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SL Tag and Prostitution V2

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# Work in Progress

 

This is the successor to SL Tag and Prostitution with 3P.


Add-on for SL Tags and Dialogue Sex V2 

Future development and documentation will continue on this page :)

If you use  SL Tag and Prostitution V2  2.2.1, please up-date SL Tags and Dialogue Sex V2 2.1.3

----------------------------------------------------------------------------


:star:About This Mod:star:

 

Spoiler

- "Add on" for tag and sex 
 

This mod originally started as an experiment to extend the use of my Tag and Sex.
 

I wanted to see if animation slots created and saved in Tag and Sex could be used from another mod, rather than being limited to its own dialogue system.This prostitution-themed mod was originally created as a practical test of that idea.


Because of this, Tag and Sex is required for its main animation-slot features.
 

As I continued developing and playing with the idea, however, it gradually became something more than just a test.

 

This is a dialogue-based prostitution-themed mod for SexLab, but its basic concept is a little different from many other prostitution mods.

 

The player is primarily the manager, not the worker .:cool:
 

Rather than focusing on making the player character work as a prostitute, the main idea is to recruit and manage NPC workers, then choose customers, and arrange NPC vs NPC scenes through dialogue.
 

The player can still participate, of course. You can start scenes between the player and worker

3P scenes are also supported, but I'll explain those options separately below.

 

---------------------------------------

- Members Club

At first, I simply approached random NPCs to test the system, but I soon wanted an easier way to bring workers and customers to my hideout or testing locations and try different NPCs one after another.

 

That led me to create the Members Club.
 

Originally, I intended it mainly as a way to keep a reserve of workers and customers. Later, however, I began using club members as the third actor in 3P scenes, and the Members Club gradually became an important part of enjoying the mod to its fullest.
 

Registered members can be called whenever you want, allowing you to gather several NPCs first and then decide their roles.

A teleport system also lets you safely send them back when you are finished.

 

The necessary AI package is applied only while a member is called and is removed when they are sent back, so conflicts with follower mods should be minimal.

There are very few restrictions on who can become a member,

but please use important quest-related NPCs at your own risk.

 

-----------------------------------------------------------

- Enjoy 3P animations easily and reliably (Under Construction / Now Testing:exclamation:

 

The mod also includes several ways to start and manage 3P scenes through dialogue.

There are currently two main types of 3P play:

 

a) Starting a new 3P scene

 

You can arrange different combinations depending on who you talk to and how the current prostitution or club roles are set up.

 

For example, you can start scenes with:

 

Customer + Worker + Called Club Member
Customer + Worker + Player
Player + Worker/Called Club Member + Called Club Member

 

The first two extend the normal prostitution flow, while the last is a more player-controlled club skill test, independent of the customer system.

 

b) Joining an existing 2P scene

 

There are also dialogue options for turning an ongoing 2P scene into a 3P scene by adding another participant.

This system has its own conditions and variations, so I will explain it separately in the guide.

 

You can also use the “Stop sex now!” dialogue option to immediately stop an active sexlab- scene, which can be especially useful when managing NPC-only scenes.
 

The 3P system is still under construction and may be adjusted as I continue testing it.

 

More detailed instructions, requirements, and examples for each 3P option will be added to the guide.:)

 

 

:star:Quick start 1 - Basic NPC vs NPC Play  
 

Important: This guide is based on Version 2.0.8.

Please update SL Tag and Prostitution V2 to Version 2.0.8 or later before following this guide! :sweat:
 

Spoiler

In this first tutorial, we'll learn the most basic way to start NPC vs NPC SL animation.
 

Our goal is simple: :)

 

Use the Prostitution dialogue to open the animation list currently built in the Tag and Sex Temp Slot, select an animation from that list, and start an NPC vs. NPC animation.

 

Before starting, make sure you have already set up "tag settings" in Tag and Sex MCM menu,  and built an animation list for the Temp Slot. If you haven't done this yet, please see the Tag and Sex Guide first.

 

Spoiler

 


image.png.a82bdb9e1a507e0d365f719d1a959d9d.png

 


If you already have some tags you'd like to use for Prostitution, feel free to set them here and build your own animation list.
Once your Temp Slot animation list is ready, close Tag and Sex menu , let's move on Step 1!

 

----------------------------------------------------------------------------
 

- Step 1 – Open the TS Prostitution MCM

 

 

If the MOD has been installed and registered correctly, you should see a page labeled TS Prostitution in the MCM.

Open fist page Main setting.

 

For this Quick Start, we'll only use a few basic options. You don't need to change or understand the other settings yet.;)
First, turn Show prostitution Dialogs? ON. This option must be enabled to use the dialogues added by TS Prostitution.

 

- Use list to select animation?

 

Turn this option ON for this tutorial. This allows you to choose the animation you want from a list.

 

- Show all animation (>125) as list page?

 

If your animation list contains more than 125 animations, you can enable this option to browse all animations matching your tags using multiple list pages. However, displaying the list may take longer.This works the same way as the corresponding option in Tag and Sex, so choose whichever method you prefer.If your animation list contains 125 animations or fewer, there is no need to enable this option.

---First Sex Settings---

From here, we'll set up the options for the first animation.

 

- Use Temp slot for 1st sex

 

Turn this option ON for this tutorial.When enabled, the other First Sex slot settings are overridden, and the animation list currently built in the Temp Slot will be used.

 

- Swap actor role

 

This option is up to you. Turn it ON if you want to swap the roles of the two actors.

 

- Use tag setting to search animation

 

This option is also up to you. It works the same way as the corresponding option in Tag and Sex, so choose whichever setting you prefer. For this Quick Start, you don't need to change the other **First Sex** settings. With **Use Temp slot for 1st sex** enabled, we'll use the animation list you prepared in the Temp Slot.

If you're unsure about any of these settings, simply use the same settings shown in the screenshot below.;)

 

Spoiler

image.jpeg.489f7ebcaac8fc00f1f5ba477d620e5d.jpeg


That's all the settings we need for this tutorial. Close the MCM for now. let's move on to the step 2!

----------------------------------------------------------------------------

 

- Step 2 – Choose Your Actors: (Worker and Guest)

 

In TS Prostitution, the player chooses two actors: a Worker (Member) and  a Customer(Guest). You can choose any NPC you like.

However, I cannot guarantee that all NPC will work safely with this MOD. 

 

I recommend using a dedicated test save. Then, assign the roles and check how the packages and factions behave on your setup.

