WizardZedd Posted yesterday at 03:23 AM Posted yesterday at 03:23 AM (edited) So, is there anything I can do about the fact that with the experimental versions of your mods installed, almost every other mod I try made by other people results in invisible models? Is it just because the experimental RabbitFX mods are incompatible with mods made for the non-experimental version? To be clear, I know I can run the CN Mod Fix on those other mods if they make the experimental mods appear invisible. But usually its the other mods that appear invisible. Should I switch to using the non-experimental versions of all these mods? It'll be a pain to re-set all the toggles for each one, but if it means other mods will work, it might be worth it. Though, as I (poorly) understand it, that'll mean they're more likely to break whenever there's a game patch. Is that correct? Edited yesterday at 03:25 AM by WizardZedd
FGOmk11 Posted yesterday at 04:46 AM Posted yesterday at 04:46 AM 9 hours ago, Dam0nBaird said: I'll be addressing four issues now. 1) The gap on Fluorita's hood - I fixed it in Blender, all that's left is to recompile the mod. 2) The black stripe on Perlika's shoulder in the experimental version - I fixed the texture, and all that's left is to upload the mod to the website. 3) Estella's distorted groin area - I haven't tested the model yet. 4) The broken LOD Endmin after the game update - a priority - I think I'll check it today. 5) Last Rite's strange body texture in the experimental version - it's complicated. She apparently has a different body lighting texture than other characters, which is uneven and, like the others, is hidden from viewing and editing. I think I'll have to borrow the face material...if I can...but that will take a while... 6) Regarding the latest experimental version of EFMI RabbitFX v44e4 - I haven't tested it yet and am currently using the previous version v43e4 - I'll check if it works. 7) I keep forgetting to mention that in addition to RabbitFX, my mods, and AI Females Images, I also use RemoveTransparencyFilter. I haven't tested how the mods work without it—I always forget it's there in the mods folder. 8 )After that, I'll work on Avywenna, and it probably won't be quick—from August 3rd, in addition to my day job, I'll be working night shifts, two days on, two days off, until September. I hope you have a good time working, i'll wait for your next nude mods after Avywenna
xueyan80 Posted yesterday at 08:44 AM Posted yesterday at 08:44 AM 14 hours ago, Dam0nBaird said: 隐藏内容 所以,内法里斯。 不,有点不对劲。 隐藏内容 米夫。 又出事了。 隐藏内容 米芙-奈法里斯——这正是我需要的。 开发者сволочи杀了我最喜欢的角色......我不得不亲自把她带回来。 Actually, there’s good news. I’m not sure if you’ve got to the later content, but anyway, you can hold onto hope.
Dam0nBaird Posted yesterday at 09:41 AM Author Posted yesterday at 09:41 AM 6 hours ago, WizardZedd said: So, is there anything I can do about the fact that with the experimental versions of your mods installed, almost every other mod I try made by other people results in invisible models? Is it just because the experimental RabbitFX mods are incompatible with mods made for the non-experimental version? To be clear, I know I can run the CN Mod Fix on those other mods if they make the experimental mods appear invisible. But usually its the other mods that appear invisible. Should I switch to using the non-experimental versions of all these mods? It'll be a pain to re-set all the toggles for each one, but if it means other mods will work, it might be worth it. Though, as I (poorly) understand it, that'll mean they're more likely to break whenever there's a game patch. Is that correct? I've already written everything about experimental mod versions. Until EFMI RabbitFX releases a stable version of this feature that eliminates conflicts, I can't do anything. If it doesn't work, use the regular version. Is it tedious to configure everything for each operator? - (😈Devilish laughter😈). I hope to make even more switches and common accessories for all operators in the future. The regular versions of mods are much more stable and, as time has shown, work well after updates – they have minimal deviations from the modding tools template. If an operator breaks after a game update, there's a 100% chance it will also break in mods from other authors.
Dam0nBaird Posted yesterday at 09:46 AM Author Posted yesterday at 09:46 AM 57 minutes ago, xueyan80 said: Actually, there’s good news. I’m not sure if you’ve got to the later content, but anyway, you can hold onto hope. SOOOOO...stop...stop...stop. No, I haven't started exploring the new version's content yet – I haven't had time....Are you hinting at Nepherite? No...no...no, I don't believe it...really? Then I have to check it out myself.
Dam0nBaird Posted yesterday at 10:19 AM Author Posted yesterday at 10:19 AM On 7/27/2026 at 11:01 AM, xueyan80 said: I'm having this problem when using the mod; whether it's the experimental version or the original, my body goes bad from this perspective. My rabbitFX is v44e4. Some mods do this, while others have no problem. Try downloading previous versions of RabbitFX. v43e4 is for experimental versions, or v25_9f53c for regular versions. Some people report that other mods also have issues in newer versions of the utility.
xueyan80 Posted 17 hours ago Posted 17 hours ago 18 hours ago, Dam0nBaird said: 试着下载之前版本的RabbitFX。V43E4用于实验版本,普通版本则为v25_9f53c。有人反映其他模组在新版本的实用工具中也存在问题。 Unfortunately, using v25 didn't solve it either😭. I can only hope that future updates will fix it.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now