saiararu Posted August 22 Posted August 22 After updating the mod, the Hive biome fails to generate when starting a new game, and if a kidnapping event occurs, characters get trapped inside walls. Is there a way to resolve this issue?
Retagin Posted August 22 Posted August 22 (edited) I think there is a bug with the parasite pregnancies. The mod description states that parasites are removed when the player is fully healed, but no source of healing seems to remove a parasite infestation (Tested holy mountain restore, vampirism, blood money, healing bolt and circle of vigor. Have not tested out a charmed Hiisi healer yet). I have tested it out with the all the parasites I have been able to find on the first two levels.  Found the issue, was a mod incompatibility that I did not expect. That being said, after running through the testing a few more times I have a suggestion, make the brood mother perk remove or atleast heavily mitigate the negative effects of parasites as they can no longer be removed. Some of the parasites are effectively a guaranteed death sentence ( Looking at you firebug ) or they have stacking penalties like max health that the perk prevents you from addressing. Edited August 22 by Retagin corrected prior statment.
finalhg800 Posted August 22 Posted August 22 (edited) Instead of the current resist mechanic, you could keep the current kick button (but not the mashing buttons), but every time you try a kick you take a portion of the damage you would usually take from them. Â If you pair this with penalties for sex beyond just the parasites then you are wagering taking a random amount of health damage to not suffer the penalties for sex ie. the wolf mechanic but applied to other enemies. Edited August 23 by finalhg800
arkass Posted August 22 Posted August 22 Is this a bug or just unfinished? after doing the hive quest and leaving, i cant be captured by the insects again and i cant harm or be harmed by them. Â i already tried using other sprites and drugging the other flies with pheromones but it still wont bring me back to the hive.
herrzog Posted August 22 Posted August 22 Have a weird bug, I think. Got got by a mushroom man, and now my 'fill' meter continuously creeps up. Im over 600% now. 1
notburger Posted August 23 Posted August 23 If you so happen to be shot at by maggot cannon while having teleport-dodge perk you will end up in the dirt near the starting mountain ( and with a maggot up your ass)
Glycol Posted August 23 Posted August 23 On 8/22/2026 at 10:52 AM, herrzog said: Have a weird bug, I think. Got got by a mushroom man, and now my 'fill' meter continuously creeps up. Im over 600% now. Seconding this bug. Happens when captured by Laahustussieni, continuously fills your womb with fungus without upper bound. Getting a Holy Mountain heal stops it from progressing and inflicting Tripping, but does not clear the fungus buildup already inside you.   On 8/21/2026 at 9:38 PM, saiararu said: After updating the mod, the Hive biome fails to generate when starting a new game, and if a kidnapping event occurs, characters get trapped inside walls. Is there a way to resolve this issue?  This happens consistently for me when running the game with any mods alongside Lewd Noita Redux. The Hive and Kobold village spawn normally if this is the ONLY mod loaded, otherwise normal worldgen seems to override it.
Vitalie Posted August 23 Author Posted August 23 1 hour ago, Glycol said: Seconding this bug. Happens when captured by Laahustussieni, continuously fills your womb with fungus without upper bound. Getting a Holy Mountain heal stops it from progressing and inflicting Tripping, but does not clear the fungus buildup already inside you Thats the parasite lmao, its one of the downsides, I probably need to tweak it since ive changed womb capacity a few times but havent touched the fungal parasite in quite some time 1
Vitalie Posted August 23 Author Posted August 23 On 8/21/2026 at 11:38 PM, saiararu said: After updating the mod, the Hive biome fails to generate when starting a new game, and if a kidnapping event occurs, characters get trapped inside walls. Is there a way to resolve this issue? Odd, ill look into it, not sure if theres really an immediate fix and ill need to test and see if this is an isolated problem or if it happens every time
Vitalie Posted August 23 Author Posted August 23 11 hours ago, notburger said: If you so happen to be shot at by maggot cannon while having teleport-dodge perk you will end up in the dirt near the starting mountain ( and with a maggot up your ass) having teleport dodge is already a wtf from me, but i SUPPOSE i can look into it. I'm also going to assume you got it through gambling because if you took teleport dodge willingly in a modded run you might be clinically insane
Vitalie Posted August 23 Author Posted August 23 On 8/22/2026 at 9:13 AM, arkass said: Is this a bug or just unfinished? after doing the hive quest and leaving, i cant be captured by the insects again and i cant harm or be harmed by them. Â i already tried using other sprites and drugging the other flies with pheromones but it still wont bring me back to the hive. Okay so after you complete the quest you get the broodmarked perk, it does a few things, first it makes all flies friendly similarly to kobolds so yes they arent going to attack you, it does however make them randomly approach you like in the hive where they demand sex, i may need to turn the chance for it to happen up if youre not noticing it at all but i didnt want it to get annoying. Also the hive teleport only happens once per run, theres not really a point in repeatedly forcing the player back to the hive and i figured it would get super annoying, also if it could happen multiple times parallel worlds might be an issue but considering you may not even get teleported in the normal world that may still be an issue i should probably account for 2
Charm_ Posted August 24 Posted August 24 you should do one of those capture questlines for the ants too, maybe a friendlier version so we have some variety
arkass Posted August 24 Posted August 24 5 hours ago, Vitalie said: Okay so after you complete the quest you get the broodmarked perk, it does a few things, first it makes all flies friendly similarly to kobolds so yes they arent going to attack you, it does however make them randomly approach you like in the hive where they demand sex, i may need to turn the chance for it to happen up if youre not noticing it at all but i didnt want it to get annoying. Also the hive teleport only happens once per run, theres not really a point in repeatedly forcing the player back to the hive and i figured it would get super annoying, also if it could happen multiple times parallel worlds might be an issue but considering you may not even get teleported in the normal world that may still be an issue i should probably account for Aight thank you for answering. I though we can get kidnapped multiple time since after you left the nest you cant interact with the insects inside of it again.
