Ranot Posted July 25 Posted July 25 On 7/24/2026 at 2:17 PM, kobold tinkerer said: discord will require you to show id eventually Aka, the day Discord dies, and we all jump to some alternative.
kobold tinkerer Posted July 26 Posted July 26 5 hours ago, Ranot said: jump how about starting with alternative to not need jump
Ranot Posted July 26 Posted July 26 1 hour ago, kobold tinkerer said: how about starting with alternative to not need jump Most people, old enough or not, don't like associating their personal identification with porn/adult material. Even if Discord just checked your ID to see if you're old enough without disclosing who you are, leaks happen often enough that a lot of people will avoid going into the database at all.
kobold tinkerer Posted July 26 Posted July 26 13 minutes ago, Ranot said: Most people, old enough or not, don't like associating their personal identification with porn/adult material. Even if Discord just checked your ID to see if you're old enough without disclosing who you are, leaks happen often enough that a lot of people will avoid going into the database at all. you gonna wanna rephrase all that because i didnt understand what you meant
Ranot Posted July 26 Posted July 26 11 minutes ago, kobold tinkerer said: you gonna wanna rephrase all that because i didnt understand what you meant Discord require ID = Everyone knows you pervert. Pervert, bad. Pure, good.
kobold tinkerer Posted July 26 Posted July 26 40 minutes ago, Ranot said: Discord require ID = Everyone knows you pervert. Pervert, bad. Pure, good. errr. thats why i said we should use discord alternative to begin with to avoid that
Ranot Posted July 26 Posted July 26 In an effort to get this topic back on track, we seriously need to consider bringing production of this mod to GitGud or another NSFW open-source development site. Discord possibly too... but something like GitGud is almost non-negotiable. With only 1-2 people it's manageable, but once you get 3+ developers things get too chaotic without some form of control. On a side note, I've been looking into FMod. If anyone has or knows where some audio resources are that would fit in with the mod, please let us know! (8-bitish SFX? Maybe that could be an option...) We now have an animation of a floating skull giving cunninglingus... and all the currently available options sound way too funny to be remotely suitable.
kobold tinkerer Posted July 26 Posted July 26 10 minutes ago, Ranot said: In an effort to get this topic back on track, we seriously need to consider bringing production of this mod to GitGud or another NSFW open-source development site. Discord possibly too... but something like GitGud is almost non-negotiable. With only 1-2 people it's manageable, but once you get 3+ developers things get too chaotic without some form of control. On a side note, I've been looking into FMod. If anyone has or knows where some audio resources are that would fit in with the mod, please let us know! (8-bitish SFX? Maybe that could be an option...) We now have an animation of a floating skull giving cunninglingus... and all the currently available options sound way too funny to be remotely suitable. https://opennsfw.carrd.co/ you might wanna hold off. i am right now sorting out sounds to add more, wait till i do that so we dont solve the same problem twice. that would also include licking/tentacles/slimy sounds, oral plaps/gulps, moans, more cum sounds
Crepon Posted July 26 Posted July 26 (edited) On 7/16/2026 at 4:32 AM, QueanBeen said: from a bit of testing, with no other mods enabled, it seems that any kobold that gets grabbed by an enemy begins responding to player movement inputs as well as moving around on their own upon reloading the save the previously controlled kobolds were no longer responding to my movement keys, but the next time one got grabbed the enemy started responding to my movement and then next time it was the kobold that started responding to movement something is very wrong here Yeah i noticed this issue too. After digging a bit into the code and experimenting i think i found the issue but i didn't fully fixed it. The bugs is cause by the function that removes & gives back controls to the entities before and after each interactions. In the "controls_toggle.lua" file, the method that gives back controls to the enemies is as follow: local controls_comp = EntityGetFirstComponentIncludingDisabled(entity_id, "ControlsComponent") if controls_comp ~= nil then if inventory2 ~= nil then ComponentSetValue2(controls_comp, "enabled", true) else EntitySetComponentIsEnabled(entity_id, controls_comp, true) end end It seems the issue occurs when the ComponentSetValue2 method is used. Temporary solution: Removing the "if inventory2 ~= nil then ... else ... end" branching and always using the EntitySetComponentIsEnabled method instead. It does fix the issue. local controls_comp = EntityGetFirstComponentIncludingDisabled(entity_id, "ControlsComponent") if controls_comp ~= nil then EntitySetComponentIsEnabled(entity_id, controls_comp, true) end BUT: i noticed the game can randomly crash at the end of a scene when giving back controls to the enemy or npc kobold (it is uncommon but it does happen) Also i saw a comment within the code stating that disabling the controls with EntitySetComponentIsEnabled will the inventory2 is active causes a crash so it may also be the case when re-enabling it explaining the random crashes. To be clear, I'm not well versed in Noita modding so i don't know for instance why is the inventory2 isn't present on all enemies and also why the crashes I experienced after the fix don't occur 100% of the time (or even at least as often as the initial "player-controlled enemy" bug) EDIT: Ok after some more testing, crash seems to be avoided by disabling the inventory2 before enabling the controls and then activating the inventory2 again. Like so: if inventory2 ~= nil then EntitySetComponentIsEnabled(entity_id, inventory2, false) end local controls_comp = EntityGetFirstComponentIncludingDisabled(entity_id, "ControlsComponent") if controls_comp ~= nil then EntitySetComponentIsEnabled(entity_id, controls_comp, true) end if inventory2 ~= nil then EntitySetComponentIsEnabled(entity_id, inventory2, true) end Edited July 26 by Crepon
