kobold tinkerer Posted August 3 Posted August 3 (edited) 3 hours ago, Unsafer said: The new sounds in this are a huge improvement, they wrap together with the animations much better! I hope that maybe in the future we could get around to returning moans like the older versions used to have, but a big upscale on variety like this. May or may not need a toggle for something like that if someone would prefer the player mute for any reason though, but the more configuration the better. I've also wondered if rehashing certain enemy vocals during sex scenes would improve them if inserted properly. In a different context, I imagine a good number pain and grunt noises for enemies would work perfectly well for these sex scenes. I have a few more animations to share in the meantime. New animations for raukka and hiidenkivi, as well as doubles for pikkutulikärpänen and their larger variant. Extract: Noita\mods\lewd_noita_redux\files unsaferr_anims_patch.zip 30.05 kB · 1 download bigfirebug and firebug double have typo ln_sounds="plap/squish_a,squish_b" second sound path incomplete. should be "plap/squish_a,plap/squish_b" also bigfirebug double should give pregnancy maggot_gold not maggot_grey. grey is for regular firebug nice animations also i would suggest giant sex would give you pregnancy for one of those stones he launches at you Edited August 3 by kobold tinkerer 1
Unsafer Posted August 3 Posted August 3 41 minutes ago, kobold tinkerer said: bigfirebug and firebug double have typo ln_sounds="plap/squish_a,squish_b" second sound path incomplete. should be "plap/squish_a,plap/squish_b" also bigfirebug double should give pregnancy maggot_gold not maggot_grey. grey is for regular firebug nice animations also i would suggest giant sex would give you pregnancy for one of those stones he launches at you Will be sure to update those firebug inconsistencies, totally missed that, thank you. I was also thinking about integrating the stones some way with the giant but I kept it simple at the moment with just eating out the kobold. I will have to make sure there's no issues with that entity with pregnancy, but if it works I could adjust it to something more fitting for an alt pregnancy animation, I'd animate that a bit differently.
Ranot Posted August 3 Posted August 3 6 minutes ago, Unsafer said: Will be sure to update those firebug inconsistencies, totally missed that, thank you. I was also thinking about integrating the stones some way with the giant but I kept it simple at the moment with just eating out the kobold. I will have to make sure there's no issues with that entity with pregnancy, but if it works I could adjust it to something more fitting for an alt pregnancy animation, I'd animate that a bit differently. If you have some fun ideas, feel free to get creative with it. Even if what you're thinking isn't technically possible with the current state of the game, we'll be happy to figure out some code to make it work. ...well, as long it makes some kind of sense and we like it of course, lol.
kobold tinkerer Posted August 3 Posted August 3 33 minutes ago, Unsafer said: eating out the kobold that was eating out?
Unsafer Posted August 3 Posted August 3 9 minutes ago, Ranot said: If you have some fun ideas, feel free to get creative with it. Even if what you're thinking isn't technically possible with the current state of the game, we'll be happy to figure out some code to make it work. ...well, as long it makes some kind of sense and we like it of course, lol. I do appreciate that! If I run into any ideas I'm unsure I can tinker independently, I will work it out here first, you all have a much better grapple at the code than I and I'd rather confirm that something is possible first before animating an extensive concept. Just playing safe on the small past time I have to volunteer, I am very guilty of prioritizing what can be seen and used right away and that can interfere with my ideas.
QueanBeen Posted August 3 Posted August 3 On 8/2/2026 at 3:32 PM, kobold tinkerer said: those damage you automatically when close. did you have other enemies attacking you during sex, or only those two? the obvious solution is to make them ignore player while scene happens those are the only 2 that have continued attacking so far, once I stop getting skill issued and get a run going long enough to become effectively immortal I will try to find more the spider looked like it backed off to the regular watching distance at first, then after a few seconds it got bored and decided to get a really close up view of the action until I was dead I noticed no behavior change with houre if its not something that can be fixed then for situations like this to make sense we need a struggle system or an after death defeated state, or both, and probably a perk that makes you immune to damage during sex (which may already be a thing I just havent found yet)
Ranot Posted August 3 Posted August 3 (edited) 3 hours ago, Unsafer said: I do appreciate that! If I run into any ideas I'm unsure I can tinker independently, I will work it out here first, you all have a much better grapple at the code than I and I'd rather confirm that something is possible first before animating an extensive concept. Just playing safe on the small past time I have to volunteer, I am very guilty of prioritizing what can be seen and used right away and that can interfere with my ideas. Yeah, that's understandable. I was thinking of mentioning that it'd likely be best to ask how feasible something would be before getting into it, but I didn't want to stifle any creativity. I also understand that it could suck to work on something and not see it in-game for a few months after making it. I'm also making a lot of revisions to the core of the mod and am gradually working on fleshing out various systems, so it's hard to know what will for sure or may not be doable in the future. Like, if an enemy decided to use their grapple (rope, chain, etc.) to slam the player onto them over and over again, but the effect used several different sprites to pull it off, as an example. And scenarios (like game over scenarios) are things I definitely want to get in there, but they take more time to stitch together. Edited August 3 by Ranot
Ranot Posted August 3 Posted August 3 13 minutes ago, QueanBeen said: if its not something that can be fixed then for situations like this to make sense we need a struggle system or an after death defeated state, or both, and probably a perk that makes you immune to damage during sex (which may already be a thing I just havent found yet) Next update will have a struggle mechanic. After death is planned, but not in development yet. And I don't believe there's a perk that makes you immune during sex? A lot of sex games incorporate that in some fashion or another, so it's worth considering.