### Set a Worker (Member) ###

 

let's assign an NPC as the **Worker (Member)**. You must assign a **Worker** before you can choose a **Guest**, so always start by selecting your Worker.

 

It's very simple. Choose any NPC you like, activate them, and use the prostitution start dialogue

Most dialogues added by this MOD begin with **(wif-pt)**, so they should be easy to recognize.
For this tutorial, I chose Ria from the Companions as my Worker. Because she was one of the first Companions to welcome me!:heart:


 

Spoiler

image.png.2aacd93a4653579edc57fc927bfea336.png


 

After assigning NPC as your **Worker (Member)**, she will follow you when you move around.

If she doesn't start following immediately, don't worry. Just move to another cell, and in most cases, she should catch up with you.


### Set a Customer (Guest) ###


You can also choose to participate yourself, but for this tutorial, we're going to start an **NPC vs. NPC** animation. So, let's find a **Guest for Worker**!   

 

Assigning a Guest is just as easy. Activate the NPC and select the appropriate **(wif-pt)** dialogue.

I thought about choosing another member of the Companions, but I didn't want to cause any trouble between them. So, I decided to invite **Farengar**, who always seems to have plenty of free time!

 

Spoiler

image.png.22e524063a6dc9eb2b6fadc2fbcfc7dd.png


After assigning an NPC as your **Guest**, they will also follow you when you move around.

If they don't start following immediately, just keep moving or try changing cells.

**BTW:** Farengar followed me without any trouble, but some NPCs have strongly controlled AI behavior and may refuse to leave their usual location even after being assigned as a Guest.

Heimskr, for example, doesn't want to leave his usual spot. You can still use the Magic to move such an NPC to you or start an animation with them right there. However, if you notice that a Guest refuses to follow you, I recommend simply removing them from the Guest role through the dialogue like this. 


 

Spoiler

image.png.377a381aa6ab4ce618035e419d57540b.png


 

----------------------------------------------------
 

- Step 3 – Choose a Location

 

Now that you've chosen your actors  **Worker** and **Guest**, find a place where you want to start the animation.

Once you've found a good spot, you can use the TS Prostitution  auto add **Shout magic**  "wifComeHere" to call both actors closer to you.

 

Spoiler

image.jpeg.cf136d6ae2f3605144c400da6907bfb8.jpeg



This Shout is very useful because it can bring your current "Worker (Member) and Guestto you even if they are in a different cell.
For example, I used custom magic to travel to one of my custom test cells. Since this cell isn't connected to anywhere else, Ria and Farengar couldn't follow me there normally. So, I used **wifComeHere** to call them to me. As you can see, both of them arrived right next to me!


 

Spoiler

image.png.cbfea1bff098964b3ac79144d7d9a4b6.png


----------------------------------------------------


- Step 4 – Start Prostitution

 

Now we're ready to start! At the location you've chosen, activate the **Guest** and select the **(wif-pt)** dialogue for starting Prostitution. Select the dialogue shown in the screenshot below.:exclamation:

 

Spoiler

image.png.2c5d722629597bdf26e5fc78e37e9934.png


 

The animation list currently built in your Tag and Sex **Temp Slot** will now appear, just as we set up in the MCM.

Choose the animation you want to use from the list!!

 

Spoiler

image.jpeg.deab557c7fa0c16775e6e08452eee905.jpeg


After you select an animation, the **Worker** will first teleport near the **Guest**. The animation will then start.:D

 

Spoiler

image.png.b785a9c050f7ba8eacdaf14c19babf93.png


You've successfully started your first NPC vs. NPC animation with TS Prostitution

- Step 5 – Remove the Prostitution Roles

Now that the animation is finished, let's remove the **Worker** and **Guest** roles and clean up the actors. There are several ways to remove these roles, but for this Quick Start, we'll use the **MCM** to clean up both actors at the same time.

Open the **TS Prostitution MCM → 1st page  Main setting** page and scroll down. Just below the **Continue Sex option** section, you'll find the **Clean up Member and Customer** section.

 

Spoiler

image.jpeg.66f5cdea77116265ef3a78b843ca8c46.jpeg



You can check your currently assigned **Worker** and **Guest** here. For this tutorial, you should see **Ria** and **Farengar**. Click  **Clean Member and Customer >> Click** to remove both roles at the same time.
 

After clicking **CLEANUP**, a message box will ask you to close the MCM and wait.
 

Close the MCM and return to the game. The cleanup process should begin immediately. Factions and the packages added by TS Prostitution will be removed from both actors, and they should be teleported back to the locations where you originally assigned their roles.
 

This isn't a very roleplay-friendly way to end their jobs, but it's very useful when one or both actors are no longer nearby and you simply want to clean up their roles.You should see notifications as the cleanup is completed. Once both actors have returned, go back to their original locations and make sure they have returned to their normal behavior.

 

That's all for this Quick Start tutorial 1

 

To be continued...:heart:


-----------------------------------


:star:Quick start 2 - Club Members and 3 Shouts

 

Spoiler

In this tutorial, we'll use the simple NPC management tools added by TS Prostitution, together with the three Shouts that are added automatically by the MOD.

 

We'll learn how to quickly assign and change actor roles, and we'll also look at a few different ways to manage your actors.

First, let's register some NPCs as your secret Club Members!


- Step 1 – Enable Members Club

 

First, open the **TS Prostitution MCM** scroll down,  find the **Members Club** options.

 

Before you enable it, don't worry—Members Club is simply a lightweight NPC management feature. Enabling it won't automatically assign Prostitution roles to anyone or force your registered NPCs to do anything. It simply creates a list where you can register NPCs for easy access later. Turn **Members Club** ON.

 

Spoiler

image.jpeg.f01d41048d4bfac0ed670a67e97463cf.jpeg


 

Members Club is a simple list of NPCs you want to keep available for later use. Club Members can be used as candidates when choosing actors for Prostitution, as spectators, or as possible actors for the 3P features that will be explained later.
 

You don't have to use every Club Member for Prostitution. Some of the Shouts and management tools are useful on their own, so feel free to register any NPCs you're interested in.:D

-------------------------------------------------------------

 

- Step 2 – Recruit Club Members
 

Now it's time to recruit some members for your secret club! You can choose any NPCs you like.

For this tutorial, let's recruit 4 NPCs and see how the Members Club works.

 

 

Recruiting a Club Member works just like choosing a Worker or Guest. Simply activate the NPC and select the appropriate dialogue.

