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Is there a way to only get cuffs, armbinders, collars and corsets of the same colour?

MCM allows you to exclude materials and colours you don't want.

 

 

I have a problems :

After the rape the ennemies don't lock any  restrains on my character, but they steal my money . How can i fix that? 

Thanks.

Could you provide a papyrus log please?

 

 

 

I'd like to only have red ones, so under Excluded Device Variants, I should check those colours that I do not want, correct?

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Is there a way to only get cuffs, armbinders, collars and corsets of the same colour?

MCM allows you to exclude materials and colours you don't want.

 

 

I have a problems :

After the rape the ennemies don't lock any  restrains on my character, but they steal my money . How can i fix that? 

Thanks.

Could you provide a papyrus log please?

 

 

 

I'd like to only have red ones, so under Excluded Device Variants, I should check those colours that I do not want, correct?

 

Yah. If you remove metal, black and white you should only be getting red leather and ebonite (you can also exclude one of them to get consistent material as well)
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Is there a way to only get cuffs, armbinders, collars and corsets of the same colour?

MCM allows you to exclude materials and colours you don't want.

 

 

I have a problems :

After the rape the ennemies don't lock any  restrains on my character, but they steal my money . How can i fix that? 

Thanks.

Could you provide a papyrus log please?

 

 

 

I'd like to only have red ones, so under Excluded Device Variants, I should check those colours that I do not want, correct?

 

Yah. If you remove metal, black and white you should only be getting red leather and ebonite (you can also exclude one of them to get consistent material as well)

 

 

I've been playing it and have been getting only the red ones. Thanks!

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  • 1 month later...

Hello.

 

During the game, after my character was defeated and robed and eqiuped with devices, my game after save starts to CTD. Previous safe without devices loads perfectly. I'm using mslDeviousCaptures mod.

 

In NMM for mslDeviousCaptures mod master files order are:

Skyrim

Update

SexLab

Devious Devices - Assets

ZaZAnimationPack

SexLabAroused

Devious Devices - Integration

SexLabDefeat

 

But for example mod Devious Devices - Integration mods master files order are:

Skyrim

Update

SexLab

SexLabAroused

Devious Devices - Assets

ZaZAnimationPack

 

or

Devious Deviants master files:

Skyrim

Update

SexLab

SexLabAroused

Devious Devices - Assets

ZaZAnimationPack

Devious Devices - Integration

 

As you can see master file load order from mslDeviousCaptures differs to Devious Devices - Integration and Devious Deviants. SexLabAroused in mslDeviousCaptures is below Devious Devices - Assets and ZaZAnimationPack, but in Devious Devices - Integration or in Devious Deviants mods SexLabAroused is above. Can this load order generate conflics? How can it be repaired?

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I have experienced similar crashes.  Some of mine are do to how DAYMOYL and Simple slavery handle defeat or death.  But devious devices at times seems to when equipped crash. 

 

I tried changing load orders within each mods prerequisite requirements and did not get a large effect.

 

It has gotten better and if you have not seen Gameplayer's Devious Devices Assets and Expansion I think it is worth a read at least. 

 

I use a differnet UNP bodies and she has fixed the meshes and body slides that really work well.  It seemed to reduce my crashes from devious devices more than any other change.  

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I have experienced similar crashes.  Some of mine are do to how DAYMOYL and Simple slavery handle defeat or death.  But devious devices at times seems to when equipped crash. 

 

I tried changing load orders within each mods prerequisite requirements and did not get a large effect.

 

It has gotten better and if you have not seen Gameplayer's Devious Devices Assets and Expansion I think it is worth a read at least. 

 

I use a differnet UNP bodies and she has fixed the meshes and body slides that really work well.  It seemed to reduce my crashes from devious devices more than any other change.  

 

Thank you, Ammo12ga, I've tried diffent meshes and it looks that no CTD apeared!

 

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  • 1 month later...

First, thanks for the mod, it's awesome!

 

My character is stuck after the devious captures event : she is defeated by an enemy, then raped, then gets robbed and devious devices are put on her.  Until then it's all good, but after that she just stands and I can't control the movements.  My character is idle, I can see her breathing, but can't move her.  Bandits just stand around, ignoring her and going about their usual business (that is, drinking apparently).