QueanBeen Posted August 3 Posted August 3 On 8/2/2026 at 4:51 PM, Vitalie said: Been meaning to nerf those, I just havent gotten around to it yet I like what you have with the all seeing eye spell where they sell you light instead, and the empty teleportatium bottles im not sure if you already have it set up this way, but I feel like any of the high tier spells should have a very high chance of not being what the kobold says they are, but a lower tier thing thats kind of similar, like circle of vigor could usually be circle of arousing mist, homing could be aiming arc also there dosent seem to be a limit on purchases when there definitly should be, currently you can buy as many of the same thing as you have the gold and patience for and on a different topic of balance, the extreme contents infestations seem to have a 100% chance from specific enemy types, is there a plan to lower that, or add a preventative measure/another way to cleanse them?
kobold tinkerer Posted August 4 Posted August 4 9 hours ago, QueanBeen said: those are the only 2 that have continued attacking so far, once I stop getting skill issued and get a run going long enough to become effectively immortal I will try to find more the spider looked like it backed off to the regular watching distance at first, then after a few seconds it got bored and decided to get a really close up view of the action until I was dead I noticed no behavior change with houre if its not something that can be fixed then for situations like this to make sense we need a struggle system or an after death defeated state, or both, and probably a perk that makes you immune to damage during sex (which may already be a thing I just havent found yet) just need to disable AreaDamageComponent for lukki_tiny and lukki_dark and set max_distance_from_home to 0 for GhostComponent of ghost
TrollingKhajits Posted August 4 Posted August 4 22 hours ago, QueanBeen said: if its not something that can be fixed then for situations like this to make sense we need a struggle system or an after death defeated state, or both, and probably a perk that makes you immune to damage during sex (which may already be a thing I just havent found yet) That perk does infact already exist. It's named "Nymphomaniac" and it makes you invulnerable to all damage during a sex scene.
veryShadyLurker Posted August 5 Posted August 5 (edited) Anyone else experience obtaining the perk from the hive questline, leaving the hive, and still being unable to use wands? Also, without any apparent trigger, infestation starting quotes may appear again, or other previously experienced infestations/wolf bonding, after healing instead of "end of status" quotes Edited August 5 by veryShadyLurker More stuff
QueanBeen Posted August 5 Posted August 5 resorted to a testing sandbox mod because I keep noitaing myself in runs 2 more enemies that still attack you while your getting your freak on with someone else: hell crystal, glowing mask delireum still deals damage to you during sex shadow bubble probably needs looked at, seems to do a few million damage to you after a grab and to whoever had the bright idea to make the wolf chain move to the next closest loaded wolf when the current one dies, how are you supposed to get the trust required to continue playing the game if you have the succubus or gold digger perks, why are there 100 hounds in hell, and can we get a toggle for this because its just annoying? also I feel like getting grabbed should break all the eggs in your inventory, and teleporting should break you free, would really open up your options
Celestral Posted August 6 Posted August 6 I absolutely love this mod! It's been SO much fun getting randomly raped by enemies and having sex with kobolds in the lair~ I can't wait for every enemy to be able to rape me~ Slight suggestion for some animations, whenever a male player character, or the option to become a futa/herm gets added. Maybe a few of the enemy's could fuck the player's urethra~ Urethra fucking/cock fucking/sounding is a semi popular kink, with a few others related to it. Such as egg laying and infestation. But there's also the concept of spermatical takeover. The idea that if someone's sperm is potent enough, they could replace yours with their own~ If they were to fuck your cock and fill your balls, of course. And this could potentially be included as a feature for players with a dick, since there are multiple different types of cum in the mod. I also thought maybe adding vore might be interesting, probably as a perk. You could easily reuse some of the sprites and sounds for the pregnancy animation. I imagine the perk would let you eat an npc and slowly life steel from them until they die. At the cost of making you immobile until your prey is completely digested, of course. And since there is a skull physics object in the game. It might be fun if you regurgitate one, after finishing off your prey~