Of course, NPCs won't refuse your invitation! Almost any NPC can be registered as a Club Member.

 

Don't worry! — simply registering an NPC does not add or change any AI packages. At this point, the MOD is only adding the NPC to your Members Club list.

 

Spoiler

image.jpeg.e9bc23be71f53d33eb5debe30a7ad7a5.jpeg

 

image.jpeg.b7739b36f8d3a7e5be5e720e7125abc8.jpeg

 

When an NPC joins your Club, you'll see a notification, along with the current number of registered members, as shown in the screenshot above.

In the current version, you can register up to 100 Club Members. If you try to recruit a 101st member, you'll be given the option to remove someone from the Club—but we don't need to worry about that yet.
 

For now, think about which combinations of actors you might want to use for animations, and recruit 4 NPCs to your Club!

 

----------------------------------------------------

- Step 3 – Call Your Club Members

 

First, move to any cell you like.  You may want to choose a good place for starting SexLab animations, since we'll use Called Club Members again later!
 

Now, we'll use one of the Shouts automatically added by this MOD to call our Club Members.

 

In SKYUI → Magic → Shouts, filter the list by "wif". This should show all three Shouts added by this MOD.

For now, select wifCallMember, the Shout used to call your Club Members.
 

Spoiler

image.jpeg.d3f3e3b5d82a269ce9437b6944306f4c.jpeg

 

Now, use wifCallMember. I assume you already know how to use a Shout, so we'll skip that part!

When you use the Shout, a list of your available Club Members will appear. For now, select one of the four NPCs you registered earlier.

 

The selected NPC will be called to your location, now she become a Called Member, and start following you.

Spoiler

image.jpeg.1acc1d7fdd5571ce9610087aa5bbddf6.jpeg

 

-------------------------------------------------------------
 

- A Few Rules for wifCallMember

 

wifCallMember is a very simple Shout, but there are a few things you should know.

 

1. NPCs who are currently assigned as a Worker or Guest cannot be called with this Shout.


If you try to call one of them, a message will appear instead.

 

Spoiler

image.jpeg.8bfe846118496cb0576d02f0345b67f0.jpeg

 

2. Sometimes a Called Member may not start following you immediately.


They may even try to leave and return to their normal location. If this happens, use wifComeHere to gather them again. In most cases, they should then start following you normally.
 

Remember the difference between these two Shouts:

 

wifCallMember calls one Club Member of your choice and makes them a Called Member.

 

wifComeHere gathers your current Called Members, Worker, and Guest around the PC.

 

------------------------------

 

Now, use wifCallMember to call the 4 Club Members you registered earlier, one by one. Make sure all four of them are now Called Members and following you.

 

Spoiler

image.jpeg.d1bd637ac3a1a6d032165f1f353ab169.jpeg

 

You can also check your current Called Members from the MCM.

Click Show current called Club member and count >> click

to see how many members are currently called and who they are.

 

Spoiler

image.jpeg.d68e7d9481f7ef2725c49916883fceee.jpeg

 

----------------------------------------

 

-Step 4 – Review: Assign Roles and Start an Animation

 

Now that you've called all four Club Members, let's review how to assign a Worker and Guest and start an animation.

first, let's get everyone together!

 

Use wifComeHere to gather all four Called Members around you.

 

As we learned earlier, wifComeHere gathers your current Called Members, Worker, and Guest around the Player Character, even if they are in another cell. 
Now that everyone is here, choose one of them as your Worker and another as your Guest, just as you did in Quick Start 1.

 

If you're already familiar with SL Tag and Sex, you probably understand most of the MCM options by now, so feel free to change the settings to start SL animation however you like.

 

If you're not sure, simply use the same settings from Quick Start 1 and follow the same steps as before.

- Example Settings

Here's one example of how you can set it up.:exclamation:

 

Spoiler

image.jpeg.6f6d42611d2637608373aac6cc51b05c.jpeg

 

In this example, MISSIONARY is selected as the slot for the first animation.

(Of course, you'll need to save a Slot in SL Tag and Sex first to use this setting. ^^;)

 

Use Temp slot for 1st sex is OFF,

so the Temp Slot will not override the selected MISSIONARY slot.

 

Use Slot list when start sex? is OFF,

so the game will not display your saved Slot list and ask you to choose a different slot when the scene starts.

 

Use tag setting to search animation? is ON,

so TS Prostitution uses the tag settings saved in the MISSIONARY slot to perform a new animation search.

 

Use list to select animation? is OFF,

so no animation selection list will appear. An animation found by the search will be selected and started automatically.

 

In short: MISSIONARY slot saved tags → new search → automatic animation selection → start!

Please check the SL Tag and Sex Guide as well, and try different combinations of settings to find the setup you like!:)

 

-------------------------------------------------
 

Now we're ready!

 

Just like before, find a suitable location, activate the Guest, and select the dialogue to start Prostitution.

Depending on your MCM settings, an animation list may appear for you to choose from, or the animation may start automatically.

 

About my setting it auto serch and choolse one SL animation,  with Missionary slot tags :cool:

-Stop the Animation

 

 

You can wait for the animation to finish normally, or stop it using SexLab or another MOD if you prefer.

TS Prostitution also has its own dialogue specifically for stopping NPC vs. NPC  SL animation.

 

Activate either actor and select Stop sex now!

This will forcibly stop the current animation. It's a little forceful... sorry! ^^;

 

Spoiler

image.jpeg.cc8dd74102e7c579b455670e60025a83.jpeg

 

-------------------------------------------

- Step 5 – Removing and Changing Roles

 

 

In Quick Start 1, we used the MCM to remove both Prostitution roles at the same time.

This time, we'll learn how to remove or change each role individually using dialogue.

You can change only the Worker, only the Guest, or remove either role without starting an animation at all.
 

In either case, the basic procedure is simple. Activate the NPC whose role you want to end, then select the appropriate cancel / end dialogue.

 

Both the Worker and Guest have dialogues for canceling the job before any animation takes place, as well as dialogues for ending the job normally after they have already participated in an animation.
 

As a small extra feature, the amount of gold gained or paid by the Player may change depending on how many Prostitution animations have taken place. However, the basic role-removal process is the same.

 

In this tutorial, they should have already completed one animation, so let's start by ending the Guest's role.

Activate your Guest and select the dialogue to finish Guest's role.
 

