dominusvenatus Posted July 13 Posted July 13 'nother bug report, unless its a feature, anytime i get the bloom infection to tier 2, i just start spontaneously combusting non stop until i get it healed
Vitalie Posted July 13 Author Posted July 13 19 minutes ago, dominusvenatus said: 'nother bug report, unless its a feature, anytime i get the bloom infection to tier 2, i just start spontaneously combusting non stop until i get it healed I'm not going to lie, I've gotten a lot of bug reports so far for quite a few random things ive messed up, that one caught me off guard, but yeah i messed up and used the wrong particles for the effect. Will be fixed next update
LambdaAperator Posted July 13 Posted July 13 Hi! This is a nice mod! I sent a DM to you, it is about the translation problem, sorry for the interrupting
Tein_spein Posted July 13 Posted July 13 idk if this bug was reported or not BUT if you fuck aphrodisiac bloom for some reason the leaking cum will start burning on contact with any material
Tein_spein Posted July 13 Posted July 13 (edited) also that one sprite bug seems to happen with almost every infestation. the only exception i found is ant(the one who spits acid) edit: i forgor to ask: could you please make messages stay on screen for longer? i genuiely cant read that fast Edited July 13 by Tein_spein
Vitalie Posted July 13 Author Posted July 13 (edited) 53 minutes ago, Tein_spein said: also that one sprite bug seems to happen with almost every infestation. the only exception i found is ant(the one who spits acid) edit: i forgor to ask: could you please make messages stay on screen for longer? i genuiely cant read that fast Yeah i had to patch a lot of nonsense from when I was editing the parasites before last patch, i think ive got just about everything fixed at this point, and i think i can probably extend the message timer, shouldnt be more than a day or day and a half for the new update to come out. Until then yeah stuff broke Edited July 13 by Vitalie 1
Vitalie Posted July 14 Author Posted July 14 NEW UPDATE 1.3.0 IS OUT so many bugs were fixed and new dialogue/quest system is added, I have yet to make art for all of the enemies you can open dialogue with, I wanted to get the update out as soon as possible so the MANY broken things would no longer be broken so cosmetic things like that I figured could wait. Will release small updates over the next week with bugfixes/tweaks and new portraits for dialogue menus 3
SarckD7 Posted July 14 Posted July 14 у меня интиресный вопрос нащот этого мода а будет ли поддержка мужского гг (смена пола или выбор в начале игры) а также ли будут применены механики беременности и всего прочего контента для женского гг на мобов когда ты играеш за мужского гг? или будет только женский гг?
Tein_spein Posted July 14 Posted July 14 (edited) 1 hour ago, SarckD7 said: у меня интиресный вопрос нащот этого мода а будет ли поддержка мужского гг (смена пола или выбор в начале игры) а также ли будут применены механики беременности и всего прочего контента для женского гг на мобов когда ты играеш за мужского гг? или будет только женский гг? is that a russian kid? also as far as i remember yeah (why in a world a minor is here, he is clearly speaking with mistakes in russian. should we report him?) Edited July 14 by Tein_spein
derangedretard Posted July 14 Posted July 14 (edited) A little idea: friendly imprisoned NPCs located across the entire dungeon, probably mostly at hisii base and the vault. You can set them free them to get some gold, spells or something else. Maybe this idea is useless since there are already wandering friendly interactable NPCs, but i still wanted to share it. Edited July 14 by derangedretard
dominusvenatus Posted July 15 Posted July 15 when doing the tasks in the hive, i offered myself to a fly and everything became hostile after the animation was done
PestilenceUwU Posted July 15 Posted July 15 In the newest version the bug with a scrolling mina seems to persist when using the kobold player sprite. is the kobold player not supporting these yet? i haven't tested it with all forms of infestation, but at least with small spider and firebug.
veryShadyLurker Posted July 15 Posted July 15 I have not yet seen that body knowledge perk resurface in a run, but it was disappointing when I did have it Also, are the other kobolds supposed to match your movements when you're both alone?
