kobold tinkerer Posted 20 hours ago Posted 20 hours ago (edited) 3 hours ago, Unsafer said: The new sounds in this are a huge improvement, they wrap together with the animations much better! I hope that maybe in the future we could get around to returning moans like the older versions used to have, but a big upscale on variety like this. May or may not need a toggle for something like that if someone would prefer the player mute for any reason though, but the more configuration the better. I've also wondered if rehashing certain enemy vocals during sex scenes would improve them if inserted properly. In a different context, I imagine a good number pain and grunt noises for enemies would work perfectly well for these sex scenes. I have a few more animations to share in the meantime. New animations for raukka and hiidenkivi, as well as doubles for pikkutulikärpänen and their larger variant. Extract: Noita\mods\lewd_noita_redux\files unsaferr_anims_patch.zip 30.05 kB · 1 download bigfirebug and firebug double have typo ln_sounds="plap/squish_a,squish_b" second sound path incomplete. should be "plap/squish_a,plap/squish_b" also bigfirebug double should give pregnancy maggot_gold not maggot_grey. grey is for regular firebug nice animations also i would suggest giant sex would give you pregnancy for one of those stones he launches at you Edited 20 hours ago by kobold tinkerer 1
Unsafer Posted 19 hours ago Posted 19 hours ago 41 minutes ago, kobold tinkerer said: bigfirebug and firebug double have typo ln_sounds="plap/squish_a,squish_b" second sound path incomplete. should be "plap/squish_a,plap/squish_b" also bigfirebug double should give pregnancy maggot_gold not maggot_grey. grey is for regular firebug nice animations also i would suggest giant sex would give you pregnancy for one of those stones he launches at you Will be sure to update those firebug inconsistencies, totally missed that, thank you. I was also thinking about integrating the stones some way with the giant but I kept it simple at the moment with just eating out the kobold. I will have to make sure there's no issues with that entity with pregnancy, but if it works I could adjust it to something more fitting for an alt pregnancy animation, I'd animate that a bit differently.
Ranot Posted 19 hours ago Posted 19 hours ago 6 minutes ago, Unsafer said: Will be sure to update those firebug inconsistencies, totally missed that, thank you. I was also thinking about integrating the stones some way with the giant but I kept it simple at the moment with just eating out the kobold. I will have to make sure there's no issues with that entity with pregnancy, but if it works I could adjust it to something more fitting for an alt pregnancy animation, I'd animate that a bit differently. If you have some fun ideas, feel free to get creative with it. Even if what you're thinking isn't technically possible with the current state of the game, we'll be happy to figure out some code to make it work. ...well, as long it makes some kind of sense and we like it of course, lol.
kobold tinkerer Posted 19 hours ago Posted 19 hours ago 33 minutes ago, Unsafer said: eating out the kobold that was eating out?
Unsafer Posted 19 hours ago Posted 19 hours ago 9 minutes ago, Ranot said: If you have some fun ideas, feel free to get creative with it. Even if what you're thinking isn't technically possible with the current state of the game, we'll be happy to figure out some code to make it work. ...well, as long it makes some kind of sense and we like it of course, lol. I do appreciate that! If I run into any ideas I'm unsure I can tinker independently, I will work it out here first, you all have a much better grapple at the code than I and I'd rather confirm that something is possible first before animating an extensive concept. Just playing safe on the small past time I have to volunteer, I am very guilty of prioritizing what can be seen and used right away and that can interfere with my ideas.
QueanBeen Posted 16 hours ago Posted 16 hours ago On 8/2/2026 at 3:32 PM, kobold tinkerer said: those damage you automatically when close. did you have other enemies attacking you during sex, or only those two? the obvious solution is to make them ignore player while scene happens those are the only 2 that have continued attacking so far, once I stop getting skill issued and get a run going long enough to become effectively immortal I will try to find more the spider looked like it backed off to the regular watching distance at first, then after a few seconds it got bored and decided to get a really close up view of the action until I was dead I noticed no behavior change with houre if its not something that can be fixed then for situations like this to make sense we need a struggle system or an after death defeated state, or both, and probably a perk that makes you immune to damage during sex (which may already be a thing I just havent found yet)
Ranot Posted 16 hours ago Posted 16 hours ago (edited) 3 hours ago, Unsafer said: I do appreciate that! If I run into any ideas I'm unsure I can tinker independently, I will work it out here first, you all have a much better grapple at the code than I and I'd rather confirm that something is possible first before animating an extensive concept. Just playing safe on the small past time I have to volunteer, I am very guilty of prioritizing what can be seen and used right away and that can interfere with my ideas. Yeah, that's understandable. I was thinking of mentioning that it'd likely be best to ask how feasible something would be before getting into it, but I didn't want to stifle any creativity. I also understand that it could suck to work on something and not see it in-game for a few months after making it. I'm also making a lot of revisions to the core of the mod and am gradually working on fleshing out various systems, so it's hard to know what will for sure or may not be doable in the future. Like, if an enemy decided to use their grapple (rope, chain, etc.) to slam the player onto them over and over again, but the effect used several different sprites to pull it off, as an example. And scenarios (like game over scenarios) are things I definitely want to get in there, but they take more time to stitch together. Edited 16 hours ago by Ranot
Ranot Posted 16 hours ago Posted 16 hours ago 13 minutes ago, QueanBeen said: if its not something that can be fixed then for situations like this to make sense we need a struggle system or an after death defeated state, or both, and probably a perk that makes you immune to damage during sex (which may already be a thing I just havent found yet) Next update will have a struggle mechanic. After death is planned, but not in development yet. And I don't believe there's a perk that makes you immune during sex? A lot of sex games incorporate that in some fashion or another, so it's worth considering.
QueanBeen Posted 16 hours ago Posted 16 hours ago On 8/2/2026 at 4:51 PM, Vitalie said: Been meaning to nerf those, I just havent gotten around to it yet I like what you have with the all seeing eye spell where they sell you light instead, and the empty teleportatium bottles im not sure if you already have it set up this way, but I feel like any of the high tier spells should have a very high chance of not being what the kobold says they are, but a lower tier thing thats kind of similar, like circle of vigor could usually be circle of arousing mist, homing could be aiming arc also there dosent seem to be a limit on purchases when there definitly should be, currently you can buy as many of the same thing as you have the gold and patience for and on a different topic of balance, the extreme contents infestations seem to have a 100% chance from specific enemy types, is there a plan to lower that, or add a preventative measure/another way to cleanse them?
kobold tinkerer Posted 7 hours ago Posted 7 hours ago 9 hours ago, QueanBeen said: those are the only 2 that have continued attacking so far, once I stop getting skill issued and get a run going long enough to become effectively immortal I will try to find more the spider looked like it backed off to the regular watching distance at first, then after a few seconds it got bored and decided to get a really close up view of the action until I was dead I noticed no behavior change with houre if its not something that can be fixed then for situations like this to make sense we need a struggle system or an after death defeated state, or both, and probably a perk that makes you immune to damage during sex (which may already be a thing I just havent found yet) just need to disable AreaDamageComponent for lukki_tiny and lukki_dark and set max_distance_from_home to 0 for GhostComponent of ghost
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