Jump to content

Recommended Posts

Posted
banner5.png.695c540a15f4bff3c521641ddc7485e8.png

Bitch Land is a 3D/Sandbox/FPS/Strategy/Sex/Builder/Exploration game
In a post-apocalyptic world, you start in the BitchLand city that your parents built.
And now it's your time to venture into the Open World wilderness and build your own cities, drive tanks/cars, get resources, invade visit settlements and capture acquire new people for you.
But first you must complete some missions in the starting city, which serve has the tutorial!



Developer: Breakfast5 - PatreonKo-FiF95 Zone
Censored: No
OS: Windows
Language: English
Genre: 3D Game, Character Creation, Big Ass, Big Tits, Exhibitionism, Groping, Masturbation, Prostitution, Sex Toys, Slave, Vaginal sex, Anal sex, Combat, Dystopian setting, Sandbox, Simulator, Futa/Trans, Female protagonist, Male protagonist, Pregnancy
Public Download: PixeldrainMediaFire

Discord: Bitch Land Server

 

Screenshots:

CC.thumb.png.a8a277dfd7d4eeed19bf1294f8c16552.png

 

1.png.87655f82e7050fac42809584b328647d.png

 

2.png.12a8d0010cff060d201c8e89d9d74733.png

 

4.png.4a95b1d3331e5aea2c10f34a39a5dd9e.png

 

3.png.7ceae131d65f668603263302efede2e1.png

 

5.png.7ceb520ff9b946fb46094c3a09813861.png

 

6.png.9e6bb81679c3e1dcd5e0cfb300e3651d.png

15.png.44f2cbea29831b81a891ad8d3efdb509.png

 

8.png.fc001c290d436e11704fc097037d4c2a.png 7.png.eca1479dc218c1fd00bcee175904ea85.png

 

12.png.76cfd22bc83c58ad671e77e2bcde0cbc.png

 

13.png.b9b7f68001c6d26ffe0163724151b599.png

 

14.thumb.png.83e3bce10d3e3335a1871311acc97a37.png

 

image.png.35c26af6cb43d25bf6b72428fd494eb9.png 9.png.361fb4d9b5d0ded7a337c24113393f67.png 

 

3mainwifes.thumb.png.2378ae957d340be7ce515cbbf9071889.png

 

11.thumb.png.8ddf2c248c12f52b900baa77d775dbe0.png

 

image2.png.43e946359e527138e2153ffaa9bb7595.png

 

image5.png.632d901c966c8a591162ef19aeecb1cc.png

10.thumb.png.47479d1e7c0cfb30cfbb22c5ad2f0577.png

 

845612378645123.png.c12c2cf9761517b2f76529e7079f72a5.png

Posted

If you search mods for the game, i created 23 mods for the game, with 1000 features, 1000 console commands, with really cool things, check out my mod manager, my github content, my uploaded mods. 

 

 

Posted
4 hours ago, dragongodmod117 said:

Since there is pregnancy, will you be adding any cum inflation? Or any transformative drugs?


Transformative drugs or similar is planned once you can build your own Laboratory.
Cum inflation has been requested by others, so it is on the board so to say, no definitive decision about it yet thou... 

//Bohauo - Bitch Land Moderator

Posted
5 hours ago, mahorock0409 said:

Are there any plans to implement status effects or items that gradually feminize the player's body?

If so, I would like to support you on Patreon.


Hello.

Yes it is planned with potions + pills + injections + other later science.
When it will be implemented is harder to say, but i can for certain say it will not be during 2026.

Ohhh. BTW, you don't need to support us if you don't want to, Breakfast is really happy i you just play, like and recommend the game to others... ;-)

//Bohauo - Bitch Land Moderator.

Posted (edited)

You can take drugs and spawn them as items,specifically "Goo Pills." If you have installed the "BitchlandCheatConsoleBepInEx" mod using my Mod Manager, it is possible to grant yourself every type of item. Here is the Mod Manager: I have also added a new mod: BitchlandExtremeWatersports

I also add bestiality content to the game, you can fuck wolves...