Spoiler

 
   [wif-pt] It's time, you, satisfied?

image.jpeg.ef3e9a895ac81eea63c6c8c7b0d1f41e.jpeg


Then you may see this option window, (cancel / return self / auto return)

 

Spoiler

image.jpeg.edc92c67a9fb36fa4566b7d890a12511.jpeg


Cancel = Guest cancel to finish role ,then continue the guest role.

No = Guest will return by themselfs 

Yes / Teleport = The Guest will be teleported back to the location where they were recruited, if a guest return marker was saved.

For now, simply click “Yes” and see what happens!


 

Spoiler

image.jpeg.538e0bc097ec940675427401877876ae.jpeg


 

As the message explains, Ria was already a Called Member when she was assigned the Guest role.
 

Because she already had a ”Called Member marker memo, the MOD did not create a separate Guest marker memo for her. So when her Guest role ends, she is not teleported back. Instead, she simply returns to being a Called Member and remains here.
 

However, if your Guest was not already a Called Member—in other words, the NPC was not called using the wifCallMember Shout—the MOD will normally create a Guest marker memo when you assign the Guest role through dialogue.
 

In that case, choosing the teleport return option = YES,  will send the NPC back to the location saved in their Guest marker memo.

In practice, you don't really need to worry about these marker memos while playing.
The MOD will handle the appropriate return behavior when an NPC's role ends from dialogue and MCM menu.:)

 

If you prefer not to use teleportation, you can choose No The NPC will be released from the MOD's role package and left to their normal AI behavior.
 

In most cases, they should eventually follow their normal schedule. However, I don't particularly recommend this option, especially if the NPC is far away from their usual location. Skyrim's AI behavior can vary depending on the NPC and other MODs, so teleporting them back is generally the safer choice :angel:

----------------------------------------

Now, you can try the same procedure with your Worker NPC using the finish job dialogue

 

Spoiler

 

 [wif-pt] good job! take a good rest honey!

image.jpeg.e2e5912030be0dfc6848d748e4ce63ad.jpeg


 

Now, let's check the MCM to make sure that both actors have actually been released from their Prostitution roles.

The Worker and Guest should now both be empty.
 

Spoiler

image.jpeg.5847ac6fdf98c4e50af8d935e1ed8c2d.jpeg

 

 

At this stage, the role system is very simple:;)

1.You must always assign one Worker first.


2.after that, you can assign one Guest.

 

3.You can remove the roles in either order.

 

4.You can replace only the Worker or only the Guest while keeping the other actor in their current role.

 

5. Only one Worker and one Guest can be assigned at a time

 

Now that you know how to remove and change roles,

feel free to try different Worker and Guest combinations using the Called Members you currently have with you. 

You can also experiment with different animation start settings in the MCM and see how they change the way your scenes begin.:)

-------------------------------------------------------


- Step 6 – Return called club members to Their Ordinary Lives 
 

Once your secret meeting is over, let's make sure everyone gets back to where they belong!

 

There are two basic ways to return Called Members: you can dismiss them individually through dialogue,

or return them through the MCM.
 

First, let's return two Called Members individually using dialogue.

 

Activate a Called Member and select the appropriate dialogue to send them back.


 

Spoiler

 

 [wif-pt] you may need to return soon...

 

image.jpeg.44e2e5a923c3a3fd217c8c9966805e70.jpeg

 

 

A familiar Return Options window will appear again. The choices work almost the same way as before.

Cancel will cancel the return and leave the NPC here as a Called Member.
 

For now, choose “Yes” and send them back!

Repeat the same process with one more Called Member.

 

:exclamation:   Be careful not to select the other Members Club dialogue by mistake! :exclamation:
 

 

Spoiler

[wif-pt] I remove you from member club !
 

As the dialogue says, this option literally removes the NPC from your Members Club list. It does not simply dismiss a Called Member and send them back.
 

We'll use this option later when we actually want to remove an NPC from the Club.


-------------------------------------------------------------
 

After returning two Called Members through dialogue, open the MCM and check the Called Member list again.You should now see only two Called Members remaining

 

Spoiler

image.jpeg.48cb495713a80218a0cb03b5c125e734.jpeg

 

Now, let's return the remaining two Called Members using the MCM.

The MCM also lets you choose whether Called Members return on their own or are teleported back.

- Called member auto return when leave 

 

I recommend keeping the option ON unless you have a specific reason not to.
 

Also, please don't change the other Members Club options unless you need them.

:exclamation:For example Remove all club member actually removes all NPC from your club member list so be careful!:exclamation:

 

Now click “Return Called Club Member >> Click” to send the remaining members back safely :heart:
Close the MCM and return to the game.

 

You should see a notification as the remaining Called Members are returned.:D


 

Spoiler

image.jpeg.7cfc21b7e2598a0b5c5334cadb3c316f.jpeg

 

 

Step 7 – The Meeting Isn't Over Until Everyone Gets Home!
 

In Japan, teachers often say, The school trip isn't over until you get home.”:expressionless:

 

It's such a familiar phrase that it's often used as a oyaji joke whenever an event is over.:relieved:

 

Well, the same rule applies to our secret meeting—the meeting isn't over until everyone gets home!
 

So, let's go and make sure our Club Members really made it back safely.

For that, we have one last useful Shout: wifFlyToYou.

You may have already tried it, but it's a very convenient Shout.
 

Equip wifFlyToYou and use the Shout!
 

Spoiler

image.jpeg.53d518c0b8321b8446b98b6d6bdfdb6e.jpeg

 

A list of your Club Members will appear. Simply select the NPC you want to visit, and you'll immediately be teleported near that NPCusually very close to them!

 

Spoiler

image.jpeg.c63ae9c861ff4c21d87d190b785af893.jpeg


 

Now, let's choose one of the members we just sent back and see if they really made it home safely!

I chose to fly to Eila. (I've customized her Immersive Wenches appearance to my own taste. ^^)

And there she is! She returned safely and is already back to her usual job.
 

Spoiler

image.jpeg.89f04681ac3ee52f00975ccd1c880d57.jpeg


...And then I employ her again,,,:star:
 

That's it for Quick Start 2! Great work!

 

In the next guide, I'm planning to explain 3P animations and the Continue Sex options in the MCM.

Thanks for following along, and see you next time! :)

 

-------------------------------------------------------

:star:Quick start 3 - Manager Skill Check (Worker vs PC)

 

Before we start, please make sure once again that both mods are updated to the latest versions!
 