GrenkaVTanke1 Posted August 6 Posted August 6 4 hours ago, Celestral said: Slight suggestion for some animations, whenever a male player character, or the option to become a futa/herm gets added. As the creator personally said: male player character isn't planned, futa is possible but still under question as it is not the main focus right now. 4 hours ago, Celestral said: Urethra fucking/cock fucking/sounding is a semi popular kink, with a few others related to it. Such as egg laying and infestation. But there's also the concept of spermatical takeover. The idea that if someone's sperm is potent enough, they could replace yours with their own~ If they were to fuck your cock and fill your balls, of course. And this could potentially be included as a feature for players with a dick, since there are multiple different types of cum in the mod. I also thought maybe adding vore might be interesting, probably as a perk. You could easily reuse some of the sprites and sounds for the pregnancy animation. I imagine the perk would let you eat an npc and slowly life steel from them until they die. At the cost of making you immobile until your prey is completely digested, of course. And since there is a skull physics object in the game. It might be fun if you regurgitate one, after finishing off your prey~ Could potentially be added, but I'm mostly certain it will be put under "Extreme content" so anyone will be able to turn it off or on
Ranot Posted August 6 Posted August 6 (edited) On 8/4/2026 at 2:21 PM, TrollingKhajits said: That perk does infact already exist. It's named "Nymphomaniac" and it makes you invulnerable to all damage during a sex scene. Thanks for this. I should probably review the perks before making guesses on them. Most of my testing hasn't included perks, so my knowledge is pretty limited on them, haha. On 8/4/2026 at 6:17 PM, veryShadyLurker said: Anyone else experience obtaining the perk from the hive questline, leaving the hive, and still being unable to use wands? Also, without any apparent trigger, infestation starting quotes may appear again, or other previously experienced infestations/wolf bonding, after healing instead of "end of status" quotes It'll likely be a few more updates until the hive is mostly functional, especially in regards to your inventory and wand use. We ran into some problems and a whole lot of frustration, so priorities have switched around for now. Vitalie or I will likely be tackling this again in the near future, but for now you may want to avoid the hive or expect your run to be over (sorry!). 5 hours ago, Celestral said: I absolutely love this mod! It's been SO much fun getting randomly raped by enemies and having sex with kobolds in the lair~ I can't wait for every enemy to be able to rape me~ Slight suggestion for some animations, whenever a male player character, or the option to become a futa/herm gets added. Maybe a few of the enemy's could fuck the player's urethra~ Urethra fucking/cock fucking/sounding is a semi popular kink, with a few others related to it. Such as egg laying and infestation. But there's also the concept of spermatical takeover. The idea that if someone's sperm is potent enough, they could replace yours with their own~ If they were to fuck your cock and fill your balls, of course. And this could potentially be included as a feature for players with a dick, since there are multiple different types of cum in the mod. I also thought maybe adding vore might be interesting, probably as a perk. You could easily reuse some of the sprites and sounds for the pregnancy animation. I imagine the perk would let you eat an npc and slowly life steel from them until they die. At the cost of making you immobile until your prey is completely digested, of course. And since there is a skull physics object in the game. It might be fun if you regurgitate one, after finishing off your prey~ It's good to hear you've had fun with it! And lots of interesting suggestions~ To be blunt, aside from maybe the vore, most of those ideas would be pretty far off. We don't have any male/futa player sprites yet, and the few artists we have are working on animations with the remaining enemies. I'm hoping we may eventually get some artists that could make stuff like this possible, but that could be a while. Personally...I'm not really into that stuff, but I'm not opposed, lol. 45 minutes ago, GrenkaVTanke1 said: Could potentially be added, but I'm mostly certain it will be put under "Extreme content" so anyone will be able to turn it off or on As @GrenkaVTanke1 mentions, I think most would consider a lot of that stuff to be pretty "extreme". So either "Extreme Content", or maybe some alternate mode or something... Edited August 6 by Ranot
Celestral Posted August 6 Posted August 6 I am fully aware that this sort of thing is nowhere near possible yet, and that it would definitely classify under extreme content. I am just making suggestions for potential things that could be added in the future, for those who enjoy it.
