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Trails in the Sky 1st Chapter


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Posted
10 minutes ago, _QED said:

To avoid any potential misunderstandings, I have chosen to write this post in my native language (Japanese).

I kindly ask that you use the translation engine you trust the most to read it.

estell03.png.358ff38b326db80a7a644a4af3976c3c.png

amorrow28様のMODを流用させていただいた過去作とは異なり、本作は一から制作しました。

--主な変更点は以下の通りです。

・上半身のメッシュを別のものに変更し、バスト周辺の表現を改善しました。(一応、簡易的な乳首も付けています)

・トップスのデザインとカラーを変更しました。

・パンツの形状とカラーを少し変更しました。

ダウンロードファイル:

 

I think you forgot to attach the download?

Posted (edited)
18 hours ago, SonicMan1234 said:

 

I think you forgot to attach the download?

I'm very sorry for the delay and any confusion.

I got held up replacing the images in the download post.I posted things in the wrong order and should have finished that first.

Edited by _QED
Posted (edited)

Just Asking is it possible to make All THE NPC girl Nude mod? Like Aina, Josette and all the other npc girl when full game release later. can anybody tell me is it possible? cause in trails into reverie some of the npc girl can have nude mod too.

@jmedia7do you think its possible? Thanks. 

Edited by Fey Sylvana
Posted

Do the women still all share the same body model in this one? One thing that disappoints me about these games is every woman has the same physique, nipples and pussy type just in various different shades or sizes. It's a shame as each woman's nipples are different as are her private parts and it would be wonderful to live in a world in which each girl in the series had a unique nude model.

 

 

I guess that's why the unskirt mods are usually my favourite as the devs go to the actual effort to give each girl a unique panty set. That helps individualize them a lot. 

Posted
3 minutes ago, moreraisedcortisol said:

Do the women still all share the same body model in this one? One thing that disappoints me about these games is every woman has the same physique, nipples and pussy type just in various different shades or sizes. It's a shame as each woman's nipples are different as are her private parts and it would be wonderful to live in a world in which each girl in the series had a unique nude model.

 

 

I guess that's why the unskirt mods are usually my favourite as the devs go to the actual effort to give each girl a unique panty set. That helps individualize them a lot. 

I think Schera is slightly bigger imo. Think Reverie had more variety in that department. But I do think they can focus on finding the right set for different characters.

 

But it can't be worse Tekken 8.

 

 

Posted
On 9/3/2025 at 11:33 PM, jmedia7 said:

Scherazard Nude

 

TISscherazardNudeV1.rar 18.82 MB · 149 downloads

 

v1-1 adjusted texture layout for better compatibility

 

TISscherazardNudeV1-1.rar 18.95 MB · 70 downloads

 

20250903225118_1.thumb.jpg.31a68164fbddbfd1d82eb4db8a9ce0fb.jpg

I am having trouble with jmedia7's Scherazard mod. The texture seems a bit odd in places, especially the nipples. Both versions (TISscherazardNudeV1 & TISscherazardNudeV1-1) seem to have different issues but I have attached a picture of V1-1 because it seems closer to the intended appearance. I have my graphic options set to Ultra and have no issues with the jmedia7's Estelle mod or _QED's Aina mod.
Is there anything I can do in the settings that may help with the tecture issue?

Spoiler

image.png.48a97e8254691f3858f2548cd3745609.png

 

Posted
34 minutes ago, Joe Average said:

I am having trouble with jmedia7's Scherazard mod. The texture seems a bit odd in places, especially the nipples. Both versions (TISscherazardNudeV1 & TISscherazardNudeV1-1) seem to have different issues but I have attached a picture of V1-1 because it seems closer to the intended appearance. I have my graphic options set to Ultra and have no issues with the jmedia7's Estelle mod or _QED's Aina mod.
Is there anything I can do in the settings that may help with the tecture issue?

  Reveal hidden contents

image.png.48a97e8254691f3858f2548cd3745609.png

 

You have to also unpack the file image.pac and rename or delete it.

Posted
On 9/5/2025 at 7:55 AM, Joe Average said:

Thank you. I have TISscherazardNudeV1 working now.