TS Prostitution: v2.1.5 Fixed
Tag and Sex: v2.1.1

 

Spoiler

Step 1. Recruit a Worker

To Start 2p for PC, in this mod  aka (Manager Skill Check)  all you need is one NPC reclutied as a Worker. No Guest is required. (Of course, You can still start a Manager Skill Check even if you already have a Guest assigned.;)

As long as a Worker has been assigned, it does not matter whether that NPC is a Member Club member or whether they are currently a Called Member.)

However, my recommended method is to first add any NPCs you want to use in scenes to the Member Club. Then move the Player alone to a reasonably spacious location for the scene.

Then  call the NPCs there using the club's magic. I think this makes the whole process, including dismissing them afterward, much easier to understand and manage. 


As a quick review of the previous guide, first add a few NPCs of your choice to the Member Club. Then, at a location you like, use wifCallMember to call the NPC you want to assign as the Worker.

Once the NPC has been called and becomes a Called Member, recruit that NPC as a Worker.
 

btw I recently noticed that Brelyna's eyes looked completely black with my crrent ENB setting, so I made a quick fix about textrure, and called her over now. Then this isn't necessary for the guide, but I'll also call over Farengar and a few others to play with later. lol

 

Spoiler

image.jpeg.eb07db7893a9d725d7a83dd4f5c401d2.jpeg

 

If several NPCs are currently following you through this mod and you only need to talk to one of them, you can use the new magic recently added: WifYouComeHere

 

Spoiler

image.jpeg.490cdeae26a20fa529d14937d4c4d354.jpeg


When many NPCs are gathered in the same area, they may spread out to keep some distance from each other. If the NPC you want to talk to is too far away, this magic can be very convenient.
 

In this example, Brelyna has already been assigned as the Worker. After calling several other NPCs to the area, I use WifYouComeHere to bring her back close to me.

 

Spoiler

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---------------------------------------------------------------------------------------

Step 2. Prepare Your Animation Slots in the Tag and Sex MCM

 

As you know, this mod use "tag settings" and  "animation list" which saved as "Temp Slot"  OR   one of the "16 Saved Slots (A–P)"  by  Tags and Dialogue Sex V2  (Tag and Sex)

 

So first, please check the information stored in your slots in the Tag and Sex MCM  (labeled SLtagsex
 

This time, instead of using the Temp Slot, we will use the regular Saved Slots together with the ”Continue Play options.”
First, open the Slot Info page (the second page).

 

If you use Tag and Sex frequently, you may already have all 16 slots filled. If not, please save at least four slots while referring to the Tag and Sex tutorial, and give them names that are easy for you to remember.Though The default names are also perfectly fine.
 

Next, check the Animation Count for each slot.

 

Spoiler

image.jpeg.94409e84cd9e08d824aa382c8920ad0a.jpeg


 

If any slot has an Animation Count of 0, return to the Top Page, set up some Tags in the Editor, and Build them into the Temp Slot, and confirm , The tag settings can serch some animations (not 0 animation)
 

Then use the recently added option:

 

Auto Fill Empty Slots with Current Settings

 

Spoiler

image.jpeg.5c1d09bccfeecf8e4242eca81bdabcf9.jpeg

 

For now, just use this to fill the all empty slots. This will help prevent an empty 0 slot from being selected later when using the Loop or Random options.
 

At the same time, to make the TS Prostitution dialogue topics easier to find, I recommend setting “Show dialog topic” to OFF in the Tag and Sex MCMMain Setting, near the top of the page).This hides dialogue topics added by Tag and Sex.


Although the Saved Slot animations and tag settingss  are  shared between Tag and Sex and TS Prostitution, The other animation settings in Tag and Sex are not used by TS Prostitution.

These settings are kept completely separate, so you can configure the animation options for this Add-on independently.
 Now, let's go to the Add-on MCM menu! 🙂

 

---------------------------------------------------------------------

Step 3. Set Up Player 2P Settings in the TS Prostitution MCM

go to Mod MCM page  ("TS Prostitution")  >> Main setting (1st Page) 
Enable “Show Prostitute Dialogs”  so that the dialogue topics are displayed.
 

For  “Show All Animations as List Pageoption, you can choose whichever setting you prefer.

 

Spoiler

image.jpeg.ceb96d3eb678c76b447b1d94f767c1e4.jpeg


 

If this option is ON, the Add-on searches again for all animations that match the current Tag settings, and you must manually choose one animation from the list every time. Because this option does not use the cached Animation List, the search may feel a little slower depending on your PC.
 

If you are not sure which setting to use, I recommend leaving it OFF at first.
 

This  option is global setting shared by all 2P animation scenes, so decide here whether you want to use it.

If you prefer to check all matching animations yourself and always choose exactly which one to play, turn this option ON.

At same time, you can confirm Current Worker correlctly asssgined, in bottom area Current Follow Prostitute.
I areadly set  Brelyna as worker. If it is None, you may need to recluit later to Skill check.


 

Spoiler

image.jpeg.ff3def61012ac1dbfa98e6ec68310da3.jpeg


Since the Manager is the Player, Manager Skill Check uses the "Player" page settings  in MCM.
There are almost all setting related with player join 2P and 3P.

 

These options work in the same way as explained in the Tag and Sex tutorial, and the basic system is also the same for NPC (worker) vs NPC(guest) scenes.
 

However, this Add-on does not use separate "Test Dialog settings" or "individual dialogue settings" for selecting slots. Instead, the options are divided into two parts for each session:
 

  • the first scene
  • Continue scenes (extensions of the same session)
     

A session continues until the Worker is changed, oe PC deciide stop the skill check session.

That means,  you can configure different options for the first scene and for any Continue scenes that follow.

At first, only set Start skill check setting = First sex option. and then see how it works with the dialogue.. 
:)
As mentioned earlier, in this guide we will use the regular A–P Saved Slots, not the Temp Slot, so set this option to OFF

Then we do not use "slot list", (or it show all slots as list first) set this option OFF.


 

Now you need to select the Saved Slot that will be used for the first scene of the current session.

In this example, I selected “Cowgirl” slot, for the first Skill Check scene.
Of course You can choose whichever slot you like.;)

 

If the slot you selected has an Animation Count of 125, you may prefer to use Use Tag Settings to Search Animations.” ON.

 

When this option is enabled, the Add-on searches for animations again using the Tag settings saved in that slot, instead of simply using the saved Animation List.

 

This means that when more than 125 animations match the Tags, the search may return a different set of animations when the scene starts.


