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DebugPrint command not found


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Posted

Hi, totally new here though I've had a little experience with GECK (minor tweaks, no scripting really). I'm attempting to set NoAnim as the default for all sex scenes, but I keep running into an issue with GECK. After changing the needed variable I found myself unable to save the script. After installing Power Up it told me "Script command 'DebugPrint' not found". I have NVSE Extender installed, so the command should be available. What am I doing wrong?

Posted

Ah, forgive my ignorance, I didn't know you had to open GECK through NVSE. How does one go about that? (In addition, I'm sure I have NVSE itself installed)

Posted

Thanks Halstrom, that fixed the DebugPrint issue. However, now it's telling there's an unknown variable/function, which is NX_SetEVFI. It causes a syntax error which reads: "player.NX_setEVFI  'sexout:track:actid' nActID"

Posted

You don't need it unless you plan to create nvse plugins, in which case it goes wherever you store your C++ sources. :)

 

And yoour previous error meant GECK did not find nvse extender. So it wasn't in ..\data\nvse\plugins or you have the wrong version of NVSE.

Posted

NX commands are part of the NVSE Extender (NX). You haven't installed it right. I'm guessing sexout doesn't work in game either

Posted

Update: I discovered I didn't have the latest beta of NVSE installed, so I got that and installed it. Completely different set of problems including begin/end mismatches in nearly every Sexout script.

Posted

Update: I discovered I didn't have the latest beta of NVSE installed, so I got that and installed it. Completely different set of problems including begin/end mismatches in nearly every Sexout script.

 

Begin/End mismatches sound weird, I suspect something still wrong with your GECK, maybe it's cutting off part of the script, can you name an example script?

 

Assuming you are referring to the scripts in SexoutNG, you probably shouldn't be poking with any Sexout scripts, no need to or if you think you have a good reason you should consult with Prideslayer, as far as I know no other modder has ever had to do modify his scripts, you are better looking into how plugins call the sex acts from outside Sexout.

Posted

I have seen Begin/End mismatch error warnings from PU that are false- it is actually something inside like a bad if statement or invalid function.

 

You are opening the GECK via a shortcut:

"X:\STEAM\SteamApps\common\Fallout New Vegas\nvse_loader.exe" -editor

not by running 'geckpu-nv-14.exe'?

Posted

I have seen Begin/End mismatch error warnings from PU that are false- it is actually something inside like a bad if statement or invalid function.

 

True, it can also happen if you perform a function on a variable that hasn't been declared.

Posted

 

Begin/End mismatches sound weird, I suspect something still wrong with your GECK, maybe it's cutting off part of the script, can you name an example script?

 

Assuming you are referring to the scripts in SexoutNG, you probably shouldn't be poking with any Sexout scripts, no need to or if you think you have a good reason you should consult with Prideslayer, as far as I know no other modder has ever had to do modify his scripts, you are better looking into how plugins call the sex acts from outside Sexout.

 

 

The specific script I'm trying to edit is SexoutNGCallSortEffectScript, so yeah, I'm not working in the core scripts. And I am opening GECK through the nvse_loader.exe -editor shortcut

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