 

The sexlab mods I use are (in that load order) :

 

(...)
SexLab.esm
ZaZAnimationPack.esm
CreatureFramework.esm
SexLabAroused.esm
Devious Devices - Assets.esm
Devious Devices - Integration.esm
Devious Devices - Expansion.esm
(...)
SexLabDefeat.esp
(...)
SexLabNudeCreatures.esp
SexLabNudeCreaturesDG.esp
BDIC.esp
(...)
MoreNastyCritters.esp
SexLabNudeCreaturesDB.esp
Devious Deviants.esp
mslDeviousCaptures.esp
DeviouslyHelpless.esp
NusbieVoices.esp
(...)

 

 

The versions are (this is the reverse mod order, like presented in MO's modlist.txt) :

 

+Nusbie Voices - Part 2
+Nusbie Voices - Part 1
+Bad Dog Immersive Creatures V1-6
+More Nasty Critters v9.2
+Devious Capture 2.71
+Deviously Helpless 1.15d
+SexLab - Defeat V5b.3.3
+SexLab - Defeat V5.1.0 loose
+SexLabAroused V25Beta1 Patch
+SexLabAroused V25Beta1 Loose
+Devious Devices Integration v2.9.2
+Devious Devices Expansion v1.2.3
+Devious Devices Assets v2.9
+ZazAnimationPack Textures v0605
+ZazAnimationPack Patch v0607
+ZazAnimationPack Main v0605
+SexLab CreatureAnimations v160
+SexLab Default Nudesuit
+SexLabFramework v160 hotfix2 FULL

 

 

 

I know it's something linked to the way I am using devious captures because when I turn it off Defeat scenes just end and I can run away.

 

 

Thanks for any idea.

 

 

Edit to add the end of my Papyrus.0.log :

 