Tip:

Spoiler

I tested this option many times and confirmed that it really does search the animations again. When more than 125 animations match the Tag settings, it can sometimes return a different Animation List.

However, if you repeat the Tag search several times in a short period, the result may remain the same for a while instead of producing a different list every single time.


Use List to Select Animation” is optional, but you may prefer to turn it ON so you can review the saved Animation List for that slot before starting the scene.
 

Spoiler

image.jpeg.9a2bcbeb413dfe43a5e44e66084888fe.jpeg


This is my current setup for the first sex scene (Worker vs Player). The same settings will be used for the first scene of each session until you change them.

Once you have finished setting up the first scene, return to the game and try starting it to make sure everything works as expected.;)


------------------------------------
Step 4. Start the Manager Skill Check !

Before you start, it may also be a good idea to quickly check your settings one more time.
That way, if something goes wrong, you'll notice it right away. :relieved:

 

If you still haven't assigned a Worker, make sure to do that first.

Activate the NPC you assigned as the Worker, then select the Skill Check dialogue option.

 

Spoiler

image.jpeg.ca2550c92ee044ed23fa56dffcf1bd17.jpeg


 

After that, depending on your MCM settings, you may see a Slot Selection List, Page Selection List, Animation Selection List, or the scene may simply start automatically.
 

In my case, I selected my saved “Cowgirl” slot. I did not use the Slot Selection List, but I enabled Use List to Select Animation.
 

So, an Animation Selection menu should appear containing only the animations saved in my “Cowgirl” slot.

By the way, this slot contains fewer than 125 animations, so I did not enable Use Tag Settings to Search Animations. Instead, I simply load the cached animation list.

 

It worked, and I picked one of the Cowgirl animations.
(I forgot to take a screenshot of the pop-up list... but you believe me, right? 😎)

 

Spoiler

image.jpeg.6cf65a7883e825ef7ab16b3a55c4969d.jpeg


After the Manager Skill Check, you can choose Continue / Satisfied.
Before trying Continue, return to the MCM and configure the "Continue settings for Player" first .:)


-------------------------------------------------

Step 5. Configure the Continue Options in the MCM
 

Spoiler

image.jpeg.d5e970ecc248d72c7639d81694286f7c.jpeg

 

Continue sex option use their own settings, separate from the first sex option

However, many of the settings are similar to those used for First sex.
 

The "Use list to select animation?" option is shared by both First sex and Continue.
 

These 3 bool options are applied in the following priority order:

Use Temp slot for sex > Use Slot list when continue sex? > Select Slot for Continue Sex dialog

 

Options on the left take priority over those on the right.

The same priority order also applies to the First sex options and to NPC vs NPC scenes.

To add more variety to repeated Continue scenes, there are two special settings that can automatically change the selected slot with continue sex counts.

------------------------------------------------

1)  Loop slot when continue

 

This option uses the slot selected in Select Slot for Continue Sex dialog as the starting point, then automatically moves through the slots in order from A to P as the sex count increases.
 

For example, if you set slot P  in Select Slot for Continue Sex dialog, turn this option ON,

and turn the other slot-selection options OFF,

 

the first Continue scene — in other words, the second sex scene — will use Slot P.


The next Continue scene (third sex)  will use Slot A, then Slot B, and so on, looping through all 16 slots.
 

The selected slot is calculated from the current Continue/sex count using modulo 16. Because of this, if you temporarily change the slot-selection settings, the loop position is not paused or saved. Any slots that would have been used during that time are effectively skipped.


2)  Random slot when continue

 

When this option is enabled, one of the 16 Saved Slots (A–P) is selected randomly for each Continue scene.

 

While Random is enabled, the slot selected in Select Slot for Continue Sex dialog is ignored

 

And as explained above, Use Temp slot for sex and Use Slot list when continue sex? take priority over these automatic slot-selection settings.

You may wonder whether Loop or Random has priority. The answer is: neither has priority,
because  you can’t enable both at the same time.

To switch to the other option, turn the currently enabled one OFF first. 


Now, customize your Continue scene animations however you like.
Once your settings are ready, return to the game and see how they work!

 

------------------------------------------

Step 6. Finish or Continue the Current Skill Check Session


After the first Skill Check (Worker vs Player) is finished, "activating the Worker" will add special dialogue for the current Skill Check session.

 

Spoiler


 [wif-pt] "hm you are not bad ..."


image.jpeg.19d35f5a0af9d0cbf52c3a7157cbb44c.jpeg
 



When you want to continue the current session and move on to another animation, or if you want to finish the session, use the dialogue above.
 

You do not have to make a choice immediately. You can simply leave the current session as it is, go look for a Guest, call or configure a Member, or even send them back. The current Skill Check session will simply remain active until the Worker is dismissed.

After selecting the dialogue shown above,  you can choose how to respond —  whether to Continue or end the current session.

 

Spoiler

image.jpeg.cb1cf3d03a2d45fb5f143fef14b9f736.jpeg


 

If you choose, Continue dialog, Continue animation (or list pop uo)  process start according to your MCM Continue Options described above.

If you choose Satisfied, the current Skill Check session ends and the Player's sex count is reset.
The next time you start a Skill Check with the Worker, it will begin again using your First Sex settings, and any following scenes will use your Continue settings again.

Tips

 

 

Spoiler

 For example, suppose you configure the first Skill Check to always use the Temp Slot, while Continue scenes  use Loop slot when continue

After you finish the current session and start another Skill Check:

 

  • The first scene will again use the Temp Slot.
  • The first Continue scene will start from the slot selected in Select Slot for Continue Sex dialog.
  • Further Continue scenes will loop forward from that slot as usual.

 


So You can repeat the Skill Check with the same Worker as many times as you like, and reset the current session PC sex count through the dialogue, and start new skill check session again,even if  keep ignoring the Guest. (or not serch Guest at all,  just continue or re-start  private skill check session again and again,,,)
 

But don't worry — the Worker still remembers all job for You. When the work is finally over, the proper payment will still be due.:angel:
 

Spoiler

image.jpeg.eb8f004a2dd82f3649d7799b7b026039.jpeg

Whew! That wraps up the PC vs NPC tutorial. Nice work! 🙂

Try the various options and enjoy Skill Checks with your favorite followers! ^^b
Next time, I’m finally planning to explain the 3P options!