Ranot Posted August 7 Posted August 7 8 hours ago, Celestral said: I am fully aware that this sort of thing is nowhere near possible yet, and that it would definitely classify under extreme content. I am just making suggestions for potential things that could be added in the future, for those who enjoy it. Of course! Apologies if I came off as harsh, that wasn't at all my intention. I'm just sad since it'd be fun to have stuff like that... but it could be a good while before we can do it. It could also help to have developers/artists that are into certain kinks to help expand upon them. Given, I don't know what everyone else that's working on the mod is into, but at least the majority seems to be into male/female, for example. Wouldn't a lot of content in this mod qualify as "extreme content"? I feel like having settings to filter fetishes would make more sense. I do appreciate ideas. Even if they're not used directly, they can often inspire other ideas that you may not have thought of otherwise. I'm not exactly the "creative" type, so hearing ideas can really help.
Celestral Posted August 7 Posted August 7 12 hours ago, Ranot said: Of course! Apologies if I came off as harsh, that wasn't at all my intention. I'm just sad since it'd be fun to have stuff like that... but it could be a good while before we can do it. It could also help to have developers/artists that are into certain kinks to help expand upon them. Given, I don't know what everyone else that's working on the mod is into, but at least the majority seems to be into male/female, for example. Wouldn't a lot of content in this mod qualify as "extreme content"? I feel like having settings to filter fetishes would make more sense. I do appreciate ideas. Even if they're not used directly, they can often inspire other ideas that you may not have thought of otherwise. I'm not exactly the "creative" type, so hearing ideas can really help. It's fine. I actually find myself to be an extremely creative type, almost painfully so sometimes. Because I have no useful creative skills whatsoever. I have so many ideas all the time for mods or games and things like that. So I genuinely would love to help make animations for this mod. I just don't know the first thing about sprite work, let alone sprite animation.
唯翼鸟 Posted August 7 Posted August 7 On 2026/8/2 at AM7点41分, Ranot said: 在主菜单中,进入选项 - > 通用。语言部分属于杂项。 I noticed that everything except the dialogue system (quest system) is in Chinese, but the text inside the dialogue box remains in English.
唯翼鸟 Posted August 7 Posted August 7 I'm not sure if "???" is a display error in the text—I'm using Chinese. I also noticed something else: when the animation plays, the crown and ruby necklace still appear at their original positions.
kobold tinkerer Posted August 7 Posted August 7 26 minutes ago, 唯翼鸟 said: crown and ruby necklace still appear at their original positions they shouldnt appear at all, when i did the part that disable player sprite i didnt have those two sprites ready so i forgot to add code that hides them
Crepon Posted August 7 Posted August 7 (edited) Hey guys it me again for another bug finding / fixing report! TL;DR: In the release v1.3.5 sometimes the womb content panel stops showing up when hovered with the mouse and only comes back after a while. It is caused by an invalid line of code in the function that generate the texts to display in the panel. Error is at line 117 of files/womb/womb.lua: table.insert(lines, remaining:sub(1, cut):gsub("%s+$", "")) Should be replaced with: table.insert(lines, (remaining:sub(1, cut):gsub("%s+$", ""))) or: local l = remaining:sub(1, cut):gsub("%s+$", "") table.insert(lines, l) Spoiler Details: I noticed while playing v1.3.5 that sometimes, the womb content panel stops working and doesn't show up when hovering with the mouse. After running the game in dev mode to get the error logs visible i found that when it happens the following error shows up: "Lua error - [string "mods/lewd_noita_redux/files/womb/womb.lua"]:109: bad argument #2 to 'insert' (number expected, got string)" In my game the error is at line 109 and not 117 like i said in TL;DR section 'cause i modified my file a bit (removed some comment lines) but it should be line 117 if you have the unmodified womb.lua from the 1.3.5 release. basically near the end of function ln_gui_wrap_text(gui, text, max_w) So in the faulty line of code is calling the following function: table.insert(lines, remaining:sub(1, cut):gsub("%s+$", "")) the error comes from the fact that gsub returns 2 values respectively the modified string and the number of modified elements. Except table.insert() takes only one argument after "lines" which is a string to insert, OR it can take 2 arguments which are the position to insert the string and then the string. So gsub returns the string + a number which trigger the wrong version of table.insert(), which causes the error. Solution: Either store the result of gsub in a local variable before using it in table.insert() to be sure to discard the additional value, like so: local l = remaining:sub(1, cut):gsub("%s+$", "") table.insert(lines, l) or wrap the whole string-trimming methods-chain in parenthesis to discard the second returned variable, like so: table.insert(lines, (remaining:sub(1, cut):gsub("%s+$", ""))) Ok I hope this will be of some help! Edited August 7 by Crepon
Puppy_Love Posted August 8 Posted August 8 On 8/6/2026 at 8:02 PM, Ranot said: Of course! Apologies if I came off as harsh, that wasn't at all my intention. I'm just sad since it'd be fun to have stuff like that... but it could be a good while before we can do it. It could also help to have developers/artists that are into certain kinks to help expand upon them. Given, I don't know what everyone else that's working on the mod is into, but at least the majority seems to be into male/female, for example. Wouldn't a lot of content in this mod qualify as "extreme content"? I feel like having settings to filter fetishes would make more sense. I do appreciate ideas. Even if they're not used directly, they can often inspire other ideas that you may not have thought of otherwise. I'm not exactly the "creative" type, so hearing ideas can really help. Hi as someone who recently started playing with this mod and loving it I would very much like to work on adding some animations. what and how would be the best way to contribute? Apologies if this isn't the right person to respond to. This is an incredibly well put together mod and I'd love to add to some of the creatures found within.