Mist_Survivor Posted July 26 Posted July 26 I see that some biomes have been added. Where are the approximate locations on the map. And a small suggestion is to add a player surrender option, which means that when attacked, pressing the corresponding button will enter a brief invincible state, and then the enemy will start to come and have sex. As an emergency option, but this can lead to a higher risk of pregnancy and parasitism.
Mist_Survivor Posted July 26 Posted July 26 And since there is a wolf submission now, can we add more content in the future, such as completely obeying and opening a special task chain after having sex more times, which can also capture other NPCs as slaves
Ranot Posted July 27 Posted July 27 15 hours ago, kobold tinkerer said: https://opennsfw.carrd.co/ you might wanna hold off. i am right now sorting out sounds to add more, wait till i do that so we dont solve the same problem twice. that would also include licking/tentacles/slimy sounds, oral plaps/gulps, moans, more cum sounds Sweet! You gathering all the sounds and zipping it up for me later, or do you have all the FMod stuff handled? 12 hours ago, Crepon said: Yeah i noticed this issue too. After digging a bit into the code and experimenting i think i found the issue but i didn't fully fixed it. The bugs is cause by the function that removes & gives back controls to the entities before and after each interactions. In the "controls_toggle.lua" file, the method that gives back controls to the enemies is as follow: local controls_comp = EntityGetFirstComponentIncludingDisabled(entity_id, "ControlsComponent") if controls_comp ~= nil then if inventory2 ~= nil then ComponentSetValue2(controls_comp, "enabled", true) else EntitySetComponentIsEnabled(entity_id, controls_comp, true) end end It seems the issue occurs when the ComponentSetValue2 method is used. Temporary solution: Removing the "if inventory2 ~= nil then ... else ... end" branching and always using the EntitySetComponentIsEnabled method instead. It does fix the issue. local controls_comp = EntityGetFirstComponentIncludingDisabled(entity_id, "ControlsComponent") if controls_comp ~= nil then EntitySetComponentIsEnabled(entity_id, controls_comp, true) end BUT: i noticed the game can randomly crash at the end of a scene when giving back controls to the enemy or npc kobold (it is uncommon but it does happen) Also i saw a comment within the code stating that disabling the controls with EntitySetComponentIsEnabled will the inventory2 is active causes a crash so it may also be the case when re-enabling it explaining the random crashes. To be clear, I'm not well versed in Noita modding so i don't know for instance why is the inventory2 isn't present on all enemies and also why the crashes I experienced after the fix don't occur 100% of the time (or even at least as often as the initial "player-controlled enemy" bug) EDIT: Ok after some more testing, crash seems to be avoided by disabling the inventory2 before enabling the controls and then activating the inventory2 again. Like so: if inventory2 ~= nil then EntitySetComponentIsEnabled(entity_id, inventory2, false) end local controls_comp = EntityGetFirstComponentIncludingDisabled(entity_id, "ControlsComponent") if controls_comp ~= nil then EntitySetComponentIsEnabled(entity_id, controls_comp, true) end if inventory2 ~= nil then EntitySetComponentIsEnabled(entity_id, inventory2, true) end I recall someone mentioning that crashes or unwanted things happened when trying to disable things, so the components were removed and then added back on again instead. It'd be great if it was just the order of operations that was incorrect, thanks for looking into this! 3 hours ago, Mist_Survivor said: I see that some biomes have been added. Where are the approximate locations on the map. And a small suggestion is to add a player surrender option, which means that when attacked, pressing the corresponding button will enter a brief invincible state, and then the enemy will start to come and have sex. As an emergency option, but this can lead to a higher risk of pregnancy and parasitism. The Hive is on the east side of the Underground Jungle, there's also a chance that a fly enemy will capture and take you there. The Kobold Lair should be somewhere at the bottom-east side of the Mines...I think. There's bigger plans for the Kobold Lair, so it'll likely be relocated elsewhere in the future. And yeah, there's a lot of potential with the wolf bonding mechanic. Not much going on for it atm, but... I'm curious where it'll end up! And...for anyone that ends up reading this and is curious, the weird hive duplication glitch has been (mostly) resolved. The error involves the storage of inventory into the silk cocoon when being captured. A copy of each inventory item is stored inside the cocoon, along with a copy of the creator of that item (Which happens to be the player in most cases). It's a... surprisingly annoying bug. But again, I've mostly fixed things up. Thanks to everyone that's been helping out!
