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Nude Arknights Endfield (mod series)


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Posted
7 hours ago, Dam0nBaird said:

 F10 pressed?

 

It seems to conflict with endfieldv1_3hotfix, as well as all those skins that can be fixed by that. With hotfix alone the skin will be all black, with older skin mods fixed by that hotfix, the skin will not render at all like the pic Okami_itsupiki posted.

Posted
12 hours ago, Dam0nBaird said:

 F10 pressed?

 

Yes

4 hours ago, ylzmz said:

It seems to conflict with endfieldv1_3hotfix, as well as all those skins that can be fixed by that. With hotfix alone the skin will be all black, with older skin mods fixed by that hotfix, the skin will not render at all like the pic Okami_itsupiki posted.

Oh, right. I used that fix to repair the black character models. Is there any way to fix that?

Posted
5 hours ago, ylzmz said:

It seems to conflict with endfieldv1_3hotfix, as well as all those skins that can be fixed by that. With hotfix alone the skin will be all black, with older skin mods fixed by that hotfix, the skin will not render at all like the pic Okami_itsupiki posted.

Thanks for writing this. If this is indeed the cause of the problem, there's nothing I can do about it. These versions are called experimental for a reason, as the new material swapping feature itself is experimental. For that reason, I left the previous version of each mod without this feature. I've generally noticed that mods for Arknights Endfield aren't isolated from each other, and a skin for one operator can negatively affect another (even if it's unmodified). ZZZ didn't have this problem. Perhaps a mod manager like No Reload Mod Manager could help isolate mods from each other, but I haven't tested this theory.

Posted (edited)
2 hours ago, Dam0nBaird said:

Thanks for writing this. If this is indeed the cause of the problem, there's nothing I can do about it. These versions are called experimental for a reason, as the new material swapping feature itself is experimental. For that reason, I left the previous version of each mod without this feature. I've generally noticed that mods for Arknights Endfield aren't isolated from each other, and a skin for one operator can negatively affect another (even if it's unmodified). ZZZ didn't have this problem. Perhaps a mod manager like No Reload Mod Manager could help isolate mods from each other, but I haven't tested this theory.

It doesn't help. I used it to install mods. Could reinstalling the mods help? 

Edited by Okami_itsupiki
Posted
3 hours ago, Okami_itsupiki said:

It doesn't help. I used it to install mods. Could reinstalling the mods help? 

Reinstalling could help you find the conflict one, but at this point you will have to decide which one to keep though. Or just use the non-experimental version here, those are comfortable with the hotfix.

Posted
4 hours ago, Okami_itsupiki said:

It doesn't help. I used it to install mods. Could reinstalling the mods help? 

Did you have a mod manager for Arknights Endfield installed when the problem occurred? If so, it might be the issue, as some people have reported that my mods don't work well with it.

Posted

I don't have anything else installed besides my mods,  the wonderful Females Images Mod V1.3,  RabbitFX -ENDMI- and TangtangMediumMod, so I don't know about any possible incompatibilities with other mods or utilities.

Posted
2 hours ago, Dam0nBaird said:

Did you have a mod manager for Arknights Endfield installed when the problem occurred? If so, it might be the issue, as some people have reported that my mods don't work well with it.

I’ve been using a mod manager from the very beginning. I’ll try reinstalling all the mods and post an update on how that goes. Thank you for the help. 

Posted

Could you make a version of Akekuri in its original body type? In this version, the chest is too big. It looks great, but I prefer the original body type.

Posted
48 minutes ago, Aldritch_L said:

I tried the Experimental version, but it's clear that they have issues.
I have already used 【RabbitFX -ENDMI- v4e3】.

image.png

image.png

 

On 7/7/2026 at 6:46 AM, ylzmz said:

It seems to conflict with endfieldv1_3hotfix, as well as all those skins that can be fixed by that. With hotfix alone the skin will be all black, with older skin mods fixed by that hotfix, the skin will not render at all like the pic Okami_itsupiki posted.

or a mod manager - I don't use any of these, so I can't check.

Posted
1 hour ago, Aldritch_L said:

Could you make a version of Akekuri in its original body type? In this version, the chest is too big. It looks great, but I prefer the original body type.

It's not as easy as it seems. And it takes a lot of time. There are already mods for Akekuri on GameBanana, which differ from mine only in that the breasts are much smaller.

Posted
50 minutes ago, Dam0nBaird said:

It's not as easy as it seems. And it takes a lot of time. There are already mods for Akekuri on GameBanana, which differ from mine only in that the breasts are much smaller.

Sadly, there are very few mods for Akekuri.

Posted
5 hours ago, Dam0nBaird said:

 

or a mod manager - I don't use any of these, so I can't check.

That hotfix only has an ini file with ShaderOverride below

[ShaderOverridevs1007_13]
hash = 1eaaa259e9a4285b
filter_index = 202
allow_duplicate_hash = overrule

Perhaps it swaps the broken texture of those older mods to the same channel that the experimental version of RabbitFX uses for its new function. I don't think this can be solved by a mod manager. Might be an easy fix with a check before the override happens, or probably better to wait for 1.4 update since it will likely mess a lot of values again. Either way thanks a lot to your effort on your excellent mods. I ended up using all of your mods, big fan of little tweaks on vanilla outfit😋brilliant idea of adding a digital display to Xiahi's belly, suit her better than any tattoos I've seen.

Posted

2026-07-09115853.png.e09d40b88d7f7aeffe081b67d1aca76f.png

Bud I don't know why but these error messages keep popping up everytime when I reload. I't doesn't affect the mod's performance or behavior, but it's just pure annoying... context are EFMI1.3.0, XXMI 0.9.2, and the error message occurs with/without RabbitFX, Experimental/Normal version. 

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