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Nude Arknights Endfield (mod series)


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Posted
22 hours ago, BigBelt said:

Hello, I’d like to report another mod-related bug. For some reason, when using the Fluorita mod, Avywenna starts shooting beams out of her eyes.
I confirmed that the issue disappears when the Fluorita mod is removed.

아비웨나.png

I think I fixed this issue. Are you sure you downloaded the latest version of Fluorite 1.8?

Posted
On 5/13/2026 at 10:11 AM, Sangoku25 said:

I’ve heard about NTE as well, but it lacks a proper mod manager.

The risk of getting banned is simply too high.

Plus, being a mod there tends to cause more trouble than it's worth—so it’s really not worth the effort.

Anyone who mods there without proper protection has only themselves to blame.

I don't play it myself, though, since I’ve got plenty of other games already.

 

And we’ve seen in other games just how ruthlessly they crack down on mods—especially if there isn't a proper mod manager in place to provide you with protection.
 
 
 

I'm already using a couple of mods from other authors for NTE. I'm testing the developers' attitude towards mods on my account. So far, I haven't had any bans or warnings. However, I wouldn't recommend doing this yet if you value your account. The experimentation continues, although I rarely log in now.

Posted
19 hours ago, Lxx55 said:

Haha, it's so great to hear you say that! First of all, there's really no rush. I've compared the current situation on NTE; 
 

the mod managers are scattered and even incompatible with games on Chinese servers, though they seem fine for international servers—I've verified this myself. 
 

Games like Arknights Endfield have good xxmi support, so mod managers are really crucial. I'm still quite optimistic about this game;
 

after all, NTE's urban gameplay is very realistic and I think it has great potential, but there's no need to rush. 
 

One last thing: everyone can see you really love this game and are writing everything with your passion, but please take care of your health! Finally, I wish you all the best, good health, and happiness!

Thank you for your kind words. Yes, NTE has potential—the game currently provides a good foundation for future updates—but so far I see that interest in it is much less than for, say, ZZZ or Arknights Endfield. I hope they can find their way and manage the project properly so as not to overlap or split the audience with the previously mentioned games or the announced Ananta, which, in my opinion, looks more promising for its urban and open-world environments.

Posted
3 hours ago, Dam0nBaird said:

Thank you for your kind words. Yes, NTE has potential—the game currently provides a good foundation for future updates—but so far I see that interest in it is much less than for, say, ZZZ or Arknights Endfield. I hope they can find their way and manage the project properly so as not to overlap or split the audience with the previously mentioned games or the announced Ananta, which, in my opinion, looks more promising for its urban and open-world environments.
感谢您的赞扬。是的,NTE 很有潜力——目前这款游戏为未来的更新打下了良好的基础——但就目前来看,它的热度远不及 ZZZ 或明日方舟:终末战场。我希望他们能找到正确的方向,妥善管理这个项目,避免与前面提到的游戏或已公布的 Ananta(在我看来,Ananta 的都市开放世界设定更有前景)争夺玩家群体。

Haha, yes, judging from the game development team's current attitude, they still hope this project will be successful. I hope that day comes soon, and that the mods you created for the NTE community will flourish even more.

Posted

Oh, I didn’t realize there was a 1.8 version — I thought 1.7 was the latest. Sorry about that.
After updating to 1.8, everything works correctly now!

Also, I just noticed something: when using the Ember 1.4 mod, a black line-like artifact appears next to Laevatain’s hair.
I double-checked with the final version this time, but if this turns out to be my mistake, I apologize in advance.

레바테인 머리 옆.png

Posted
12 hours ago, BigBelt said:

Oh, I didn’t realize there was a 1.8 version — I thought 1.7 was the latest. Sorry about that.
After updating to 1.8, everything works correctly now!

Also, I just noticed something: when using the Ember 1.4 mod, a black line-like artifact appears next to Laevatain’s hair.
I double-checked with the final version this time, but if this turns out to be my mistake, I apologize in advance.

레바테인 머리 옆.png

I'll check that out, thanks. Perhaps these problems are occurring because I haven't updated all my mods to the new version of the tools yet, or the new version itself has bugs—I don't know yet. In the Fluorite and Avivien example, the error was caused by a component in the Fluorite model that I didn't even modify—I extracted it from the game and reinserted it exactly as is, without the slightest modification.

 

Posted

I’m not very knowledgeable about modding myself, but even just hearing about it sounds really exhausting.

