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[WIP] Skyrim Slavers Guild


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A cell with 10 male slaves can be usefull for the training of a female slave.

 

Where's the fun in that? It's much better if you do it yourself' date=' on your own. Shows how awesome you are. You can do what ten dudes can't

[/quote']

 

 

My male pc is only human, can't train her alone 24/24, can't train more than 1 slave at the time.

The pc can still train the slave girl the day with his team of slavers and let her "rest" in the cell for the night.

The bigger the slave business, the more female slaves you have to train, the more help you'll need and no need to pay the male slaves.

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I think that if this mod want to be at least a little bit fir into Skyrim universe - then male slavery must be there as well. And not just a japan-porno mod.

 

I think that it should be just a slavery mod with sex gameplay added to it. Also, don't forget that some FEMALES play Skyrim too, and some of them may want to have a MALE slave. Don't be so egoistic about that. I want a sex\slavery\snuff mod in skyrim, but I don't want it to break the feel of Skyrim and TES universe.

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Also' date=' don't forget that some FEMALES play Skyrim too, and some of them may want to have a MALE slave. Don't be so egoistic about that.[/quote']

Huhu. Totally agreeing even if, as some other already said that, the first part of the mod has to be finished before to think about new features. ;)

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Another possibility still using the sneak attack idea is a stiletto. Hollowed out to inject a KO potion. Still have to get close enough to use it' date=' but one prick and they're out (damn, dirty thoughts again). Actually, the spirit bow idea has some merit. Plus, well, I don't know, maybe... a sleep spell for mage types?

[/quote']

 

Sneaky types are going to have lots of options. My favourite is probably going to be the knife against the throat perk which will allow you to use backstab multipliers on your speechcraft for purposes of imtimidation. Well, maybe not 30x , but substantial bonuses.

 

Actually, a variation on that perk might work for archers, too.

 

I know not everyone has dawnguard but it might be possible to make a bolo.

Using the crossbow as base but it doesn't shoot bolts but bolo's.

Bolo's can capture the target pretty well without doing damage' date=' npc's/his allies may unbind her quickly if they notice it.

[/quote']

 

I like bolos. If we can get one in game, I'd love to make it available to the guild.

 

One thing though is you might need more un-named npcs to wander around or I'm liable to break my own main game quests. Probably just people named Citizen that spawn wander the roads and cities and despawn eventually' date=' and run in cycles. Wouldn't it be funny if you inslaved one then later another person asks if you've seen his wife anywhere as a random event.

[/quote']

 

Could do. A few generic citizens might be fun. Not everyone is going to want to spend their time harvesting forsworn, I suppose :)

 

I'm not sure what the problem would be with a form of blunt arrow. Replace the tip with a small enough bag of sand so that it can still fly but can't pierce and it may be sufficient for a knockout.

 

I'm just not sure I can suspend disbelief well enough to write it up convincingly. It doesn't feel right to me' date=' and I've learned to trust that gut feeling.

 

Just a little thing, boys : think about the female players who like your mods too. ;)

 

I do try :) Quite a few of the IRC regulars belong to the fair sex, and I get some feedback from them on most of my plans.

 

And I'm REALLY NOT into lesbian fun. So... Male slavery ? Hmm... See that with the point of view of a female character : possible slave ? Or future domina ?

 

Well' date=' I'm not into male submission, which is why any support for male slaves is going to be sketchy at best. I don't mind femdom, but it's generally lesbian femdom.

 

(personnally, I would prefer the slave part but it's only my mind)

 

I think we can accomodate you there :) Plenty of ways for a girl to end up in chains with SSG running.

 

Also I know doc doesn't want to have too much dependencies on other mods but it would be awesome if you had female slaves they start out normal and then their body changes based on what they are doing.

 

Like breast increase if they are milkslaves and a tougher body for slaves working in the mines. for example http://skyrim.nexusmods.com/mods/13377 or http://skyrim.nexusmods.com/mods/16731 for the physical labour slaves

 

I certainly want some degree of body modification going on. I'm not quite sure how to handle it though. I mean we can use skin suits to change the model, but avoiding sudden jumps in physiology when switching from UNP to CHSBHC is going to be challenging. Especially when you consider Bodyslide means I have no idea how "big" weight zero will actually be for any given player :)

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I think that if this mod want to be at least a little bit fir into Skyrim universe - then male slavery must be there as well. And not just a japan-porno mod.