I need some help on this as well. What do you rename it to? Do you do it for both file images as well? 

 

 

Posted
6 hours ago, JIX11 said:

I need some help on this as well. What do you rename it to? Do you do it for both file images as well? 

 

 

After you use extract_pac.py and put the extracted "asset" folder here (...\steamapps\common\Trails in the Sky 1st Chapter Demo\asset), the .pac located here (...\steamapps\common\Trails in the Sky 1st Chapter Demo\pac\steam) need to be renamed or relocated. I added  .bak  at the end of the file name of these two .pac because it prevents the files from being read and the files will behave normally again if the .bak at the end is removed
image.png.9247e6481c859776ccd58ff79901763e.png

Posted
7 hours ago, Joe Average said:

After you use extract_pac.py and put the extracted "asset" folder here (...\steamapps\common\Trails in the Sky 1st Chapter Demo\asset), the .pac located here (...\steamapps\common\Trails in the Sky 1st Chapter Demo\pac\steam) need to be renamed or relocated. I added  .bak  at the end of the file name of these two .pac because it prevents the files from being read and the files will behave normally again if the .bak at the end is removed
image.png.9247e6481c859776ccd58ff79901763e.png

Hmm, now her body is invisible after i did that. Estelle is still working fine though. I must have messed something up somewhere

Posted (edited)
7 hours ago, JIX11 said:

Hmm, now her body is invisible after i did that. Estelle is still working fine though. I must have messed something up somewhere

did you extract the image.pac before renaming it?
after extracting and relocating the asset folder there should be a image folder here
image.png.6f0a398b12a4716551190a127d89bb32.png

Edited by Joe Average
Posted
48 minutes ago, Joe Average said:

did you extract the image.pac before renaming it?
after extracting and relocating the asset folder there should be a image folder here
image.png.6f0a398b12a4716551190a127d89bb32.png

Yea i already did that and have a image folder there. I always seemed to have had trouble in understanding how to install mods for the Trails games but did get some of these mods to work on this game. I have the nude Estelle mod working along with some other mods except with the Scherazard nude mod i can't get the textures to show correctly, and now she is invisible when i rename it with bak at the end. I appreciate the help and stuff. Maybe i should just completely start over and do everything step by step or something

Posted (edited)
2 hours ago, lakovic said:

Estelle ABC+nude_mod
Hello everyone, long time no see. It’s been almost half a year since I last came to the forum, and I really missed you all. During this time, something happened in my family, so I hardly had any time to focus on online things or mod making.

The promised Kai no Kiseki V2.0 mod and the Kuro no Kiseki 1 & 2 mods have been delayed for quite a while, but I hope I can make up for them in the near future.

Recently, the demo version of Trails in the Sky FC Remaster has also been released, and I tried the game.

My impression of it is that it leans more toward an illustration style: the 3D models are relatively simplified, with fewer shadows and details, carrying a bit of a hand-painted feeling, and overall giving off a nostalgic vibe. In contrast, I personally prefer the more realistic 3D style of Kai no Kiseki.

This also determined the direction of my modding. I will try to make the rendering style of the models closer to Kai no Kiseki.
This time, I still used the new body model and textures from Kai no Kiseki. Let me show you a comparison. The first picture is based on Trails in the Sky’s rendering style, while the second picture is adjusted to resemble Kai no Kiseki’s rendering style.

  Hide contents

1.
Snipaste_2025-09-11_19-38-02.png.67934f5fc203fcf6bc51aa9a5e1834ef.png

2.Snipaste_2025-09-11_19-37-56.png.f07ee3c5dbcbdbe71c29d12308f2828b.png

I’ve listed 3 main comparisons:

  1. The rendering style of Sky makes the chest area particularly blurry. It may not look obvious in my screenshots, but in certain story dialogues you can really see it.

  2. The details of the hands and fingers: this is also hard to show in screenshots. In the Kai no Kiseki-like adjustment, I added normal maps, while the original Sky rendering does not have normal maps. If possible, I suggest you download both mdl files, try them out, and let me know which one you prefer.

