Okami_itsupiki Posted Monday at 06:37 PM Posted Monday at 06:37 PM 1 hour ago, Dam0nBaird said: Experimental versions require EFMI RabbitFX v4ev3 EXPERIMENTAL; it does not work on older versions of the utility. https://gamebanana.com/mods/651557 I installed EFMI RabbitFX v4ev3 EXPERIMENTAL, but it didn't solve the problem
Dam0nBaird Posted Monday at 07:46 PM Author Posted Monday at 07:46 PM 1 hour ago, Okami_itsupiki said: I installed EFMI RabbitFX v4ev3 EXPERIMENTAL, but it didn't solve the problem F10 pressed?
ylzmz Posted Tuesday at 03:46 AM Posted Tuesday at 03:46 AM 7 hours ago, Dam0nBaird said: F10 pressed? It seems to conflict with endfieldv1_3hotfix, as well as all those skins that can be fixed by that. With hotfix alone the skin will be all black, with older skin mods fixed by that hotfix, the skin will not render at all like the pic Okami_itsupiki posted.
Okami_itsupiki Posted Tuesday at 08:24 AM Posted Tuesday at 08:24 AM 12 hours ago, Dam0nBaird said: F10 pressed? Yes 4 hours ago, ylzmz said: It seems to conflict with endfieldv1_3hotfix, as well as all those skins that can be fixed by that. With hotfix alone the skin will be all black, with older skin mods fixed by that hotfix, the skin will not render at all like the pic Okami_itsupiki posted. Oh, right. I used that fix to repair the black character models. Is there any way to fix that?
Dam0nBaird Posted Tuesday at 09:15 AM Author Posted Tuesday at 09:15 AM 5 hours ago, ylzmz said: It seems to conflict with endfieldv1_3hotfix, as well as all those skins that can be fixed by that. With hotfix alone the skin will be all black, with older skin mods fixed by that hotfix, the skin will not render at all like the pic Okami_itsupiki posted. Thanks for writing this. If this is indeed the cause of the problem, there's nothing I can do about it. These versions are called experimental for a reason, as the new material swapping feature itself is experimental. For that reason, I left the previous version of each mod without this feature. I've generally noticed that mods for Arknights Endfield aren't isolated from each other, and a skin for one operator can negatively affect another (even if it's unmodified). ZZZ didn't have this problem. Perhaps a mod manager like No Reload Mod Manager could help isolate mods from each other, but I haven't tested this theory.
Okami_itsupiki Posted Tuesday at 11:36 AM Posted Tuesday at 11:36 AM (edited) 2 hours ago, Dam0nBaird said: Thanks for writing this. If this is indeed the cause of the problem, there's nothing I can do about it. These versions are called experimental for a reason, as the new material swapping feature itself is experimental. For that reason, I left the previous version of each mod without this feature. I've generally noticed that mods for Arknights Endfield aren't isolated from each other, and a skin for one operator can negatively affect another (even if it's unmodified). ZZZ didn't have this problem. Perhaps a mod manager like No Reload Mod Manager could help isolate mods from each other, but I haven't tested this theory. It doesn't help. I used it to install mods. Could reinstalling the mods help? Edited Tuesday at 11:38 AM by Okami_itsupiki
ylzmz Posted Tuesday at 03:21 PM Posted Tuesday at 03:21 PM 3 hours ago, Okami_itsupiki said: It doesn't help. I used it to install mods. Could reinstalling the mods help? Reinstalling could help you find the conflict one, but at this point you will have to decide which one to keep though. Or just use the non-experimental version here, those are comfortable with the hotfix.
Dam0nBaird Posted Tuesday at 03:47 PM Author Posted Tuesday at 03:47 PM 4 hours ago, Okami_itsupiki said: It doesn't help. I used it to install mods. Could reinstalling the mods help? Did you have a mod manager for Arknights Endfield installed when the problem occurred? If so, it might be the issue, as some people have reported that my mods don't work well with it.
