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XTH Perk Points - Always at Maximum


XTH Perk Points - Always at Maximum

Keeps your perk points permanently topped up. Spend as many as you
like, and a few seconds later you have a full pool again.

Why not simply "thousands of points"?
Because Skyrim cannot store them. The perk point counter is a
single byte in the save file - anything above 255 physically does
not fit, and Game.SetPerkPoints(5000) is truncated. That is a limit of
the game's save format, not of SKSE and not of this mod. Every mod
promising you thousands of points runs into the same wall.

So this mod takes the other route: instead of one huge number, it
refills continuously. Every three seconds it checks whether the
counter has dropped below 255 and tops it back up. The practical result
is the same as an unlimited pool - buy a perk, and moments later the
point is back.

The notification appears once per session. After that it works silently.

Requirements


Nothing else. No SkyUI, no MCM, no other dependency.

Skyrim Special Edition / Anniversary Edition only. The plugin is saved
in form version 44 and will not load correctly in Legendary Edition.

Installation

  1. Install with your mod manager
  2. Enable the plugin
  3. Load a save and wait about two seconds

Compatibility
Works with every perk overhaul - Ordinator, Vokrii, SPERG, Adamant and
the rest. The mod only writes the point counter and never touches
perks, perk trees, skills or levels.

The plugin contains exactly one record of its own (a quest) and
overrides nothing from the vanilla game or from any other mod. Its only
master is Skyrim.esm. It is 267 bytes.

Uninstall
Disable the plugin. Points you already have stay - they are an ordinary
game value, not a script variable. No cleaning, no save scrubbing.

Configuration
Two values at the top of the included source file:

ZIEL = 255     the target, higher has no effect
TAKT = 3.0     check interval in seconds


Recompile with the Creation Kit's Papyrus compiler after changing them.

How it works
A Start Game Enabled quest runs a script that polls with
RegisterForSingleUpdate and calls the SKSE functions
Game.GetPerkPoints and Game.SetPerkPoints.

No memory patching, no Cheat Engine, no console batch files, no level
manipulation. Full source is included.

Permissions
Do what you want with it. Credit is appreciated but not required.


  • Submitter
  • Submitted
    08/30/26
  • Category
  • Requirements
    SKSE64
  • Regular Edition Compatible
    Not Applicable
  • Install Instructions

    Installation

    1. Install with your mod manager
    2. Enable the plugin
    3. Load a save and wait about two seconds

    Uninstall
    Disable the plugin. Points you already have stay - they are an ordinary
    game value, not a script variable. No cleaning, no save scrubbing.

 

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