BonitaMussolini Posted 12 hours ago Posted 12 hours ago How do I go about finding the "Leash bone match" name for a leash? Like if I want to use DD iron collar with long chain how would I go about finding the name to put int he leash bone match field?
Mashi Posted 12 hours ago Posted 12 hours ago Not sure if it's the number of mods or something breaking elsewhere. I'm getting a mismatch on the magic chain/rope(s) in the FormID. This is on a clean save, an earlier version that was being use 0.8? or 0.9 I'd have to check, this worked on the same character. Shield leash and neck rope works though. And using the 'long chain' neck collar in DD also works fine when binding to NC. The log also is clean Spoiler [17:05:40.430] [15180] LeashFramework v1-1-1-0 [17:05:40.430] [15180] LeashFramework loading [17:05:40.430] [15180] Registered leash serialization [17:05:40.430] [15180] LeashFramework loaded [17:06:23.813] [25716] Registered LeashFramework Papyrus API [17:06:38.318] [26044] Installed AI-controlled camera freedom hook [17:06:38.318] [26044] Installed frame hooks [17:06:38.319] [26044] Loaded menu settings [17:06:38.319] [26044] Registered Leash Framework mod menu [17:07:59.920] [15180] Saved menu settings [17:08:15.409] [15180] Saved menu settings [17:08:23.042] [15180] Saved menu settings
asdt123123 Posted 7 hours ago Author Posted 7 hours ago 5 hours ago, Pamatronic said: Found a minor issue. I want to use the new leashes in my existing mods for the prisoner escort scenes in a chain-collar-to-collar configuration. Which does work fine for the most part. I used ApplyLeashToBone() with the headbone as target. But when the first prisoner drags to far behind the pulling actor and the procedural pulling anims pulls the spine forward, the leash doesnt follow the visible body, but stays behind in the position as if the actor would still stand upright. Do you think this could be solved? yes just need to solve the leashes in a particular order 1
TrollAutokill Posted 2 hours ago Posted 2 hours ago (edited) 9 hours ago, Mashi said: Not sure if it's the number of mods or something breaking elsewhere. I'm getting a mismatch on the magic chain/rope(s) in the FormID. This is on a clean save, an earlier version that was being use 0.8? or 0.9 I'd have to check, this worked on the same character. Shield leash and neck rope works though. And using the 'long chain' neck collar in DD also works fine when binding to NC. The log also is clean Reveal hidden contents [17:05:40.430] [15180] LeashFramework v1-1-1-0 [17:05:40.430] [15180] LeashFramework loading [17:05:40.430] [15180] Registered leash serialization [17:05:40.430] [15180] LeashFramework loaded [17:06:23.813] [25716] Registered LeashFramework Papyrus API [17:06:38.318] [26044] Installed AI-controlled camera freedom hook [17:06:38.318] [26044] Installed frame hooks [17:06:38.319] [26044] Loaded menu settings [17:06:38.319] [26044] Registered Leash Framework mod menu [17:07:59.920] [15180] Saved menu settings [17:08:15.409] [15180] Saved menu settings [17:08:23.042] [15180] Saved menu settings Yes the runic leash Form ID was not compacted for ESL. This is something @asdt123123 needs to fix. Edited 2 hours ago by TrollAutokill
SkyrimOptimized Posted 1 hour ago Posted 1 hour ago Thank you. I'll share my fix; I did a global restore and fixed several bugs. Chains no longer stretch. Pulled NPCs no longer fall down. All chain links work correctly along the full chain. Links stay connected, including when the chain is resting. The first link stays properly attached to the collar. Long chains keep their textures and appearance. Chain initialization and physics are more stable. The source code was updated with all fixes. The system now supports multiple chain lengths: 110, 165, 220, 275, 330, 385, 440 and 495, with the correct version selected dynamically. The leash uses a Minimum and Maximum distance system. When the NPC goes beyond the Maximum distance, the pull activates and moves the NPC back toward the player. If the NPC gets stuck and cannot move closer, the player is stopped from continuing in the opposite direction, preventing the leash from being overstretched or broken. Once the NPC reaches the Minimum distance, the pull stops and the chain keeps some slack. Both leash anchors remain securely attached, so neither end of the chain detaches or breaks. Best collision on the ground Better body and ground collision Just run .bat for recompile dll I'm going to stop here, I'm making another giant mod. You can continue from where I left off if you want. LeashFramework_COMPLETE v1.zip
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