 

I think that it should be just a slavery mod with sex gameplay added to it. Also' date=' don't forget that some FEMALES play Skyrim too, and some of them may want to have a MALE slave. Don't be so egoistic about that. I want a sex\slavery\snuff mod in skyrim, but I don't want it to break the feel of Skyrim and TES universe.

[/quote']

 

I am female, I play the game and I work with pitching ideas back and forth for Doc. Calling him egoistic while he is offering his free time bringing something you are not required to use is quite a stretch. If you feel this breaks it, but male slavery does it, how would it work? In fact, how could a full scale slavery thing ever fit with TES? While I agree that a male slave would be lovely to have, this needs a lot more thought than just saying "I want this in my mod and it needs to happen." because development of a world spanning mod means making choices unless you have people working things out. If you can work out how this would work, that can be really helpful on the other hand.

 

In other words, can you do a write up on how you feel a full slavery mod would fit into Skyrim?

 

Just a little thing' date=' boys : think about the female players who like your mods too. ;) And I'm REALLY NOT into lesbian fun. So... Male slavery ? Hmm... See that with the point of view of a female character : possible slave ? Or future domina ? (personnally, I would prefer the slave part but it's only my mind)

[/quote']

 

I am mainly helping out with the slave side for females, testing that whenever there is something to test and see where it leads. I can understand that you are not into lesbian matters and that this might be a turn off for you in that respect. Like many ideas pitched around, this would and could actually be a priority once there are things up and running I am sure. I would like this as well, having a few male slaves, but the mod has the focus on doing things the other way round.

 

That said, I said this on the IRC channel as well, males who go against the Slavers guild by trying to shut it down can possibly end up as a slave themselves. This would be interesting for a Domina I feel. If possible, could you give your thoughts on this idea? There are always new ideas on the wiki and having a section dedicated to female domination over males would help.

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Is there any difference between the holds regarding slavery?

Like, the stormcloaks are Xenophobic bastards so they might endorse slavery of everything that isn't nord.

The empire is very everyone included so they should be more against slavery, they did try to ban slavery in morrowind.

But even between holds there might be a difference. I could see the falkreath jarl be ok with it as long as you bribe him with products/wine/girls.

While for example to get the slavery going in solitude you might need to make the jarl your slave in secret first.

 

Windhelm All slavery exept nords (and those living in cities?) allowed

Falkreath As long as you bribe the jarl enough, all slavery allowed. more slavery needs more bribes

Solitude Make jarl your slave in secret, only you/guild is allowed to do slavery

Morthal Allowed as long as the slaves are not high priority slaves

Dawnstar No nords, other slaves allowed

MarkathFornsworn slaves preferred

Riften Allowed as long as the slaves don't make trouble

Winterhold Tolerated in town.

Winterhold college Only well trained slaves may enter, maybe a requirement they behave as something non human like a dog, cat or ponygirl?

Whiterun No slaving allowed (stays illegal but will have a big underground slave market?)

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In the immortal words of Londo Mollari, "Great Maker, what have I done?"

 

My male pc is only human' date=' can't train her alone 24/24, can't train more than 1 slave at the time.

The pc can still train the slave girl the day with his team of slavers and let her "rest" in the cell for the night.

The bigger the slave business, the more female slaves you have to train, the more help you'll need and no need to pay the male slaves.

[/quote']

 

Most of the guards are going to be working initially for food, board and pussy. Getting help fucking the new slaves is not going to be a problem :)

 

I think that it should be just a slavery mod with sex gameplay added to it. Also' date=' don't forget that some FEMALES play Skyrim too, and some of them may want to have a MALE slave. Don't be so egoistic about that. I want a sex\slavery\snuff mod in skyrim, but I don't want it to break the feel of Skyrim and TES universe.

[/quote']

 

Well ... the bottom line is that I'm not into male sub, I don't think I'd write it well, and I suspect that it might be a while before I got to the male sub parts, if only because we tend to put off things that we're not interested in. Especially if there's a hot female subjugation scene I could be writing instead.

