted February 3, 2012 Posted February 3, 2012 Howdy! I've been lurking around here for quite awhile and figured I could at least add to the brainstorm, if nothing else. One of the suggestions mentioned in here happened to catch my eye right away ("Bandits Have Taken My Daughter"), but I was surprised to find that none of the multiple questlines offered up what I was expecting. Here's a run down for one more alternative to that, which I like to call: "Negotiate My Daughter's Return" You encounter this radiant quest event when playing a female PC around a particular open village area (Rorikstead, Winterhold, etc), and can be triggered even if you're a member of the Slaver's Guild. You are approached by a man wearing a simple farmer's garb, who states that he lives near the village. He declares that since he doesn't recognize you from these parts, you may be the only chance he has to discover what's happened to his daughter, who has been missing for a whole day now. He doesn't believe she ran away, and goes on to say that he suspects an old bandit partner he ran with in his youth for her disappearance. If you agree to help him, he pleads with you not to talk to the villagers about it (not wanting to be shunned for past banditry), and he leads you in the direction of where he believes his former partner is making camp. He also takes the time to state that he wants to try diplomacy first, since he dares not risk his daughter's safety, and his old partner prefers extortion to thuggery, anyway. That having been said, he asks you to "hide your weapon" (unequip it) and wear a "less intimidating garb" (leather armor or worse, if those aren't your current equipment), so that kidnapper won't see the two of you as real threats. The twist (but was it, really? ~_^) is that the entire setup is a trap intended to lure you, unprepared, into a situation where you will be overpowered, gang-raped, and enslaved. When you get to the camp, you discover there is not just one man there, but five, and all of them armed to the teeth. There was never any captive daughter, and the "farmer" is actually a member of the slaver group, making the total enemy count six. They waste no time declaring you a fool to be so soft-hearted as to actually attempt a "heroic rescue", and if you are a member of the Slaver's Guild they outright declare you a disgrace to the guild that deserves no less than to be endlessly ravaged for her stupidity. Should you defeat them, a difficult task since they will be better equipped than typical bandits and at least one will be making use of offensive sexual spells as well, you will gain respect within the ranks of the Slaver's Guild (whether a member or not), as you have just proven that you are not the kind of person to fuck with (pun intended). The actual practical effect of that, I leave to you (since you know the inner workings better than I). This could also initiate the "Destroy the Slaver's Guild (Optional)" questline as a bonus for good guys. Should you fail to defend yourself, you are gang-raped, enslaved, and (if you were a Slaver) sold back to the very Guild you once worked for, a broken shadow of your former self. Hope that is at least helpful in some way.
DocClox Posted February 3, 2012 Author Posted February 3, 2012 Nonetheless I've tried as hard as I could' date=' so, without further adeu, here's the "end" result: [img']http://img.photobucket.com/albums/v213/rylasasin/LunaSkyrim.png[/img] Nice enough. Distinctive and pretty both. One of the suggestions mentioned in here happened to catch my eye right away ("Bandits Have Taken My Daughter")' date=' but I was surprised to find that none of the multiple questlines offered up what I was expecting. Here's a run down for one more alternative to that, which I like to call: [u']"Negotiate My Daughter's Return"[/u] Good enough. I don't know I'd make it a true radiant quest, but probably a one off that's presented as if it was another instance of a radiant quest that the player had already taken. In which case, I'd also be tempted to give the "bandits" a cave system lair that has a few traps intended to separate the player from her weapons and armour first, and maybe soften her up in other ways. That way the bad guys don't need to be uber tough at the end. For bonus points, let the PC see the daughter being stripper and/or raped, just to find her at the end armed and armoured and fighting with the bandits in the final confrontation. In fact you could take it further and have the naked "daughter" pose as bait in the final trap, then have her take great delight in mocking the PC, putting on her clothes and weapons and commenting how much better they look on her than on the PC ... but then you have to have the figure for an outfit like this, don't you? And generally give the PC a score she'll want to settle. Something to keep her warm while she's sleeping on those cold stone floors...