Peace and sex :heart:

 

------------------------------------

 

:star:Quick start 4 - Starting a 3P Scene (Under construction ⚠️

 

Spoiler

- MCM options

 

There are three ways to start a 3P scene in this mod. First, this guide will explain how to start one as a regular Prostitution option 


Before going through the dialogue steps, let's first configure the 3P animation options in the MCM. These settings are shared by both Player and NPC 3P scenes, so it is easier to set them up first.
Open This mod MCM page (TS prostitution) >> 3P setting page
 

Spoiler

image.jpeg.6bf16dd2a893df709a301cc573a786d4.jpeg

 

Compared with 2P scenes, there are currently fewer 3P animations available. For this reason, 3P animation selection does not use various tags to narrow down the results. Instead, the mod searches for animations mainly based on the gender tags of the participating actors.

 

This makes the 3P animation options much simpler than the 2P options.

However, actor position becomes much more important in 3P scenes, so two additional position-related options are available.

 

1. Show Menu to Swap Same-Gender Positions

 

This option is mainly intended for mixed-gender combinations such as FFM or MMF, where at least one actor has a different gender from the others.

For example, if the Player is male in an MMF scene and you want to exchange positions with the other male actor, this option makes it easy to swap their roles before the animation starts.
 

When enabled, a menu will be shown before the 3P scene starts, allowing you to swap the positions of actors with the same gender.

2. Show Menu to manual set 3P positions
 

When this option is enabled, you can manually assign the role position of each of the three participating actors while checking their names. Use this option if simply swapping actors of the same gender is not flexible enough for the scene you want. The two position options are mutually exclusive:

 

If Manual Position is enabled, Swap Same-Gender Positions will automatically be turned off.
If Swap Same-Gender Positions is enabled, Manual Position will automatically be turned off.

 

(Originally, I made it so that you had to turn one option off manually before enabling the other. My AIbou suggested making them switch automatically instead. Thanks, AIbou! 😄)

3. Set Victim for 3P sex
 

As far as I know, SexLab supports only one Victim actor in a scene, including 3P scenes.
 

Spoiler

 The Victim setting is used because SexLab itself, as well as some SexLab-based mods, can treat the designated actor differently from the other participants.For example, depending on your SexLab settings, the Victim role may affect actor positioning, expressions, stripping and redressing behavior, Player controls, and SexLab statistics. Other SexLab-based mods may also detect the designated Victim and apply their own Victim-specific behavior.
 

Therefore, this option does not necessarily cause one specific visible effect by itself. What actually changes depends on your SexLab configuration and the other SexLab-related mods which use this setting.

 

At current This mod offer 3 option to set victim.


1: None 

No actor will be assigned as the Victim.

 

2: Auto: position[0] actor 

The actor assigned to Position[0] will automatically be treated as the Victim.

 

3: Ask Each Time
Show A list of the three participating actors will be displayed, allowing you to choose the Victim manually by name.

 

4 . Use list to select animation

This option works in the same way as the corresponding 2P option. Enable this option if you want to select the animation manually from a list instead of letting the mod choose one automatically.

5 . Use Paged list to show all animation

 

This option works in the same way as the corresponding 2P option.

If you have a large number of 3P animations registered, some gender combinations may produce more than 125 matching animations.

 

In that case, enabling this option will display the results across multiple pages, allowing you to browse and select from all matching animations instead of using only the list automatically selected by SexLab.

When this option is enabled, you will always be asked to select an animation manually.(ignore use list to select animation setting)

 

I recommend turning this option on once and checking whether any of your gender combinations actually produce multiple pages. If none of them do, you may want to turn it back off, since building the paged list may take a little extra time.

6 . Allow F actors in M role

 

This option does not change the actor's actual role or position. Instead, it changes the gender tags used when searching for animations, allowing a female actor to be treated as M for animation selection when using SexLab's strap-on option.
 

For example, if the current gender combination of the three actors is **FFM**, the female actors can also be treated as M roles for animation selection when using SexLab's strap-on option. In this case, the mod expands the gender combinations used for the animation search

from: **FFM**  to:  **FFM, FMM, and MMM** 

This pic show two Female actor role as M with strap on. (FFF play FMM ainmation with strap on )


 

Spoiler

image.jpeg.785bbb2dda0b38dc96acfabba5224b3b.jpeg


In most cases, this works by allowing a female actor assigned to an M role to use a strap-on.

However, if the selected animation does not properly support or enable a strap-on for that position, the scene may still play without one, even though the female actor was selected for an M role. This option may also not work as expected with animations that use a Futa role.

7 . Auto select member for 3P

 

When an additional actor is needed for a 3P scene, one of the Called Members — club members who have been summoned with the shout — can join the scene.

If this option is enabled, the mod will automatically select one of the available Called Members.

When the two actors already selected are the same gender, the mod will first try to choose a Called Member of the opposite gender.

For example:

 

  • FF → a male Called Member is preferred.

  • MM → a female Called Member is preferred.

  •  

If no suitable member of the preferred gender is available, the mod will select from all available Called Members instead.If the two actors already have different genders, such as FM or MF, there is no gender preference, and the third actor will be selected from all available candidates.

 

If this option is turned off, you can manually select the Called Member from a list.


8 . Ask bed use for NPC sex ?

 

If Ask Bed is enabled in SexLab (or SexLab Utility Plus) MCM settings, scenes that include the Player can display a confirmation message before the animation starts. For NPC-only scenes, however, SexLab normally follows its current bed-use setting without giving you another chance to change it when start animation.
 

When this option is ON, TS Prostitution will also show a confirmation window for NPC-only scenes when bed use is allowed.

Your choice in that window can temporarily override the normal setting for that scene and switch whether bed use is forbidden or allowed.

 

If this option is turned OFF, NPC-only scenes will simply follow your SexLab bed-use settings as usual.

 

For this screenshot, I set the NPC bed-use option like this in SexLab Utility Plus, then enabled this option.

By the way, if you enable Advanced Furniture System in SexLab Utility Plus, this feature does not seem to work for me. 🧐

 

In my tests, NPCs never used a bed, even when I set bed use to Always and selected Yes in my confirmation window.

With the Advanced Furniture System disabled, I can now choose whether NPCs use a bed or not each time before the animation starts.

 

Spoiler

image.jpeg.3611c9de6bfa63fbdea76c5ee14ed1af.jpeg

-------------------------------------

 

 

image.jpeg.3fd57b8cd638b0a3fa483934871a8219.jpeg

------------------------------------------

 

image.jpeg.5b7a4d486cf51faaecb8ef0b71927642.jpeg

 

 

-------------------------------------------

 

image.jpeg.5493418630a7210d70c30d078548e67b.jpeg

 


The 3P settings are shared across all 3P dialogue routes, except for the newly added Free Mix feature.