Ranot Posted July 27 Posted July 27 On 7/23/2026 at 9:05 PM, Unsafer said: I have some more animations to offer, I worked to make this drop a little more sizeable. This zip includes new animations for mätänevä pää and peitsivartija, as well as doubles for several hiisi soldier variants, including grenadier, glue, mine thrower, gunner, shield, and stealth. Unzip the sex_gfx folder into the usual file path \mods\lewd_noita_redux\files to add them in your game. The double hurtta anims from my previous post are also included in here as well. Thanks for these! There's only like... 3 people that do most of the sprites. I'm too much of a perfectionist so it takes me FOREVER to do even basic pixel-art. On 7/18/2026 at 8:44 AM, zeik95 said: What's the chance that y'all could make it so that Iron Womb perk makes it so that you stop exploding at 200% inflation similar to how Iron Stomach does for satiation? Been meaning to respond to this one, since I really like the idea. I believe it'd be pretty easy to implement as well, but... what if it's not the womb that's exploding? ...lol
Mist_Survivor Posted July 27 Posted July 27 I have encountered a very strange bug at present. Several worms have emerged from the eggs in the nest and dug it up. Also, Kobold keeps trying to have sex with me but can't trigger it, so he keeps pouncing on me
Ranot Posted July 27 Posted July 27 5 hours ago, Mist_Survivor said: I have encountered a very strange bug at present. Several worms have emerged from the eggs in the nest and dug it up. Also, Kobold keeps trying to have sex with me but can't trigger it, so he keeps pouncing on me I had worms popping up recently while testing, but I thought it was just a fluke. But no, you're correct. Worms bursting from the cocoons is indeed what seems to be happening. The thing is, this is actually vanilla behavior. There's cocoons all around the Underground Jungle, and worms will burst out of those as well. Doesn't make much sense for that in a hive though, huh? Definitely need to have some modified cocoons so that flies burst out instead, haha. Thanks! Kobold's are kinda a work in progress, I don't think they should be jumping at you though. Vitalie or kobold_tinkerer would be better at understanding this. Just noticed I missed your comment for a surrender option. I like the idea and think it could be implemented in some way, but there'd probably be some extra layer to it (Like your sluttiness level being high or maxed out, your hp is at a critical level... something like that). It's something that would require some discussion.