[10/25/2015 - 11:01:01PM] Defeat: Aggressor slot filled -> 0 // Hunter -> [Actor < (000D97F1)>] // Human -> TRUE
[10/25/2015 - 11:01:01PM] Defeat: Aggressor slots -> [[Actor < (000D97F1)>], None, None, None, None]
[10/25/2015 - 11:01:01PM] Defeat: Partners slots -> [None, None, None, None, None]
[10/25/2015 - 11:01:01PM] Error: (000D97DD): cannot play a None impact effect.
stack:
[ (000D97DD)].CarryActorScript.PlayImpactEffect() - "" Line ?
[None].zbloodnpc.blooddropsDead() - "zBloodNPC.psc" Line 613
[None].zbloodnpc.OnDying() - "zBloodNPC.psc" Line 401
[10/25/2015 - 11:01:02PM] Warning: Assigning None to a non-object variable named "::temp126"
stack:
[alias PlayerRef on quest DefeatPlayerQST (8D000D62)].defeatplayer.onBeginState() - "defeatplayer.psc" Line 563
[alias PlayerRef on quest DefeatPlayerQST (8D000D62)].defeatplayer.GotoState() - "Alias.psc" Line ?
[alias PlayerRef on quest DefeatPlayerQST (8D000D62)].defeatplayer.TheKnockDown() - "defeatplayer.psc" Line 244
[alias PlayerRef on quest DefeatPlayerQST (8D000D62)].defeatplayer.OnHit() - "defeatplayer.psc" Line 124
[10/25/2015 - 11:01:02PM] Defeat: TheNext set -> [Actor < (000D97F1)>]
[10/25/2015 - 11:01:02PM] Error: (000D97DD): cannot play a None impact effect.
stack:
[ (000D97DD)].CarryActorScript.PlayImpactEffect() - "" Line ?
[None].zbloodnpc.OnDying() - "zBloodNPC.psc" Line 424
[10/25/2015 - 11:01:02PM] Error: (000D97DD): cannot play a None impact effect.
stack:
[ (000D97DD)].CarryActorScript.PlayImpactEffect() - "" Line ?
[None].zbloodnpc.OnDying() - "zBloodNPC.psc" Line 424
[10/25/2015 - 11:01:02PM] Error: (000D97DD): cannot play a None impact effect.
stack:
[ (000D97DD)].CarryActorScript.PlayImpactEffect() - "" Line ?
[None].zbloodnpc.OnDying() - "zBloodNPC.psc" Line 424
[10/25/2015 - 11:01:02PM] Error: (000D97DD): cannot play a None impact effect.
stack:
[ (000D97DD)].CarryActorScript.PlayImpactEffect() - "" Line ?
[None].zbloodnpc.OnDying() - "zBloodNPC.psc" Line 424
[10/25/2015 - 11:01:02PM] Error: (000D97DD): cannot play a None impact effect.
stack:
[ (000D97DD)].CarryActorScript.PlayImpactEffect() - "" Line ?
[None].zbloodnpc.OnDying() - "zBloodNPC.psc" Line 424
[10/25/2015 - 11:01:02PM] Error: (000D97DD): cannot play a None impact effect.
stack:
[ (000D97DD)].CarryActorScript.PlayImpactEffect() - "" Line ?
[None].zbloodnpc.OnDying() - "zBloodNPC.psc" Line 424
[10/25/2015 - 11:01:03PM] Error: (000D97DD): cannot play a None impact effect.
stack:
[ (000D97DD)].CarryActorScript.PlayImpactEffect() - "" Line ?
[None].zbloodnpc.OnDying() - "zBloodNPC.psc" Line 424
[10/25/2015 - 11:01:03PM] Error: (000D97DD): cannot play a None impact effect.
stack:
[ (000D97DD)].CarryActorScript.PlayImpactEffect() - "" Line ?
[None].zbloodnpc.OnDying() - "zBloodNPC.psc" Line 424
[10/25/2015 - 11:01:03PM] Error: (000D97DD): cannot play a None impact effect.
stack:
[ (000D97DD)].CarryActorScript.PlayImpactEffect() - "" Line ?
[None].zbloodnpc.OnDying() - "zBloodNPC.psc" Line 424
[10/25/2015 - 11:01:03PM] Error: (000D97DD): cannot play a None impact effect.
stack:
[ (000D97DD)].CarryActorScript.PlayImpactEffect() - "" Line ?
[None].zbloodnpc.OnDying() - "zBloodNPC.psc" Line 424
[10/25/2015 - 11:01:03PM] Error: (000D97DD): cannot play a None impact effect.
stack:
[ (000D97DD)].CarryActorScript.PlayImpactEffect() - "" Line ?
[None].zbloodnpc.OnDying() - "zBloodNPC.psc" Line 424