Vitalie Posted July 15 Author Posted July 15 3 hours ago, PestilenceUwU said: In the newest version the bug with a scrolling mina seems to persist when using the kobold player sprite. is the kobold player not supporting these yet? i haven't tested it with all forms of infestation, but at least with small spider and firebug. I did not have time to test all of the new sprites but no the problem is not with kobold playermodel the problem is that the system used to swap between the kobold and mina is jank
Vitalie Posted July 15 Author Posted July 15 4 hours ago, dominusvenatus said: when doing the tasks in the hive, i offered myself to a fly and everything became hostile after the animation was done interesting any other details you can give?
Seberious Posted July 15 Posted July 15 (edited) 10 hours ago, SarckD7 said: у меня интиресный вопрос нащот этого мода а будет ли поддержка мужского гг (смена пола или выбор в начале игры) а также ли будут применены механики беременности и всего прочего контента для женского гг на мобов когда ты играеш за мужского гг? или будет только женский гг? Do you comprehend that people here doesn't automatically understand you if you try to speak in different language than english buddy? I'm not trying to be rude, but you need to speak english or use at least a translator if your english is very bad. Edited July 15 by Seberious
Seberious Posted July 15 Posted July 15 8 hours ago, Tein_spein said: is that a russian kid? also as far as i remember yeah (why in a world a minor is here, he is clearly speaking with mistakes in russian. should we report him?) I've seen a lot of people in internet who doesn't speak very well or use grammar properly in their native language, so I'm not sure if this guy is minor. That being said, it's really strange to seeking answers on english forum using different language. Like, dude, use translator it's not shameful.
SarckD7 Posted July 15 Posted July 15 2 hours ago, Seberious said: I've seen a lot of people in internet who doesn't speak very well or use grammar properly in their native language, so I'm not sure if this guy is minor. That being said, it's really strange to seeking answers on english forum using different language. Like, dude, use translator it's not shameful. ок?
Vitalie Posted July 15 Author Posted July 15 (edited) Okay parasite overlays are finally fixed, the entire time I thought the issue was with the code and not the fact I had overwritten the original overlay files with the mina ones so thats why they have been broken. I made sure to rename them to make sure that doesnt happen again Edited July 15 by Vitalie 1
Vitalie Posted July 15 Author Posted July 15 13 hours ago, SarckD7 said: у меня интиресный вопрос нащот этого мода а будет ли поддержка мужского гг (смена пола или выбор в начале игры) а также ли будут применены механики беременности и всего прочего контента для женского гг на мобов когда ты играеш за мужского гг? или будет только женский гг? Um no I dont really plan on adding a male protagonist, the closest I really plan on adding is futa stuff but thats way further down the road as every animation will need a futa version, I mean as it is currently I havent even added parasite overlays to animations as again thats 12 entire sprite sheets per animation so its not something we can feasibly do yet
BoxtoBox Posted July 15 Posted July 15 testing hive guest after clearing hive quest and escape cloning protagonist and disalbe attack...