That said, regardless of the bugs, the quality of your mods keeps improving day by day, and personally I think they’re among the best Endfield mods out there. Your work speed is honestly impressive, but I hope you also take care of your health so we can all keep enjoying Endfield together for a long time.

And as always, thank you for the amazing mods.

Posted (edited)

There were a few more updates that broke some mods

 

it gave a hash change 

akekuri   

Avywenna

Yvonne

 

Certain mods require a fixer; others—specifically those that utilize the "Rabbit Fix" and the latest modding tools—are unaffected.

 

image.png.34151ff039e50e5b6637c786797916cc.png

That one worked without any problems for me.

For the others, keep in mind that you have the Rabbit fix included once.

Edited by Sangoku25
Posted
On 5/15/2026 at 3:43 PM, BigBelt said:

I’m not very knowledgeable about modding myself, but even just hearing about it sounds really exhausting.

That said, regardless of the bugs, the quality of your mods keeps improving day by day, and personally I think they’re among the best Endfield mods out there. Your work speed is honestly impressive, but I hope you also take care of your health so we can all keep enjoying Endfield together for a long time.

And as always, thank you for the amazing mods.

Thank you. But I'm not creating them fast enough; I'd like to speed things up. Once I figure out the difficulties, I hope the creation will go faster. Regarding the remaining mod updates and issues, some mods are reluctant to update to new tools, and this is slowing down Ardelia's development.

Posted

Great, honestly speaking one of my favorite mods and one of the few to have pubes as well and plugs, so thank you for making it!

Is there any hope of a potential TangTang version, or Rossi version?

Posted
21 hours ago, shigkai said:

Great, honestly speaking one of my favorite mods and one of the few to have pubes as well and plugs, so thank you for making it!

Is there any hope of a potential TangTang version, or Rossi version?

Hello. Enjoy. As I've written several times before, TangTang is in the plans, but I have no intention of modifying Rossi or future operatives of her age under any circumstances.

Posted

Mods for Yvonne, Endmin, Chen, and Perlica have been updated—they should now work properly in rainy areas. Mods for Akekuri, Estella, and Ember have been updated (a component that was breaking some operators has been removed). The updated Perlica mod has a bug, so when moving 2-3 meters away from her, the jacket and arm models stop working. This bug is related to model extraction with new tools. I'm looking for a solution. For now, I've left the previous mod version 1.1 (it's better to use it for now).

image.png.df17817937246cb58b120bbd49c8421a.png

image.png.dfd038a3dcca561ddf666fe21ed6b212.pngimage.png.24f9207b7c3f7f161749cfd87deafc7d.png

image.png.3932de4807213333f7176aaf53c63897.pngimage.png.26fa926d6109646355cb833c00c91bb6.png

 

Also, at certain angles, the wet texture returns to its original state, and this happens with a certain combination of operatives - I'm looking for a solution.

image.png.3249a5da9613dd1d25b69611160b082b.png

Posted

The update is great as always — thank you for your work.

I also wanted to ask something: why do the mods seem to have mismatched face and body skin tones?

I tried looking into it myself by opening the texture files, and the RGB values seem almost identical, so I’m guessing it’s more of a material/shader difference than an actual texture color issue.

In some lighting conditions it honestly looks perfectly fine, but in the screenshots you uploaded recently, the mismatch seems especially noticeable under darker lighting.

Was this intentional on your end, or is it something that could potentially be fixed?

Posted (edited)
53 minutes ago, BigBelt said:

The update is great as always — thank you for your work.

I also wanted to ask something: why do the mods seem to have mismatched face and body skin tones?

I tried looking into it myself by opening the texture files, and the RGB values seem almost identical, so I’m guessing it’s more of a material/shader difference than an actual texture color issue.

In some lighting conditions it honestly looks perfectly fine, but in the screenshots you uploaded recently, the mismatch seems especially noticeable under darker lighting.

Was this intentional on your end, or is it something that could potentially be fixed?

No, this wasn't done intentionally for screenshots. As I was told, the tools I use can't change component materials (they're hidden). (This material is responsible for light absorption, transparency, tint, and so on.) I must link the naked body you see in the mods to one or more components in order to use their vertices responsible for animations and position in space (knee to knee, elbow to elbow). Therefore, using, for example, the component responsible for the dress as a basis for the torso, the torso begins to use the dress's material. (Obviously, the face and dress react differently to lighting and other factors.) Therefore, we see what we see—Fluorita's body in the mod isn't a body, but her jumpsuit, and it reacts to light like a jumpsuit. It simply has the shape and texture of a body.

