Taki17 Posted January 8, 2019 Posted January 8, 2019 So I've been tinkering around with this mod for my own enjoyement and curiosity in the past few weeks, and I believe I was able to create a version that utilizes the latest DD and does not have the Zaz dependency anymore. Everything works good so far. Also added SLSO support so Assault events trigger correctly. Thing is, I had to recompile pretty much everything save from one script, so I'm hesitant to share it around without the original creator's permission, and seeing as how they haven't been around for more than a year now, nor was I able to find anything solid on permissions regarding this mod. So if anyone happens to know anything about this, I welcome any info, and then I'll try and see if I can't make this into a proper update that's worth releasing. 2
cetuximab Posted January 10, 2019 Posted January 10, 2019 On 1/8/2019 at 12:55 PM, Taki17 said: So I've been tinkering around with this mod for my own enjoyement and curiosity in the past few weeks, and I believe I was able to create a version that utilizes the latest DD and does not have the Zaz dependency anymore. Everything works good so far. Also added SLSO support so Assault events trigger correctly. Thing is, I had to recompile pretty much everything save from one script, so I'm hesitant to share it around without the original creator's permission, and seeing as how they haven't been around for more than a year now, nor was I able to find anything solid on permissions regarding this mod. So if anyone happens to know anything about this, I welcome any info, and then I'll try and see if I can't make this into a proper update that's worth releasing. One page back, Princessity says this mod has been abandoned and anyone is free to pick it up to continue it: On 1/28/2018 at 11:28 AM, Princessity said: Oh, actually DC won't be getting updated at all. I no longer play or mod Skyrim so this mod can be considered abandoned. If anyone wishes to pick it up or incorporate it into something else, feel free to do so. 1
Taki17 Posted January 10, 2019 Posted January 10, 2019 11 minutes ago, cetuximab said: anyone is free to pick it up to continue it: Great, I'm not very observant as it seems. Thanks!
DredayAJO7 Posted April 15, 2019 Posted April 15, 2019 Whenever the rob event happens, they equip restraints on me and then I simply fall over and die, can anybody help me figure this out?
Raggar613 Posted May 11, 2019 Posted May 11, 2019 Possibly dumb question, in your requirement section it lists Latest version of Devious Devices Integration (at minimum 3.3b) and Latest version of Devious Devices Expansion (at minimum 2.0c) . But.... when i go to both of those, they say they are not compatible with SSE. Am i looking at something wrong?
llokii70 Posted May 21, 2019 Posted May 21, 2019 I know there is a SE version of this Mod. Is there anyway to tell in game if its installed. Does Defeat or Capture add anything to MCM or is it just a matter of letting someone defeat you?
Guest Posted July 26, 2019 Posted July 26, 2019 The armbinder / yoke is never equipped in my game even if this is the only device allowed (chances for armbinder set to 100 and for all others to 0) If equipArmbinder Libs.ManipulateGenericDevice(PlayerRef, Libs.GetDeviceByTags(Libs.zad_DeviousArmbinder, tags = "armbinder", requireAll = false, tagsToSuppress = exclTags), TRUE, FALSE, TRUE) Endif Libs.GetDeviceByTags doesnt deliver an armor with this settings (already found this out by myself, separating the call in 2 lines [07/26/2019 - 07:37:56PM] Error: Cannot place a None object stack: [ (00000014)].Actor.PlaceAtMe() - "<native>" Line ? [zadQuest (1000F624)].zadlibs.ManipulateGenericDevice() - "zadLibs.psc" Line 715 [mslDC2MainQST (73000D62)].mslDC2FunctionsSCR.DeviousEquip() - "mslDC2FunctionsSCR.psc" Line 511 [mslDC2MainQST (73000D62)].mslDC2FunctionsSCR.OnAssaultEnd() - "mslDC2FunctionsSCR.psc" Line 121 [07/26/2019 - 07:37:56PM] [DFW] Cleaning Nearby: 229.276993 Maybe it has something to do with Devious device integration 4.2 the last version ? Perhaps you know the problem immediately ?
Xiaron Posted August 16, 2019 Posted August 16, 2019 On 1/8/2019 at 12:55 PM, Taki17 said: So I've been tinkering around with this mod for my own enjoyement and curiosity in the past few weeks, and I believe I was able to create a version that utilizes the latest DD and does not have the Zaz dependency anymore. Everything works good so far. Also added SLSO support so Assault events trigger correctly. Thing is, I had to recompile pretty much everything save from one script, so I'm hesitant to share it around without the original creator's permission, and seeing as how they haven't been around for more than a year now, nor was I able to find anything solid on permissions regarding this mod. So if anyone happens to know anything about this, I welcome any info, and then I'll try and see if I can't make this into a proper update that's worth releasing. Since you know now the mod author has moved on, are you still working on this at all?