 

There will be the odd, rare scene. There's one point in the plot that more or less needs Heddvi to have some fun at the player's expense, and guys can fuck up too much as slavers, just the same way girls can. I might cut the guys a bit more slack, but there's going to come a point where they PC has to either wake up dead, or in chains. For guys, I'm thinking to put them in an arena or a mine or somewhere else they can fight their way out of.

 

But the bottom line is that I'm writing the stuff I enjoy here.

 

Also, as ever, I'm open to someone else adding the content that I don't care to add. I'm not saying to anyone "we can't have this in the SSG". But there's a fair amount of stuff that I'm not going to write myself, not any time soon and in some cases not ever.

 

Huhu. Totally agreeing even if' date=' as some other already said that, the first part of the mod has to be finished before to think about new features. ;)

[/quote']

 

I've should add that I've seen at least two proposals for femdom based mods that would work in conjunction with SSG.

 

While I agree that a male slave would be lovely to have' date=' this needs a lot more thought than just saying "I want this in my mod and it needs to happen." because development of a world spanning mod means making choices unless you have people working things out. If you can work out how this would work, that can be really helpful on the other hand.

[/quote']

 

Yeah. I'd be rubbish at writing it in any case.

 

At the end of the day, this is the plan:

 

  • No M-M content from me. I'm happy to put a switch in a config file somewhere that lets the game pretend your toon is female so far as the SSG is concerned. I'm not into it, but I know some decent people who are. I'm not going to force this on anyone.
  • Very little femdom/malesub stuff. Like I say, I think one scene with Heddvi is probably necessary, and I think I've got about one such scene in me. Apart from that, no plans.
  • Plenty of Maledom/femsub stuff, and probably a chunk of forced F-F with the slavegirls, with plenty of opportunities for female slavers to sample the good, and some for slaves to seek physical comfort with one another
  • I don't much care for scat and watersports and I don't want to see any kiddy stuff at all. Apart from that, I can't think of much that isn't fair game.
  • Anyone who wants to make an add-on to add in Mm or Fm scenes is welcome to do so. I'll even help keep them co-ordinated with the main effort. I won't do the modding though, and I'll probably require it to be an addon.

 

That's about as fair as I know how to be.

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Not sure how that'll work with the laws proposed for society after slave trading is legalized... Though I guess if men actually attack you you'd be in your full right to enslave them instead of killing them... So male rifraff like common bandits' date=' forswarn or even stormcloaks/imperial troops of the "other side" could be open season.

[/quote']

 

It's not something I'm going to spend a lot of time thinking about at all :)

 

On a completely different note...

How about blunt arrows that stun the opponent with little or no damage?

 

You know' date=' I've never really been convinced about the blunt arrows notion. I mean you're still delivering a lot of kinetic energy over a very small surface area. Blunt arrows are probably less likely penetrate armour or deer hide, but I can see them still being worryingly deadly.

 

That said, I know archers are still in need of a decent non-lethal takedown, so it's worth thinking about.

 

[/quote']

 

Fair enough :)

I'm not really keen to see male slaves myself (especially not sexual situations). So I'm cool with it not being planned and I'm kinda sorry I started up the debate. ;)

 

I'm a writer and thinking of possibilities that fit with a story is what I do. Then sometimes I just throw them right out the window anyway. Hehehe...

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that fucking animation for females is usefull for futa chars...

should be easy to make a check on futa, from another mod or something.

 

or use the spell from sexrimresource, and do a check that way... reminds me, are the anims set to be a global event such as marriage sex or sex through dialogue etc.?...

 

i think ill dl a current copy of ssg for that female fucking female bit, sounds pretty funny.

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@doc

I just saw the trailer for hearthfire. it looks like those tools would be perfect for Jorgans Mine.

 

So im thinking, Would it be worth it to build a smaller camp in a different location and hold off on the slave town until we find out if that new hearthfire stuff can be used to build custom stuff?

 

story wise it might be a good way to allow the guild time to finace such a large project.

 

or it might be just way to long to wait :)

 

On the plus side, I found some tutorials from the modder who made "Build your own Home" and it is full of good stuff to use.

