mamoruhijikata1 Posted July 27, 2015 Posted July 27, 2015 Crashes. I have all the required needed. No mods except the required from each of these mods.
Princessity Posted July 27, 2015 Author Posted July 27, 2015 Could you provide some more information? Your exact load order, papyrus logs, when and how the crashes happen?
Tanglin Posted July 27, 2015 Posted July 27, 2015 Is there a way to only get cuffs, armbinders, collars and corsets of the same colour?MCM allows you to exclude materials and colours you don't want. I have a problems : After the rape the ennemies don't lock any restrains on my character, but they steal my money . How can i fix that? Thanks. Could you provide a papyrus log please? I'd like to only have red ones, so under Excluded Device Variants, I should check those colours that I do not want, correct?
Princessity Posted July 29, 2015 Author Posted July 29, 2015 Is there a way to only get cuffs, armbinders, collars and corsets of the same colour?MCM allows you to exclude materials and colours you don't want. I have a problems : After the rape the ennemies don't lock any restrains on my character, but they steal my money . How can i fix that? Thanks. Could you provide a papyrus log please? I'd like to only have red ones, so under Excluded Device Variants, I should check those colours that I do not want, correct? Yah. If you remove metal, black and white you should only be getting red leather and ebonite (you can also exclude one of them to get consistent material as well)
Tanglin Posted August 5, 2015 Posted August 5, 2015 Is there a way to only get cuffs, armbinders, collars and corsets of the same colour?MCM allows you to exclude materials and colours you don't want. I have a problems : After the rape the ennemies don't lock any restrains on my character, but they steal my money . How can i fix that? Thanks. Could you provide a papyrus log please? I'd like to only have red ones, so under Excluded Device Variants, I should check those colours that I do not want, correct? Yah. If you remove metal, black and white you should only be getting red leather and ebonite (you can also exclude one of them to get consistent material as well) I've been playing it and have been getting only the red ones. Thanks!
parano1a Posted September 6, 2015 Posted September 6, 2015 Hello. During the game, after my character was defeated and robed and eqiuped with devices, my game after save starts to CTD. Previous safe without devices loads perfectly. I'm using mslDeviousCaptures mod. In NMM for mslDeviousCaptures mod master files order are: Skyrim Update SexLab Devious Devices - Assets ZaZAnimationPack SexLabAroused Devious Devices - Integration SexLabDefeat But for example mod Devious Devices - Integration mods master files order are: Skyrim Update SexLab SexLabAroused Devious Devices - Assets ZaZAnimationPack or Devious Deviants master files: Skyrim Update SexLab SexLabAroused Devious Devices - Assets ZaZAnimationPack Devious Devices - Integration As you can see master file load order from mslDeviousCaptures differs to Devious Devices - Integration and Devious Deviants. SexLabAroused in mslDeviousCaptures is below Devious Devices - Assets and ZaZAnimationPack, but in Devious Devices - Integration or in Devious Deviants mods SexLabAroused is above. Can this load order generate conflics? How can it be repaired?
Ammo12ga Posted September 7, 2015 Posted September 7, 2015 I have experienced similar crashes. Some of mine are do to how DAYMOYL and Simple slavery handle defeat or death. But devious devices at times seems to when equipped crash. I tried changing load orders within each mods prerequisite requirements and did not get a large effect. It has gotten better and if you have not seen Gameplayer's Devious Devices Assets and Expansion I think it is worth a read at least. I use a differnet UNP bodies and she has fixed the meshes and body slides that really work well. It seemed to reduce my crashes from devious devices more than any other change.
parano1a Posted September 7, 2015 Posted September 7, 2015 I have experienced similar crashes. Some of mine are do to how DAYMOYL and Simple slavery handle defeat or death. But devious devices at times seems to when equipped crash. I tried changing load orders within each mods prerequisite requirements and did not get a large effect. It has gotten better and if you have not seen Gameplayer's Devious Devices Assets and Expansion I think it is worth a read at least. I use a differnet UNP bodies and she has fixed the meshes and body slides that really work well. It seemed to reduce my crashes from devious devices more than any other change. Thank you, Ammo12ga, I've tried diffent meshes and it looks that no CTD apeared!
