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Better Body Deformation


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Posted

Better Body Deformation

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Modifies Skyrim's skinning shader to introduce a DQS blend to your specified body regions for improved mesh deformation during animations/poses or physics. It'll create more uniform meshes that'll preserve volume significantly better when bones (limbs, breasts, etc) are moved out of their resting position.

 

Modify the influence this mod has on regions of the body in SKSE Mod Menu! Just press `F1` then find `Better Deformation`. From inside that menu you can add/remove bones, and increase/decrease the skinning influence this mod applies (Compared to vanilla) to each of those body regions. The default config isn't too extensive, so be creative and mess with the menu! Stuff like the Spine 2 bone can have a big impact (Maybe positive or negative depending on your opinion)

 

Requirements

 

Installation:

  • Install the mod as you would anything else
  • If you use Community shaders, you MUST delete your shader cache.

 

Common Questions:

  • It doesn't work - Make sure you rebuild your shader caches (For Community shaders, just delete ShaderCache folder). If that doesn't work, present your 

    %USERPROFILE%\Documents\My Games\Skyrim Special Edition\SKSE\BetterDeformation.log file in a post

  • I don't like the look! - The default config is simple. Add more bones, remove bones, tweak the influence in the SKSE mod Menu!
  • Performance impact? - There may be a minor impact with many NPCs at once. The non-community shaders version is a bit heavier since it's prologue injection hack instead of native.
  • Something something.. Mu joint fix - Compatible. Mu Joint Fix tries to "correct" bone placement,while BBD (this mod) changes the actual algorithm that calculates the vertex placement in the shader. So no conflicts, just personal opinions and maybe some configuration needed

 

Confirmed Compatibility:

  • Should be compatible with all Community Shaders versions released within the last year
  • ENB (Latest version) and Vanilla
  • Skyrim SE, AE - Skyrim AE versions beyond 1.6.1170 have NOT been tested

 

Confirmed INCOMPATIBLE:

  • ShaderTools.dll (Very old mod)

  • Submitter
  • Submitted
    10/11/26
  • Category
  • Requirements
  • Regular Edition Compatible
    No
  • Install Instructions

    Installation:

    • Install the mod as you would anything else
    • If you use Community shaders, you MUST delete your shader cache.

 

Posted

I don’t know if something like this already exists, but would you consider fixing foot deformation during sexual animations, where the foot wearing high heels bends backward beyond what’s anatomically correct?

Posted (edited)
7 hours ago, adragtobearound said:

mu joint fix compatible? what about mods that rely on it?

Been using it together alright so far
 

Edited by zapho
Posted
36 minutes ago, shane400m said:

got a crash after installing, logs have it as a likely culprit and registered among possible offendcrash-2026-10-12-00-15-17.logers. Posting here in case. 

That's a dangling pointer. It crashes on BetterDeformation because BetterDeformation is the first mod to read the corrupted memory. 

 

Remove ActorLimitFix, it doesn't do anything anymore. 

I would also test remove https://www.nexusmods.com/skyrimspecialedition/mods/125999

Posted

Here You go and do another "Mod of the Year" contender.

 

You singlehandidly fixed some of the worst problems Skyrim ever had.

 

Going to test as soon as I get home.

Posted

I have Mu Joint Fix and this mod (Don't seem to conflict) That said the solution from this mod is way... way better than Mu Joint Fix, so probably redundant now.

Posted (edited)
13 hours ago, 深淵の神 said:

I don’t know if something like this already exists, but would you consider fixing foot deformation during sexual animations, where the foot wearing high heels bends backward beyond what’s anatomically correct?

So does the mod fix this? And is it compatible with GT softbody?

Edited by SsssjsssS
Posted (edited)

@asdt123123 did it again!  always bringing our beloved game to the next lvl!

 

cant wait for you to do a mod about boobs  sucking and groping...  npc mouth/hand could be docked to the pc nipples/areolas like the penetration physics mod you did!!

(you can consider that a challenge for you! xD)

 

thank you for all the cool mods.

Edited by sikamikanico78
Posted (edited)
1 hour ago, Bullfye said:

 I would like to know that also ?!!

Download this and remove mu joint fix, everything will be fine.

This is actually better!

Edited by Kawall
Posted

this works really well immediately, but i have noticed a few bones produce very very weird results when this is applied to them. Pelvis worst of all, but everything which affects CBPC bones seems to alter how they respond to physics in unpredictable ways, such as radically magnifying the effects of gravity or rotation numbers. The worst offenders there were butt and thighs, which previously had minimal numbers, needed to be severely reduced. why this didnt happen with all bones, todd only knows.

 

i look forward to seeing how this mod develops!

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