kobold tinkerer Posted July 27 Posted July 27 6 hours ago, Ranot said: all the FMod stuff handled i do
Mist_Survivor Posted July 27 Posted July 27 After experiencing it firsthand, I had some other thoughts. I didn't pay much attention to whether anyone had mentioned these before, so there may be a bit of repetition, and because my English translator is not very good, it may be a bit messy Problem 1.The hatched creatures, even in a tamed state, will still attempt to have sex with the player. Especially maggots, but without having sex, it leads to repeated attacks 2.Kobold's lair will be connected to the terrain below, causing a pile of Kobold to fall down and unable to climb up, which can limit their range of movement QOL 1. NPC quantity configuration: Currently, I feel that there are too many NPCs. It would be great if we could provide a configuration that can be adjusted 2. Enemy Monster Adjustment: You can choose to have some monsters actively engage in sexual activity, while others maintain their original habits, which can prevent them from being controlled in place by crazy force. Add a configuration option that can 3. MOD adds talent probability options: You can add a selection to make these talents more likely to appear and adjust their probabilities 4. Statistics panel for RPG pornographic games: It can track the number of times players have sex, the total amount of ejaculated semen, and if possible, add a cross-sectional view of the uterus to visually observe the internal state. However, this may increase the workload, so pure text is also very good 5. Masturbation and Semen Discharge: Add a button to enter the state of masturbation, which can be stopped at any time. This state can be used as a variant surrender mechanism, where players will start masturbating and enemies will use sex instead of attacking. And this can also reduce the aphrodisiac effect. Then the process of player masturbation can accelerate the discharge of semen from the stomach, preventing repeated bleeding after sex due to slow semen discharge. Additional systems 1. Numerical growth: As you mentioned at sluttiness levels, the higher the level, the more it can affect certain things, even turning losses into gains. For example, having too much semen in the stomach can actually increase the player's casting speed and mana recharge at higher levels. Simultaneously affecting some NPC dialogues and tasks, but this is likely to be coordinated with the task system. 2. Death Replacement: Players will not end the game immediately after death, but will enter a defeated state, lock 1HP but will not die and become invincible. Then, the player will be linked to the creature that kills the player like a wolf. When the opponent dies, there will be a period of acceleration and invincibility to escape. If killing a player's creature has a corresponding nest or mission chain, it can trigger some content, such as being completely brainwashed and transformed by the insect nest, which is reflected in the player's body growing some insect characteristics, such as the butt and tail turning into insects. The player can still continue to explore the game, but may want to return to the nest to breed from time to time. Until this state is released by other methods 3. Base construction: This is a bit detached from the essence and appears somewhat redundant, but I think adding it in the form of a task chain would be very interesting. For example, in the state of entomology mentioned earlier, a special task chain will be initiated. As the task progresses, other creatures in the jungle will gradually decrease, and one or two special items can be given to place subsidiary insect nests. After complete completion, you can choose to leave the insect nest and never go back, but keep the appearance and give it a special talent, or choose to become the queen of the insect swarm, with a more insect like appearance, and then produce some props for building the insect nest over time, but the cost is that you cannot be too far away from the nest 4. Magic Extension: Since it's noita, adding some magic would be great, such as tentacle magic that forces female NPCs to have sex with each other, mutated explosion magic that explodes with aphrodisiacs instead of bombs, and projectile correction that produces aphrodisiac gas between the projectiles 5. Struggling system: After being directly pounced, there is no way to resist. In non consensual sexual scenes such as being knocked down, one can quickly struggle to escape through WASD, and then adjust according to the player's state. For example, if the player has been fucked by a wolf five times, they cannot struggle because the player has already accepted it and the difficulty level changes with the values mentioned earlier 6. Furniture interaction:special item interactions can be added in Kobold's lair, such as a toilet where players can enter and exchange oral sex for money for passing male Kobold, or players attacking others in Kobold's lair will be tied to a place for free use. 7. Alchemy Extension: You can purchase semen jars from merchants, which will automatically collect and only collect various types of semen nearby. Then, you can sprinkle the semen out like a regular bottle and mix it with other liquids That's about it, maybe a bit too many. I haven't made any mods before, so some of them may be imaginative. Just follow your pace, this mod really has great potential