Falliar Posted October 25, 2015 Posted October 25, 2015 First, thanks for the mod, it's awesome! My character is stuck after the devious captures event : she is defeated by an enemy, then raped, then gets robbed and devious devices are put on her. Until then it's all good, but after that she just stands and I can't control the movements. My character is idle, I can see her breathing, but can't move her. Bandits just stand around, ignoring her and going about their usual business (that is, drinking apparently). The sexlab mods I use are (in that load order) : (...)SexLab.esmZaZAnimationPack.esmCreatureFramework.esmSexLabAroused.esmDevious Devices - Assets.esmDevious Devices - Integration.esmDevious Devices - Expansion.esm(...)SexLabDefeat.esp(...)SexLabNudeCreatures.espSexLabNudeCreaturesDG.espBDIC.esp(...)MoreNastyCritters.espSexLabNudeCreaturesDB.espDevious Deviants.espmslDeviousCaptures.espDeviouslyHelpless.espNusbieVoices.esp(...) The versions are (this is the reverse mod order, like presented in MO's modlist.txt) : +Nusbie Voices - Part 2+Nusbie Voices - Part 1+Bad Dog Immersive Creatures V1-6+More Nasty Critters v9.2+Devious Capture 2.71+Deviously Helpless 1.15d+SexLab - Defeat V5b.3.3+SexLab - Defeat V5.1.0 loose+SexLabAroused V25Beta1 Patch+SexLabAroused V25Beta1 Loose+Devious Devices Integration v2.9.2+Devious Devices Expansion v1.2.3+Devious Devices Assets v2.9+ZazAnimationPack Textures v0605+ZazAnimationPack Patch v0607+ZazAnimationPack Main v0605+SexLab CreatureAnimations v160+SexLab Default Nudesuit+SexLabFramework v160 hotfix2 FULL I know it's something linked to the way I am using devious captures because when I turn it off Defeat scenes just end and I can run away. Thanks for any idea. Edit to add the end of my Papyrus.0.log : [10/25/2015 - 11:01:01PM] Defeat: Aggressor slot filled -> 0 // Hunter -> [Actor < (000D97F1)>] // Human -> TRUE[10/25/2015 - 11:01:01PM] Defeat: Aggressor slots -> [[Actor < (000D97F1)>], None, None, None, None][10/25/2015 - 11:01:01PM] Defeat: Partners slots -> [None, None, None, None, None][10/25/2015 - 11:01:01PM] Error: (000D97DD): cannot play a None impact effect.stack:[ (000D97DD)].CarryActorScript.PlayImpactEffect() - "" Line ?[None].zbloodnpc.blooddropsDead() - "zBloodNPC.psc" Line 613[None].zbloodnpc.OnDying() - "zBloodNPC.psc" Line 401[10/25/2015 - 11:01:02PM] Warning: Assigning None to a non-object variable named "::temp126"stack:[alias PlayerRef on quest DefeatPlayerQST (8D000D62)].defeatplayer.onBeginState() - "defeatplayer.psc" Line 563[alias PlayerRef on quest DefeatPlayerQST (8D000D62)].defeatplayer.GotoState() - "Alias.psc" Line ?[alias PlayerRef on quest DefeatPlayerQST (8D000D62)].defeatplayer.TheKnockDown() - "defeatplayer.psc" Line 244[alias PlayerRef on quest DefeatPlayerQST (8D000D62)].defeatplayer.OnHit() - "defeatplayer.psc" Line 124[10/25/2015 - 11:01:02PM] Defeat: TheNext set -> [Actor < (000D97F1)>][10/25/2015 - 11:01:02PM] Error: (000D97DD): cannot play a None impact effect.stack:[ (000D97DD)].CarryActorScript.PlayImpactEffect() - "" Line ?[None].zbloodnpc.OnDying() - "zBloodNPC.psc" Line 424[10/25/2015 - 11:01:02PM] Error: (000D97DD): cannot play a None impact effect.stack:[ (000D97DD)].CarryActorScript.PlayImpactEffect() - "" Line ?