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Posted
19 minutes ago, jbezorg said:


I did, and reinstalled them again. Same problem. What version of Skyrim do you run? 

Not quite sure about this, but it could be that PO3 has its papyrus source files in a slighly different location then the one papyrus compiler will look for by default. might just need to shuffle it so it matches

Posted
1 hour ago, Pamatronic said:

in a slighly different location then the one papyrus compiler will look for by default

Good point - I created a NTFS junction from scripts/source to source/scripts - this solved a lot of troubles for me

Posted (edited)
2 hours ago, zaira said:

Good point - I created a NTFS junction from scripts/source to source/scripts - this solved a lot of troubles for me


Placing the PO3 PSC scripts directly under "data/source" worked.

Edited by jbezorg
Posted (edited)

For some reson leash framework dont work on male khajits. Except that its working fine.

 

edit: It's not workeing for female khajiits too so all khaijts.

Edited by MigthyOwl
Posted (edited)
2 hours ago, Dreckiger Dan said:

maybe also not working for Argonians / all beast races ?
i think it was like that the last time months ago but i'm not sure if it was my inmatination.

my bad argonians not workeing too

Edited by MigthyOwl
Posted

@asdt123123

There's a "gain focus" ability, var, enchantment, whatever, in DDNG (or is it Unforgiving Devices?) that prevents the player from animating when in combat, has an open dialogue, etc.. when a DD animation event triggers

I went looking for it but could not find what actually triggers it but perhaps it could be included in the Framework to trigger when the player starts being pulled?

I just had a UD device trigger an animation in the front of Castle Dour and Sybille made it all the way to the Blue Palace at a walking pace before the animation ended.

Posted
21 hours ago, Dreckiger Dan said:

Beasts very like it to be on a leash, i can tell from Ponys/Puppys/Scalies and Furrys xD
or they not either thats the point xD

Can you use leash on beastraces like khajiht and argonians?

Posted
On 9/16/2026 at 9:12 AM, MigthyOwl said:

For some reson leash framework dont work on male khajits. Except that its working fine.

 

edit: It's not workeing for female khajiits too so all khaijts.

The leash ARMA records don't have those races included for some reason. You can just include them in creation kit. 

Posted
4 hours ago, MigthyOwl said:

Can you use leash on beastraces like khajiht and argonians?

not yet .... i want to play again but manny mods from my mod list are still broken 
i was a little talking outside of the game, if you know some Petplayer IRL and the others i mention
 

Posted

Wow this mod is amazing! @asdt123123

Congratulations!

The animations are so nice! The leashes look great! The mechanics work well!

 

Im currently working on a Devious Devices Magic mod with different devious spells and devices, and this is perfect!

I will use it everywhere!

 

Please, please, please, please keep it going! 

Posted
5 hours ago, nategaming said:

Suggestion sound effects for the chain.

Is already implemented in LoreFriendlyToys but can also easily applied via SoundRecordDistibutor

Posted
4 hours ago, DukeDog said:

so could this be used for a dog?

You can tell a DOM slave to walk on all fours.  Is that close enough?

Posted

LOL, I thought my controls were messed up.  Turns out it was just the new anti-stretch setting!  I guess I have chains on a couple of stubborn people!

Posted

During the pull the player is getting stuck running back and forth between 2 points if the player was animating (DD device animation, Sexlab, etc.) when the leash holder moves out of range.

Re: Player getting stuck. During a pull. What about a double-tap on a direction button/key giving the player brief control to move in a direction? Double tap jump to trigger a player.moveto( leashholder )   

Posted (edited)

@asdt123123 This is fantastic! - Tried it in VR alongside Skyrimnet with the leashed detection plugin and talked rudely to a passing slaver and got leashed. Collar and chain physics all worked perfectly.

 

The only issue being that player character won't be forced to moved and you can walk off really far with the chains just stretching and stretching. Interestingly if you let the NPC walk a certain distance and you view your player character in 3rd person you can see they will bend slightly forward when the chain reaches a certain length .. which is where i guess in flatrim the character will follow. I know automatic following in VR (When no player control) is pretty dire and there is a mod called VRactions that can assist but not perfect. Whether player can be shocked or something to nudge them along (I think LMAO Tolls & crimes might be doing some stuff incorporating leash framework) but I'm in awe that it's working well in VR. Thanks again!

 

Actually playing some more the player is dragged back if walking too far .

 

 

Edited by jc321
Posted

Feature request: Is it possible to add multiple leashes to different anchor points to a single character?

Because, you know those webs that block passageways that you have to damage to get through? What if the player accidently bumps into them and they leash the player?  

Posted
14 hours ago, jbezorg said:

Feature request: Is it possible to add multiple leashes to different anchor points to a single character?

Because, you know those webs that block passageways that you have to damage to get through? What if the player accidently bumps into them and they leash the player?  

Possible yes, practical no. Would require somewhat of a re-write and the API would have to all change to use IDs/references instead of actor objects for managing active leashes.

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