  3. The reduction of body contour lines: since Sky leans toward illustration style, both clothing and body outlines have very thick lines, which makes it overly cartoonish. I reduced the line thickness. In screenshots (such as in the equipment menu) it may not look obvious, but once you play on the world map, the difference becomes very clear. Personally, I prefer the thinner body outlines. Again, I recommend downloading both mdls and comparing them in-game.

I’ll also attach a game screenshot. Which style do you like better?

  Hide contents

Snipaste_2025-09-09_15-03-48.png.f142f94875be84ad051138e82d14072f.png

 

 

In addition to the rendering adjustments, I also focused on physics and collision this time. For the first time, I added very soft and bouncy “jelly-like” breasts for Estelle’s nude body. Better just watch the video directly.

 

Lastly, I also tried modifying Estelle’s default costume and designed three variants: A, B, and C.

  Hide contents

DFE5272FB9265A4ACCAF271D2438EE8E.png.d58706435a13eede6ec50aa6dadeebf7.pngSnipaste_2025-09-11_10-26-29.png.b830155d5e270a3d6406d00de527f7b8.png

Installation Guide

The installation this time is a bit more complicated, but @amorrow28 has already provided a method. I’ll repeat it here:

Since Sky packs all models, textures, and config files into .pac archives, and the game prioritizes reading .pac files, you must extract the files from the .pac archives into the game’s root directory and then rename the .pac files (just change the extension so it’s not .pac, for example .pa).

Before installing my mod, please make sure you have extracted the following 3 files:

  • asset_common_model.pac

  • asset_common_model_info.pac

  • image.pac

Then place the extracted asset folder into the game root directory.

Finally, download my mod, extract it, and copy the asset folder into the game root directory.

 

nude.zip My personal recommendation is the rendering style leaning toward Kai no Kiseki.

nude - Hand-drawn style.zip This is based on the default rendering style of Trails in the Sky.

A.zip 8.69 MB · 1 download

B.zip 8.6 MB · 1 download

C.zip 8.75 MB · 1 download

 

I love costume B! The physics are the most impressive thing here though. How'd you do that, especially the self collision? Is there a tutorial for that?

 

Btw, if you're playing on PC, Steam has built in game recording, no need to take a video with your phone next time. If you right-click the title in the library, go to properties, there should be a game recording tab where you can configure it.

Edited by SonicMan1234
Posted (edited)

Whoa, sudden mod drop from Lakovic 😆

 

After hearing that Falcom had censored the original script and seeing the extremely mid DLC coming for the game, I wasn't so sure about buying it. 

 

Seeing this cheered me up.  Now I can't wait to see Scherazard and the rest of the Sky girls with the Kai models.

Edited by GDKing
Posted
19 hours ago, JIX11 said:

Yea i already did that and have a image folder there. I always seemed to have had trouble in understanding how to install mods for the Trails games but did get some of these mods to work on this game. I have the nude Estelle mod working along with some other mods except with the Scherazard nude mod i can't get the textures to show correctly, and now she is invisible when i rename it with bak at the end. I appreciate the help and stuff. Maybe i should just completely start over and do everything step by step or something

Finally got it working! Thanks for helping me out😄

Posted
On 8/28/2025 at 4:11 PM, TeioLovers said:

空の軌跡MODはここで公開するのですか?

他の方が提案されてましたが他のサイトで公開する事を検討していますか?

This overlaps with what I explained via DM, but missing the comments directed at me was my own oversight. I apologize for the late reply.
I have received harsh feedback on the quality of the uploaded MOD, even describing it as "ugly," so my immediate focus will be on making improvements.
Regarding where to post it, I will reconsider once the MOD has reached a level of quality suitable for use.
That is my response for now. Thank you for your understanding."

(Below is a Japanese translation for Japanese users.)

DMでご説明した内容と重複いたしますが、自分に向けられたコメントを見落としてしまったのは私自身の不注意です。返信が遅れましたことをお詫び申し上げます。
投稿したMODの品質につきまして、“ugly(醜い)” とまで評される厳しいご指摘をいただいておりますので、まずはその改善に注力いたします。
投稿先につきましては、MODの品質が利用に耐えうる水準に達したのちに改めて検討いたします。
現時点での回答は以上となります。ご理解いただけますと幸いです。

Posted
17 hours ago, SonicMan1234 said:

 

I love costume B! The physics are the most impressive thing here though. How'd you do that, especially the self collision? Is there a tutorial for that?