5940146_1776036799491.png

also with the Bitchland CheatConsole Bep In Ex you can much to do

ohmygod4.png.b8d0518d232d5c115dae9c94eaa7ebdd.png

https://f95zone.to/threads/bitch-land-bitch-land-mod-manager-v1-0-0-dnlllll.299239/


 

 

ohmygod2.png.27aea413f25ee88be14f0ee6ec7e3f7a.png

BitchlandModManager_WinX86_Standalone.zip

Edited by Werder7
Posted

This looks like a neat game. I wish I could play it.

 

PC's a bit long in the tooth but still holds up pretty well with recent releases. I don't know what average loading times are like, but once the game itself was underway it was a bit choppy but playable. Then I launched the open world, it hung at around 3064/4092 blocks processed, tried to abort to the main menu and it obliterated my memory and crashed the system. Do you have recommended specs?

 

So I only played for five minutes, but here are my initial impressions. What I liked:

  • The models. They're not that uncanny side of 3D, nor are they so toony anime that it feels out of place against everything else.
  • Body customization. Being able to directly morph the mesh instead of relying on presets is a huge leg up over similar games. I just wish there was a Sims-like "simple" toggle to auto-scale proportionally rather than have to change x-y-z individually.
  • Futa! Really rare to see 3D games incorporate it in a simple modular way. Size range seems tilted a little too far to hentai stereotypes, but I guess that comes with the genre. :P 

What could use work:

  • UI is not friendly to smaller resolutions, It looks like this was built assuming widescreen, and 2D elements either get stretched or run out of bounds. The main game itself displays legibly, but in the character creator the menus overlap so much it's often hard to see the figure clearly.
  • In-game controls reference. The key binding menu looks like a patron perk, and I can't find documentation for anything other than the starting tips to Press M and F8. I stumbled through how to interact with items when I first launched.
  • It's a minor glitch compared to the rest, but when going through the body fine-tuning with a naked display, the penis hangs straight down and it clips behind the scrotum.
  • Customizable reticle. I didn't even realize there was a centre-dot at first, and struggled to zero in on objects. Options to adjust the size and colour (and possibly shape) will help accessibility.

But all in all, for a small indie working off stock assets, it's one of the better looking I've seen. Especially excited to see a game whose pregnancy morph works off the underlying model instead of fixed meshes. Hopefully the engine can be corralled more stable and I can give this a proper go in future.

Posted
12 hours ago, Siemann said:

This looks like a neat game. I wish I could play it.

 

PC's a bit long in the tooth but still holds up pretty well with recent releases. I don't know what average loading times are like, but once the game itself was underway it was a bit choppy but playable. Then I launched the open world, it hung at around 3064/4092 blocks processed, tried to abort to the main menu and it obliterated my memory and crashed the system. Do you have recommended specs?


Hi and welcome to the Bitch Land!

So the loading time in the end are pretty long for the open world, it is the "NPC's navigation map" (or whatevere) that need to be generated, and it is a very heavy slow process...

What can help is to switch the the "smaller" map size in the Character Creation window.

I don't even think the dev has any idea about system specs right now...


The rest of you post i will take with me and give to the Dev, so he can answer it.
 

Posted (edited)
14 hours ago, Siemann said:

This looks like a neat game. I wish I could play it.

 

PC's a bit long in the tooth but still holds up pretty well with recent releases. I don't know what average loading times are like, but once the game itself was underway it was a bit choppy but playable. Then I launched the open world, it hung at around 3064/4092 blocks processed, tried to abort to the main menu and it obliterated my memory and crashed the system. Do you have recommended specs?