 

I try to make the body textures as close as possible to the face textures by eye, experimenting with the diffuse map and the lighting map.

Edited by Dam0nBaird
Posted

So each modder is using a different modding tool. In that case, unless the specific tool supports material editing, it’ll probably be difficult to solve this issue.

It’s a bit unfortunate, but I guess there’s not much that can be done for now.

Hopefully the modding tools will support it sometime in the future.

Posted

I hope that someday a shared vertex feature will be added for all components. Currently, the numerical designation of the vertices of one component is not equivalent to the equivalent of another component (for example, the component responsible for the original model's body has a vertex (neck) and is called 12, but for the jacket component, this vertex (neck) is called 65). This is the same everywhere. Such a feature would greatly simplify my work and allow me to use any component as a basis for the body. I would finally be able to use the component responsible for the exposed parts of the original model's body (arms, neck) in all mods. This is the best option. An example is the Laevatain mod, where this component turned out to be the most suitable for the basis of the new body.

 

Posted
14 hours ago, Dam0nBaird said:

不,这并非故意为了截图而做的。据我所知,我使用的工具无法更改组件材质(它们是隐藏的)。(这种材质负责光线吸收、透明度、色调等等。)我必须将你在模组中看到的裸体模型链接到一个或多个组件,才能使用它们负责动画和空间位置(膝盖到膝盖,肘部到肘部)的顶点。因此,例如,如果以负责连衣裙的组件为基础来构建躯干,那么躯干就会使用连衣裙的材质。(显然,脸部和连衣裙对光照和其他因素的反应不同。)因此,我们看到的就是我们所看到的——模组中弗洛丽塔的身体并非真正的身体,而是她的连体衣,它对光线的反应也像连体衣一样。它只是拥有了身体的形状和纹理。

 

我尽量通过目测使身体纹理与面部纹理尽可能接近,并不断尝试调整漫反射贴图和光照贴图。

有一个中文论坛中给出了一种解决方案,可以跨ib进行渲染,并且给出了教程:https://www.caimogu.cc/post/2329514.html

A Chinese forum has posted a solution that allows rendering across IB, along with a tutorial: https://www.caimogu.cc/post/2329514.html

Posted
56 minutes ago, TAIGAZ said:

有一个中文论坛中给出了一种解决方案,可以跨ib进行渲染,并且给出了教程:https://www.caimogu.cc/post/2329514.html

A Chinese forum has posted a solution that allows rendering across IB, along with a tutorial: https://www.caimogu.cc/post/2329514.html

This is very interesting. Thank you. Yes, it will take me some time to translate from Chinese, especially in the screenshots, but if the result is like in the last image, it will be worth it. I thank you for this instruction.

Posted
27 minutes ago, Dam0nBaird said:

这很有意思,谢谢。是的,翻译中文需要一些时间,尤其是截图部分,但如果结果像最后一张图那样,那就值得了。感谢您的指导。

感谢您的回复!我一直在关注您的作品,他们非常优良!如果可以有更好的皮肤效果那将会成为最伟大的作品!(●'◡'●)

Posted
On 5/14/2026 at 8:40 PM, Dam0nBaird said:

Thank you for your kind words. Yes, NTE has potential—the game currently provides a good foundation for future updates—but so far I see that interest in it is much less than for, say, ZZZ or Arknights Endfield. I hope they can find their way and manage the project properly so as not to overlap or split the audience with the previously mentioned games or the announced Ananta, which, in my opinion, looks more promising for its urban and open-world environments.
感谢您的赞扬。是的,NTE 很有潜力——目前这款游戏为未来的更新打下了良好的基础——但就目前来看,它的热度远不及 ZZZ 或明日方舟:终末战场。我希望他们能找到正确的方向,妥善管理这个项目,避免与前面提到的游戏或已公布的 Ananta(在我看来,Ananta 的都市开放世界设定更有前景)争夺玩家群体。

Hey buddy, the latest NTE Module Manager has been released!

 
https://gamebanana.com/tools/22807

See if this can provide you with some new insights.
 
 
 
Posted
12 hours ago, Sangoku25 said:

But the problem remains the same XD—you're still not safe if you use it, and they can see that.
但问题依然存在 XD——即使使用它,你仍然不安全,而且他们也看得出来这一点。

Yes, we're all figuring things out step by step, but overall things are gradually getting better.

 
 

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