Taki17 Posted August 17, 2019 Posted August 17, 2019 9 hours ago, Xiaron said: Since you know now the mod author has moved on, are you still working on this at all? I haven't touched this in months since I was busy contributing to another mod. Once that releases probably this month, I planned to revisit it. I have this quite old version laying around, should anyone be interested to try it out. I can't promise it's bug-free or stable though. DeviousCaptures.7z
Xiaron Posted August 17, 2019 Posted August 17, 2019 10 hours ago, Taki17 said: I haven't touched this in months since I was busy contributing to another mod. Once that releases probably this month, I planned to revisit it. I have this quite old version laying around, should anyone be interested to try it out. I can't promise it's bug-free or stable though. DeviousCaptures.7z 50.43 kB · 0 downloads No promise needed, thank you for sharing. At the least I can help bug hunt so when you do revisit you have info on what might need tweaking. ?
throwaway219 Posted September 6, 2019 Posted September 6, 2019 I tested the beta and I don't recommend it. The problem is that it registers SexLabOrgasmSeparate for OnAssaultEnd, but this event fires whenever an actor orgasms. If you're using SLSO that can happen multiple times in a single rape. The event also fires for both victim and aggressor and the beta script triggers OnAssaultEnd() regardless of whether it was the victim orgasming. In one test my poor level 3 pickpocket got raped by a Thalmor Justicar who orgasmed four times and my victim orgasmed once. The event triggered five times. The original script registered for event OrgasmStart_DefeatPvic. You changed it to support SLSO by listening for SexLabOrgasmSeparate events. I believe that you want to register for the event AnimationEnding_DefeatPvic instead. I think that SLSO should still send that event and it should only fire once per scene. Maybe DefeatPostAssault instead? Not sure. I think that only fires once per total Defeat sequence which might be better. Defeat tends to pile a lot of attackers on and a single loss can turn into quite a lot of Devious Captures assault events, and limiting it to a single item per defeat seems good...
throwaway219 Posted September 6, 2019 Posted September 6, 2019 Also, it has Robber = None, so DeviousRobbery() throws Papyrus errors: ERROR: Cannot call GetReference() on a None object, aborting function call stack: [mslDC2MainQST (9A000D62)].mslDC2FunctionsSCR.DeviousRobbery() - "mslDC2FunctionsSCR.psc" Line 278 [mslDC2MainQST (9A000D62)].mslDC2FunctionsSCR.OnAssaultEnd() - "mslDC2FunctionsSCR.psc" Line 128 Devious Captures: Robber is: None
Taki17 Posted September 6, 2019 Posted September 6, 2019 Figured that might be case. I just grabbed the last version I had like from 9 months before. Like I said, there was no guarantee it'll be issue-free. I ran into those same issues myself, though I thought I put up the version where I've already corrected those. Apparently not. In any case, I took own the donwload for the time being. In the meantime, I've already revisited this project and made some further adjustments, though some test cases still need to be ran before I'm willing to make it public.
throwaway219 Posted September 6, 2019 Posted September 6, 2019 Thanks for your time! I fiddled with CK and actually got the Papyrus compiler working so I'm going to test some fixes.
Caco Demon Posted November 16, 2019 Posted November 16, 2019 Definitely keen to see this mod working nicely with Defeat. Best of luck getting some patches together!
Maddac Posted May 12, 2020 Posted May 12, 2020 On 9/6/2019 at 5:00 PM, Taki17 said: Figured that might be case. I just grabbed the last version I had like from 9 months before. Like I said, there was no guarantee it'll be issue-free. I ran into those same issues myself, though I thought I put up the version where I've already corrected those. Apparently not. In any case, I took own the donwload for the time being. In the meantime, I've already revisited this project and made some further adjustments, though some test cases still need to be ran before I'm willing to make it public. Hi, have you had a chance to revisit this and am able to release a beta of this updated for testing? interested to see if it can be made to work with latest ddi updates etc
Taki17 Posted May 12, 2020 Posted May 12, 2020 6 hours ago, Maddac said: Hi, have you had a chance to revisit this and am able to release a beta of this updated for testing? interested to see if it can be made to work with latest ddi updates etc I haven't touched this since, but since it also ended up being integrated into an unofficial upgrade of Defeat, that pretty much achieved the purpose I was going for anyway.
Alexander2324 Posted December 23, 2020 Posted December 23, 2020 Broke my game instantly and corrupted all save files. Bad mod
bigglebojiggle Posted January 1, 2021 Posted January 1, 2021 On 12/23/2020 at 2:47 AM, Alexander2324 said: Broke my game instantly and corrupted all save files. Bad mod Didn't do it to me, and I just tried it recently. Just need to figure out how to actually get out of devices though. Anyway, wasn't there a way to have an npc help you?