 

On the down side I am working 10-12 hour days until the end of next week, when I will be laid off :(....again...

 

but I'll have some time to spend all day on the city again :) <---Plus side

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I'm a writer and thinking of possibilities that fit with a story is what I do. Then sometimes I just throw them right out the window anyway. Hehehe...

 

Yeah' date=' I'm pretty much the same myself :)

 

that fucking animation for females is usefull for futa chars...

should be easy to make a check on futa, from another mod or something.

 

I should think so. I think I'm using a keyword to see the PC is wearing a strapon, so we might be able to give futa characters an invisible, slot-less ring that has the same keyword. Job done.

 

or use the spell from sexrimresource' date=' and do a check that way... reminds me, are the anims set to be a global event such as marriage sex or sex through dialogue etc.?...

[/quote']

 

Well, you've got a strapon and a ghost dick spell if you want to use them. But yeah, it's a bit odd if the text is talking about fingers and your char is going pound-pound-pound :)

 

I just saw the trailer for hearthfire. it looks like those tools would be perfect for Jorgans Mine.

 

So im thinking' date=' Would it be worth it to build a smaller camp in a different location and hold off on the slave town until we find out if that new hearthfire stuff can be used to build custom stuff?

[/quote']

 

It's a good idea. Does anyone know what the XBox embargo period on Hearthfire is likely to be?

 

On the down side I am working 10-12 hour days until the end of next week' date=' when I will be laid off :(....again...

[/quote']

 

My sympathies. My work situation is all over the place at the moment as well.

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It might be a bad idea to use heartfire stuff, dawnguard added a lot of new content and could be seen as the shivering ilses, however heartfire doesn't do anything that can't be done with mods, and should more be seen as the horsearmor DLC. Which is nice for XBOx and Ps3 because they don't have any mods, for PC players however it is redundant.

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I think our posts overlapped on this point.

 

Is there any difference between the holds regarding slavery?

Like' date=' the stormcloaks are Xenophobic bastards so they might endorse slavery of everything that isn't nord.

The empire is very everyone included so they should be more against slavery, they did try to ban slavery in morrowind.

But even between holds there might be a difference. I could see the falkreath jarl be ok with it as long as you bribe him with products/wine/girls.

[/quote']

 

It's a good idea. I was going to do something like this toward the final chapter when the guild is striving for legality. I think a lot is going to depend on which Jarl is in charge in each case though.

 

I don't think I'd change what was allowed though; just what you had to do to persuade the Jarl.

 

 

It might be a bad idea to use heartfire stuff' date=' dawnguard added a lot of new content and could be seen as the shivering ilses, however heartfire doesn't do anything that can't be done with mods, and should more be seen as the horsearmor DLC. Which is nice for XBOx and Ps3 because they don't have any mods, for PC players however it is redundant.

[/quote']

 

Well, there is that, I must admit. Part of me wants to play with the interface and see how I can subvert it to my own ends. On the other hand, it's not terribly good value for PC players and I could see a lot of LLers just not bothering.

 

Add to that the fact that there'll be an embargo period before PC players even get to see it and maybe we're best off just going ahead.

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Something' date=' something, Hearthfire.

 

Add to that the fact that there'll be an embargo period before PC players even get to see it and maybe we're best off just going ahead.

[/quote']

 

Yes, why wait 30 days? I doubt we'll get much use out of the bakery animation anyway :P (The only real new thing I've seen)

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Something' date=' something, Hearthfire.

 

Add to that the fact that there'll be an embargo period before PC players even get to see it and maybe we're best off just going ahead.

[/quote']

 

Yes, why wait 30 days? I doubt we'll get much use out of the bakery animation anyway :P (The only real new thing I've seen)

 

well it actually adds a bunch of stuff outside of mods that are sucky... or dont work properly.

 

it adds the ability to create a house, which can be expanded to creating/re-creating any home/tower/castle/hovel/etc., the ability to have more conversation with children beyond the encounter crud (saying whatever outloud as they pass you by or viceversa... adds a new skill tree for creating stuff with leather/cloth, adds a few paintings at least plus a better system for the mannequins (manekin in the engine id), it does add some baking but it doesnt show to what extent, more textures and meshes to mess with... and probably a bunch of other stuff that they havent shown in the release video including more quests im sure.