[10/25/2015 - 11:01:03PM] Error: (000D97DD): cannot play a None impact effect.
stack:
[ (000D97DD)].CarryActorScript.PlayImpactEffect() - "" Line ?
[None].zbloodnpc.OnDying() - "zBloodNPC.psc" Line 424
[10/25/2015 - 11:01:03PM] Error: (000D97DD): cannot play a None impact effect.
stack:
[ (000D97DD)].CarryActorScript.PlayImpactEffect() - "" Line ?
[None].zbloodnpc.OnDying() - "zBloodNPC.psc" Line 424
[10/25/2015 - 11:01:04PM] Error: (000D97DD): cannot play a None impact effect.
stack:
[ (000D97DD)].CarryActorScript.PlayImpactEffect() - "" Line ?
[None].zbloodnpc.OnDying() - "zBloodNPC.psc" Line 424
[10/25/2015 - 11:01:04PM] Error: (000D97DD): cannot play a None impact effect.
stack:
[ (000D97DD)].CarryActorScript.PlayImpactEffect() - "" Line ?
[None].zbloodnpc.OnDying() - "zBloodNPC.psc" Line 424
[10/25/2015 - 11:01:04PM] Error: (000D97DD): cannot play a None impact effect.
stack:
[ (000D97DD)].CarryActorScript.PlayImpactEffect() - "" Line ?
[None].zbloodnpc.OnDying() - "zBloodNPC.psc" Line 424
[10/25/2015 - 11:01:04PM] Defeat: Player victim - AssaultMode PreDown Aggressor [Actor < (000D97F1)>], Persuer (Should be the same) -> [Actor < (000D97F1)>]
[10/25/2015 - 11:01:04PM] Defeat: Bandit Mage is aggressive, want a piece of ass
[10/25/2015 - 11:01:04PM] Warning: Assigning None to a non-object variable named "::temp210"
stack:
[alias PlayerRef on quest DefeatPlayerQST (8D000D62)].defeatplayer.OnUpdate() - "defeatplayer.psc" Line 814
[10/25/2015 - 11:01:07PM] [Zad]: Set slot mask to [0]: 0
[10/25/2015 - 11:01:08PM] SEXLAB - Thread[0] - Entering Making State
[10/25/2015 - 11:01:08PM] SEXLAB - GetByTags(ActorCount=2, Tags=Aggressive, TagsSuppressed=, RequireAll=TRUE)
[10/25/2015 - 11:01:08PM] SEXLAB - Found Animations(11)
[10/25/2015 - 11:01:08PM] SEXLAB - NOTICE: ValidateActor(Claire) -- TRUE -- MISS
[10/25/2015 - 11:01:09PM] SEXLAB - ActorAlias[Claire] SetActor([Actor < (00000014)>]) - [sslActorAlias ]
[10/25/2015 - 11:01:09PM] SEXLAB - NOTICE: ValidateActor(Bandit Mage) -- TRUE -- MISS
[10/25/2015 - 11:01:09PM] SEXLAB - NOTICE: Bandit Mage Seeded: [2.923522, 7.959558, 30.655172, 10.657216, 52.475998, 7.231757, 6.000000, 11.000000, 0.000000, 0.000000, 0.000000, 0.000000, 17.000000, 0.000000, 49.000000, 113.748482, 0.500842, 0.004899]
[10/25/2015 - 11:01:09PM] SEXLAB - ActorAlias[bandit Mage] SetActor([Actor < (000D97F1)>]) - [sslActorAlias ]
[10/25/2015 - 11:01:09PM] SEXLAB - Thread[0] Adjustment Profile - BretonRaceF.NordRaceM
[10/25/2015 - 11:01:11PM] Error: Cannot access an element of a None array
stack:
[sexLabQuestFramework (0F000D62)].sslActorStats.GetSkillLevels() - "sslActorStats.psc" Line 246
[alias ActorAlias003 on quest SexLabThread00 (0F061EEF)].sslActorAlias.PrepareActor() - "sslActorAlias.psc" Line ?
[10/25/2015 - 11:01:11PM] Error: Cannot access an element of a None array
stack:
[sexLabQuestFramework (0F000D62)].sslActorStats.GetSkillLevels() - "sslActorStats.psc" Line 248
[alias ActorAlias003 on quest SexLabThread00 (0F061EEF)].sslActorAlias.PrepareActor() - "sslActorAlias.psc" Line ?
[10/25/2015 - 11:01:11PM] Error: Cannot access an element of a None array
stack:
[sexLabQuestFramework (0F000D62)].sslActorStats.GetSkillLevels() - "sslActorStats.psc" Line 249
[alias ActorAlias003 on quest SexLabThread00 (0F061EEF)].sslActorAlias.PrepareActor() - "sslActorAlias.psc" Line ?