Ranot Posted August 8 Posted August 8 (edited) 7 hours ago, Crepon said: Hey guys it me again for another bug finding / fixing report! TL;DR: In the release v1.3.5 sometimes the womb content panel stops showing up when hovered with the mouse and only comes back after a while. It is caused by an invalid line of code in the function that generate the texts to display in the panel. Error is at line 117 of files/womb/womb.lua: table.insert(lines, remaining:sub(1, cut):gsub("%s+$", "")) Should be replaced with: table.insert(lines, (remaining:sub(1, cut):gsub("%s+$", ""))) or: local l = remaining:sub(1, cut):gsub("%s+$", "") table.insert(lines, l) Reveal hidden contents Details: I noticed while playing v1.3.5 that sometimes, the womb content panel stops working and doesn't show up when hovering with the mouse. After running the game in dev mode to get the error logs visible i found that when it happens the following error shows up: "Lua error - [string "mods/lewd_noita_redux/files/womb/womb.lua"]:109: bad argument #2 to 'insert' (number expected, got string)" In my game the error is at line 109 and not 117 like i said in TL;DR section 'cause i modified my file a bit (removed some comment lines) but it should be line 117 if you have the unmodified womb.lua from the 1.3.5 release. basically near the end of function ln_gui_wrap_text(gui, text, max_w) So in the faulty line of code is calling the following function: table.insert(lines, remaining:sub(1, cut):gsub("%s+$", "")) the error comes from the fact that gsub returns 2 values respectively the modified string and the number of modified elements. Except table.insert() takes only one argument after "lines" which is a string to insert, OR it can take 2 arguments which are the position to insert the string and then the string. So gsub returns the string + a number which trigger the wrong version of table.insert(), which causes the error. Solution: Either store the result of gsub in a local variable before using it in table.insert() to be sure to discard the additional value, like so: local l = remaining:sub(1, cut):gsub("%s+$", "") table.insert(lines, l) or wrap the whole string-trimming methods-chain in parenthesis to discard the second returned variable, like so: table.insert(lines, (remaining:sub(1, cut):gsub("%s+$", ""))) Ok I hope this will be of some help! Oh, wow... I see! I hadn't considered that being something that could happen with LUA, possibly because I'm conditioned to only return 1 value like with most languages. I believe this is @Vitalie's area, so I'll let him handle it. 2 hours ago, Puppy_Love said: Hi as someone who recently started playing with this mod and loving it I would very much like to work on adding some animations. what and how would be the best way to contribute? Apologies if this isn't the right person to respond to. This is an incredibly well put together mod and I'd love to add to some of the creatures found within. That'd be awesome! Hmm... well, one way to contribute would be like what Unsafer has been doing, creating animations along with xml's and loading them up here. They're usually added within the next update. @kobold tinkerer handles most of the animation stuff, so he probably has the best ideas on what can be done. As you probably know, one of our first goals is to get a sex animation with each enemy (except bosses, I think?). The list in the first post is a bit outdated, but there's still plenty of enemies that need to be done. If you have an idea for an enemy that you really like but there's already an animation, I say you should go for it! While new enemies is obviously preferable, it's also good to have more variety. I'll see if kobold_tinkerer or I can make a more up-to-date list (most that are missing are already in v1.3.5, skullfly will be new in the next release). BoxtoBox also adds animations, but those aren't usually available to see until the next version. Edited August 8 by Ranot 1
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