[None].zbloodnpc.OnDying() - "zBloodNPC.psc" Line 424[10/25/2015 - 11:01:02PM] Error: (000D97DD): cannot play a None impact effect.stack:[ (000D97DD)].CarryActorScript.PlayImpactEffect() - "" Line ?[None].zbloodnpc.OnDying() - "zBloodNPC.psc" Line 424[10/25/2015 - 11:01:02PM] Error: (000D97DD): cannot play a None impact effect.stack:[ (000D97DD)].CarryActorScript.PlayImpactEffect() - "" Line ?[None].zbloodnpc.OnDying() - "zBloodNPC.psc" Line 424[10/25/2015 - 11:01:02PM] Error: (000D97DD): cannot play a None impact effect.stack:[ (000D97DD)].CarryActorScript.PlayImpactEffect() - "" Line ?[None].zbloodnpc.OnDying() - "zBloodNPC.psc" Line 424[10/25/2015 - 11:01:02PM] Error: (000D97DD): cannot play a None impact effect.stack:[ (000D97DD)].CarryActorScript.PlayImpactEffect() - "" Line ?[None].zbloodnpc.OnDying() - "zBloodNPC.psc" Line 424[10/25/2015 - 11:01:03PM] Error: (000D97DD): cannot play a None impact effect.stack:[ (000D97DD)].CarryActorScript.PlayImpactEffect() - "" Line ?[None].zbloodnpc.OnDying() - "zBloodNPC.psc" Line 424[10/25/2015 - 11:01:03PM] Error: (000D97DD): cannot play a None impact effect.stack:[ (000D97DD)].CarryActorScript.PlayImpactEffect() - "" Line ?[None].zbloodnpc.OnDying() - "zBloodNPC.psc" Line 424[10/25/2015 - 11:01:03PM] Error: (000D97DD): cannot play a None impact effect.stack:[ (000D97DD)].CarryActorScript.PlayImpactEffect() - "" Line ?[None].zbloodnpc.OnDying() - "zBloodNPC.psc" Line 424[10/25/2015 - 11:01:03PM] Error: (000D97DD): cannot play a None impact effect.stack:[ (000D97DD)].CarryActorScript.PlayImpactEffect() - "" Line ?[None].zbloodnpc.OnDying() - "zBloodNPC.psc" Line 424[10/25/2015 - 11:01:03PM] Error: (000D97DD): cannot play a None impact effect.stack:[ (000D97DD)].CarryActorScript.PlayImpactEffect() - "" Line ?[None].zbloodnpc.OnDying() - "zBloodNPC.psc" Line 424[10/25/2015 - 11:01:03PM] Error: (000D97DD): cannot play a None impact effect.stack:[ (000D97DD)].CarryActorScript.PlayImpactEffect() - "" Line ?[None].zbloodnpc.OnDying() - "zBloodNPC.psc" Line 424[10/25/2015 - 11:01:03PM] Error: (000D97DD): cannot play a None impact effect.stack:[ (000D97DD)].CarryActorScript.PlayImpactEffect() - "" Line ?[None].zbloodnpc.OnDying() - "zBloodNPC.psc" Line 424[10/25/2015 - 11:01:04PM] Error: (000D97DD): cannot play a None impact effect.stack:[ (000D97DD)].CarryActorScript.PlayImpactEffect() - "" Line ?[None].zbloodnpc.OnDying() - "zBloodNPC.psc" Line 424[10/25/2015 - 11:01:04PM] Error: (000D97DD): cannot play a None impact effect.stack:[ (000D97DD)].CarryActorScript.PlayImpactEffect() - "" Line ?[None].zbloodnpc.OnDying() - "zBloodNPC.psc" Line 424[10/25/2015 - 11:01:04PM] Error: (000D97DD): cannot play a None impact effect.stack:[ (000D97DD)].CarryActorScript.PlayImpactEffect() - "" Line ?[None].zbloodnpc.OnDying() - "zBloodNPC.psc" Line 424[10/25/2015 - 11:01:04PM] Defeat: Player victim - AssaultMode PreDown Aggressor [Actor < (000D97F1)>], Persuer (Should be the same) -> [Actor < (000D97F1)>][10/25/2015 - 11:01:04PM] Defeat: Bandit Mage is aggressive, want a piece of ass[10/25/2015 - 11:01:04PM] Warning: Assigning None to a non-object variable named "::temp210"stack:[alias PlayerRef on quest DefeatPlayerQST (8D000D62)].defeatplayer.OnUpdate() - "defeatplayer.psc" Line 814[10/25/2015 - 