zaraia Posted February 3, 2012 Posted February 3, 2012 I was thinking, since permanent slavery would have to be clearly signposted, perhaps the best way to do that would be making it a conscious choice. For instance, to reuse the scenario from before but putting it in first person, a quest during which someone might kidnap's the PC's spouse (or even better her child, if that happens) and hold them hostage to force the PC to perform the ritual. You'd have a choice between saving yourself or your loved one. But I guess some would probably still object to either of those permanent choices, so even if you refuse you'd still be able to track them down and rescue them later. Though they would have been rather mistreated in the meantime. This scenario could also work with non-permanent slavery of course. Another possibility could be a kind of consensual slavery. This would need some good writing (which you're great at if you're interested in this), but I picture something that starts like a romance quest. She meets a very charming an attractive man (maybe also create a female version) who seduces her, they develop a normal but intense lovers' relationship, and move in together. But once she's completely in love with him, he very slowly starts to become more dominant. He asks her to do certain things, cook and clean, perform certain sexual acts, do quests for him. At first nicely, then more and more demanding. As time passes the work becomes harder, the sexual acts more humiliating, and his tone stricter. Perhaps with some corporal punishment when he feels she's out of line, first a slap, then spanking, later whipping. Eventually he will establish rules, like being naked in his presence, or giving him all the gold she makes. Though he will still remain loving when not giving orders or punishing. Then as he slowly becomes more and more sadistic, humiliations will become very severe, like watching him with another woman and being forced to cook for them or serve her, or letting his dog fuck her for his amusement. Eventually he will ask her to seal her fate and become his slave by performing the unbreakable ritual. Once she has done that, he will treat her like a common slave, whore her out, maybe even sell her. If she ends up with the guild after a long time serving as a slave, that could be when she's allowed some more freedom again and her owners take over her quest choices. Or that could already be done by her lover, who could be revealed to have joined the guild. If the slow descent into submission isn't enough, the player could be further encouraged to continue this romance by some form of addiction. Something with benefits becoming more and more important the longer she stays with him, and with withdrawal effects becoming more and more serious the longer she's away from him. The benefits of course disappearing completely as soon as she's enslaved. This could also be done the other way around of course, if you want to enslave someone through slow seduction. What do you think? [edit] Just another thought, once the guild goes public, permanent slavery could also be handled through signing a contract. Running away or disobeying would mean a bounty in all nine holds and guards/mercenaries delivering you back to the guild. With a week of lockup for every day spent on the run. Contracts could be set to expire after a given period of time, or be permanent.
DocClox Posted February 3, 2012 Author Posted February 3, 2012 For instance' date=' to reuse the scenario from before but putting it in first person, a quest during which someone might kidnap's the PC's spouse (or even better her child, if that happens) and hold them hostage to force the PC to perform the ritual. You'd have a choice between saving yourself or your loved one. But I guess some would probably still object to either of those permanent choices, so even if you refuse you'd still be able to track them down and rescue them later. Though they would have been rather mistreated in the meantime. This scenario could also work with non-permanent slavery of course. [/quote'] I was thinking of a kidnap and blackmail event for the DTSG branch. You wouldn't have to actively oppose the guild. If you ignore them, they'll still get a contract on you from someone. I hadn't thought of tying that into long-term or permanent slavery, but now that you mention it, it seems like the thing to do. You're thinking "ritual" as the things happening to your namesake over on the The Journal of Falcedon Valerius, right? I hadn't imagined that being in widespread use, although the guild are going to get access to it eventually. I think what I'll do regarding signposts is have a config option for permanent slavery. I'll make it off by default, and if you enable it, then thereafter there's no guarantee that anything is going to be escapable. Another possibility could be a kind of consensual slavery. This would need some good writing (which you're great at if you're interested in this)' date=' but I picture something that starts like a romance quest. She meets a very charming an attractive man (maybe also create a female version) who seduces her, they develop a normal but intense lovers' relationship, and move in together. But once she's completely in love with him, he very slowly starts to become more dominant. He asks her to do certain things, cook and clean, perform certain sexual acts, do quests for him. At first nicely, then more and more demanding. [/quote'] I love scenarios like this one. The slowly escalating demands, the inevitability of the eventual betrayal. I love it. It'd be a hell of a lot of work, though. I'm thinking "not" for the same reasons as for rylasasin's Luna companion mod: It's kind of tangenital to the whole. It'd work well as an add on though, and it could be fun to look at that once the main mod is largely in place. This could also be done the other way around of course' date=' if you want to enslave someone through slow seduction. [/quote'] Also very appealing. I think this must be my week for being tempted. [edit] Just another thought' date=' once the guild goes public, permanent slavery could also be handled through signing a contract. Running away or disobeying would mean a bounty in all nine holds and guards/mercenaries delivering you back to the guild. With a week of lockup for every day spent on the run. Contracts could be set to expire after a given period of time, or be permanent. [/quote'] Yeah. We'd need a separate bounty for slaves, but I like the idea of the city guard/legion/stormcloaks rounding you up and returning you to your owner.
