PestilenceUwU Posted July 15 Posted July 15 how do you clear fungal spores from the womb? they dont seem to passively drain in the same way as cum, and even after clearing fungal infestation i remain with 59% full womb with only fungal spores.
Sonic555ify2 Posted July 15 Posted July 15 Stuff has been fantastic thank you all for your work! A small idea i had was when you have sex with friendly Kobolds you could potentially have another? could be a quest from the barkeep or something that has some sort of reaction, another idea i saw was more friendly help i know there is a "Mina buddy" mod floating around somewhere that has copy's of you that help from the start that act like companions, could be fun down the line, even an idea for breeding with males, have to give them a wand to have them not just throw rocks maybe.  stuff has been top tier, thank you as always, the whole team behind this stuff has been stellar. Â
QueanBeen Posted July 16 Posted July 16 (edited) from a bit of testing, with no other mods enabled, it seems that any kobold that gets grabbed by an enemy begins responding to player movement inputs as well as moving around on their own  upon reloading the save the previously controlled kobolds were no longer responding to my movement keys, but the next time one got grabbed the enemy started responding to my movement  and then next time it was the kobold that started responding to movement  something is very wrong here Edited July 16 by QueanBeen
GrenkaVTanke1 Posted July 16 Posted July 16 Is it possible to remake some of the vanilla perks to fit in with the mod's theme? Like for example: there's a ton of rats perks as well as fungus, and with the fact that those enemies can also impregnate Mina makes this not that useless as well.
kobold tinkerer Posted July 16 Posted July 16 15 minutes ago, GrenkaVTanke1 said: Is it possible to remake some of the vanilla perks to fit in with the mod's theme? Like for example: there's a ton of rats perks as well as fungus, and with the fact that those enemies can also impregnate Mina makes this not that useless as well. they cant, the script starts sex scene depending on enemy sprite, and those rats/fungus have different sprites
GrenkaVTanke1 Posted July 16 Posted July 16 9 minutes ago, kobold tinkerer said: they cant, the script starts sex scene depending on enemy sprite, and those rats/fungus have different sprites That sucks
Unsafer Posted July 16 Posted July 16 Got a quick animation to toss out, this just includes a new double trigger for hurtta and their weak variant. Unzip and drop in your respective sex_gfx mod folder and you're set. I'll probably take a crack at more alt/double animations moving forward with majority of the base enemy roster checked off as is double_zombies_patch.zip 2
Mogotke Posted July 16 Posted July 16 Hi, are there any plans for a struggle system? Also got three suggestions: - A check for _emissive, some enemies like hurtta "lose" their emissive stuff (eyes in this case) during sex. - The XML could have the sound specified to play during the animations instead of hardcoding it in the lua file. - Allow for more than 1 alt version, like _alt2, _alt3? I may or may not have been doing animations for hurtta as well.
derangedretard Posted July 16 Posted July 16 Are you planning on adding new spells or new alchemical reactions?
kobold tinkerer Posted July 16 Posted July 16 1 hour ago, Mogotke said: struggle system what is your idea for this?  1 hour ago, Mogotke said: check for _emissive why would you need that? the point of emissive is to see it through fog of war, if you are being fucked you already see whats happening  1 hour ago, Mogotke said: The XML could have the sound specified to play that is the plan, but we only have 3 sounds right now, and 0 people willing to work with fmod, so no point adding it to xml. i would update fmod project if i would have more good sounds but i dont know where to get them. the sounds in opennsfw library are not good enough on their own, need to do some sound design stuff to combine multiple sounds into single sfx, i dont want to do that
kobold tinkerer Posted July 16 Posted July 16 1 hour ago, Mogotke said: Allow for more than 1 alt version, like _alt2, _alt3? I may or may not have been doing animations for hurtta as well. when you do that, upload it here, i will adjust the script
ZÅ‚otyleszcz38 Posted July 16 Posted July 16 I come across a bug, when I started animation with wasp in hive. it started doing the capture animation and captured me again, resetting the progress of quest. it happened twice in run.Â
Vitalie Posted July 17 Author Posted July 17 32 minutes ago, FGOmk11 said: question what do i need to download ? The CN is the chinese translation, the fmod is for modders to work with. All you need is the main zip the 4 MB one