11:01:07PM] [Zad]: Set slot mask to [0]: 0[10/25/2015 - 11:01:08PM] SEXLAB - Thread[0] - Entering Making State[10/25/2015 - 11:01:08PM] SEXLAB - GetByTags(ActorCount=2, Tags=Aggressive, TagsSuppressed=, RequireAll=TRUE)[10/25/2015 - 11:01:08PM] SEXLAB - Found Animations(11)[10/25/2015 - 11:01:08PM] SEXLAB - NOTICE: ValidateActor(Claire) -- TRUE -- MISS[10/25/2015 - 11:01:09PM] SEXLAB - ActorAlias[Claire] SetActor([Actor < (00000014)>]) - [sslActorAlias ][10/25/2015 - 11:01:09PM] SEXLAB - NOTICE: ValidateActor(Bandit Mage) -- TRUE -- MISS[10/25/2015 - 11:01:09PM] SEXLAB - NOTICE: Bandit Mage Seeded: [2.923522, 7.959558, 30.655172, 10.657216, 52.475998, 7.231757, 6.000000, 11.000000, 0.000000, 0.000000, 0.000000, 0.000000, 17.000000, 0.000000, 49.000000, 113.748482, 0.500842, 0.004899][10/25/2015 - 11:01:09PM] SEXLAB - ActorAlias[bandit Mage] SetActor([Actor < (000D97F1)>]) - [sslActorAlias ][10/25/2015 - 11:01:09PM] SEXLAB - Thread[0] Adjustment Profile - BretonRaceF.NordRaceM[10/25/2015 - 11:01:11PM] Error: Cannot access an element of a None arraystack:[sexLabQuestFramework (0F000D62)].sslActorStats.GetSkillLevels() - "sslActorStats.psc" Line 246[alias ActorAlias003 on quest SexLabThread00 (0F061EEF)].sslActorAlias.PrepareActor() - "sslActorAlias.psc" Line ?[10/25/2015 - 11:01:11PM] Error: Cannot access an element of a None arraystack:[sexLabQuestFramework (0F000D62)].sslActorStats.GetSkillLevels() - "sslActorStats.psc" Line 248[alias ActorAlias003 on quest SexLabThread00 (0F061EEF)].sslActorAlias.PrepareActor() - "sslActorAlias.psc" Line ?[10/25/2015 - 11:01:11PM] Error: Cannot access an element of a None arraystack:[sexLabQuestFramework (0F000D62)].sslActorStats.GetSkillLevels() - "sslActorStats.psc" Line 249[alias ActorAlias003 on quest SexLabThread00 (0F061EEF)].sslActorAlias.PrepareActor() - "sslActorAlias.psc" Line ?[10/25/2015 - 11:01:11PM] Error: Cannot access an element of a None arraystack:[sexLabQuestFramework (0F000D62)].sslActorStats.GetSkillLevels() - "sslActorStats.psc" Line 250[alias ActorAlias003 on quest SexLabThread00 (0F061EEF)].sslActorAlias.PrepareActor() - "sslActorAlias.psc" Line ?[10/25/2015 - 11:01:11PM] Error: Cannot access an element of a None arraystack:[sexLabQuestFramework (0F000D62)].sslActorStats.GetSkillLevels() - "sslActorStats.psc" Line 251[alias ActorAlias003 on quest SexLabThread00 (0F061EEF)].sslActorAlias.PrepareActor() - "sslActorAlias.psc" Line ?[10/25/2015 - 11:01:11PM] Error: Cannot access an element of a None arraystack:[sexLabQuestFramework (0F000D62)].sslActorStats.GetSkillLevels() - "sslActorStats.psc" Line 252[alias ActorAlias003 on quest SexLabThread00 (0F061EEF)].sslActorAlias.PrepareActor() - "sslActorAlias.psc" Line ?[10/25/2015 - 11:01:11PM] SEXLAB - ActorAlias[bandit Mage] - Scales[1.030000/1.030000/1.000000] Voice[Average (Male)] BaseEnjoyment[0][10/25/2015 - 11:01:11PM] SEXLAB - ActorAlias[Claire] - Scales[0.950000/0.950000/1.000000] Voice[Young (Female)] BaseEnjoyment[0][10/25/2015 - 11:01:11PM] SEXLAB - Thread[0] Event Hook - AnimationStart[10/25/2015 - 11:01:11PM] [Zad]: OnAnimationStart()[10/25/2015 - 11:01:12PM] [Zad]: bPermitAnal TRUE[10/25/2015 - 11:01:12PM] [Zad]: bPermitVaginal TRUE[10/25/2015 - 11:01:12PM] [Zad]: bPermitBoobs TRUE[10/25/2015 - 11:01:12PM] [Zad]: bPermitOral TRUE[10/25/2015 - 11:01:12PM] [Zad]: bNoBindings TRUE[10/25/2015 - 11:01:12PM] [Zad]: bIsCreatureAnim False[10/25/2015 - 11:01:12PM] [Zad]: UsingArmbinder False[10/25/2015 - 11:01:12PM] [Zad]: UsingYoke False[10/25/2015 - 11:01:12PM] [Zad]: No sex-act-restricted actors present in this sex scene.