[10/25/2015 - 11:01:11PM] Error: Cannot access an element of a None array
stack:
[sexLabQuestFramework (0F000D62)].sslActorStats.GetSkillLevels() - "sslActorStats.psc" Line 250
[alias ActorAlias003 on quest SexLabThread00 (0F061EEF)].sslActorAlias.PrepareActor() - "sslActorAlias.psc" Line ?
[10/25/2015 - 11:01:11PM] Error: Cannot access an element of a None array
stack:
[sexLabQuestFramework (0F000D62)].sslActorStats.GetSkillLevels() - "sslActorStats.psc" Line 251
[alias ActorAlias003 on quest SexLabThread00 (0F061EEF)].sslActorAlias.PrepareActor() - "sslActorAlias.psc" Line ?
[10/25/2015 - 11:01:11PM] Error: Cannot access an element of a None array
stack:
[sexLabQuestFramework (0F000D62)].sslActorStats.GetSkillLevels() - "sslActorStats.psc" Line 252
[alias ActorAlias003 on quest SexLabThread00 (0F061EEF)].sslActorAlias.PrepareActor() - "sslActorAlias.psc" Line ?
[10/25/2015 - 11:01:11PM] SEXLAB - ActorAlias[bandit Mage] - Scales[1.030000/1.030000/1.000000] Voice[Average (Male)] BaseEnjoyment[0]
[10/25/2015 - 11:01:11PM] SEXLAB - ActorAlias[Claire] - Scales[0.950000/0.950000/1.000000] Voice[Young (Female)] BaseEnjoyment[0]
[10/25/2015 - 11:01:11PM] SEXLAB - Thread[0] Event Hook - AnimationStart
[10/25/2015 - 11:01:11PM] [Zad]: OnAnimationStart()
[10/25/2015 - 11:01:12PM] [Zad]: bPermitAnal TRUE
[10/25/2015 - 11:01:12PM] [Zad]: bPermitVaginal TRUE
[10/25/2015 - 11:01:12PM] [Zad]: bPermitBoobs TRUE
[10/25/2015 - 11:01:12PM] [Zad]: bPermitOral TRUE
[10/25/2015 - 11:01:12PM] [Zad]: bNoBindings TRUE
[10/25/2015 - 11:01:12PM] [Zad]: bIsCreatureAnim False
[10/25/2015 - 11:01:12PM] [Zad]: UsingArmbinder False
[10/25/2015 - 11:01:12PM] [Zad]: UsingYoke False
[10/25/2015 - 11:01:12PM] [Zad]: No sex-act-restricted actors present in this sex scene.
[10/25/2015 - 11:01:12PM] SEXLAB - Thread[0] Event Hook - StageStart
[10/25/2015 - 11:01:13PM] Found 2 arousedActors
[10/25/2015 - 11:01:22PM] SEXLAB - Thread[0] Event Hook - StageEnd
[10/25/2015 - 11:01:23PM] SEXLAB - Thread[0] Event Hook - StageStart
[10/25/2015 - 11:01:24PM] Found 2 arousedActors
[10/25/2015 - 11:01:46PM] SEXLAB - Thread[0] Event Hook - StageEnd
[10/25/2015 - 11:01:47PM] SEXLAB - Thread[0] Event Hook - StageStart
[10/25/2015 - 11:01:47PM] Found 2 arousedActors
[10/25/2015 - 11:01:57PM] [CF][Framework] Didn't activate actor ["Horse" [Actor < (000D9793)>]]; already has effect
[10/25/2015 - 11:01:57PM] Warning: Assigning None to a non-object variable named "::temp6"
stack:
[Active effect 1 on (000D9793)].CFEffectCreatureApply.OnEffectStart() - "CFEffectCreatureApply.psc" Line 10
[10/25/2015 - 11:01:57PM] [CF][Framework] Didn't activate actor ["Deer" [Actor < (00084702)>]]; already has effect
[10/25/2015 - 11:01:57PM] Warning: Assigning None to a non-object variable named "::temp6"
stack:
[Active effect 1 on (00084702)].CFEffectCreatureApply.OnEffectStart() - "CFEffectCreatureApply.psc" Line 10
[10/25/2015 - 11:01:58PM] SEXLAB - Thread[0] Event Hook - StageEnd
[10/25/2015 - 11:01:59PM] SEXLAB - Thread[0] Event Hook - StageStart
[10/25/2015 - 11:02:00PM] Found 2 arousedActors
[10/25/2015 - 11:02:12PM] SEXLAB - Thread[0] Event Hook - StageEnd
[10/25/2015 - 11:02:12PM] SEXLAB - Thread[0] Event Hook - OrgasmStart
[10/25/2015 - 11:02:12PM] SEXLAB - ActorAlias[bandit Mage] - Orgasms[1] Enjoyment [61] BaseEnjoyment[0] FullEnjoyment[61]
