Giperman Posted April 12 Posted April 12 View File High Heels of Rim: Extreme IMPORTANT: For now, until I fix my shit CE is required. (If someone can open heels description without CE installed please let me know) FIXED(I hope). A mod that adds 4 pairs of Ballet Heels into the game. It kind of -ish requires the original High Heels of Rim mod (It could've been a standalone mod but I wanted them to be in the same category when sorting so here's that: As well as RimJobWorld: Royalty Ballet Heels are also work with Vanilla Psycast Enhanced, requiring Eltex to craft. They are kind of good for psycasters. All ballet heels have some bonuses (mostly sex thing), with Royal and Maid heels having utilities bonuses. While two others I've simply haven't thought of yet. In Exchange colonist will move slower and have higher Nervous Break chance. If you've used this mod in 1.5 (I had it posted in the original mod disscussion thread) then know that this will slightly break the save file if you had ballet heels before (it will delete old Eltex Ballet Heels and old Heelless Heels) better cheat them back. The 1.6 version (the current one) also doesn't have any code in it. SInce I've barely touched any coding since a year ago, I've decided to delete the code and try to tackle it later. It didn't do much anyway, the effects were minor. (Although kinda neat for RP purposes) For now this mod simply adds four Ballet heels items with various effects on them. For viewing purposes, since colonists don't have their feet rendered, I reccomend using RPG Style Inventory mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2478833213 Submitter Giperman Submitted 04/12/26 Category Rimworld Requirements High Heels of Rim https://www.loverslab.com/files/file/40832-high-heels-of-rim/ RimJobWorld https://www.loverslab.com/files/file/40832-high-heels-of-rim/ Install Instructions Put it after RJW and High Heels of Rim (It should do it automatically while sorting. Use RimSort, it's good)
Rimlove Posted April 13 Posted April 13 I'm getting this Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing. UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string) Verse.Widgets:EnsureMousePositionStackEmpty () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root) Verse.Root_Play:Update () and this Exception filling window for CharacterEditor.DialogObjects: System.NullReferenceException: Object reference not set to an instance of an object [Ref 8AEA682F] Duplicate stacktrace, see ref for original UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle) I tried to fix it but I'm not a coder. Could just be a me thing with how many mods I run.
Giperman Posted April 13 Author Posted April 13 (edited) 11 hours ago, Rimlove said: I'm getting this Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing. UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string) Verse.Widgets:EnsureMousePositionStackEmpty () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root) Verse.Root_Play:Update () and this Exception filling window for CharacterEditor.DialogObjects: System.NullReferenceException: Object reference not set to an instance of an object [Ref 8AEA682F] Duplicate stacktrace, see ref for original UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle) I tried to fix it but I'm not a coder. Could just be a me thing with how many mods I run. Nope, that's on me. I forgot to put a condition loading for Vulnerability stat from RJW Sexperience. The game doesn't know what to do with it. I'll update in a minute. EDIT: Also stats from CE, dammit. I've done a fix for Sexperience, but can't seem to find what's wrong with CE. It just doesn't load interface when CE isn't loaded. If anyone can open the info tab of the heels without CE installed let me know. Or if you guys have other issues even with CE installed. I usually don't play without it at all. But testing it without just doesn't let me look at the items. It is probably some stat from CE that sneaked in. I've done most of the stat blocks a year ago so I don't remember accurately. Edited April 13 by Giperman
Giperman Posted April 13 Author Posted April 13 (edited) 16 hours ago, Rimlove said: I'm getting this Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing. UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string) Verse.Widgets:EnsureMousePositionStackEmpty () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root) Verse.Root_Play:Update () and this Exception filling window for CharacterEditor.DialogObjects: System.NullReferenceException: Object reference not set to an instance of an object [Ref 8AEA682F] Duplicate stacktrace, see ref for original UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle) I tried to fix it but I'm not a coder. Could just be a me thing with how many mods I run. 7 hours ago, Giperman said: Nope, that's on me. I forgot to put a condition loading for Vulnerability stat from RJW Sexperience. The game doesn't know what to do with it. I'll update in a minute. EDIT: Also stats from CE, dammit. I've done a fix for Sexperience, but can't seem to find what's wrong with CE. It just doesn't load interface when CE isn't loaded. If anyone can open the info tab of the heels without CE installed let me know. Or if you guys have other issues even with CE installed. I usually don't play without it at all. But testing it without just doesn't let me look at the items. It is probably some stat from CE that sneaked in. I've done most of the stat blocks a year ago so I don't remember accurately. Ok, I think I've finally fixed it. For some magical reason it didn't like my defNames, unless Combat Extended was present. Fucking sorcerery that what it is. I've changed defNames for every boot (only took five fucking hours of trying and I've stumbled on the solution absolutely on accident). XML should not be THIS hard. I am also not really sure if this is my computer problem or something. If someone who never installed Combat Extended could respond if it works or no? I've yet to upload the CE patch EDIT: Going to tear my hair out, because Sexperience thing was NOT fixed. Since the original mod is also breaks with Sexperience I will make it as a requirement, unless someone will test it for me Edited April 13 by Giperman
