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Posted

E.E.T - Extra Evil Traps

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Non-official extension for Bakas outstanding "TNTR" mod. This is intended to integrate those mods better into regular gameplay.

 

This will prevent enemies from attacking you when you are trapped. Instead, they will surround you and observe your peril. Once you escape, they will turn hostile and try to prey on you in your vulnerable position. Also, triggering traps has a chance to alert enemies in the surrounding area.

 

This will works really well in tandem with a defeat mod.

 

IMPORTANT: Unfortunately v1.0.0 and v1.0.1 had issue with FormIDs

- If you run those versions, you should upgrade to v1.1.0 to prevent issues in the long run.

- Best solution: Revert the save to a point before you installed those versions, then install 1.1.0 (recommended)

- Option: To re-use your progress, you can do the following (it works, but use your own risk)

 

Spoiler

1. Uninstall the plugin

2. Load your game

3. Walk around for a bit

4. Save your game

5. Stop the game and install the new version.

6. It should now work

 

Features

  • Being trapped in Mimics, Bear Traps and Snare Traps can alert nearby enemies in your area.
    • Instead of attacking you, enemies will be appeased and observe/comment your escape attempts
    • If you have a follower, he will attempt to guard you. The scene will start once he "loses"
    • Once you are escaped, they will attack you again (potential transition point to a defeat mod)
  • 30-40 custom dialogue lines depending on player race, sex and trap type
  • Escape attempts will drain your stamina and health

 

Trap Types:

  • Mimics: Alert Enemies (Install OMNOMS for more outcomes)
  • Snare Traps: Cause you to drop gold and weapons to the floor + Alert Enemies
  • Bear Traps: Alert Enemies + requires mini-game to escape (requires Struggling QTE)

Requirements

Hard Requirements:

  • Traps NTR v0.73 and v0.74 only - I did not test any other version.

Optional:

  • Struggling QTE - For patched bear traps with escape game. Use the NEWEST version on Nexus, some older versions released as "Acheron Extension Library" will not work.

 

Very Recommended:

These are not real requirements, but without at least one of those mods, there will be no traps in the world. I'd suggest running at least one of them, otherwise there are no traps to use this with!

 

 

Also Recommended:

  • A defeat mod - This mod will create situations that might defeat you, so a defeat mod is a great hand-over.

Reporting Bugs

Please...

  • Do not report TNTR bugs, check the TNTR bug tracker before reporting something

 

If you report a bug...

  • Attach your modlist
  • Attach a full papyrus log of the thing happening (take the whole papyrus.0.log and attach it)
  • Add the version of the mod you run
  • Add if you use the patched or non-patched version or bear-trap or sling-trap (if its about those traps)

Always:

  • Describe the specific things you did to cause the bug
  • Describe how often this bug occurs (i.e. always or randomly)

 

If you chose to update your version from 1.1.x and did not start a clean save, you did that on your own risk. You can still try to report bugs but start a clean save and see if the issue is gone. If it is, its due to your broken migration.

 

If you don't do these things I may simply choose to ignore your report.

 

Permissions

 

All of my scripts, ideas, etc can be considered public domain. That means you can do whatever you want with it.

 

However, that obviously does not include things created by other mod authors, that I depend on. All traps and animations you see in the screenshot are part of Bakas original mod, those are not packaged with this mod and all credit for those goes to him and you have to follow his permissions for those.

 

 

Changelog

 

Spoiler

Version 1.2.2 


Bugfix:

Fix interference with "Unforgiving Devices" that causes the player to get stuck in certain scenarios

This has been introduced with 1.2.1

 

Version 1.2.1 (Released April 21)

 

Maintenance/bugfix upgrade - Major incremented because its required for some of OMNOMs 1.3.0 new features

 

Bugfix:

- Add "zadAnimationFaction" to player to avoid animations from devious devices interrupting/bugging out devices

- 1.2.1 Hotfix - Fix "Trap Observer" occasionally being stuck in "post defeat" state

 

OMNOM Integration:

- Properly detect trap entry when the struggle is initiated by OMNOM v1.3.0 Mimic fight.

 


  • Submitter
  • Submitted
    03/21/26
  • Category
  • Requirements
    Traps NTR, SKSE
  • Regular Edition Compatible
    No
  • Install Instructions

    Installation

    • Install archive with Mod Manager like any other mod

     

    Options

     

    The options offer you to install optional patched trap scripts for TNTR v0.74 and 0.73 scripts. If you run any other version its not recommended to install these (and mod will likely not work anyways)

     

    • It is highly recommended to install the patched versions for the snare trap script to improve trigger conditisions.
    • The patched bear trap is required if you want the bear trap to:
      • Alert nearby enemies
      • Have a complex escape game, instead of just playing a short stagger animation.
      • Configure Struggling QTE to use a high difficulty, for more fun!

     

    Installing TNTR

    This mod does not require specific TNTR setup, its just a suggestion to avoid common issues. 

     

    Follow the regular NTR instructions:

    • Install v0.73 or v0.74 specifically
    • If you run Pandora, make sure to leave the "TNTR" option unticked (yes *not* ticked). I do not know why, but that seems to break animations. 
    • Make some challenging presets for the QTE-Game (unless you hate fun).
      • Do NOT use the "Test QTE" function, it is buggy 
    • Please read the FAQ about known issues

     

 

Posted (edited)

Fun! Since you mention defeat mods, I am fairly sure you could actually trigger defeat if you use Input.TapKey(userConfiguredKeyCode) from SKSE to have the mod trigger a user configured 'surrender' key from any defeat mod. Without having any of them as a dependency.

