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Nude Arknights Endfield (mod series)


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Posted (edited)

So, is there anything I can do about the fact that with the experimental versions of your mods installed, almost every other mod I try made by other people results in invisible models? Is it just because the experimental RabbitFX mods are incompatible with mods made for the non-experimental version?

 

To be clear, I know I can run the CN Mod Fix on those other mods if they make the experimental mods appear invisible. But usually its the other mods that appear invisible.

 

Should I switch to using the non-experimental versions of all these mods? It'll be a pain to re-set all the toggles for each one, but if it means other mods will work, it might be worth it. Though, as I (poorly) understand it, that'll mean they're more likely to break whenever there's a game patch. Is that correct?

Edited by WizardZedd
Posted
9 hours ago, Dam0nBaird said:

I'll be addressing four issues now.
1) The gap on Fluorita's hood - I fixed it in Blender, all that's left is to recompile the mod.
2) The black stripe on Perlika's shoulder in the experimental version - I fixed the texture, and all that's left is to upload the mod to the website.
3) Estella's distorted groin area - I haven't tested the model yet.
4) The broken LOD Endmin after the game update - a priority - I think I'll check it today.
5) Last Rite's strange body texture in the experimental version - it's complicated. She apparently has a different body lighting texture than other characters, which is uneven and, like the others, is hidden from viewing and editing. I think I'll have to borrow the face material...if I can...but that will take a while...
6) Regarding the latest experimental version of EFMI RabbitFX v44e4 - I haven't tested it yet and am currently using the previous version v43e4 - I'll check if it works.

7) I keep forgetting to mention that in addition to RabbitFX, my mods, and AI Females Images, I also use RemoveTransparencyFilter. I haven't tested how the mods work without it—I always forget it's there in the mods folder.

8 )After that, I'll work on Avywenna, and it probably won't be quick—from August 3rd, in addition to my day job, I'll be working night shifts, two days on, two days off, until September.

I hope you have a good time working, i'll wait for your next nude mods after Avywenna

Posted
14 hours ago, Dam0nBaird said:

 

  隐藏内容

所以,内法里斯。

image.png.e9032a26d62c45f7866b9442b0354da8.pngimage.png.d2899c22bf9052b7551a9c1e855cbc58.png

 

不,有点不对劲。

 

  隐藏内容

米夫。

image.png.ac4f2a3b02fbc7f43be02fd1918aa6cb.pngimage.png.c031f94a350578f403145ec308433956.png

 

又出事了。

 

  隐藏内容

米芙-奈法里斯——这正是我需要的。

image.png.e13640938bb9b3e251d96060260a3d84.pngimage.png.561d79b0adcc894bdc6ee37a33f3527e.png

开发者сволочи杀了我最喜欢的角色......我不得不亲自把她带回来。

 

Actually, there’s good news. I’m not sure if you’ve got to the later content, but anyway, you can hold onto hope.

Posted
6 hours ago, WizardZedd said:

So, is there anything I can do about the fact that with the experimental versions of your mods installed, almost every other mod I try made by other people results in invisible models? Is it just because the experimental RabbitFX mods are incompatible with mods made for the non-experimental version?

 

To be clear, I know I can run the CN Mod Fix on those other mods if they make the experimental mods appear invisible. But usually its the other mods that appear invisible.

 

Should I switch to using the non-experimental versions of all these mods? It'll be a pain to re-set all the toggles for each one, but if it means other mods will work, it might be worth it. Though, as I (poorly) understand it, that'll mean they're more likely to break whenever there's a game patch. Is that correct?

I've already written everything about experimental mod versions. Until EFMI RabbitFX releases a stable version of this feature that eliminates conflicts, I can't do anything. If it doesn't work, use the regular version.
Is it tedious to configure everything for each operator? - (😈Devilish laughter😈). I hope to make even more switches and common accessories for all operators in the future.
The regular versions of mods are much more stable and, as time has shown, work well after updates – they have minimal deviations from the modding tools template. If an operator breaks after a game update, there's a 100% chance it will also break in mods from other authors.

Posted
57 minutes ago, xueyan80 said:

Actually, there’s good news. I’m not sure if you’ve got to the later content, but anyway, you can hold onto hope.

SOOOOO...stop...stop...stop. No, I haven't started exploring the new version's content yet – I haven't had time....Are you hinting at Nepherite? No...no...no, I don't believe it...really? Then I have to check it out myself.

Posted
On 7/27/2026 at 11:01 AM, xueyan80 said:

I'm having this problem when using the mod; whether it's the experimental version or the original, my body goes bad from this perspective. My rabbitFX is v44e4.  Some mods do this, while others have no problem.

方舟:恩德菲尔德截图 2026.07.27 - 15.53.05.86.png

方舟:恩德菲尔德截图 2026.07.27 - 15.55.12.44.png

方舟骑士 恩德菲尔德截图 2026.07.27 - 15.55.21.75.png

方舟骑士 Endfield 截图 2026.07.27 - 15.55.29.57.png

Try downloading previous versions of RabbitFX. v43e4 is for experimental versions, or v25_9f53c for regular versions. Some people report that other mods also have issues in newer versions of the utility.

Posted
18 hours ago, Dam0nBaird said:

试着下载之前版本的RabbitFX。V43E4用于实验版本,普通版本则为v25_9f53c。有人反映其他模组在新版本的实用工具中也存在问题。

Unfortunately, using v25 didn't solve it either😭. I can only hope that future updates will fix it.

Posted

The new Rabbit Fix causes other conflicts too XD

No idea what he messed up there, but it gets worse instead of better after every update.

is not your mod^^

image.png?ex=6a6e37d9&is=6a6ce659&hm=9b5

Posted
14 hours ago, Sangoku25 said:

The new Rabbit Fix causes other conflicts too XD

No idea what he messed up there, but it gets worse instead of better after every update.

is not your mod^^

image.png?ex=6a6e37d9&is=6a6ce659&hm=9b5

Interesting. And as far as I can see, the developer himself hasn't commented on it.