Dam0nBaird Posted Tuesday at 03:50 PM Author Posted Tuesday at 03:50 PM I don't have anything else installed besides my mods, the wonderful Females Images Mod V1.3, RabbitFX -ENDMI- and TangtangMediumMod, so I don't know about any possible incompatibilities with other mods or utilities.
Okami_itsupiki Posted Tuesday at 06:39 PM Posted Tuesday at 06:39 PM 2 hours ago, Dam0nBaird said: Did you have a mod manager for Arknights Endfield installed when the problem occurred? If so, it might be the issue, as some people have reported that my mods don't work well with it. I’ve been using a mod manager from the very beginning. I’ll try reinstalling all the mods and post an update on how that goes. Thank you for the help.
Vihffhv Posted yesterday at 04:18 AM Posted yesterday at 04:18 AM Thank you for all your hard work—they’re all beautiful.
Aldritch_L Posted 19 hours ago Posted 19 hours ago Could you make a version of Akekuri in its original body type? In this version, the chest is too big. It looks great, but I prefer the original body type.
Aldritch_L Posted 18 hours ago Posted 18 hours ago I tried the Experimental version, but it's clear that they have issues. I have already used 【RabbitFX -ENDMI- v4e3】.
Dam0nBaird Posted 18 hours ago Author Posted 18 hours ago 48 minutes ago, Aldritch_L said: I tried the Experimental version, but it's clear that they have issues. I have already used 【RabbitFX -ENDMI- v4e3】. On 7/7/2026 at 6:46 AM, ylzmz said: It seems to conflict with endfieldv1_3hotfix, as well as all those skins that can be fixed by that. With hotfix alone the skin will be all black, with older skin mods fixed by that hotfix, the skin will not render at all like the pic Okami_itsupiki posted. or a mod manager - I don't use any of these, so I can't check.
Dam0nBaird Posted 18 hours ago Author Posted 18 hours ago 1 hour ago, Aldritch_L said: Could you make a version of Akekuri in its original body type? In this version, the chest is too big. It looks great, but I prefer the original body type. It's not as easy as it seems. And it takes a lot of time. There are already mods for Akekuri on GameBanana, which differ from mine only in that the breasts are much smaller.
Aldritch_L Posted 17 hours ago Posted 17 hours ago 53 minutes ago, Dam0nBaird said: or a mod manager - I don't use any of these, so I can't check. OK, I'll check to see if that's the problem.
Aldritch_L Posted 17 hours ago Posted 17 hours ago 50 minutes ago, Dam0nBaird said: It's not as easy as it seems. And it takes a lot of time. There are already mods for Akekuri on GameBanana, which differ from mine only in that the breasts are much smaller. Sadly, there are very few mods for Akekuri.
ylzmz Posted 12 hours ago Posted 12 hours ago 5 hours ago, Dam0nBaird said: or a mod manager - I don't use any of these, so I can't check. That hotfix only has an ini file with ShaderOverride below [ShaderOverridevs1007_13] hash = 1eaaa259e9a4285b filter_index = 202 allow_duplicate_hash = overrule Perhaps it swaps the broken texture of those older mods to the same channel that the experimental version of RabbitFX uses for its new function. I don't think this can be solved by a mod manager. Might be an easy fix with a check before the override happens, or probably better to wait for 1.4 update since it will likely mess a lot of values again. Either way thanks a lot to your effort on your excellent mods. I ended up using all of your mods, big fan of little tweaks on vanilla outfit😋brilliant idea of adding a digital display to Xiahi's belly, suit her better than any tattoos I've seen.
shaoqieshao Posted 4 hours ago Posted 4 hours ago Bud I don't know why but these error messages keep popping up everytime when I reload. I't doesn't affect the mod's performance or behavior, but it's just pure annoying... context are EFMI1.3.0, XXMI 0.9.2, and the error message occurs with/without RabbitFX, Experimental/Normal version.
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