killer905 Posted June 13 Posted June 13 3 hours ago, Tops34 said: It worked, thx But you have quest marker on Dibella Shrine after reading note?
Tops34 Posted June 13 Posted June 13 12 hours ago, killer905 said: But you have quest marker on Dibella Shrine after reading note? No, on a new game reading the note doesn't trigger the quest to update. It is staying at "read the note" or letter.
killer905 Posted June 13 Posted June 13 39 minutes ago, Tops34 said: No, on a new game reading the note doesn't trigger the quest to update. It is staying at "read the note" or letter. OK so patch create a bug but still player can pray at dibella shrine to get book and necle and Camilia go there to pray. Good to know.
Tops34 Posted June 14 Posted June 14 1 hour ago, killer905 said: OK so patch create a bug but still player can pray at dibella shrine to get book and necle and Camilia go there to pray. Good to know. Not exactly. The Camilla part worked, but without the quest updating after reading the note there was no interaction with the shrine.
killer905 Posted June 14 Posted June 14 6 hours ago, Tops34 said: Not exactly. The Camilla part worked, but without the quest updating after reading the note there was no interaction with the shrine. Hmm, so how were you able to use the Shrine if you say ‘there’s no interaction’? One thing rules out the other, since Camilia goes to the Shrine to pray there.
Dorabella Posted June 14 Posted June 14 Here's an issue with a quest: Diplomatic Immunity . We need to get into the Thalmor embassy , as soon as put on the dress, start losing health points Spoiler
killer905 Posted June 14 Posted June 14 48 minutes ago, Dorabella said: Here's an issue with a quest: Diplomatic Immunity . We need to get into the Thalmor embassy , as soon as put on the dress, start losing health points Reveal hidden contents You have a spell or shout that allows you to wear clothes temporarily without incurring a penalty from Dibella.
Dorabella Posted June 14 Posted June 14 25 minutes ago, killer905 said: You have a spell or shout that allows you to wear clothes temporarily without incurring a penalty from Dibella. Found,thank's
Tops34 Posted June 20 Posted June 20 (edited) On 6/14/2026 at 10:34 AM, killer905 said: Hmm, so how were you able to use the Shrine if you say ‘there’s no interaction’? One thing rules out the other, since Camilia goes to the Shrine to pray there. On an existing save Camilla goes to the shrine and is doing her thing. On a new game, the shrine has no interaction at all. Edited June 20 by Tops34
eflat01 Posted June 20 Posted June 20 5 hours ago, Tops34 said: On an existing save Camilla goes to the shrine and is doing her thing. On a new game, the shrine has no interaction at all. I'd check in SSeEdit to see if you have another mod overlapping with the area the shrine is at.
Tops34 Posted June 21 Posted June 21 11 hours ago, eflat01 said: I'd check in SSeEdit to see if you have another mod overlapping with the area the shrine is at. I will try it
xtro334 Posted June 24 Posted June 24 On 6/20/2026 at 9:21 AM, Tops34 said: On an existing save Camilla goes to the shrine and is doing her thing. On a new game, the shrine has no interaction at all. Did you read the note first? Made the mistake to skip that once, and the shrine did not activate the quest then. Just asking since I made that mistake myself. 😜
Phantasmo27 Posted June 26 Posted June 26 Enjoying the mod so far, but I'm wondering how I could go about increasing the duration of the Dibella's Grace buff? I'd like to bump it up to 4 hours or something, since 1 hour in game time goes by pretty fast. I didn't see anything obvious in SSEEdit so I'm assuming it's handled by scripts, in which case it's probably beyond my understanding.
killer905 Posted June 26 Posted June 26 1 hour ago, Phantasmo27 said: Enjoying the mod so far, but I'm wondering how I could go about increasing the duration of the Dibella's Grace buff? I'd like to bump it up to 4 hours or something, since 1 hour in game time goes by pretty fast. I didn't see anything obvious in SSEEdit so I'm assuming it's handled by scripts, in which case it's probably beyond my understanding. try set DBL_CharmTimer to 4 but i not sure if this is right value
Phantasmo27 Posted June 26 Posted June 26 52 minutes ago, killer905 said: try set DBL_CharmTimer to 4 but i not sure if this is right value Gave this a try but unfortunately it still only lasted an hour. Was worth a shot though!
