Jump to content

Dibella's Love (Vow of Nudity) - Beta LE/SE/AE


Recommended Posts

Posted
12 hours ago, killer905 said:

But you have quest marker on Dibella Shrine after reading note?

No, on a new game reading the note doesn't trigger the quest to update. It is staying at "read the note" or letter.

Posted
39 minutes ago, Tops34 said:

No, on a new game reading the note doesn't trigger the quest to update. It is staying at "read the note" or letter.

OK so patch create a bug but still player can pray at dibella shrine to get book and necle and Camilia go there to pray. Good to know.

Posted
1 hour ago, killer905 said:

OK so patch create a bug but still player can pray at dibella shrine to get book and necle and Camilia go there to pray. Good to know.

Not exactly. The Camilla part worked, but without the quest updating after reading the note there was no interaction with the shrine.

Posted
6 hours ago, Tops34 said:

Not exactly. The Camilla part worked, but without the quest updating after reading the note there was no interaction with the shrine.

Hmm, so how were you able to use the Shrine if you say ‘there’s no interaction’? One thing rules out the other, since Camilia goes to the Shrine to pray there.

Posted

Here's an issue with a quest: Diplomatic Immunity . We need to get into the Thalmor embassy , as soon as put on the dress, start losing health points

 

Spoiler

enb_2026-6-14_14-15-49_457.jpg.e177bbe452414fa897923d747f59aaf6.jpg

 

 

Posted
48 minutes ago, Dorabella said:

Here's an issue with a quest: Diplomatic Immunity . We need to get into the Thalmor embassy , as soon as put on the dress, start losing health points

 

  Reveal hidden contents

enb_2026-6-14_14-15-49_457.jpg.e177bbe452414fa897923d747f59aaf6.jpg

 

 

You have a spell or shout that allows you to wear clothes temporarily without incurring a penalty from Dibella.

Posted
25 minutes ago, killer905 said:

You have a spell or shout that allows you to wear clothes temporarily without incurring a penalty from Dibella.

Found,thank's

Posted (edited)
On 6/14/2026 at 10:34 AM, killer905 said:

Hmm, so how were you able to use the Shrine if you say ‘there’s no interaction’? One thing rules out the other, since Camilia goes to the Shrine to pray there.

On an existing save Camilla goes to the shrine and is doing her thing. On a new game, the shrine has no interaction at all. 

Edited by Tops34
Posted
5 hours ago, Tops34 said:

On an existing save Camilla goes to the shrine and is doing her thing. On a new game, the shrine has no interaction at all. 

 

I'd check in SSeEdit to see if you have another mod overlapping with the area the shrine is at.

Posted
11 hours ago, eflat01 said:

 

I'd check in SSeEdit to see if you have another mod overlapping with the area the shrine is at.

I will try it :)

Posted
On 6/20/2026 at 9:21 AM, Tops34 said:

On an existing save Camilla goes to the shrine and is doing her thing. On a new game, the shrine has no interaction at all. 

 

Did you read the note first?

Made the mistake to skip that once, and the shrine did not activate the quest then.

Just asking since I made that mistake myself. 😜

Posted

Enjoying the mod so far, but I'm wondering how I could go about increasing the duration of the Dibella's Grace buff? I'd like to bump it up to 4 hours or something, since 1 hour in game time goes by pretty fast. I didn't see anything obvious in SSEEdit so I'm assuming it's handled by scripts, in which case it's probably beyond my understanding.

Posted
1 hour ago, Phantasmo27 said:

Enjoying the mod so far, but I'm wondering how I could go about increasing the duration of the Dibella's Grace buff? I'd like to bump it up to 4 hours or something, since 1 hour in game time goes by pretty fast. I didn't see anything obvious in SSEEdit so I'm assuming it's handled by scripts, in which case it's probably beyond my understanding.

try

set DBL_CharmTimer to 4

but i not sure if this is right value

Posted
52 minutes ago, killer905 said:

try

set DBL_CharmTimer to 4

but i not sure if this is right value

Gave this a try but unfortunately it still only lasted an hour. Was worth a shot though!

Posted
1 hour ago, killer905 said:

but i not sure if this is right value

 

34 minutes ago, Phantasmo27 said:

Gave this a try but unfortunately it still only lasted an hour. Was worth a shot though!

 

I think the global variable is DBL_Grace - may not work though as the script on activate set's it to 1 once fired... but you might be able to override it after?

 

~

show DBL_Grace

set DBL_Grace to 4

 

 

Spoiler

Scriptname DBL_DibellasGraceScript2 extends activemagiceffect  

Actor Property PlayerRef Auto
DBL_DibellasGraceTimerScript Property DBLUtility Auto
GlobalVariable Property DBL_Grace Auto
Idle Property PrayIdle Auto

Event OnEffectStart(Actor akTarget, Actor akCaster)
    PlayerRef.PlayIdle(PrayIdle)
    DBL_Grace.SetValue(1)
    DBLUtility.SetGraceTimer()
EndEvent

 

 

@Gristle I don't know if you want to put some option on this?

 

BTW... I don;t have the mod in my load order just look from time to time.