 

so there is more to it than 'just a baking animation'... also the engine has had 1 update so far for the upcoming dlc on PC, and will probably add more to the engine when the dlc is released for PC... im looking forward to getting my hands on the textures and meshes and messing around with em a bit, and of course the extended dialogue options for the kids.

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Congratz on page 300 :D

 

Thanks you :)

 

Why won't the girl bend over the table? She is just standing there.

 

Could be FNIS issue' date=' or it could be the result of a dirty save. Currently we have issues with save files that have had a lot of mods installed and removed.

 

Yes, why wait 30 days? I doubt we'll get much use out of the bakery animation anyway :P (The only real new thing I've seen)

 

Hmmm... *drifts off into reverie"

 

And if i free her she gets stuck in the bent over table position

 

Which is odd' date=' considering she wouldn't do that when she was supposed to be tied.

 

Best bet at this stage is probably to wait for the next release. I have some new animations and the scripting has been tightened up a lot. I might manage that this weekend if we're lucky.

 

If you're still having issues after that, we can look at log files and see if we can work it out from there.

 

Hehehe... are we talking real world here? Cause usually girls dont just do that irl... at least not in my experiances.

 

You need to bring them flowers, chocolates, take them to see a movie ... ;)

 

it adds the ability to create a house' date=' which can be expanded to creating/re-creating any home/tower/castle/hovel/etc., the ability to have more conversation with children beyond the encounter crud (saying whatever outloud as they pass you by or viceversa... adds a new skill tree for creating stuff with leather/cloth, adds a few paintings at least plus a better system for the mannequins (manekin in the engine id), it does add some baking but it doesnt show to what extent, more textures and meshes to mess with... and probably a bunch of other stuff that they havent shown in the release video including more quests im sure.

[/quote']

 

I'm hoping there's more to Hearthfire than meets the eye, too. There turned out to be more to Dawnguard than I originally suspected; maybe that's true here as well.

 

The question is whether there's enough good stuff in DG to make it worth making it a requirement for SSG. We won't really be able to judge that until after it gets released to the PC.

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True, a lot of things we don't know about Hearthfire. What my mind kept wandering to was things like having slaves build their own bunk house, collar, Pillory stuff, whips, etc...

or manipulating the adoption resources to facilitate slavery (No kiddie stuff, ever)

 

Think about it, you have slaves in a mine who actually collect material rather than just cycle an animation, they deliver the resources to a warehouse ( just a large room with a series of containers for each type of resource) then other slaves collect those materials and take them to workbenches to build various pieces of architecture, furniture, restraints, what have you.

 

they could do all the work :) while you just sit back and watch the house, town, city rise from dirt, to foundation, to seedy underbelly writhing with depravity.

 

we could say things like "Bring me a whip...wench" and she would have to go and make one just for her hot little ass and even name it slavename's whip:)

 

Imagine it, slaves building a whore house, then finding out why, hehehe

 

It could be a way to make the slaves actually useful from a labor stand point or a sitting, lying, bent over point.

 

and really what's the point of having all those slaves if they don't even cook! (Rhetorical ;) )

 

When I see that steward, what I really see is a madam soon to decked out in chains forcing your slaves to become fuck monsters just begging for it.

 

When I see a personal bard, what I really see is a sexy dancing girlie girl, or guy there to please your guests. After all, your companions follow you down some tough roads, there should be a little gimmie, gimme at the end of that road.

 

Hearthfire looks to be more of a gameplay add on. Those gameplay assets will be integrated into the world by Bethesda (the hard part) but could then be repurposed to our depraved needs in limitless ways.

 

The architectural models alone are giving me an raging Empire State Building if you know what I mean ;)

 

I really should have a podium

 

In summation , ask not what Hearthfire can do for you, ask what you can do WITH Hearthfire.

 

 

thank you ladies and gentlemen

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On a completely unrelated note, I noticed something thats been bugging me about this sort of mod, both on skyrim and previous games. Can anything be done about khajiit/argonian tails? They just stick straight through the body of whoever is behind them. It irritates me a little.

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