kobold tinkerer Posted July 27 Posted July 27 1 hour ago, Mist_Survivor said: After experiencing it firsthand, I had some other thoughts. I didn't pay much attention to whether anyone had mentioned these before, so there may be a bit of repetition, and because my English translator is not very good, it may be a bit messy Problem 1.The hatched creatures, even in a tamed state, will still attempt to have sex with the player. Especially maggots, but without having sex, it leads to repeated attacks 2.Kobold's lair will be connected to the terrain below, causing a pile of Kobold to fall down and unable to climb up, which can limit their range of movement QOL 1. NPC quantity configuration: Currently, I feel that there are too many NPCs. It would be great if we could provide a configuration that can be adjusted 2. Enemy Monster Adjustment: You can choose to have some monsters actively engage in sexual activity, while others maintain their original habits, which can prevent them from being controlled in place by crazy force. Add a configuration option that can 3. MOD adds talent probability options: You can add a selection to make these talents more likely to appear and adjust their probabilities 4. Statistics panel for RPG pornographic games: It can track the number of times players have sex, the total amount of ejaculated semen, and if possible, add a cross-sectional view of the uterus to visually observe the internal state. However, this may increase the workload, so pure text is also very good 5. Masturbation and Semen Discharge: Add a button to enter the state of masturbation, which can be stopped at any time. This state can be used as a variant surrender mechanism, where players will start masturbating and enemies will use sex instead of attacking. And this can also reduce the aphrodisiac effect. Then the process of player masturbation can accelerate the discharge of semen from the stomach, preventing repeated bleeding after sex due to slow semen discharge. Additional systems 1. Numerical growth: As you mentioned at sluttiness levels, the higher the level, the more it can affect certain things, even turning losses into gains. For example, having too much semen in the stomach can actually increase the player's casting speed and mana recharge at higher levels. Simultaneously affecting some NPC dialogues and tasks, but this is likely to be coordinated with the task system. 2. Death Replacement: Players will not end the game immediately after death, but will enter a defeated state, lock 1HP but will not die and become invincible. Then, the player will be linked to the creature that kills the player like a wolf. When the opponent dies, there will be a period of acceleration and invincibility to escape. If killing a player's creature has a corresponding nest or mission chain, it can trigger some content, such as being completely brainwashed and transformed by the insect nest, which is reflected in the player's body growing some insect characteristics, such as the butt and tail turning into insects. The player can still continue to explore the game, but may want to return to the nest to breed from time to time. Until this state is released by other methods 3. Base construction: This is a bit detached from the essence and appears somewhat redundant, but I think adding it in the form of a task chain would be very interesting. For example, in the state of entomology mentioned earlier, a special task chain will be initiated. As the task progresses, other creatures in the jungle will gradually decrease, and one or two special items can be given to place subsidiary insect nests. After complete completion, you can choose to leave the insect nest and never go back, but keep the appearance and give it a special talent, or choose to become the queen of the insect swarm, with a more insect like appearance, and then produce some props for building the insect nest over time, but the cost is that you cannot be too far away from the nest 4. Magic Extension: Since it's noita, adding some magic would be great, such as tentacle magic that forces female NPCs to have sex with each other, mutated explosion magic that explodes with aphrodisiacs instead of bombs, and projectile correction that produces aphrodisiac gas between the projectiles 5. Struggling system: After being directly pounced, there is no way to resist. In non consensual sexual scenes such as being knocked down, one can quickly struggle to escape through WASD, and then adjust according to the player's state. For example, if the player has been fucked by a wolf five times, they cannot struggle because the player has already accepted it and the difficulty level changes with the values mentioned earlier 6. Furniture interaction:special item interactions can be added in Kobold's lair, such as a toilet where players can enter and exchange oral sex for money for passing male Kobold, or players attacking others in Kobold's lair will be tied to a place for free use. 7. Alchemy Extension: You can purchase semen jars from merchants, which will automatically collect and only collect various types of semen nearby. Then, you can sprinkle the semen out like a regular bottle and mix it with other liquids That's about it, maybe a bit too many. I haven't made any mods before, so some of them may be imaginative. Just follow your pace, this mod really has great potential was this written by ai
Mist_Survivor Posted July 27 Posted July 27 2 hours ago, kobold tinkerer said: 这是AI写的吗 Of course not, but my English is not easy to use with a translator, so it may be significantly AI
Saxobeat123 Posted July 28 Posted July 28 Hello. Checked out your mod. I am IMPRESSED. Especially as you say you are somebody who isn't much of an artist. The animations are great. The sounds are genuinly ok. Genuinly impressive work. And now, to act like a greedy brat imma make a few suggestion that stuck out to me/and or I would love to see. -Could the final stages of parasitism do more unique effects? For example silk cocoon tf could give something like a lukki mutation along with making Hamis (and other lukki enemies) not attacking you. Why attack a fine breeder cocoon like that? Dosen't make sense. Or the firefly one could give you also a netural stance with them and an ability to fly. Or the vine plant one (seeing how you've included the jungle flower bud, yet to get there in game) could give slow regeneration. -Why can't she make puppies with dogs? The regular vannila ones. Seems like something that should be included. -Make the NPC kobolds smarter, like, they are sub-brick in the current build. -More preggers stuff. That is all. Keep going lad. You are mc fucking awesome and so glad somebody picked up this mod. Stay safe. Cheers! 1