 

 

Edited by AlyssaAwoo
Posted (edited)
2 hours ago, Ionenschatten said:

Silly question, melon-eating Asuka. I thought TNTR is just a framework? How come you have them in dungeons? 

 

Oh yeah you'll need mods to distribute them, there's various option. I probably should add that to the description.

 

1 hour ago, Lydiaisgreat said:

This looks fun :)  What will happen if I have a follower with me? Will the enemies and the follower fight or will everybody just watch me struggle?

 

I added a routine that will make one follower defend you, and when he bleeds out the scene will start.

 

 

Edited by gerroth
Posted

Do you think this mod will ever add some stuff to do with the deathworms? I love like-likes from zelda so its nice to see the mimics getting actual use. I think adding them to areas with lootables that aren't chests but could still be trapped in dungeons.

Posted (edited)
1 hour ago, friendlygaint said:

Silly question but can they start sex scenes or is it just observe / comment?

 

Would be great if they did.

 

No its just approach / comment right now.

 

The Idea is to hand-off to a defeat mod (by likely getting defeated after escape) and let it handle all of that.

 

 

12 hours ago, RooksLab said:

Do you think this mod will ever add some stuff to do with the deathworms? I love like-likes from zelda so its nice to see the mimics getting actual use. I think adding them to areas with lootables that aren't chests but could still be trapped in dungeons.

 

If you have an idea for death worms, sure. I can't really think of much to do with them, though.

 

Edited by gerroth
Posted (edited)

Nice work! Seems like it should improve immersion quite a bit. :)

 

What armors are used in the screenshots btw? I don't recognize them.

Edited by krafs
Posted
7 minutes ago, krafs said:

Nice work! Seems like it should improve immersion quite a bit. :)

 

What armors are used in the screenshots btw? I don't recognize them.

 

First is Modular Mage, second is a Mashup of Marikas Dress and Sha's Chain and Silk.

 

I created a SPID mod that distirbutes mage enchanted versions of those armors: https://www.nexusmods.com/skyrimspecialedition/mods/169396

Posted

Now that I've had a chance to actually use this, it's pretty great. Traps always became more annoyance than threat once you moved past level 15 or so, and now they matter again.

 

10/10. 11/10 when combined with the goofiness of OMNOMS.

Posted (edited)

How did you manage to fix the stage 3 animation of the mimic(when it holds the character straight up from it's mouth)?

Edited by Scythion
Posted

Found a bug, after begin caught on a bear trap you lose control of your character. Happens randomly, seems to be consistent if you don't have the QTE minigame mod and with it still happens but less frequently. Skyrim 1.5.97.

 

Btw, tntr also has a mini game to escape traps, you could just use that, i don't know if it would work better, but may be worth a try.

 

Apart from that i'm liking the mod, the traps are fun and the placement are interesting.

Posted
9 hours ago, Makubex77 said:

Found a bug, after begin caught on a bear trap you lose control of your character. Happens randomly, seems to be consistent if you don't have the QTE minigame mod and with it still happens but less frequently. Skyrim 1.5.97.

 

Btw, tntr also has a mini game to escape traps, you could just use that, i don't know if it would work better, but may be worth a try.

 

Apart from that i'm liking the mod, the traps are fun and the placement are interesting.

 

You have to install Struggling QTE thing if you want to use the patched Bear Trap, thats a hard dependenc.

 

I'm aware that TNTR has its own QTE, but thats unfortunately not easily re-usable (it has hard-coded jump-back points, and I wanted to keep the amount of patched files low)

Posted
On 3/25/2026 at 8:12 AM, VahzahVulom said:

you need to compact form ids for esl

 

can you elaborate? cause i did

Posted

  Just downloaded and installed this mod and OMNOMS, LOOT shows an error message for having formIDs outside the valid range for ESL.  Both GR_TrapDefeat.esp & GR_MimicPlacer.esp have the same error. In addition, ssedit also shows many errors for both ESPs.

Posted (edited)
6 hours ago, VahzahVulom said:

 

9 hours ago, CliffWu said:

  Just downloaded and installed this mod and OMNOMS, LOOT shows an error message for having formIDs outside the valid range for ESL.  Both GR_TrapDefeat.esp & GR_MimicPlacer.esp have the same error. In addition, ssedit also shows many errors for both ESPs.

 

Thanks for the hint, what a blunder :( 

 

pushed a new patch that re-orders the IDs.

 

Unfortunately this will likely cause some breakage on update if you want to continue using the same save. Please read the instructions for update in the patchlog.

Edited by gerroth
Posted (edited)

I don't know how much of a pain in the ass it would be but could you add the struggling qte to anything else, especialy the mimics?
The default TNTR struggling does not work with controllers while yours with the bear trap works like a charm.
Don't want to sidetrack you from your whatever else you are planning for the mod but I'm sure controller people would apreciate that.

 

Edit: Forgot to say thank you for the mod 😔

Edited by RoronoaZoroGR
Posted (edited)

Amazing mod, brought the base mod my attention as well which is something I've been wishing for for a long time.

But does this one do anything with the Struggle Mechanics? I'm trying to make them harder but I'm not sure where my problem is located.

The default struggle bar is too easy but none of the options in the MCM for the base mod feel like they're working.

 

Edit: Figured it out, missed a dependancy I thought I already had installed.

Edited by Ursur1major
Conclusion.
Posted

Another question though, this mod doesn't list "Watch your step" as a requirement, is the snare trap included in this mod or should I download that one as well?

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