[10/25/2015 - 11:01:12PM] SEXLAB - Thread[0] Event Hook - StageStart[10/25/2015 - 11:01:13PM] Found 2 arousedActors[10/25/2015 - 11:01:22PM] SEXLAB - Thread[0] Event Hook - StageEnd[10/25/2015 - 11:01:23PM] SEXLAB - Thread[0] Event Hook - StageStart[10/25/2015 - 11:01:24PM] Found 2 arousedActors[10/25/2015 - 11:01:46PM] SEXLAB - Thread[0] Event Hook - StageEnd[10/25/2015 - 11:01:47PM] SEXLAB - Thread[0] Event Hook - StageStart[10/25/2015 - 11:01:47PM] Found 2 arousedActors[10/25/2015 - 11:01:57PM] [CF][Framework] Didn't activate actor ["Horse" [Actor < (000D9793)>]]; already has effect[10/25/2015 - 11:01:57PM] Warning: Assigning None to a non-object variable named "::temp6"stack:[Active effect 1 on (000D9793)].CFEffectCreatureApply.OnEffectStart() - "CFEffectCreatureApply.psc" Line 10[10/25/2015 - 11:01:57PM] [CF][Framework] Didn't activate actor ["Deer" [Actor < (00084702)>]]; already has effect[10/25/2015 - 11:01:57PM] Warning: Assigning None to a non-object variable named "::temp6"stack:[Active effect 1 on (00084702)].CFEffectCreatureApply.OnEffectStart() - "CFEffectCreatureApply.psc" Line 10[10/25/2015 - 11:01:58PM] SEXLAB - Thread[0] Event Hook - StageEnd[10/25/2015 - 11:01:59PM] SEXLAB - Thread[0] Event Hook - StageStart[10/25/2015 - 11:02:00PM] Found 2 arousedActors[10/25/2015 - 11:02:12PM] SEXLAB - Thread[0] Event Hook - StageEnd[10/25/2015 - 11:02:12PM] SEXLAB - Thread[0] Event Hook - OrgasmStart[10/25/2015 - 11:02:12PM] SEXLAB - ActorAlias[bandit Mage] - Orgasms[1] Enjoyment [61] BaseEnjoyment[0] FullEnjoyment[61][10/25/2015 - 11:02:12PM] SEXLAB - Thread[0] Event Hook - StageStart[10/25/2015 - 11:02:13PM] SEXLAB - ActorAlias[Claire] - Orgasms[1] Enjoyment [65] BaseEnjoyment[0] FullEnjoyment[65][10/25/2015 - 11:02:13PM] Devious Captures: akVictim = Claire; akRef = Bandit Mage[10/25/2015 - 11:02:13PM] Devious Captures: triggered by assault event[10/25/2015 - 11:02:13PM] Devious Captures: resetting RNG[10/25/2015 - 11:02:13PM] Devious Captures: deploying RNG and restricting to eligible devices[10/25/2015 - 11:02:13PM] Devious Captures: device equip chances calculated[10/25/2015 - 11:02:13PM] Devious Captures: selecting a single device from the pool of prepared devices[10/25/2015 - 11:02:13PM] Devious Captures: resetting RNG[10/25/2015 - 11:02:13PM] Devious Captures: Robber is: [Actor < (000D97F1)>][10/25/2015 - 11:02:13PM] Devious Captures: gagTags = Gag; beltTags = Belt; harnessTags = Harness; exclTags = DCexcluded,ebonite;[10/25/2015 - 11:02:13PM] [Zad]: GetDeviceByTags([Keyword ], Bra)[10/25/2015 - 11:02:13PM] [Zad]: OnContainerChanged()[10/25/2015 - 11:02:13PM] Devious Captures: equipping devices finished[10/25/2015 - 11:02:13PM] Found 2 arousedActors[10/25/2015 - 11:02:13PM] [Zad]: OnEffectStart(): Bra[10/25/2015 - 11:02:13PM] [Zad]: OnEquipped(Claire: Chastity Bra (Padded))[10/25/2015 - 11:02:13PM] [Zad]: No menus are open. Equipping silently.