Vitalie Posted August 24 Author Posted August 24 8 minutes ago, arkass said: Aight thank you for answering. I though we can get kidnapped multiple time since after you left the nest you cant interact with the insects inside of it again. ive actually been wanting to add some post hive content but ive been doing a lot of other things with the mod mostly bug fix related that I havent had a chance to make much in the way of new content
Vitalie Posted August 24 Author Posted August 24 1 hour ago, Charm_ said: you should do one of those capture questlines for the ants too, maybe a friendlier version so we have some variety I mean I actually did have a scrapped idea about that, I was genuinely going to do this in the desert and the dialogue was going to be a parody of the movie ANTZ, it was going to be a more light hearted comedy thing. Currently we have 2 factions planned but ill see what i can do
sniper5047 Posted August 24 Posted August 24 Developer! Can you add an interesting xâray mechanic where we can see the uterus in real time, as well as everything inside it â itâs growing, accumulating⌠and itâs parasitic!!!
Vitalie Posted August 24 Author Posted August 24 26 minutes ago, sniper5047 said: Developer! Can you add an interesting xâray mechanic where we can see the uterus in real time, as well as everything inside it â itâs growing, accumulating⌠and itâs parasitic!!! I mean probably, I have no idea if thats even feasible in noita's engine but I mean at some point ill give it a shot
Seisont Posted August 24 Posted August 24 Hi, been really really enjoying this mod so far! Wanted to throw some feedback / suggestions your way as a result. 1.) Can Cum be flagged as [food]? Either outright or via a perk/some other means. That way its a valid source for satiation if you take Eat Your Vegetables? I was sorely disappointed when I found I couldn't chug cum flasks in order to keep my satiation up anymore after getting it! 2.) Would some sort of clothing damage/strip system be possible? As in, either by getting hit or having low health Mina wears less and less or tattered clothes? I'm very unfamiliar with Noita modding so I've no clue if that's feasible but it would be awesome if so. (Obviously I think animations should ignore this since that would be an obscene amount of work to resprite all of them to match any sort of clothing state) 3.) Less of a suggestion and more of a possible bug but, I've had an issue with Wolf Bonding where after I kill the wolf I'm linked to, instead of breaking it just reattaches me to a different wolf across the map. Not sure if its intended but its very troublesome trying to work around as a result. Anyways please keep up the great work I'm very excited to see where this mod goes đĽ
Ranot Posted Tuesday at 01:16 AM Posted Tuesday at 01:16 AM 3 hours ago, Seisont said: 1.) Can Cum be flagged as [food]? Either outright or via a perk/some other means. That way its a valid source for satiation if you take Eat Your Vegetables? I was sorely disappointed when I found I couldn't chug cum flasks in order to keep my satiation up anymore after getting it! 2.) Would some sort of clothing damage/strip system be possible? As in, either by getting hit or having low health Mina wears less and less or tattered clothes? I'm very unfamiliar with Noita modding so I've no clue if that's feasible but it would be awesome if so. (Obviously I think animations should ignore this since that would be an obscene amount of work to resprite all of them to match any sort of clothing state) 3.) Less of a suggestion and more of a possible bug but, I've had an issue with Wolf Bonding where after I kill the wolf I'm linked to, instead of breaking it just reattaches me to a different wolf across the map. Not sure if its intended but its very troublesome trying to work around as a result. Â 1. I'm not too familiar with the mod's perks, but since cum is so abundant it can be a little hard to balance things when it comes to benefits of chugging cum. Perhaps if there was more of a variety of cum (orc, plant, insect, etc.) they could have different nutritional values, which could add a bit of strategy to it. But, I'm getting ahead of myself... Â 2. Yes, it's possible. I've actually been working on a file to separate the player into more layers to add more customization to the player's appearance. The current kobold I have in-game doesn't have breasts or the neck bangle, for example (except during sex animations). Pregnancy, cum inflation, gender and clothing would become visual and could dynamically change. It's a work in progress, so it'll be a while before I have much to show. Â 3. I think it was intentional for it to work like that when it was implemented. But I do agree that it should probably be changed. 1
