kobold tinkerer Posted July 8 Posted July 8 On 7/7/2026 at 7:11 PM, moth0 said: Hello, I would like to translate this mod, but I don't have much knowledge about Noita mod creation. Which file do I need to modify to translate text in this mod? @Vitalie prob a good idea to move all text to translations.csv
Bulletprooftakis Posted July 8 Posted July 8 I'm really enjoying this mod so far. would it be possible to make final stage parasitism become a permanent perk or maybe a perk that allows for symbiosis with parasites negating the down sides?
Vitalie Posted July 9 Author Posted July 9 17 hours ago, spaccamount said: could possibly you add more multi actor animations, maybe logic to encourage enemies to double or triple up on the player Ive got a couple people working on new animations currently, right now we're focusing on adding animations for enemies that dont already have them but absolutely we will add more multi enemy animations 2
Vitalie Posted July 9 Author Posted July 9 13 hours ago, Bulletprooftakis said: I'm really enjoying this mod so far. would it be possible to make final stage parasitism become a permanent perk or maybe a perk that allows for symbiosis with parasites negating the down sides? I have added something like this in the current test build, update isnt out yet as our animator is adding new enemies and I've been patching out as many bugs as I can from the new content added. big update is coming soon I assure you
VideNoir Posted July 9 Posted July 9 (edited) idk if its a me thing due other mods but mina option (its ok if its normal kobold sprites) makes u not only off center when turning and stuff somehow and also a little in the air i dont really get it. is it just me gang am i the crazy one Edited July 9 by VideNoir 3
Unsafer Posted July 9 Posted July 9 Been stalking this mod for a long time and I've been really stoked to see development active lately. I haven't done proper sprite sheet work in a few years but I wanted to try my hand at contributing to a few unaccounted enemies for this. This is my test with the alchemist to see if I could make something work, besides the shoe pixels slightly clipping in the 2nd loop I'm happy with the result and totally plan to tinker with some more enemies in the next few weeks. Zip contains video for the actual animation for reference! alchemist_demo.rar 1
kalgreen Posted July 9 Posted July 9 alright so...i've seen some other people giving their suggestions for what should be added to the mod and i decided to give some of my own - a clothing mechanic, where like, the less clothes you have or the more damaged/thorn your clothes are, the higher the chance is of your character being raped or having other types of sexual things happen, maybe have it so that you can get clothes through different methods, like, killing an enemy that wears clothes has a chance for them to drop their clothes or some shops can sell clothing, maybe you could have a perk that benefits you for not wearing clothes, im not sure if you already have something like this planned out or not, nor do i know if this would even be possible to make or how taxing it would be on the sprite work and animation side of things, but i think this would be a cool mechanic to add alongside that one suggestion of a struggle mechanic.
kobold tinkerer Posted July 9 Posted July 9 8 hours ago, VideNoir said: idk if its a me thing due other mods but mina option (its ok if its normal kobold sprites) makes u not only off center when turning and stuff somehow and also a little in the air i dont really get it. is it just me gang am i the crazy one mina sprites arent adjusted, thats why 6 hours ago, Unsafer said: Been stalking this mod for a long time and I've been really stoked to see development active lately. I haven't done proper sprite sheet work in a few years but I wanted to try my hand at contributing to a few unaccounted enemies for this. This is my test with the alchemist to see if I could make something work, besides the shoe pixels slightly clipping in the 2nd loop I'm happy with the result and totally plan to tinker with some more enemies in the next few weeks. Zip contains video for the actual animation for reference! alchemist_demo.rar 11.47 MB · 1 download you have artifacts visible on second screen and on last stage of video, you should have at least 1 pixel gap between frames to avoid that
Vitalie Posted July 10 Author Posted July 10 11 hours ago, VideNoir said: idk if its a me thing due other mods but mina option (its ok if its normal kobold sprites) makes u not only off center when turning and stuff somehow and also a little in the air i dont really get it. is it just me gang am i the crazy one was patched in upcoming update, stand by 2
Eisekil Posted July 10 Posted July 10 On 7/5/2026 at 2:01 PM, Vitalie said: I will keep development going for this as long as I can, currently need someone who is good at making animations for future creatures to be added as I am no artist I am also very open to suggestions for new features to implement, nothing is out of the question I'm artist. But without much experience with animations. But... this mod gave me curiosity to try. If you okay with this, i guess contact me xd
mim09870987 Posted July 10 Posted July 10 1 hour ago, Vitalie said: New update 1.1.0 is out i love u man i pray for u before i sleep
spaccamount Posted July 10 Posted July 10 i notice the trigger for getting railed is sometimes not easy to hit, wanted to know where thats located so i could adjust it
dominusvenatus Posted July 11 Posted July 11 every time the game crashes when getting grabbed by an enemy that has a wand, definitely a repeatable problem
DuDisso Posted July 11 Posted July 11 (edited) Unfortunately, with the new update, the Mine sprites are still flying in the air. Edited July 11 by DuDisso
BoxtoBox Posted July 11 Posted July 11 4 hours ago, DuDisso said: Unfortunately, with the new update, the Mine sprites are still flying in the air. can fix go to lewd_noita_redux / files / ln_sprites.lua find 'local MINA_PLAYER_SPRITE_OFFSET_Y' and 20 to 14
veryShadyLurker Posted July 11 Posted July 11 Update pretty solid so far, not crashing near as much but it still happens on occasion with no real explanation Recovery after encounters, however, are between very difficult and near impossible with how slow you move and how enemies gather and wait
Vitalie Posted July 11 Author Posted July 11 7 hours ago, DuDisso said: Unfortunately, with the new update, the Mine sprites are still flying in the air. my bad, put the mina fixes in a different folder and forgot to incorporate it into that update folder before posting, ill update to 1.1.1 in a couple minutes with that plus a few of the other bugfixes
Vitalie Posted July 11 Author Posted July 11 10 hours ago, spaccamount said: i notice the trigger for getting railed is sometimes not easy to hit, wanted to know where thats located so i could adjust it lewd_noita_redux\files\sex_logic\sex_scene.lua
Vitalie Posted July 11 Author Posted July 11 9 hours ago, dominusvenatus said: every time the game crashes when getting grabbed by an enemy that has a wand, definitely a repeatable problem fixed in latest update
GrenkaVTanke1 Posted July 11 Posted July 11 Will there be any interesting interactions with Polymorphine? It kinda works currently, but I think it could be made into an interesting mechanic
DuDisso Posted July 11 Posted July 11 Another strange bug related to the squat animation and the animation when I eat, The animation goes from left to right,
Vitalie Posted July 11 Author Posted July 11 4 hours ago, GrenkaVTanke1 said: Will there be any interesting interactions with Polymorphine? It kinda works currently, but I think it could be made into an interesting mechanic poly is a mess thats hard to modify, i could see about doing something with it but its super buggy to work with
Vitalie Posted July 11 Author Posted July 11 1 hour ago, DuDisso said: Another strange bug related to the squat animation and the animation when I eat, The animation goes from left to right, will be fixed in next update
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