[10/25/2015 - 11:02:13PM] [Zad]: Sending device event DeviceEquippedChastity Bra(Claire:1)[10/25/2015 - 11:02:13PM] [Zad]: SyncInventory(): Equipping Chastity Bra.[10/25/2015 - 11:02:21PM] SEXLAB - Thread[0] Event Hook - OrgasmEnd[10/25/2015 - 11:02:21PM] SEXLAB - Thread[0] Event Hook - AnimationEnding[10/25/2015 - 11:02:21PM] [slainternalscr ]: Claire got -20 exposure for being rape victim[10/25/2015 - 11:02:21PM] SEXLAB - ActorAlias[bandit Mage] - Resetting![10/25/2015 - 11:02:21PM] SEXLAB - ActorAlias[Claire] - Resetting![10/25/2015 - 11:02:21PM] [slainternalscr ]: Bandit Mage got -56 exposure for having orgasm[10/25/2015 - 11:02:25PM] SEXLAB - Thread[0] Event Hook - AnimationEnd[10/25/2015 - 11:02:25PM] [Zad]: OnAnimationEnd()[10/25/2015 - 11:02:30PM] Defeat: START Robbing[10/25/2015 - 11:02:30PM] Devious Captures: robbery event detected but not triggered[10/25/2015 - 11:02:31PM] Defeat: ENDS Robbing[10/25/2015 - 11:02:35PM] SEXLAB - Thread[0] - Returning to thread pool...[10/25/2015 - 11:02:38PM] Defeat: Outcome() EvilFaction -> bandit[10/25/2015 - 11:02:38PM] Defeat: NumForms2 / n -> -1[10/25/2015 - 11:02:38PM] Defeat: Outcome Events array -> ["", "", ""][10/25/2015 - 11:02:38PM] Defeat: FactionE/WildE/InnE ->[10/25/2015 - 11:03:16PM] Devious Captures: Defeat events registered[10/25/2015 - 11:03:27PM] slaScanner start time is ....640.168030[10/25/2015 - 11:03:27PM] Found 2 arousedActors[10/25/2015 - 11:03:27PM] Found 0 nakedActors[10/25/2015 - 11:03:28PM] slaScanner After getting actors is ....641.067993, player is naked TRUE, Actor Count 2[10/25/2015 - 11:03:28PM] [slainternalscr ]: Bandit Mage got 8 exposure for seeing naked Claire[10/25/2015 - 11:03:28PM] [slainternalscr ]: Bandit Mage got 8 exposure for seeing naked Claire[10/25/2015 - 11:03:29PM] slaScanner end time is ....642.158020[10/25/2015 - 11:03:29PM] Next update in 120.000000[10/25/2015 - 11:03:38PM] VM is freezing...[10/25/2015 - 11:03:38PM] VM is frozen
Falliar Posted October 26, 2015 Posted October 26, 2015 Starting a new game has fixed it. Can't figure what was wrong before.
Guest Posted December 15, 2015 Posted December 15, 2015 Does this work with Death Alternative or will it cause problems?
Princessity Posted December 15, 2015 Author Posted December 15, 2015 It has nothing to do with Death Alternative. The script works parallel to Defeat scenes. As long as Defeat works, Captures will work too.
Guest Posted December 16, 2015 Posted December 16, 2015 Well, I read this in the SexLab Index description of the mod: "After being defeated and violated the player will be transported to the nearest safe location and equipped with a random number of Devious Devices" which is the same as in the Left for Dead scenario, and that can interfere with DA depending on your settings. But judgning from what I can read in this thead, that description is probably old now
Princessity Posted December 16, 2015 Author Posted December 16, 2015 That is not the case. Sexlab index is outdated and refers to an old version of the mod, from way before Defeat included DA compatibility. These days Captures handles equipping devices on players during Defeat scenes. Nothing more, nothing less.
mortanios Posted December 17, 2015 Posted December 17, 2015 This mod dont work for me, the game close...any one can tell me why please?