For your first try, I recommend testing as many of the available options as possible so you can see how they work.

 

In this tutorial, we will manually select one animation, the actor positions, the Victim, and the third NPC with use Bed option. So please configure the options as shown below. 

 

Spoiler

image.jpeg.acd66c40ccfabb146498a8224b664760.jpeg


 

- Let's Choose the 3P Dialogue
 

If you have not registered any club members yet, please refer to the other tutorials and add the members you want to use in animations to your club.
 

Move to any suitable playroom, then use the shout wifcallmember (to select and summon around three to five club members. You can use any combination you like, but I recommend including members of different genders.

Once they have been summoned, set a Worker and a Guest through dialogue as usual.

 

For my example, I have chosen Olfina, who is always challenging me with, “What’s the matter? You can’t stand the sight of a strong Nord woman?, as the Worker. For the Customer, I chose Farengar, who is always pestering me to hurry up and retrieve the Dragonstone.

And I have also summoned poor Brenuin as one of the candidates for the third actor. 😄
 

Spoiler

image.jpeg.f4fe13293f2e08e1c2d515056409865c.jpeg


When both a Worker and a Customer (Guest) are available, 3P will appear as one of the Prostitution options offered to the Guest.

 

With a Worker already assigned, activate the Guest. In addition to the normal 2P start option, you should find two dialogue options for starting a 3P scene.  One of them allows the Player to join the scene. For this tutorial, however, we will not use the Player. Instead, we will invite one of the Called Members you summoned earlier to join as the third actor.

 

Spoiler

 How about a Threesome? I' ve got a club member ready to join us.

image.png.2ab10eee0ee45a18f4aabbff95918973.png
 

 

This dialogue option triggers the 3P scene. 

After selecting it, the option windows determined by your MCM settings will open one by one in sequence.


1.Sekect member to join
 

Spoiler

image.jpeg.cdcac5a209907ebbbfb00c97270eceb9.jpeg


2.Select Animations
 

Spoiler

image.jpeg.5f54c75dc2a5f1a44d68f69c73a9d439.jpeg

 

3 select first positoin actor / 2nd position actor + confirm

 

Spoiler

image.jpeg.57ca5f11ff1706a9cdfb6e9b99368290.jpeg

image.jpeg.19069e4e699cf8947e73fd0e85b082fa.jpeg

 


4 select victim

 

Spoiler

image.jpeg.e2669dac398e06287dacf1c504e29d6a.jpeg

 

5 use bed for this scene
 

Spoiler

image.jpeg.c81bb0dbf4bc72755be6fea57548103e.jpeg


That's it for this part of the tutorial! 

You have now gone through all five option windows, including the final Use Bed option.
Enjoy 3P animations!
 

Spoiler

image.png.a21d7c6c46f71e875b9aa06007b9ef07.png

 

I'll explain the other 3P dialogue routes in the next part, so please look forward to it!

Thanks for following along, and good work! 😄 Peace and modding! 

 

 

 

-----------------------------------------------------------------------------------

 

 

 

 

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  • Submitter
  • Submitted
    08/06/26
  • Category
  • Requirements
    - Skyrim SE 1.5.97
    - SKSE
    - SkyUI
    - SexLab Framework SE v1.63
    - All requirements for SexLab Framework
    - **SL Tags and Dialogue Sex V2** (Required)
  • Regular Edition Compatible
    No
  • Install Instructions

    1. Install **SL Tags and Dialogue Sex V2** and make sure it is working correctly.

    2. Download and install this add-on using your preferred mod manager (MO2 or Vortex is recommended).

    3. Enable the plugin.

    4. Launch the game and wait for the MCM menus to initialize. 5. Configure the add-on through the MCM menu.

 

  • 4 weeks later...
Posted (edited)

こんばんわ、日本語でOKだよね?私はシンプルな売春MODを探しているんだけど、このMODはアニメTAGと売春婦NPCと客NPCを設定してSEXさせるMuch Makerみたいなものかな?設定後はTDFみたいに自動で客を探して売春するのかな?

 

追記。これは売春よりもヤリサーMODにするといいと思うよ。PCの家をヤリ部屋にして、メンバーNPCが集まって乱交するみたいな。全ての街の家を買う目的にもなるんじゃないかな。

Edited by DoroLL
Posted
On 9/3/2026 at 7:02 PM, DoroLL said:

こんばんわ、日本語でOKだよね?私はシンプルな売春MODを探しているんだけど、このMODはアニメTAGと売春婦NPCと客NPCを設定してSEXさせるMuch Makerみたいなものかな?設定後はTDFみたいに自動で客を探して売春するのかな?

 

追記。これは売春よりもヤリサーMODにするといいと思うよ。PCの家をヤリ部屋にして、メンバーNPCが集まって乱交するみたいな。全ての街の家を買う目的にもなるんじゃないかな。


うん、日本語でもいいし、英語でもかまわないよ。読むことはできるし、英語ならchat GPTに翻訳してもらって返すから。
で、これは単純にいうと、タグで分類したアニメーションスロットを先に作って、それを売春ダイアログからプレイするためのMODだね。うん、マッチメーカーを、僕なりに便利にしたと勝手に思ってるよ。

あと、結果的にヤリ部屋になるかどうかは、プレイヤー次第だろうけど、自動で勝手に始めるような機能は作ってないんだよね。まだ。もしかしたら追加するかもしれない。このMODを使うなら、まずTag and sexをつかって、気に入ったら使ってみるといいと思うよ。僕はTag and sexで、タグごとに分類したスロットをたとえば、defeatのようなMODをつくって読み込ませたいんだよね。其のための実験台。あっちはPC vs NPC 専用だからね! まぁ、また何かあったらよろしく:D

 

Posted

PC2Pの追加予定はいいね!TAGとNPC設定ができることでOral専門、Anal専門、Futa専門などで売春婦ごとに個性が出せます。これはTDFではできないことです。ところで、NexusのSanguine's Trade - An Economy Modを試してみたんだけど、宿屋やPCの家を娼館に設定すると自動で客NPCが訪ねてくる機能とかは参考になると思うよ。
https://www.nexusmods.com/skyrimspecialedition/mods/185788

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