Ranot Posted July 29 Posted July 29 (edited) I think Vitalie and Kobold_Tinkerer are fine with me answering questions in this topic. They're free to scold and correct me on things if I'm wrong. On 7/27/2026 at 3:28 AM, Mist_Survivor said: After experiencing it firsthand, I had some other thoughts. I didn't pay much attention to whether anyone had mentioned these before, so there may be a bit of repetition, and because my English translator is not very good, it may be a bit messy Problem 1.The hatched creatures, even in a tamed state, will still attempt to have sex with the player. Especially maggots, but without having sex, it leads to repeated attacks 2.Kobold's lair will be connected to the terrain below, causing a pile of Kobold to fall down and unable to climb up, which can limit their range of movement QOL 1. NPC quantity configuration: Currently, I feel that there are too many NPCs. It would be great if we could provide a configuration that can be adjusted 2. Enemy Monster Adjustment: You can choose to have some monsters actively engage in sexual activity, while others maintain their original habits, which can prevent them from being controlled in place by crazy force. Add a configuration option that can 3. MOD adds talent probability options: You can add a selection to make these talents more likely to appear and adjust their probabilities 4. Statistics panel for RPG pornographic games: It can track the number of times players have sex, the total amount of ejaculated semen, and if possible, add a cross-sectional view of the uterus to visually observe the internal state. However, this may increase the workload, so pure text is also very good 5. Masturbation and Semen Discharge: Add a button to enter the state of masturbation, which can be stopped at any time. This state can be used as a variant surrender mechanism, where players will start masturbating and enemies will use sex instead of attacking. And this can also reduce the aphrodisiac effect. Then the process of player masturbation can accelerate the discharge of semen from the stomach, preventing repeated bleeding after sex due to slow semen discharge. Additional systems 1. Numerical growth: As you mentioned at sluttiness levels, the higher the level, the more it can affect certain things, even turning losses into gains. For example, having too much semen in the stomach can actually increase the player's casting speed and mana recharge at higher levels. Simultaneously affecting some NPC dialogues and tasks, but this is likely to be coordinated with the task system. 2. Death Replacement: Players will not end the game immediately after death, but will enter a defeated state, lock 1HP but will not die and become invincible. Then, the player will be linked to the creature that kills the player like a wolf. When the opponent dies, there will be a period of acceleration and invincibility to escape. If killing a player's creature has a corresponding nest or mission chain, it can trigger some content, such as being completely brainwashed and transformed by the insect nest, which is reflected in the player's body growing some insect characteristics, such as the butt and tail turning into insects. The player can still continue to explore the game, but may want to return to the nest to breed from time to time. Until this state is released by other methods 3. Base construction: This is a bit detached from the essence and appears somewhat redundant, but I think adding it in the form of a task chain would be very interesting. For example, in the state of entomology mentioned earlier, a special task chain will be initiated. As the task progresses, other creatures in the jungle will gradually decrease, and one or two special items can be given to place subsidiary insect nests. After complete completion, you can choose to leave the insect nest and never go back, but keep the appearance and give it a special talent, or choose to become the queen of the insect swarm, with a more insect like appearance, and then produce some props for building the insect nest over time, but the cost is that you cannot be too far away from the nest 4. Magic Extension: Since it's noita, adding some magic would be great, such as tentacle magic that forces female NPCs to have sex with each other, mutated explosion magic that explodes with aphrodisiacs instead of bombs, and projectile correction that produces aphrodisiac gas between the projectiles 5. Struggling system: After being directly pounced, there is no way to resist. In non consensual sexual scenes such as being knocked down, one can quickly struggle to escape through WASD, and then adjust according to the player's state. For example, if the player has been fucked by a wolf five times, they cannot struggle because the player has already accepted it and the difficulty level changes with the values mentioned earlier 6. Furniture interaction:special item interactions can be added in Kobold's lair, such as a toilet where players can enter and exchange oral sex for money for passing male Kobold, or players attacking others in Kobold's lair will be tied to a place for free use. 7. Alchemy Extension: You can purchase semen jars from merchants, which will automatically collect and only collect various types of semen nearby. Then, you can sprinkle the semen out like a regular bottle and mix it with other liquids That's about it, maybe a bit too many. I haven't made any mods before, so some of them may be imaginative. Just follow your pace, this mod really has great potential Yeah, that's quite a bit. But we're open to ideas and suggestions. Problem 1. Hatched/Tamed enemies aren't part of the part of the player's group, so they're still considered to be enemies. Friendly or unfriendly... I can easily see it going either way, kind of up to personal preference I think. 