Kitmoon Posted April 14 Posted April 14 Hello. Thank you for your work. I have installed Sexpirience and don't have Combat Extended. Tested both 1.0.3 files. 1. If equipped they break inventory UI and you cant RMB anything (in inventory or on the map) while inventory is open with heels equipped. Spoiler Heels unequipped Heels equipped 2. Heels have no info on info panel. Spoiler 3. Heels have problems displaying in storage and recycling filters. They don't have names, and make invisible all content of High Heels category, that is lover in the list than each of 4 new heels. Spoiler 4. When hovering cursor over heels in inventory I get this in log: Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing. UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string) Verse.Widgets:EnsureMousePositionStackEmpty () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root) Verse.Root_Play:Update ()
Giperman Posted April 14 Author Posted April 14 51 minutes ago, Kitmoon said: Hello. Thank you for your work. I have installed Sexpirience and don't have Combat Extended. Tested both 1.0.3 files. 1. If equipped they break inventory UI and you cant RMB anything (in inventory or on the map) while inventory is open with heels equipped. Reveal hidden contents Heels unequipped Heels equipped 2. Heels have no info on info panel. Reveal hidden contents 3. Heels have problems displaying in storage and recycling filters. They don't have names, and make invisible all content of High Heels category, that is lover in the list than each of 4 new heels. Reveal hidden contents 4. When hovering cursor over heels in inventory I get this in log: Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing. UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string) Verse.Widgets:EnsureMousePositionStackEmpty () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root) Verse.Root_Play:Update () Can you go to the mod folder and delete the Patch folder? See if it will fix this? I am not behind the computer rn or I would make something more comprehensible (AKA write a proper patch)
Kitmoon Posted April 14 Posted April 14 55 minutes ago, Giperman said: Can you go to the mod folder and delete the Patch folder? See if it will fix this? I am not behind the computer rn or I would make something more comprehensible (AKA write a proper patch) Sorry for long response, was away from home too. Yes, it works if I remove full patch folder or only combat extended.xml. Should I look at/for something specific to see if sexperience patch works?
Giperman Posted April 14 Author Posted April 14 (edited) On 4/13/2026 at 9:24 AM, Rimlove said: I'm getting this Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing. UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string) Verse.Widgets:EnsureMousePositionStackEmpty () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root) Verse.Root_Play:Update () and this Exception filling window for CharacterEditor.DialogObjects: System.NullReferenceException: Object reference not set to an instance of an object [Ref 8AEA682F] Duplicate stacktrace, see ref for original UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle) I tried to fix it but I'm not a coder. Could just be a me thing with how many mods I run. 2 hours ago, Kitmoon said: Hello. Thank you for your work. I have installed Sexpirience and don't have Combat Extended. Tested both 1.0.3 files. 1. If equipped they break inventory UI and you cant RMB anything (in inventory or on the map) while inventory is open with heels equipped. Reveal hidden contents Heels unequipped Heels equipped 2. Heels have no info on info panel. Reveal hidden contents 3. Heels have problems displaying in storage and recycling filters. They don't have names, and make invisible all content of High Heels category, that is lover in the list than each of 4 new heels. Reveal hidden contents 4. When hovering cursor over heels in inventory I get this in log: Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing. UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string) Verse.Widgets:EnsureMousePositionStackEmpty () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root) Verse.Root_Play:Update () So I've dived with a fresh head into the patch. Yesterday wasn't a good day. But today I've tested on entirely naked mod profile. Check the downloads Literally this and nothing more. I wrote proper patches that check if the mods are present and add things if they are.. With this mod list I got it working (no Sexperience and CE): Spoiler With Sexperience only: Spoiler With CE Only: Spoiler And with both Sexperience and CE: Spoiler So I am proud to announce that my shit is working. And the slop I've made with my two onw hands is now not slop wohoo. Edited April 14 by Giperman 1
ghostfalll Posted April 30 Posted April 30 Does this mod generate differing moodlets upon wear/equip depending on a pawn's previous history of heel use? Or does this mod just rely on whatever moodlets (if any) are generated by the regular heels mod? Not that it matters, but I try to play as realistically as possible (or at least with verisimilitude) and it would be nice for pawns to require time for a negative moodlet to either lessen or eventually convert to a positive moodlet. Trait interactions may also apply...
Giperman Posted May 2 Author Posted May 2 On 5/1/2026 at 2:26 AM, ghostfalll said: Does this mod generate differing moodlets upon wear/equip depending on a pawn's previous history of heel use? Or does this mod just rely on whatever moodlets (if any) are generated by the regular heels mod? Not that it matters, but I try to play as realistically as possible (or at least with verisimilitude) and it would be nice for pawns to require time for a negative moodlet to either lessen or eventually convert to a positive moodlet. Trait interactions may also apply... It did exactly this in a very old version, but it was a year ago and I've cleaned all code from the mod, since I haven't touched C# since then, or coding in general. I think it would be very easy to implement if I try to learn again, so maybe we'll see.
Bingusasdf Posted June 7 Posted June 7 theres no textures for sized apparel bodies right? its just a gear item and a hediff?
ghostfalll Posted June 8 Posted June 8 On 5/2/2026 at 11:18 AM, Giperman said: It did exactly this in a very old version, but it was a year ago and I've cleaned all code from the mod, since I haven't touched C# since then, or coding in general. I think it would be very easy to implement if I try to learn again, so maybe we'll see. Don't sweat it, most I can do is ask... well, or do it myself, but I'm lazy. If I'm gonna drop a lood mod for anything, prolly be for Caves of Qud...
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