Bondage Queen Slaveia Posted February 5, 2021 Posted February 5, 2021 I have a very persistent issue where, no matter what, captures won't equip my PC with an armbinder or yoke. Even if I set the chance of armbinder/yoke to 100% and everything else to 0%. Other devices get equipped just fine, it's just specifically armbinder/yoke that the mod refuses to equip. I've fiddled with the settings to no end.. Anyone know what's up with this? I'm on SE btw.
shiagwen Posted April 15, 2021 Posted April 15, 2021 i get collars at every bandit and npc. may it be caused by this ?
skydragon92 Posted April 26, 2021 Posted April 26, 2021 I don't think this was asked or answered yet, but is it possible to toggle what specific devices are available for enemies to equip? I pretty much just want to use the rope options that come with DDX, but my character is constantly getting decked out in latex and rubber. Also, are the character's arms and stuff supposed to be actually restrained when arm-binders are on? Because my character is still able to move and fight normally even when they're equipped.
Roggvir Posted April 27, 2021 Posted April 27, 2021 On 4/26/2021 at 3:30 AM, skydragon92 said: I don't think this was asked or answered yet, but is it possible to toggle what specific devices are available for enemies to equip? I pretty much just want to use the rope options that come with DDX, but my character is constantly getting decked out in latex and rubber. Devious Captures has na MCM where you can toggle OFF some item types by setting their chance to 0% (belts, bras, plugs, vaginal piercings, nipple piercings, gags, blindfolds, armbinders and/or yokes, collars, cuffs, boots, gloves and/or mittens, corsets and/or harnesses), and toggle usage of specific gags. I believe the above works just fine, even with DD 5.1, but i didn't have a chance to test it extensively, so there could be some items that "slip through the cracks" of these settings. Apart from that, the MCM also allows you to toggle certain styles - for example, allow only iron, leather items. That way, you should be able to limit the selection of items, so it excludes any latex stuff. But i do not know if it really works, or if it works with DD 5.1 - i am not saying it may not work, just that i simply do not know as i always kept everything allowed. In any case, if you only want to allow one specific type of bindings, then i don't think you can do that with the aforementioned options - no matter how much you limit the pool of allowed items, there will always be several types of bindings allowed. But it is worth trying (unless you already did that - i mean, the MCM is pretty hard to miss, so you must know about it, right?) On 4/26/2021 at 3:30 AM, skydragon92 said: Also, are the character's arms and stuff supposed to be actually restrained when arm-binders are on? Because my character is still able to move and fight normally even when they're equipped. Yes, they are supposed to restrain your character (or your follower, or any other NPC), placing the hands behind back into the armbinder. Fighting may be an option only if you have the "Bound Combat" enabled in DD, in which case you can do some kicking, but you still cannot use your hands. So, if you are still able to fight or walk as usual, it suggests Devious Devices is not working as it should. Make sure you installed it correctly with all requirements, and do not forget to run the FNIS for Users.
skydragon92 Posted April 27, 2021 Posted April 27, 2021 8 hours ago, Roggvir said: Devious Captures has na MCM where you can toggle OFF some item types by setting their chance to 0% (belts, bras, plugs, vaginal piercings, nipple piercings, gags, blindfolds, armbinders and/or yokes, collars, cuffs, boots, gloves and/or mittens, corsets and/or harnesses), and toggle usage of specific gags. I believe the above works just fine, even with DD 5.1, but i didn't have a chance to test it extensively, so there could be some items that "slip through the cracks" of these settings. Apart from that, the MCM also allows you to toggle certain styles - for example, allow only iron, leather items. That way, you should be able to limit the selection of items, so it excludes any latex stuff. But i do not know if it really works, or if it works with DD 5.1 - i am not saying it may not work, just that i simply do not know as i always kept everything allowed. In any case, if you only want to allow one specific type of bindings, then i don't think you can do that with the aforementioned options - no matter how much you limit the pool of allowed items, there will always be several types of bindings allowed. But it is worth trying (unless you already did that - i mean, the MCM is pretty hard to miss, so you must know about it, right?) Yes, they are supposed to restrain your character (or your follower, or any other NPC), placing the hands behind back into the armbinder. Fighting may be an option only if you have the "Bound Combat" enabled in DD, in which case you can do some kicking, but you still cannot use your hands. So, if you are still able to fight or walk as usual, it suggests Devious Devices is not working as it should. Make sure you installed it correctly with all requirements, and do not forget to run the FNIS for Users. Yeah, I poked around in the MCM already and fussed with those options a bit. I'll also take a look at DD. Thanks for the tips.
shiagwen Posted December 11, 2021 Posted December 11, 2021 Anybody here ? Opposite to description page i get mittens and no gloves. i wish i would get gloves and no mittens. When defeat is finished and pc should stood up and go, the keyboard is closed. cant do anything. maybe some devices should come but dont come keeping everything frozen.deinstalling this mod solves the problem. so it is not from defeat itself. would be nice if someone appears here and has some experience with that.
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