 

So I only played for five minutes, but here are my initial impressions. What I liked:

  • The models. They're not that uncanny side of 3D, nor are they so toony anime that it feels out of place against everything else.
  • Body customization. Being able to directly morph the mesh instead of relying on presets is a huge leg up over similar games. I just wish there was a Sims-like "simple" toggle to auto-scale proportionally rather than have to change x-y-z individually.
  • Futa! Really rare to see 3D games incorporate it in a simple modular way. Size range seems tilted a little too far to hentai stereotypes, but I guess that comes with the genre. :P 

What could use work:

  • UI is not friendly to smaller resolutions, It looks like this was built assuming widescreen, and 2D elements either get stretched or run out of bounds. The main game itself displays legibly, but in the character creator the menus overlap so much it's often hard to see the figure clearly.
  • In-game controls reference. The key binding menu looks like a patron perk, and I can't find documentation for anything other than the starting tips to Press M and F8. I stumbled through how to interact with items when I first launched.
  • It's a minor glitch compared to the rest, but when going through the body fine-tuning with a naked display, the penis hangs straight down and it clips behind the scrotum.
  • Customizable reticle. I didn't even realize there was a centre-dot at first, and struggled to zero in on objects. Options to adjust the size and colour (and possibly shape) will help accessibility.

But all in all, for a small indie working off stock assets, it's one of the better looking I've seen. Especially excited to see a game whose pregnancy morph works off the underlying model instead of fixed meshes. Hopefully the engine can be corralled more stable and I can give this a proper go in future.



So the Dev got back to me with answer to you post:

First of all he is really thank full of you nice post an commentary!
He then reinforce what i wrote in the above post about trying a smaller map.
Below is a direct quote from the developer:


 

Quote

 

"Performance wise on the game itself, there is already plenty of things I try to do to make it light, but ultimatly there is only so much I can do, given all that the game needs to render. But someday I will take some time to restructure a few more complex parts of the game to make it definitly lighter. Best they can do right now is to lower the game's quality in settings, and using a low resolution also helps greatly with rendering. unless they are using 4:3 aspect ratio, the UI should be fine on any 16:9 aspect ratio, I run the game myself in the editor at like 480p.

In the past I had tried to anchor the ui to the corners, so it'd be compatible with all aspect ratios, but this had many issues, first it was pretty hard to align it properly, so it'd endup looking bad on many cases, and also some players use uuuuultra wide screens, which are like 3~4 screens on just one, so if the UI was on the corners of those, it'd be very hard on such player xD If they have a 4:3 monitor, I recomend playing in window mode, and manually resizing the window so that is shapes like 16:9, that way the UI will get in place.

it's the best I can do at the moment.

 

customizing the recticle/dot crossair is an interesting idea, I will add that to my to-do list. 

key binding isn't a feature yet."

//Breakfast5 - Bitch Land Developer 

 

 

//Bohauo - Bitch Land Moderator

Edited by Bohauo
Posted

Thanks for the fast response! I guess it's partly on me: as a hobby modder I'm used to cranking features to see what breaks. :P I'll try again on lighter settings when I don't have other stuff running.

 

Happy to help! I don't know if it's something that Unity can do, but a possible fix for resolution issues is a setting to scale the UI. Paradox games have been making it a standard, because with all the DLC bloat the display gets cluttered real fast.

 

Posted
On 5/27/2026 at 3:56 AM, Siemann said:

Thanks for the fast response! I guess it's partly on me: as a hobby modder I'm used to cranking features to see what breaks. :P I'll try again on lighter settings when I don't have other stuff running.

 

Happy to help! I don't know if it's something that Unity can do, but a possible fix for resolution issues is a setting to scale the UI. Paradox games have been making it a standard, because with all the DLC bloat the display gets cluttered real fast.

 


If you want to help with you knowledge and give tips and idea, we really welcome it, but i want to suggest that you join the discord then, this site is just monitored by me like twice, perhaps 3 times a day, so there might be some "lag" in the communication.

The developer is frequent on the discord and answers all that come with constructive feed back.
You can find the link to discord on the "opening page".

Posted

Thanks for the invite, unfortunately due to several reasons I can't use Discord. But no problem with a slower turnaround: 2-3 checks a day is more than my average, so you're already beating me in that race. :lol:

Posted

Well if you are happy with my "Copy -> Paste" tactic then sure!... :P

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...