2 Kobold's Lair and the Hive also aren't present in... uh, are spoilers okay here? Other similarish places. Point is, these area's are highly experimental and will likely be undergoing a lot of changes. I may see if moving it slightly higher will put it out of the water area, but I haven't touched anything involving Kobold's Lair yet. QOL 1. NPC quantity configuration: Is there not another mod that can do something like that? I don't actually know, I just know that it takes about 10 seconds for any area I enter for the entire area to be lit on fire and/or exploded. ...not my doing, enemies just be crazy (custom mobs may also be partially to blame). Either way, worth considering. 2. Enemy Monster Adjustment: Not entirely sure what you're asking for here, though do remember that this is a sex mod. If a monster has the option to A: Kill You, or B: Rape You, the preference will usually be B. But, I do agree that a degree of randomness can be beneficial. 3. MOD adds talent probability options: Something to consider down the road, though it may be a higher priority for other developers. 4. Statistics panel for RPG pornographic games: I actually prefer having stuff like this too. Sprites for it though, I dunno. I don't mean that I'm against it, just that we need someone to, ya know, draw the sprites. 5. Masturbation and Semen Discharge: With the cum explosion feature, I feel like we'll need something like this sooner rather than later. This'll likely be added at some point. Additional systems 1. Numerical growth: This is one of those extra layer kind of things that get added to expand current content. So, this will naturally be part of the mod as it grows. 2. Death Replacement: I was working on something like this before joining to help the main mod. I was thinking of putting you in an actual sort of death state, where you no longer have control of your character but stuff can still happen to them. Not actually dead (...unless?), more of a comatose state for the enemies to do what they will with you. 3. Base construction: In a game where death is both frequent and quick, I'm not really sure how much use people would get out of something like this. I feel like something more permanent could function better here. Like, you start with a hut near the entrance to the mines, and as you do things (become Bug Queen, a Orc Sex-Slave, Steve's new janitor, etc.) it'll unlock something related to those events that you can access in the hut, and the hut could gradually change appearance (more sprite work, ...yay!). The hut would have to be a thing that's persistent between save files, so it'd be like... a rouge-lite kinda feature. 4. Magic Extension: Yeah, I feel like this'll get added at some point. There's not exactly a whole lot of female npc's to use this on though, huh? 5. Struggling system: Yes, this has been asked about a good dozen times at least. I don't think there'll be a struggle system with the next upcoming update (unless someone has secretly been working on it), but I'll be working on it for the update after that. 6. Furniture interaction:Yeah, this would be fun to have. It may be a while until we have some real practical use for it, but it'll likely be a thing. 7. Alchemy Extension: I mean... I guess? Hmm, what could orc-semen + flower-semen make? A smelly aphrodisiac fluid probably, lol. I could see someone go wild with this, but it probably won't be me. 11 hours ago, Saxobeat123 said: -Could the final stages of parasitism do more unique effects? For example silk cocoon tf could give something like a lukki mutation along with making Hamis (and other lukki enemies) not attacking you. Why attack a fine breeder cocoon like that? Dosen't make sense. Or the firefly one could give you also a netural stance with them and an ability to fly. Or the vine plant one (seeing how you've included the jungle flower bud, yet to get there in game) could give slow regeneration. -Why can't she make puppies with dogs? The regular vannila ones. Seems like something that should be included. -Make the NPC kobolds smarter, like, they are sub-brick in the current build. -More preggers stuff. I'm definitely not the one you're talking to (Zerguroth or Vitalie probably), but I'll address these anyway. - I agree, there could be more to parasitism. Our attention is mostly focused elsewhere, but if someone else wants to jump in and help add on to it they're more than welcome! - Bruh, you ever heard of a lizard getting fucked by a dog and then birthing a puppy? ...yeah, didn't think so. On a serious note, I... don't know? That'll be a thing eventually, don't worry. - Kobold's have universally never been known to be bright. And so they shall remain until they travel to a new domain~ - Naturally. Edited July 29 by Ranot Typos
Saxobeat123 Posted July 29 Posted July 29 2 hours ago, Ranot said: - I agree, there could be more to parasitism. Our attention is mostly focused elsewhere, but if someone else wants to jump in and help add on to it they're more than welcome! No it's just would be cool if max level parasitiscm gave some sort of power. Would give some sort of identity and or side purpuse to the whole thing. 2 hours ago, Ranot said: - Bruh, you ever heard of a lizard getting fucked by a dog and then birthing a puppy? ...yeah, didn't think so. On a serious note, I... don't know? That'll be a thing eventually, don't worry. Ever heard of a lizard having tits? Check. And mate ❤️ 2 hours ago, Ranot said: - Kobold's have universally never been known to be bright. And so they shall remain until they travel to a new domain~ Wooo ho hooo. Exciting. 2 hours ago, Ranot said: - Naturally. Naturally.