[10/25/2015 - 11:02:12PM] SEXLAB - Thread[0] Event Hook - StageStart
[10/25/2015 - 11:02:13PM] SEXLAB - ActorAlias[Claire] - Orgasms[1] Enjoyment [65] BaseEnjoyment[0] FullEnjoyment[65]
[10/25/2015 - 11:02:13PM] Devious Captures: akVictim = Claire; akRef = Bandit Mage
[10/25/2015 - 11:02:13PM] Devious Captures: triggered by assault event
[10/25/2015 - 11:02:13PM] Devious Captures: resetting RNG
[10/25/2015 - 11:02:13PM] Devious Captures: deploying RNG and restricting to eligible devices
[10/25/2015 - 11:02:13PM] Devious Captures: device equip chances calculated
[10/25/2015 - 11:02:13PM] Devious Captures: selecting a single device from the pool of prepared devices
[10/25/2015 - 11:02:13PM] Devious Captures: resetting RNG
[10/25/2015 - 11:02:13PM] Devious Captures: Robber is: [Actor < (000D97F1)>]
[10/25/2015 - 11:02:13PM] Devious Captures: gagTags = Gag; beltTags = Belt; harnessTags = Harness; exclTags = DCexcluded,ebonite;
[10/25/2015 - 11:02:13PM] [Zad]: GetDeviceByTags([Keyword ], Bra)
[10/25/2015 - 11:02:13PM] [Zad]: OnContainerChanged()
[10/25/2015 - 11:02:13PM] Devious Captures: equipping devices finished
[10/25/2015 - 11:02:13PM] Found 2 arousedActors
[10/25/2015 - 11:02:13PM] [Zad]: OnEffectStart(): Bra
[10/25/2015 - 11:02:13PM] [Zad]: OnEquipped(Claire: Chastity Bra (Padded))
[10/25/2015 - 11:02:13PM] [Zad]: No menus are open. Equipping silently.
[10/25/2015 - 11:02:13PM] [Zad]: Sending device event DeviceEquippedChastity Bra(Claire:1)
[10/25/2015 - 11:02:13PM] [Zad]: SyncInventory(): Equipping Chastity Bra.
[10/25/2015 - 11:02:21PM] SEXLAB - Thread[0] Event Hook - OrgasmEnd
[10/25/2015 - 11:02:21PM] SEXLAB - Thread[0] Event Hook - AnimationEnding
[10/25/2015 - 11:02:21PM] [slainternalscr ]: Claire got -20 exposure for being rape victim
[10/25/2015 - 11:02:21PM] SEXLAB - ActorAlias[bandit Mage] - Resetting!
[10/25/2015 - 11:02:21PM] SEXLAB - ActorAlias[Claire] - Resetting!
[10/25/2015 - 11:02:21PM] [slainternalscr ]: Bandit Mage got -56 exposure for having orgasm
[10/25/2015 - 11:02:25PM] SEXLAB - Thread[0] Event Hook - AnimationEnd
[10/25/2015 - 11:02:25PM] [Zad]: OnAnimationEnd()
[10/25/2015 - 11:02:30PM] Defeat: START Robbing
[10/25/2015 - 11:02:30PM] Devious Captures: robbery event detected but not triggered
[10/25/2015 - 11:02:31PM] Defeat: ENDS Robbing
[10/25/2015 - 11:02:35PM] SEXLAB - Thread[0] - Returning to thread pool...
[10/25/2015 - 11:02:38PM] Defeat: Outcome() EvilFaction -> bandit
[10/25/2015 - 11:02:38PM] Defeat: NumForms2 / n -> -1
[10/25/2015 - 11:02:38PM] Defeat: Outcome Events array -> ["", "", ""]
[10/25/2015 - 11:02:38PM] Defeat: FactionE/WildE/InnE ->
[10/25/2015 - 11:03:16PM] Devious Captures: Defeat events registered
[10/25/2015 - 11:03:27PM] slaScanner start time is ....640.168030
[10/25/2015 - 11:03:27PM] Found 2 arousedActors
[10/25/2015 - 11:03:27PM] Found 0 nakedActors
[10/25/2015 - 11:03:28PM] slaScanner After getting actors is ....641.067993, player is naked TRUE, Actor Count 2
[10/25/2015 - 11:03:28PM] [slainternalscr ]: Bandit Mage got 8 exposure for seeing naked Claire
[10/25/2015 - 11:03:28PM] [slainternalscr ]: Bandit Mage got 8 exposure for seeing naked Claire
[10/25/2015 - 11:03:29PM] slaScanner end time is ....642.158020
[10/25/2015 - 11:03:29PM] Next update in 120.000000
[10/25/2015 - 11:03:38PM] VM is freezing...
[10/25/2015 - 11:03:38PM] VM is frozen