Vitalie Posted July 17 Author Posted July 17 14 hours ago, Złotyleszcz38 said: I come across a bug, when I started animation with wasp in hive. it started doing the capture animation and captured me again, resetting the progress of quest. it happened twice in run. Are you on most recent update? I removed that from being able to happen
Vitalie Posted July 17 Author Posted July 17 19 hours ago, Mogotke said: any plans for a struggle system Trust me I've thought about it, the only problem I could see is I would have to not only create the struggle system itself and implement it into noita but also probably need to edit the xml's for every single animation to give the player time to struggle out. It might happen but not right now. Â 19 hours ago, Mogotke said: A check for _emissive, some enemies like hurtta "lose" their emissive stuff (eyes in this case) during sex. I dont really see that being an issue ill be honest. as KT said thats kinda a fog of war thing. Â 20 hours ago, Mogotke said: Allow for more than 1 alt version, like _alt2, _alt3? I may or may not have been doing animations for hurtta as well. You make that many animations for 1 enemy and i could absolutely do that but uh, we dont even have an animation for every enemy so we're not exactly in a rush to make 4 for hurtta. We need to complete the rostser, i mean theres still basic enemies you can find in mines that dont have an animation yet. make some for those.
FGOmk11 Posted July 17 Posted July 17 1 hour ago, Vitalie said: The CN is the chinese translation, the fmod is for modders to work with. All you need is the main zip the 4 MB one err is it means it's not compatible??
Vitalie Posted July 17 Author Posted July 17 (edited) 2 hours ago, FGOmk11 said: err is it means it's not compatible?? no, im not sure how to remove that flag from the mod but I assure you it works just fine xDthis is my mod list, a lot of mods have that flag but i assure you they work just fine Edited July 17 by Vitalie
nomadofpeace Posted July 17 Posted July 17 5 hours ago, Vitalie said: Are you on most recent update? I removed that from being able to happen I also experienced the same bug (ha) twice, along with the swarm and maggots attacking as well, I personally had the aoe perk that slows projectiles down, and the enemy that grabbed me was charmed. weirdly it all fixed itself when I tried to leave and got teleported back, the only other mods i have are dead isnt dead enchanced, start with any perk and removable perks.
Vitalie Posted July 17 Author Posted July 17 28 minutes ago, nomadofpeace said: I also experienced the same bug (ha) twice, along with the swarm and maggots attacking as well, I personally had the aoe perk that slows projectiles down, and the enemy that grabbed me was charmed. weirdly it all fixed itself when I tried to leave and got teleported back, the only other mods i have are dead isnt dead enchanced, start with any perk and removable perks. weird i will look into it
HomelessSoul Posted July 17 Posted July 17 Great mod thus far, really enjoying it. Havent encountered any (unwelcome) bugs yet. Would it be possible to add seperate toggles for the extreme content though; toggle parasites and wolf content seperately instead of all yes or no? Also, the perk that gives the detailed description of what exactly is happening to you, could that be a toggle/guaranteed spawn somewhere as well?Â
Vitalie Posted July 17 Author Posted July 17 1 hour ago, HomelessSoul said: Great mod thus far, really enjoying it. Havent encountered any (unwelcome) bugs yet. Would it be possible to add seperate toggles for the extreme content though; toggle parasites and wolf content seperately instead of all yes or no? Also, the perk that gives the detailed description of what exactly is happening to you, could that be a toggle/guaranteed spawn somewhere as well? one of the other devs suggested i remove the wolf bonding from the extreme content so in the next update thats going to be base game as for the body knowledge perk, sorry man thats not how noita works, cant get everything for free : )
kobold tinkerer Posted July 18 Posted July 18 2 hours ago, Vitalie said: cant get everything for free maybe it could be a reward for some quest
veryShadyLurker Posted July 18 Posted July 18 Alright, here's a fringe case that none may ever see but happened at least once. Gamble perk gave teleportitis, and a raukka summoned a spider directly on top which triggered both an animation and a teleport. "Teleport nearby" turned into inside the ground near spawn which I dug out of. Then subsequent teleports from dodging projectiles returned to the same place as I tried to travel back to the vault before deciding to end it all.
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