zaraia Posted February 3, 2012 Posted February 3, 2012 You're thinking "ritual" as the things happening to your namesake over on the The Journal of Falcedon Valerius' date=' right? I hadn't imagined that being in widespread use, although the guild are going to get access to it eventually. [/quote'] No I was thinking of something else, something that would make it clear that you're entering a permanent and unbreakable bond. A one-time ritual that would involve certain ingredients, a chant, and summoning the power of a daedric lord, in a specific spot. But it's just a suggestion, a contract could also work. It'd just be nice for the player and the PC to fully realise what this means. I love scenarios like this one. The slowly escalating demands' date=' the inevitability of the eventual betrayal. I love it. It'd be a hell of a lot of work, though. I'm thinking "not" for the same reasons as for rylasasin's Luna companion mod: It's kind of tangenital to the whole. It'd work well as an add on though, and it could be fun to look at that once the main mod is largely in place. [/quote'] Well yes, it's not essential, but I think it would tie in really well with the rest, especially with your idea of doing the vanilla quests while enslaved (which I know is also not the priority, but still ). And it would give a (semi) consensual alternative to all the forced bdsm that we'll already have. I know it'd be a lot of work, but if done right I think this could be a very powerful experience, both on the side of the slave and of the slaver. Well, just keep it in mind for later
DocClox Posted February 3, 2012 Author Posted February 3, 2012 No I was thinking of something else' date=' something that would make it clear that you're entering a permanent and unbreakable bond. A one-time ritual that would involve certain ingredients, a chant, and summoning the power of a daedric lord, in a specific spot. But it's just a suggestion, a contract could also work. It'd just be nice for the player and the PC to fully realise what this means. [/quote'] OK, cool. Well' date=' just keep it in mind for later [/quote'] Of course Speaking of Falcedon Valerius as we were, there's another couple of days up on the wiki.
Guest Posted February 3, 2012 Posted February 3, 2012 Hmm, I got some ideas on willingly getting enslaved permanent. Well lets say the player got into some BAD shit, everyone is chasing her/him. The guild, the holds, player even got a high bounty on her/his head and the punishment is nothing but death, but there is one way out, til the player is free, he/she is going to be chased, but if the player belongs to someone, the chases will stop. So lets say the player is that desperate to save him/her self that he/she gives her/his freedome away to some PC, permanently. So thats pretty much the whole idea of why u should willingly be a slave to someone, ofcourse to a nice guy, well atleast at the beggining. Then, his needs start growing, he asks u to do stuff for him, etc, and u cannot disobey, cuz he has ur head in his hands. U might escape, but the chase is going to be on ur head again, so thats pretty much everything u have left, maybe ull be lucky, and he will release u, willingly...
