TrollAutokill Posted Friday at 05:40 PM Posted Friday at 05:40 PM (edited) 14 hours ago, Thrallmaster said: Stable Captives 1.2.1 Update -- The equipment policy code that had been implemented for testing purposes caused slaves to appear naked when captured. This was intentional rather than a bug. ( The code was also left in place because its original purpose had been forgotten over time. Sorry ) -- This code is no longer considered necessary, so Stable Captives has been changed to follow DoM's MCM equipment policy directly. -- Captured slaves will now retain their equipment as well. Thanks, I will test asap. EDIT: Do you use CommonLibSSE-NG? Maybe have the naked capture an option in the salon? Also in the salon is it possible to turn on/off the makeup, the warpaint or the dirt separately? They should be numbered separately in Skyrim, if I remember it well it's makeup first, then warpaint, then dirt. Edited Saturday at 07:29 AM by TrollAutokill 1
Vhaluus Posted Saturday at 09:42 AM Posted Saturday at 09:42 AM will this still load an actors personality from the DOM json if they're captured with stable captives installed?
Vhaluus Posted Saturday at 09:56 AM Posted Saturday at 09:56 AM On 8/8/2026 at 5:28 AM, TrollAutokill said: It is in as of DOM 8.5. it's WIP and still needs heavy testing. Feel free to contribute. I assume this means if we're on 8.5.x of DOM we shouldn't also install this?
Thrallmaster Posted Saturday at 11:06 AM Author Posted Saturday at 11:06 AM (edited) 19 hours ago, TrollAutokill said: Thanks, I will test asap. EDIT: Do you use CommonLibSSE-NG? Maybe have the naked capture an option in the salon? Also in the salon is it possible to turn on/off the makeup, the warpaint or the dirt separately? They should be numbered separately in Skyrim, if I remember it well it's makeup first, then warpaint, then dirt. 1. Yes. Both Stable Captives and Salon use CommonLibSSE-NG. 2. If you mean the pre-update naked-cloning capture behavior, that is possible. But, I think the option would be more appropriate in the Stable Captives MCM than in Salon. 3*. Oh, I need to correct my previous answer a little. After checking the source flow again, I found that code for storing the values of individual effects is already implemented, and by referring to this flow, it seems quite possible to toggle each effect on and off individually. However, the original dds files still need to be preserved for restoration, and code for recompositing the DDS files is still required, so this does not seem like something that can be finished quickly. It will probably take some time. Edited Saturday at 01:05 PM by Thrallmaster 1
Thrallmaster Posted Saturday at 11:16 AM Author Posted Saturday at 11:16 AM 1 hour ago, Vhaluus said: will this still load an actors personality from the DOM json if they're captured with stable captives installed? Nop. Currently, DOM cannot load the original NPC’s personality JSON after Stable Captives creates the clone, because the clone has a different ActorBase ID. DOM generates a new personality for the captive instead.
TrollAutokill Posted Saturday at 01:11 PM Posted Saturday at 01:11 PM 3 hours ago, Vhaluus said: will this still load an actors personality from the DOM json if they're captured with stable captives installed? 1 hour ago, Thrallmaster said: Nop. Currently, DOM cannot load the original NPC’s personality JSON after Stable Captives creates the clone, because the clone has a different ActorBase ID. DOM generates a new personality for the captive instead. Actors personality files are meant for uniques, uniques are never cloned. With Stable Captives the spawned characters become uniques once cloned and they can use JSON files as any other actor. 1
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