 

Posted

Well, I've mastered the new content, and it seems I was too hasty with the Nepherite mod. She's still alive, after all, and there's still a chance she'll become an operative sooner or later. The game is developing very well; my interest has been piqued after the latest story update, and not just because of Nepherite.

Posted (edited)

I currently have information that the latest RabbitFx breaks half of all mods. I also noticed that the save bug is back in it.

He should just use the latest stable version and update it gradually to find bugs; otherwise, things will only get worse, as you can see.

 

 

So, from what I gather, the issue is that everyone is using two different systems, and they’re clashing with each other.
That means if you use the standard version, you can't use experimental mods—and vice versa—because of the conflict; it ends up making characters invisible.
Basically, you have to agree on which RabbitFx version to build your mods for; otherwise, only the mod creator can fix it. XD

 

According to the info, the experimental version is supposed to be better. That means if it catches on, you'll just have to adapt your mods to the new system. If you're using old mods, you're out of luck.
 
 
 
Edited by Sangoku25
Posted

message on the RabbitFX main page.

 

I'm noticing an increasing amount of people switching to using the experimental RabbitFX skeleton system which is helpful since fixes can be more centralized.
However, this means that an increasing amount of people are noticing conflicts between mods that do use it and don't, causing mods that use the experimental skeleton system to become invisible.

If your mods have invisible parts on them, try using the CN Mod Fix tool first.
What the tool does is remove all the shader overrides and shader regex that are overwriting RabbitFX's filters and switch the mods to use RabbitFX's filters to trigger whatever functions are being used instead.
This should at least stop random mods from causing RabbitFX to malfunction.
Another benefit is that it just centralizes all the shader calls, instead of every single mod looking for the same shader, RabbitFX will just do it once.

Unfortunately, the CN Mod Fix tool cannot migrate mods to use RabbitFX's experimental skeleton system, mods must be manually rewritten to do so...
So if the system needs to be updated again like the last update, I cannot do anything to fix any mods that aren't using RabbitFX's experimental skeleton system...

Posted

So, the experimental version (as I understand it from the author) will soon become the main version, and there shouldn't be any conflicts in the future...we just have to wait. I'm sure this is a very difficult and lengthy process, requiring a lot of effort from the utility's author.

 

Posted
On 8/1/2026 at 7:56 PM, Dam0nBaird said:

So, the experimental version (as I understand it from the author) will soon become the main version, and there shouldn't be any conflicts in the future...we just have to wait. I'm sure this is a very difficult and lengthy process, requiring a lot of effort from the utility's author.

 

According to him, the experimental version is supposed to be simpler. I also suspect it will end up being the one that prevails; anything else would just lead to more problems.

Posted

Your mods are seriously awesome, I use them for all my operators. I do have a quick question, though. Have you ever thought about upgrading your mods to add more variety? For example, you could add things like adjustable nipple expansion, anal or vaginal prolapse, vaginal stretching, and urethral expansion, or just anything along those lines.

Posted
5 hours ago, Chelovekas said:

你的模组真的很棒,我所有干员都用它们。不过我有个小问题。你有没有想过升级你的模组,增加更多变化?例如,你可以添加可调节乳头扩张、肛门或阴道脱垂、阴道拉伸和尿道扩张,或者类似的治疗。

l like it

Posted
On 8/5/2026 at 10:35 AM, Chelovekas said:

Your mods are seriously awesome, I use them for all my operators. I do have a quick question, though. Have you ever thought about upgrading your mods to add more variety? For example, you could add things like adjustable nipple expansion, anal or vaginal prolapse, vaginal stretching, and urethral expansion, or just anything along those lines.

You overestimate my skills. What you're talking about is too complex for me. I've seen similar mods with body shape sliders and the like, and I don't know how to do that (yet). To answer your question, yes, I plan to improve my mods in the future by adding new options, but not right now. My priority is to resolve the issues with existing mods and catch up with the game developers—so that by the time the new Operator is released, mods for the previous Operators will already be available, and then I'll have time to expand on the existing ones.

Posted

This may seem rude, but I highly recommend stopping using that laggy, buggy mod dump, rabbitfx. Or at least making separate versions with and without it, since you absolutely can't live without it (I just can't understand why, and what's so great about it).

Posted
2 hours ago, darsig said:

This may seem rude, but I highly recommend stopping using that laggy, buggy mod dump, rabbitfx. Or at least making separate versions with and without it, since you absolutely can't live without it (I just can't understand why, and what's so great about it).

1) Glow effect (I like highlighting some parts of the Operators)
2) Stable textures (some heavy mods become unstable after a while of continuous play due to low RAM). I have a 5070, but without this feature, the game still doesn't display the correct textures right away.
3) I like the new material swap feature (thanks to it, I can give the body a proper matte material, the same as the face).
4) The regular versions of my mods work without RabbitFX (at least, they did when I last checked). It's just that the glow effect and, of course, the related switches won't work.
5) I like using RabbitFX (I primarily make mods for myself, and I'm happy with it).

 

I hope I was able to answer your question.

Posted
13 minutes ago, Hikari115 said:

Could I ask for the latest version of NSFW Rossi's mod? DannTheMann's or SpacePig's ever better...

I think you need a different post. (

). Also, this thread does not welcome such modifications for Rossi and other future child characters.

Posted
2 hours ago, Dam0nBaird said:

I think you need a different post. (

). Also, this thread does not welcome such modifications for Rossi and other future child characters.

Oh, Sorry about that... Thanks for reminding me...

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