 

 

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  • 1 month later...

Well, I read this in the SexLab Index description of the mod: "After being defeated and violated the player will be transported to the nearest safe location and equipped with a random number of Devious Devices" which is the same as in the Left for Dead scenario, and that can interfere with DA depending on your settings. But judgning from what I can read in this thead, that description is probably old now

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SexLab.esm
ZaZAnimationPack.esm
CreatureFramework.esm
SexLabAroused.esm
Devious Devices - Assets.esm
Devious Devices - Integration.esm
Devious Devices - Expansion.esm
(...)
SexLabDefeat.esp
(...)
SexLabNudeCreatures.esp
SexLabNudeCreaturesDG.esp
BDIC.esp
(...)
MoreNastyCritters.esp
SexLabNudeCreaturesDB.esp
Devious Deviants.esp
mslDeviousCaptures.esp
DeviouslyHelpless.esp
NusbieVoices.esp

 

I need load one at time in nexus mod and execute fnis?

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No, you use FNIS and load all your plugins at once. Also remember that you need SKSE and SkyUI.

 

If this is not the issue then I'd love if you could describe your problem in more detail. "Doesn't work, game closes" doesn't tell me lots ^^ When does it close and how? Is it random or does it happen in a specific situation?

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I kind of added bunch of items trough the console and then equipped them... Any idea how to get them off? (Keys don't work, custom locks or something)

 

EDIT: Also, when I get sold as a slave, I just keep lying down on the ground while a hairy guy in heavy armor keeps looking at me

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if you have curesed loot go to debug to remove any quest items and if not that theres device device quest debug for reseting items. if not that open CC in skyrim type showinventory and remove any items with no names see if that helps. also device devices has an option where your key could jam or break and if thats the case u need to find someone in skyrim to remove the belts for septims/gold/coin.

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I kind of added bunch of items trough the console and then equipped them... Any idea how to get them off? (Keys don't work, custom locks or something)

 

EDIT: Also, when I get sold as a slave, I just keep lying down on the ground while a hairy guy in heavy armor keeps looking at me

 

 

This mod does not equip custom devices. Only devices registered as generic (and therefore openable by default keys) are handled by Captures.

 

As for your other issues, it is not related to this mod. All it does is equip things with a script that runs parallel to Defeat's scripts. It has no power to affect the events that triggered it and does not touch player controls, animations or NPC AI in any way.

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I kind of added bunch of items trough the console and then equipped them... Any idea how to get them off? (Keys don't work, custom locks or something)

 

EDIT: Also, when I get sold as a slave, I just keep lying down on the ground while a hairy guy in heavy armor keeps looking at me

 

 

This mod does not equip custom devices. Only devices registered as generic (and therefore openable by default keys) are handled by Captures.

 

As for your other issues, it is not related to this mod. All it does is equip things with a script that runs parallel to Defeat's scripts. It has no power to affect the events that triggered it and does not touch player controls, animations or NPC AI in any way.

 

 

Well, apparently I have no idea which devious mod does which devious thing... Gonna try to figure it out and head on to correct topic :P

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  • 1 month later...

Hi there

 

Does this work with Defeat 5.3.1, please?

 

And is the message 'bbbb added' at the end of a group sequence of events managed by defeat the point at which the victim is equipped with a restraint item?

 

I'm having a little trouble with the latest version of Defeat but I added it and this mod to a new game at the same time so I'm not exactly sure what's causing my problems :-)

 

Any help would be welcome   TIA

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Mmmmmmmmmmmm I need to add a FAQ to the first page.

 

Unless I announce otherwise, assume that it works with whatever the latest version of Defeat is.

 

And as for any issues, I doubt Captures is causing them. It's specifically coded to have a one-way relationship with Defeat. Defeat controls when events from this mod trigger, but this mod has no power to affect Defeat. It works in parallel and there is no explicit feedback loop.

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