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PDA(Player Death Aftermath) Addon - Experimental Outcomes BETA


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PDA(Player Death Aftermath) Addon - Experimental Outcomes BETA

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This mod contains Gore/Decapitation, Necrophilia, and overall quite brutal stuffs. Do not use this mod if you are not comfortable with those contents.

An unofficial standalone addon for Player Death Aftermath, this is a Beta version just for feedback.

This project adds two original experimental outcomes:

- Registrar Experiment
  A necromancer studies the player's consciousness, memory and remaining free will through a sequence of tests and choices.

- Troll Outcome
  A two-branch scenario triggered through the MCM test menu:
  Cling to Life and Give in to Death.

Current status:

This is an experimental MCM-only release. The addon is not yet connected to PDA's live death or Corpse Emporium selection flow. Both scenarios are currently started from the PDAA Addon MCM for testing and feedback.

The addon is designed as a separate ESP and does not replace or modify Player Death Aftermath.

Requirements:

 

 



Installation:

1. Install Player Death Aftermath and all required dependencies.
2. Install this archive through Mod Organizer 2.
3. Enable PDAA_Addon.esp after Player Death Aftermath.
4. Start the game through the same MO2 profile used for the dependencies.
5. Open the PDAA Addon MCM.
6. Use the Tests page to start either experiment.

Important:

- This addon is adult-only.
- Contains sexual content, gore, necromancy, coercive themes and body-horror themes.
- Use a disposable save while testing.
- The current release is not officially integrated into PDA.
- The addon may change when a future PDA external-outcome API becomes available.

This addon is intended to remain separate from PDA.esp. Please do not redistribute modified versions of PDA without the author's permission.


  • Submitter
  • Submitted
    08/24/26
  • Category
  • Requirements
  • Regular Edition Compatible
    No
  • Install Instructions

 

Posted (edited)

I checked, and Troll works fine—except the first time (during sex), it doesn’t remove the PC’s clothes at all. As for the Registrar Experiment, when I selected the options “cooperation” → “silence” → “cooperation,” the result was that the PC is in a cell with chains on their wrists and ankles. However, the sex animation can take a very long time to start, and sometimes I even had the impression that the necromancer had frozen. I tested the second option, “always cooperate,” and the sex animations started much faster, and I made it to the 8th test. If a PC has a follower with them, the game crashes every time.

 

My ideas:

  • Hall of the Dead - Preparing the body for burial. In short, the priestess cuts open the body from the chest to the abdomen to remove the organs.
  • Dwarven Ruins - The PC lies on the ground, headless. Soon, another dwarven treasure hunter arrives and meets the same fate not far away.
  • Bandits - After repeatedly raping the PC, the bandits kill him and throw his body to the wild animals
  • The Temple - The PC arrives with a slit in her lower abdomen, and the priestess unfortunately has to cut further down to her chest to make sure the rest of his internal organs are okay. She then stitches up the cuts on the PC’s body
  • Illegal Slaughterhouse - After an initial examination, the PC’s corpse is gradually stripped of its limbs and head (which are then placed on a second table or next to the PC’s body). It is then sold to cannibals
  • Illegal Human Meat Auction—The PC, along with many others, has been put up for auction (either whole or in parts). Then the bidding begins on the PC’s meat itself, which fetches high prices because the PC is (or was) a dragonborn.
Edited by AthenaTheLover
Posted
10 hours ago, AthenaTheLover said:

I checked, and Troll works fine—except the first time (during sex), it doesn’t remove the PC’s clothes at all. As for the Registrar Experiment, when I selected the options “cooperation” → “silence” → “cooperation,” the result was that the PC is in a cell with chains on their wrists and ankles. However, the sex animation can take a very long time to start, and sometimes I even had the impression that the necromancer had frozen. I tested the second option, “always cooperate,” and the sex animations started much faster, and I made it to the 8th test. If a PC has a follower with them, the game crashes every time.

 

My ideas:

  • Hall of the Dead - Preparing the body for burial. In short, the priestess cuts open the body from the chest to the abdomen to remove the organs.
  • Dwarven Ruins - The PC lies on the ground, headless. Soon, another dwarven treasure hunter arrives and meets the same fate not far away.
  • Bandits - After repeatedly raping the PC, the bandits kill him and throw his body to the wild animals
  • The Temple - The PC arrives with a slit in her lower abdomen, and the priestess unfortunately has to cut further down to her chest to make sure the rest of his internal organs are okay. She then stitches up the cuts on the PC’s body
  • Illegal Slaughterhouse - After an initial examination, the PC’s corpse is gradually stripped of its limbs and head (which are then placed on a second table or next to the PC’s body). It is then sold to cannibals
  • Illegal Human Meat Auction—The PC, along with many others, has been put up for auction (either whole or in parts). Then the bidding begins on the PC’s meat itself, which fetches high prices because the PC is (or was) a dragonborn.

thanks a lot for the help and ideas, will look at the bugs you mentioned

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