D_KNIGHT_PEN Posted February 3, 2012 Posted February 3, 2012 I thought of a slight twist on the thought of that NPC that would slowly build up until you were permanently enslaved. How about you find him during some quest or what not then he asks you to help him with some quests with him showing off some awesome skills maybe and then he asks for the PC hand in marriage but instead of getting married in the temple he knows someone who is willing to do a ceremony that will make it so that the "two" of you will never be able to "cheat" on the other. Agree and help gather the "necessary materials" perform the ceremony ...(i.e really you get enslaved) then the NPC turns around and says something like " I can't believe you actually bought that i liked you i work for the Slavers guild and they wanted me to get some new merchandise and i chose you". could also use this as a way to enslave NPCs.
Guest Posted February 3, 2012 Posted February 3, 2012 I thought of a slight twist on the thought of that NPC that would slowly build up until you were permanently enslaved. How about you find him during some quest or what not then he asks you to help him with some quests with him showing off some awesome skills maybe and then he asks for the PC hand in marriage but instead of getting married in the temple he knows someone who is willing to do a ceremony that will make it so that the "two" of you will never be able to "cheat" on the other. Agree and help gather the "necessary materials" perform the ceremony ...(i.e really you get enslaved) then the NPC turns around and says something like " I can't believe you actually bought that i liked you i work for the Slavers guild and they wanted me to get some new merchandise and i chose you". could also use this as a way to enslave NPCs. Well that might be a problem for already married ppl, i married aela the huntress, and im not planning of devorcing her.
D_KNIGHT_PEN Posted February 3, 2012 Posted February 3, 2012 it was a thought on how it could happen i'm sure someone could come up with other ways of going about the same thing.
DocClox Posted February 4, 2012 Author Posted February 4, 2012 Hmm' date=' I got some ideas on willingly getting enslaved permanent. Well lets say the player got into some BAD shit, everyone is chasing her/him. The guild, the holds, player even got a high bounty on her/his head and the punishment is nothing but death, but there is one way out, til the player is free, he/she is going to be chased, but if the player belongs to someone, the chases will stop. So lets say the player is that desperate to save him/her self that he/she gives her/his freedome away to some PC, permanently. [/quote'] I like the idea of accepting slavery as a way to avoid trouble with the law. We'd need to monkey with the crime system though, or have a special offence that worked outside the normal framework. Otherwise I'd just serve my time if it came to it. Agree and help gather the "necessary materials" perform the ceremony ...(i.e really you get enslaved) then the NPC turns around and says something like " I can't believe you actually bought that i liked you i work for the Slavers guild and they wanted me to get some new merchandise and i chose you". could also use this as a way to enslave NPCs. I like the idea of romancing a girl to enslave her; makes the betrayal all the more poignant. The long' date=' slowly evolving relationship still sounds like too much work though. It's an awesome idea, but I can see it being equivalent to writing The Romancing Of Eija as a side quest. Romance, even dark and twisted romance, is one of those things, I think, where you can't really gloss over the details. On the subject of dark, twisted, romance: there's a couple more parts of The Journal of Falcedon Valerius up, as well as a mind map with some of the ideas for the Blackreach HQ. Enjoy! [edit] Apparently the CK is "on track" for release on Tuesday. Fingers crossed
Shinteo Posted February 4, 2012 Posted February 4, 2012 Regarding Luna. An idea for her to join you as a companion. What if the reason for her "unwanted and unlucky encounters" is a curse, laid down long ago, maybe on her family line or something (There has to be a reason why Embia wanted her specifically when by all accounts she never even met Luna before). After all rescuing her from Embia, you finally ask why is she always so unlucky. This provides a chance for a quest to find out why. Long story short, you found out about the curse, and how to cure it. (Maybe a ghost or something that has to be killed? Maybe you have to fuck Luna in a certain time at a certain place?) If successful, then Luna will find out why she was unable to become a mage (Her magic had gone into supporting this curse). Once that is cleared, there is no problem with her application into the College. She is also free to join you in your adventures to hone her magic skills.
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