Princessity Posted December 17, 2015 Author Posted December 17, 2015 You're missing a requirement. They're listed in the description.
mortanios Posted December 17, 2015 Posted December 17, 2015 SexLab.esmZaZAnimationPack.esmCreatureFramework.esmSexLabAroused.esmDevious Devices - Assets.esmDevious Devices - Integration.esmDevious Devices - Expansion.esm(...)SexLabDefeat.esp(...)SexLabNudeCreatures.espSexLabNudeCreaturesDG.espBDIC.esp(...)MoreNastyCritters.espSexLabNudeCreaturesDB.espDevious Deviants.espmslDeviousCaptures.espDeviouslyHelpless.espNusbieVoices.esp I need load one at time in nexus mod and execute fnis?
Princessity Posted December 17, 2015 Author Posted December 17, 2015 No, you use FNIS and load all your plugins at once. Also remember that you need SKSE and SkyUI. If this is not the issue then I'd love if you could describe your problem in more detail. "Doesn't work, game closes" doesn't tell me lots ^^ When does it close and how? Is it random or does it happen in a specific situation?
rixto003 Posted December 22, 2015 Posted December 22, 2015 I kind of added bunch of items trough the console and then equipped them... Any idea how to get them off? (Keys don't work, custom locks or something) EDIT: Also, when I get sold as a slave, I just keep lying down on the ground while a hairy guy in heavy armor keeps looking at me
NitroPolaris2020 Posted December 22, 2015 Posted December 22, 2015 if you have curesed loot go to debug to remove any quest items and if not that theres device device quest debug for reseting items. if not that open CC in skyrim type showinventory and remove any items with no names see if that helps. also device devices has an option where your key could jam or break and if thats the case u need to find someone in skyrim to remove the belts for septims/gold/coin.
Princessity Posted December 23, 2015 Author Posted December 23, 2015 I kind of added bunch of items trough the console and then equipped them... Any idea how to get them off? (Keys don't work, custom locks or something) EDIT: Also, when I get sold as a slave, I just keep lying down on the ground while a hairy guy in heavy armor keeps looking at me This mod does not equip custom devices. Only devices registered as generic (and therefore openable by default keys) are handled by Captures. As for your other issues, it is not related to this mod. All it does is equip things with a script that runs parallel to Defeat's scripts. It has no power to affect the events that triggered it and does not touch player controls, animations or NPC AI in any way.
rixto003 Posted December 23, 2015 Posted December 23, 2015 I kind of added bunch of items trough the console and then equipped them... Any idea how to get them off? (Keys don't work, custom locks or something) EDIT: Also, when I get sold as a slave, I just keep lying down on the ground while a hairy guy in heavy armor keeps looking at me This mod does not equip custom devices. Only devices registered as generic (and therefore openable by default keys) are handled by Captures. As for your other issues, it is not related to this mod. All it does is equip things with a script that runs parallel to Defeat's scripts. It has no power to affect the events that triggered it and does not touch player controls, animations or NPC AI in any way. Well, apparently I have no idea which devious mod does which devious thing... Gonna try to figure it out and head on to correct topic
wulfgear09 Posted December 29, 2015 Posted December 29, 2015 So this mod doesn't work with defeat 5.2.2 ? or did i miss something.
DonQuiWho Posted February 25, 2016 Posted February 25, 2016 Hi there Does this work with Defeat 5.3.1, please? And is the message 'bbbb added' at the end of a group sequence of events managed by defeat the point at which the victim is equipped with a restraint item? I'm having a little trouble with the latest version of Defeat but I added it and this mod to a new game at the same time so I'm not exactly sure what's causing my problems :-) Any help would be welcome TIA
Princessity Posted February 25, 2016 Author Posted February 25, 2016 Mmmmmmmmmmmm I need to add a FAQ to the first page. Unless I announce otherwise, assume that it works with whatever the latest version of Defeat is. And as for any issues, I doubt Captures is causing them. It's specifically coded to have a one-way relationship with Defeat. Defeat controls when events from this mod trigger, but this mod has no power to affect Defeat. It works in parallel and there is no explicit feedback loop.
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