Vitalie Posted Tuesday at 06:23 AM Author Posted Tuesday at 06:23 AM 8 hours ago, Seisont said: 3.) Less of a suggestion and more of a possible bug but, I've had an issue with Wolf Bonding where after I kill the wolf I'm linked to, instead of breaking it just reattaches me to a different wolf across the map. Not sure if its intended but its very troublesome trying to work around as a result. Â 5 hours ago, Ranot said: 3. I think it was intentional for it to work like that when it was implemented. But I do agree that it should probably be changed. Havent tested that system in a while, if its happening instantaneous, just literally being attached to a wolf super far away the second the main one is dead then no thats a bug and needs to be fixed, the system is supposed to work like once the main wolf is dead for the rest of the run you are 1 encounter away from being tied to another wolfÂ
Seisont Posted Tuesday at 06:34 AM Posted Tuesday at 06:34 AM 5 hours ago, Ranot said:  1. I'm not too familiar with the mod's perks, but since cum is so abundant it can be a little hard to balance things when it comes to benefits of chugging cum. Perhaps if there was more of a variety of cum (orc, plant, insect, etc.) they could have different nutritional values, which could add a bit of strategy to it. But, I'm getting ahead of myself...  2. Yes, it's possible. I've actually been working on a file to separate the player into more layers to add more customization to the player's appearance. The current kobold I have in-game doesn't have breasts or the neck bangle, for example (except during sex animations). Pregnancy, cum inflation, gender and clothing would become visual and could dynamically change. It's a work in progress, so it'll be a while before I have much to show.  3. I think it was intentional for it to work like that when it was implemented. But I do agree that it should probably be changed. That's fair, cum IS really abundant like you said. If more types did get added (which I hope they do), they could be a nice balancing act / strategy element like you say. And that layer system sounds awesome! I'm excited to see what that ends up looking like when you feel its ready. More customization / visual feedback on effects is always great to have.  5 minutes ago, Vitalie said:  Havent tested that system in a while, if its happening instantaneous, just literally being attached to a wolf super far away the second the main one is dead then no thats a bug and needs to be fixed, the system is supposed to work like once the main wolf is dead for the rest of the run you are 1 encounter away from being tied to another wolf Yeah it is instantaneous. When the wolf I was attached to died, it would instantly snap to and reattach me to whatever the nearest one in the level was; which could end up being across the entire map and behind lots and lots of terrain at times. I ended up having to disable the feature for now since it basically became a soft lock if I let myself get raped by wolves too much.Â
Unsafer Posted Tuesday at 06:38 AM Posted Tuesday at 06:38 AM (edited) I'm back with an appetizer of more animations. Not as much time as I'd hope to have to set aside for these lately but I am happy to share the few I got, as sporadic as promised. Includes new scenes for liekkari, jäähdytyslaite, and jättikonna. The new sound bank is such a lifesaver and its surprisingly fun to mix and match how different audio combos fit for these. Extract: Noita\mods\lewd_noita_redux\files  unsafer_anims_patch.zip Edited Tuesday at 03:20 PM by Unsafer updated xml file 8
kobold tinkerer Posted Tuesday at 10:39 AM Posted Tuesday at 10:39 AM 3 hours ago, Unsafer said: I'm back with an appetizer of more animations. Not as much time as I'd hope to have to set aside for these lately but I am happy to share the few I got, as sporadic as promised. Includes new scenes for liekkari, jäähdytyslaite, and jättikonna. The new sound bank is such a lifesaver and its surprisingly fun to mix and match how different audio combos fit for these. Extract: Noita\mods\lewd_noita_redux\files unsafer_anims_patch.zip 21.21 kB ¡ 1 download shouldnt big frog impregnate you with small frog? makes more sense
Unsafer Posted Tuesday at 02:27 PM Posted Tuesday at 02:27 PM 3 hours ago, kobold tinkerer said: shouldnt big frog impregnate you with small frog? makes more sense Sure, I can see that working fine. Pregnancy mechanics just are not my interest to begin with, really. Nothing would stop me from animating that realm of content though. I'll update the xml when I have a moment. 1
Seisont Posted Wednesday at 02:46 AM Posted Wednesday at 02:46 AM Hi again, I spent some time myself making some additional animations for the wolf/cyber wolf. Mainly I just reworked the hellhound's alt animation for the two of them, and patched it together with the normal animations for a double scene. I didn't make any Mina variants though, so it would just be our kobolds getting spit-roasted by the wolves as is đ¸ I'm not able to upload images directly or attachments for that matter (probably because I just made this account), so if contributions like this are welcome I'd love to figure out a way to share it for the mod proper 7
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