eflat01 Posted June 26 Posted June 26 1 hour ago, killer905 said: but i not sure if this is right value 34 minutes ago, Phantasmo27 said: Gave this a try but unfortunately it still only lasted an hour. Was worth a shot though! I think the global variable is DBL_Grace - may not work though as the script on activate set's it to 1 once fired... but you might be able to override it after? ~ show DBL_Grace set DBL_Grace to 4 Spoiler Scriptname DBL_DibellasGraceScript2 extends activemagiceffect Actor Property PlayerRef Auto DBL_DibellasGraceTimerScript Property DBLUtility Auto GlobalVariable Property DBL_Grace Auto Idle Property PrayIdle Auto Event OnEffectStart(Actor akTarget, Actor akCaster) PlayerRef.PlayIdle(PrayIdle) DBL_Grace.SetValue(1) DBLUtility.SetGraceTimer() EndEvent @Gristle I don't know if you want to put some option on this? BTW... I don;t have the mod in my load order just look from time to time. 1
Phantasmo27 Posted June 26 Posted June 26 11 minutes ago, eflat01 said: I think the global variable is DBL_Grace - may not work though as the script on activate set's it to 1 once fired... but you might be able to override it after? ~ show DBL_Grace set DBL_Grace to 4 Hide contents Scriptname DBL_DibellasGraceScript2 extends activemagiceffect Actor Property PlayerRef Auto DBL_DibellasGraceTimerScript Property DBLUtility Auto GlobalVariable Property DBL_Grace Auto Idle Property PrayIdle Auto Event OnEffectStart(Actor akTarget, Actor akCaster) PlayerRef.PlayIdle(PrayIdle) DBL_Grace.SetValue(1) DBLUtility.SetGraceTimer() EndEvent @Gristle I don't know if you want to put some option on this? BTW... I don;t have the mod in my load order just look from time to time. Gave this a try as well. From what I can tell, this is just used to determine if the effect is active, but doesn't control the timer (I set it to 4 after activating and it still runs out after an hour). If nothing else, this can at least be used as an override, because if you set it to a value greater than 0 while the effect is not active, the effect runs indefinitely, since it doesn't start the timer.
killer905 Posted June 26 Posted June 26 (edited) 3 hours ago, Phantasmo27 said: Gave this a try as well. From what I can tell, this is just used to determine if the effect is active, but doesn't control the timer (I set it to 4 after activating and it still runs out after an hour). If nothing else, this can at least be used as an override, because if you set it to a value greater than 0 while the effect is not active, the effect runs indefinitely, since it doesn't start the timer. Edited June 26 by killer905
eflat01 Posted June 27 Posted June 27 (edited) 16 hours ago, Phantasmo27 said: Gave this a try as well. From what I can tell, this is just used to determine if the effect is active, but doesn't control the timer (I set it to 4 after activating and it still runs out after an hour). If nothing else, this can at least be used as an override, because if you set it to a value greater than 0 while the effect is not active, the effect runs indefinitely, since it doesn't start the timer. I found the timer... it's hard-coded to 1 hr then uses an event to clear. Spoiler Scriptname DBL_DibellasGraceTimerScript extends Quest GlobalVariable Property DBL_Grace2 auto Function SetGraceTimer() RegisterforSingleUpdateGameTime(1.0) EndFunction Event OnUpdateGameTime() DBL_Grace2.SetValue(0) EndEvent If you have CK setup could just change this and compile with RegisterforSingleUpdateGameTime(4.0) Edited June 27 by eflat01 1
Phantasmo27 Posted June 27 Posted June 27 2 hours ago, eflat01 said: If you have CK setup could just change this and compile with RegisterforSingleUpdateGameTime(4.0) Thanks for this! That does confirm my original assumption that this is handled by scripts. I don't have and have never used CK, so probably not worth going through the trouble just for this one change, but still good to know!
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