Vitalie Posted July 29 Author Posted July 29 On 7/26/2026 at 3:39 PM, Mist_Survivor said: I see that some biomes have been added. Where are the approximate locations on the map. Kobold lair is to the right of mines just before the lava lake, and the hive is in underground jungle just below the dragon egg On 7/26/2026 at 3:39 PM, Mist_Survivor said: And a small suggestion is to add a player surrender option, which means that when attacked, pressing the corresponding button will enter a brief invincible state, and then the enemy will start to come and have sex. As an emergency option, but this can lead to a higher risk of pregnancy and parasitism. Yeah I've been thinking about trying to do that as well as a struggle mechanic a few people have asked for, it will just take some time to implement On 7/26/2026 at 3:45 PM, Mist_Survivor said: And since there is a wolf submission now, can we add more content in the future, such as completely obeying and opening a special task chain after having sex more times, which can also capture other NPCs as slaves Yeah I've been slowly adding more content for that, new update should be out sometime today (hopefully) On 7/26/2026 at 7:26 PM, Mist_Survivor said: I have encountered a very strange bug at present. Several worms have emerged from the eggs in the nest and dug it up Yeah I will need to eventually make an entirely new completely static cocoon object as theyre supposed to just be decoration On 7/27/2026 at 5:28 AM, Mist_Survivor said: I feel that there are too many NPC you mean the kobolds? On 7/27/2026 at 5:28 AM, Mist_Survivor said: It can track the number of times players have sex, the total amount of ejaculated semen, and if possible, add a cross-sectional view of the uterus to visually observe the internal state. However, this may increase the workload, so pure text is also very good Will probably be added eventually, noita is super low resolution and adding quality images that dont take up the entire screen is not easy, as for the stats I was probably going to see if there was a way to edit the stats page when you die to display all of that since its very on theme with noita On 7/27/2026 at 5:28 AM, Mist_Survivor said: Masturbation and Semen Discharge: Ill think about it On 7/27/2026 at 5:28 AM, Mist_Survivor said: Death Replacement That might be a little tricky and maybe even impossible, I would have to do some serious deep dive stuff to even figure out how I would begin to do something like that On 7/27/2026 at 5:28 AM, Mist_Survivor said: Base construction That seems a little overly complicated for a game like noita, the mod is already held together with sticks and glue On 7/27/2026 at 5:28 AM, Mist_Survivor said: Magic Extension Ive attempted to add new spells but its a lot of work, if it does happen it will be way further down the line On 7/27/2026 at 5:28 AM, Mist_Survivor said: Furniture interaction I had someone else suggest something like this, the problem is animations/sprites, entire new sprite sheets have to be made for every possible animation when it comes to stuff like that and given we still dont even have animations for all the enemies in the game its a little ways off. I wont say something like that will NEVER be added but it wont be any time soon im afraid On 7/27/2026 at 5:28 AM, Mist_Survivor said: Alchemy Extension I mean we already have some form of alchemy but the alchemy system in noita is complicated. It will be expanded upon at some point im sure 1
TrollingKhajits Posted July 29 Posted July 29 20 minutes ago, Vitalie said: That might be a little tricky and maybe even impossible, I would have to do some serious deep dive stuff to even figure out how I would begin to do something like that Only gonna talk about the Death Replacement thing since a couple similar mods already exist on the Steam workshop, namely the "Dead isn't Dead" and "Resurrection" mods. Might be worth looking at those for ideas on how to get it working, or what to do for it. Could make it be as simple as having the player wake up in the last holy mountain (or at the cave entrance if they got a skill issue) after getting KO'd from a post-defeat sexgrab, or maybe have them dragged away to a special area when KO'd by certain enemies (like a new sub-biome in the Hiisi base that's filled with cages if the player is killed by a member of the Hiisi faction, a prison or slave-pen if you will, Alternatively when KO'd by any of the bug enemies the player could get sent to the nest and have to do that questline)
unholyprefix Posted July 30 Posted July 30 Are there any plans for tentacle environment stuff like what KoboldTinkerer was messing with?
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