 

Btw, if you're playing on PC, Steam has built in game recording, no need to take a video with your phone next time. If you right-click the title in the library, go to properties, there should be a game recording tab where you can configure it.

You can achieve that by modifying the DynamicBoneCollider and DynamicBone inside the .mi files, though there are still many parameters I don’t fully understand yet. If you’re interested, we could discuss it further in private messages.

 

 

14 hours ago, GDKing said:

Whoa, sudden mod drop from Lakovic 😆

 

After hearing that Falcom had censored the original script and seeing the extremely mid DLC coming for the game, I wasn't so sure about buying it. 

 

Seeing this cheered me up.  Now I can't wait to see Scherazard and the rest of the Sky girls with the Kai models.

Thanks for your support! I’ll keep working on and gradually releasing the other mods as well.

 

 

56 minutes ago, _QED said:

This overlaps with what I explained via DM, but missing the comments directed at me was my own oversight. I apologize for the late reply.
I have received harsh feedback on the quality of the uploaded MOD, even describing it as "ugly," so my immediate focus will be on making improvements.
Regarding where to post it, I will reconsider once the MOD has reached a level of quality suitable for use.
That is my response for now. Thank you for your understanding."

(Below is a Japanese translation for Japanese users.)

DMでご説明した内容と重複いたしますが、自分に向けられたコメントを見落としてしまったのは私自身の不注意です。返信が遅れましたことをお詫び申し上げます。
投稿したMODの品質につきまして、“ugly(醜い)” とまで評される厳しいご指摘をいただいておりますので、まずはその改善に注力いたします。
投稿先につきましては、MODの品質が利用に耐えうる水準に達したのちに改めて検討いたします。
現時点での回答は以上となります。ご理解いただけますと幸いです。

I think sharing personal mods is a wonderful thing — you’re not only sharing your joy but also your achievements. Even if someone says your mod is ugly, you can tell them: if you’re not satisfied, then make one yourself, instead of just taking from others and leaving negative comments.

Posted
4 hours ago, lakovic said:

I think sharing personal mods is a wonderful thing — you’re not only sharing your joy but also your achievements. Even if someone says your mod is ugly, you can tell them: if you’re not satisfied, then make one yourself, instead of just taking from others and leaving negative comments.

Thank you sincerely for your warm words.

I will continue to strive so that I may one day be able to release high-quality mods, as you do.

Posted
7 hours ago, _QED said:

This overlaps with what I explained via DM, but missing the comments directed at me was my own oversight. I apologize for the late reply.
I have received harsh feedback on the quality of the uploaded MOD, even describing it as "ugly," so my immediate focus will be on making improvements.
Regarding where to post it, I will reconsider once the MOD has reached a level of quality suitable for use.
That is my response for now. Thank you for your understanding."

(Below is a Japanese translation for Japanese users.)

DMでご説明した内容と重複いたしますが、自分に向けられたコメントを見落としてしまったのは私自身の不注意です。返信が遅れましたことをお詫び申し上げます。
投稿したMODの品質につきまして、“ugly(醜い)” とまで評される厳しいご指摘をいただいておりますので、まずはその改善に注力いたします。
投稿先につきましては、MODの品質が利用に耐えうる水準に達したのちに改めて検討いたします。
現時点での回答は以上となります。ご理解いただけますと幸いです。

 

Your mods looked great, please don't get discouraged. 

Posted (edited)
6 hours ago, SonicMan1234 said:

 

Your mods looked great, please don't get discouraged. 

I truly appreciate your encouraging words. I am taking the feedback seriously and studying the texture tutorial provided by Respected @amorrow28 (Understanding textures). I hope to improve and release better mods in the future.

 

Edited by _QED
Posted
2 hours ago, _QED said:

I truly appreciate your encouraging words. I am taking the feedback seriously and studying the texture tutorial provided by Respected @amorrow28 (Understanding textures). I hope to improve and release better mods in the future.

 

 

I can only speak for myself, but I already enjoy your mods a lot!

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