Vitalie Posted July 15 Author Posted July 15 6 minutes ago, BoxtoBox said: testing hive guest after clearing hive quest and escape cloning protagonist and disalbe attack... thats a new one, ill look into it
Vitalie Posted July 15 Author Posted July 15 1 hour ago, BoxtoBox said: testing hive guest after clearing hive quest and escape cloning protagonist and disalbe attack... So i fixed the unable to attack problem, it wasnt clearing the flag to stop the player from attacking, I am still unable to replicate the cloning player thing, i have absolutely no clue how that could have possibly occurred
dominusvenatus Posted July 15 Posted July 15 9 hours ago, Vitalie said: interesting any other details you can give? gonna need to test more, that was on my last run, but i had started accepting the quests all at once and the first two were just stand near some flies and the hive, as i was accepting the quest to offer myself, those two completed so i just accepted the other two and then offered myself, after the animation was over every single enemy started attacking and since all my wands and equipment were gone from the "kidnapping" event, i just had to stand there and die
stormking138 Posted July 15 Posted July 15 I've made some sleep/wake animations, for kobold and mina, and generated a uv map for mina. Also thought I should quote KT's post as it has some good advice and resources, like the uv generator. Don't post on the old topic this is just for information. On 6/30/2026 at 6:21 PM, kobold tinkerer said: im done tinkering with the mod, i finished all the technical stuff i wanted and i dont want to do anything gameplay related because i have no imagination. latest version is here: https://www.loverslab.com/topic/248729-noita-lewd-a-porn-mod/page/21/#findComment-7326420 if anyone wants to continue working on this, what to do next: - draw sprites for remaining enemies. check that they are aligned properly, they shouldn't be above or ground or have too much horizontal offset, find some flat surface like holy mountain and test there. component explorer mod is great for spawning enemies. progress image https://www.loverslab.com/topic/248729-noita-lewd-a-porn-mod/page/20/#findComment-7320431 to create new scenes the only thing you need is png spritesheet and xml metadata. they have to have the same name as enemy SpriteComponent "image_file" value, for example if enemy has sprite "data/enemies_gfx/longleg.xml" then png and xml should be "longleg.png" and "longleg.xml" the script will detect if the file with same name as enemy sprite exists in sex_gfx folder and start the scene - draw alternative scenes. currently only hamis, rat and hellhound have alt scenes. any enemy can have as many alternative scenes as you want - draw double enemy scenes. only hamis and rat currently. double scenes don't have to be for same type of enemy, you can create for example hiisi + hamis double penetration scene, there is no technical limit for this - add more sounds. currently only three sounds exist, medium/hard plap and one for cum. there is also light plap in fmod project which is unused. sounds can be taken from here https://opennsfw.carrd.co/ or anywhere you want, probably find some animations with sound on rule34 and extract sounds from there. it is possible to specify sounds for each stage of each scene by adding custom values to metadata xml file. you can add other parameters like amount of plaps, amount of cum, basically you can make every scene unique. your custom values have "ln_" prefix to not be confused with noita engine stuff. - make scenes more interactive. i don't know what to do exactly about this but just looking at the scene as it happens is boring. one idea is not to disable ControlsComponent and PlatformShooterPlayerComponent and instead disable GunComponent, so you can at least move around the camera. maybe add some struggle mechanic to end the scene quicker, like pressing some buttons in the right order or repeatedly, this can be tied to enemy parameters, like hp or size, to make it harder/easier depending on the enemy - add more mechanics related to sex, like cum alchemy, materials, spells, perks, items. the core idea is to make risk/reward balance for fucking, right now its completely irrelevant to the game, you can just avoid it entirely and wont even notice a difference. all the stuff you add should have "ln_" prefix where it makes sense, which makes it easier to organize and test. if you don't know how to do something, look how other mods do it, in particular apotheosis, new enemies and grahams things are great examples for various technical feats one idea for the perk i have is friendly tentacles, check how worm parasites in digestive alchemy mod work. or those tentacles can be a separate entity which spawns and grows when potent cum is spilled on the ground. or both. anyway tentacles that move around and touch/throw items are looking cool - kobold lair is unfinished, i only added it as proof of concept. you need to figure out how to make it work with map changing mods like apotheosis - if you add new enemies, create icons for them and add to "data/ui_gfx/animal_icons" and in init.lua to show them in progress. you will need to generate uv maps too, native noita function doesnt work, use this https://github.com/EvaisaDev/NoitaUVGenerator add enemies you create to "_conjurer_reborn.lua" for easier testing - ragdolls for player currently dont exist because original ragdolls were broken and i haven't gotten to creating updated versions. ragdolls for new enemies were removed for same reason. if you want to fix it refer to this https://noita.wiki.gg/wiki/Modding:_Making_a_custom_spritesheet#Ragdoll_folder - player.png spritesheet is missing sleep and wake animation that plays when you start your very first run. if you want to include it in the spritesheet you can get the sprites here https://www.loverslab.com/topic/248729-noita-lewd-a-porn-mod/page/21/#findComment-7326329 - when doing script stuff always test it in noita_dev.exe as it will tell you immediately if there are syntax errors or anything like that toodles minauvandsleep.zip
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