Posted
11 minutes ago, eflat01 said:

 

 

I think the global variable is DBL_Grace - may not work though as the script on activate set's it to 1 once fired... but you might be able to override it after?

 

~

show DBL_Grace

set DBL_Grace to 4

 

 

  Hide contents

Scriptname DBL_DibellasGraceScript2 extends activemagiceffect  

Actor Property PlayerRef Auto
DBL_DibellasGraceTimerScript Property DBLUtility Auto
GlobalVariable Property DBL_Grace Auto
Idle Property PrayIdle Auto

Event OnEffectStart(Actor akTarget, Actor akCaster)
    PlayerRef.PlayIdle(PrayIdle)
    DBL_Grace.SetValue(1)
    DBLUtility.SetGraceTimer()
EndEvent

 

 

@Gristle I don't know if you want to put some option on this?

 

BTW... I don;t have the mod in my load order just look from time to time.

Gave this a try as well. From what I can tell, this is just used to determine if the effect is active, but doesn't control the timer (I set it to 4 after activating and it still runs out after an hour). If nothing else, this can at least be used as an override, because if you set it to a value greater than 0 while the effect is not active, the effect runs indefinitely, since it doesn't start the timer.

Posted (edited)
3 hours ago, Phantasmo27 said:

Gave this a try as well. From what I can tell, this is just used to determine if the effect is active, but doesn't control the timer (I set it to 4 after activating and it still runs out after an hour). If nothing else, this can at least be used as an override, because if you set it to a value greater than 0 while the effect is not active, the effect runs indefinitely, since it doesn't start the timer.

hackerman.gif

Edited by killer905
Posted (edited)
16 hours ago, Phantasmo27 said:

Gave this a try as well. From what I can tell, this is just used to determine if the effect is active, but doesn't control the timer (I set it to 4 after activating and it still runs out after an hour). If nothing else, this can at least be used as an override, because if you set it to a value greater than 0 while the effect is not active, the effect runs indefinitely, since it doesn't start the timer.

 

I found the timer... it's hard-coded to 1 hr then uses an event to clear.

 

Spoiler

Scriptname DBL_DibellasGraceTimerScript extends Quest  

GlobalVariable Property DBL_Grace2 auto

 

Function SetGraceTimer()
    RegisterforSingleUpdateGameTime(1.0)
EndFunction

 

Event OnUpdateGameTime()
    DBL_Grace2.SetValue(0)
EndEvent

 

If you have CK setup could just change this and compile with RegisterforSingleUpdateGameTime(4.0) 

Edited by eflat01
Posted
2 hours ago, eflat01 said:

If you have CK setup could just change this and compile with RegisterforSingleUpdateGameTime(4.0) 

Thanks for this! That does confirm my original assumption that this is handled by scripts. I don't have and have never used CK, so probably not worth going through the trouble just for this one change, but still good to know!

  • 4 weeks later...
Posted

It's a pity the mod removes the entire outfit. I really wish I could keep things like high heels, tights, fishnet gloves, piercings, and all those small aesthetic details instead.

Posted
14 minutes ago, Forc12 said:

It's a pity the mod removes the entire outfit. I really wish I could keep things like high heels, tights, fishnet gloves, piercings, and all those small aesthetic details instead.

The "strip" function is being handled by Sexlab. So, you can use the Sexlab MCM to choose what gets stripped.

 

All other "naked" checks in the mod only check to make sure you have nothing with the following keywords: ArmorCuirass, ClothingBody, ArmorHelmet, or ClothingHat. In other words, anything covering your body or head. None of the things you mentioned *should* have any of those keywords.

Posted
18 minutes ago, Gristle said:

The "strip" function is being handled by Sexlab. So, you can use the Sexlab MCM to choose what gets stripped.

 

All other "naked" checks in the mod only check to make sure you have nothing with the following keywords: ArmorCuirass, ClothingBody, ArmorHelmet, or ClothingHat. In other words, anything covering your body or head. None of the things you mentioned *should* have any of those keywords.

U are my hero :O

Posted

Not sure if there were any plans for this, but I did have an idea on how to "undo the vow," although it would introduce another dependency. What if it was integrated with Wintersun Faiths? So taking the vow for example would make you a follower of Dibella in Wintersun Faiths, and choosing to follow another deity would break the vow (possibly even entailing some sort of punishment). There could even be a quest that triggers when trying to become a follower of Dibella again after breaking the vow - where Dibella won't immediately accept you and requires you to prove your faith in some sort of spicy scenario.

 

Maybe not ideal since it does introduce another mod dependency, and people who use Wintersun may prefer to follow other deities for the specific benefits they offer. It would at least make sense from a roleplay perspective though. Just a thought since, again, I don't know if there are any current/future plans for something like this, but am curious about what others think.

Posted

I'm running into a minor, yet rather annoying issue.

Whenever the mod displays a message (screenshot), it forces my character out of whatever they're doing - it unequips my weapons or spells and resets the character to an idle state. This is problematic because it can happen in the middle of combat.


image.png.b02cadbc4945066027c11db223ed997e.png

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...