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Posted
2 hours ago, Ursur1major said:

Another question though, this mod doesn't list "Watch your step" as a requirement, is the snare trap included in this mod or should I download that one as well?

 

good point, snare traps are placed by wys, forgot about that

Posted (edited)

there is constantly text on screen that I have been trapped and need to press the command key. anyone know how to get rid of this? happened after I loaded a savefile.

ScreenShot84cropped.png

Edited by deviant51
Posted
4 hours ago, deviant51 said:

there is constantly text on screen that I have been trapped and need to press the command key. anyone know how to get rid of this? happened after I loaded a savefile.

ScreenShot84cropped.png

 

Thats a known bug with TNTR I don't know what causes it and how to fix it. Check out the mods page on Nexus I think there is a bug report for it.

 

You can avoid it by never clicking the "Test QTE" function I believe.

 

 

Posted (edited)

Thank you for your awesome mods! 🙂

 

I have had TNTR 0.74, "Watch Your Step" and "Boulder in Skyrim" for quite some time. Now I have installed the latest EET and O.M.N.O.M.S versions and get this:
image.png.d66656bb447d4f76986ebec12b2a0cae.png

 

For the Bear Trap dependency, do I need Deadly Bear Traps I guess?

 

I had already installed "Watch Your Step" with the Snare Trap. That doesn't seem to be enough for the Snare Trap dependency, does it?

Edited by Gudulba
Posted
14 hours ago, gerroth said:

 

Thats a known bug with TNTR I don't know what causes it and how to fix it. Check out the mods page on Nexus I think there is a bug report for it.

 

You can avoid it by never clicking the "Test QTE" function I believe.

 

 

damn that sucks. yeah going to the test QTE tap makes it go to the bottom left corner of the screen where it isn't as annoying. but it returns everytime you load a save.

Posted
2 hours ago, Gudulba said:

Thank you for your awesome mods! 🙂

 

I have had TNTR 0.74, "Watch Your Step" and "Boulder in Skyrim" for quite some time. Now I have installed the latest EET and O.M.N.O.M.S versions and get this:
image.png.d66656bb447d4f76986ebec12b2a0cae.png

 

For the Bear Trap dependency, do I need Deadly Bear Traps I guess?

 

I had already installed "Watch Your Step" with the Snare Trap. That doesn't seem to be enough for the Snare Trap dependency, does it?

 

The "patched scripts" are packaged with EET and are optional installs in the FOMOD2 Installer/Setup. The FOMOD installer explains what those patched scripts do. If you select those options, the scripts will be deployed and also a json file that will mark those settings in the MCM.

 

Those checkboxes have nothing to do with any of the mods you've listed.

 

The mods you listed just place traps in the wild, they are not required for anything else besides that and they do not interact in any form with EET or OMNOMS. They are also not a requirement by EET or OMNOM

- Deadly Bear Traps: An ini file for BaseObjectSwapper that takes any regular traps and replaces them with a baka bear trap

- Watch you step: Places SnareTraps and BearTraps in the in-game world

 

 

 

 

 

Posted
10 minutes ago, deviant51 said:

damn that sucks. yeah going to the test QTE tap makes it go to the bottom left corner of the screen where it isn't as annoying. but it returns everytime you load a save.

 

I would suggest you do the following, after installing TNTR, cause that works for me:

 

- Set up the QTE game once (you will have to set pos, etc cause it does not preset useful values)

- Never touch the "Test QTE" Button

- Save and Reload Game

- Walk into a trap and test if it works

- Once it works, never touch the settings again

 

  • 2 weeks later...
Posted

This is an incredible addon, nicely done! It would be hot if the pc could chose to sacrifice things to escape faster. Say a bear trap gives the dialog choice to remove boots to get free, or a mimic prompts the player to squeeze out of all of their armor to squirm their way out. Of course, getting out of the mimic would leave her soaking wet and covered in slime that looks suspiciously like cum.

Posted
On 3/30/2026 at 6:30 PM, deviant51 said:

there is constantly text on screen that I have been trapped and need to press the command key. anyone know how to get rid of this? happened after I loaded a savefile.

 

If you go to the TNTR.json inside your data folder SKSE\Plugins\TNTR you can edit the onscreen message between the quotation marks. I just removed the message completely as a workaround. Of course the downside is you will also see no message when you walk into a trap but for me that is better than having the go to the mcm every time I reload a save just to move the annoying message out of view again.
 

Spoiler

image.png.72627c9068f3f615642eb2183af0f287.png

 

Posted

What the procedure for updating from v1.0.1? The process you mention isn't in the changelog anymore. I seem to have missed the original v1.1.0 update, and I don't have a save from before 1.0.1 was installed (I started this playthrough with that version installed).

Posted (edited)
1 hour ago, layzpeon said:

What the procedure for updating from v1.0.1? The process you mention isn't in the changelog anymore. I seem to have missed the original v1.1.0 update, and I don't have a save from before 1.0.1 was installed (I started this playthrough with that version installed).

 

Basically all you have to do is load your game ONCE without the plugin loaded.

 

This will force the "start on init" quests to re-initialize and update the Quest properties to use the updated form IDs.

 

1. Uninstall the plugin

2. Load your game

3. Walk around for a bit

4. Save your game

5. Install the new version.

6. Continue with the saved state

 

Edited by gerroth
Posted
1 hour ago, gerroth said:

 

Basically all you have to do is load your game ONCE without the plugin loaded.

 

This will force the "start on init" quests to re-initialize and update the Quest properties to use the updated form IDs.

 

1. Uninstall the plugin

2. Load your game

3. Walk around for a bit

4. Save your game

5. Install the new version.

6. Continue with the saved state

 

Thanks!

Posted (edited)

i think your bear traps are indeed bugged and won't let the player move once the QTE is resolved.

i have struggling QTE, deadly bear trap and TNTR but using your "patched for TNTR" bear trap results in my character being unable to move after the QTE. not only that, i can't fast travel or load a save either, i'm just stuck there and even "enableplayercontrols" fixes it

i'm pretty sure it's your mod because reinstalling it and choosing "vanilla" for the bear traps just results in the normal animation where the character opens the bear trap and staggers away, then i can control her like normal

Edited by Spoilerman
Posted
9 hours ago, Spoilerman said:

i think your bear traps are indeed bugged and won't let the player move once the QTE is resolved.

i have struggling QTE, deadly bear trap and TNTR but using your "patched for TNTR" bear trap results in my character being unable to move after the QTE. not only that, i can't fast travel or load a save either, i'm just stuck there and even "enableplayercontrols" fixes it

i'm pretty sure it's your mod because reinstalling it and choosing "vanilla" for the bear traps just results in the normal animation where the character opens the bear trap and staggers away, then i can control her like normal

 

Well I tested it and it works on my end, without more specific info or at least any log I won't be able to help you.

 

If you get trapped there should be a loop of QTEs until you win. Once you win you are freed from the bear trap.

 

 

Posted
7 hours ago, gerroth said:

 

Well I tested it and it works on my end, without more specific info or at least any log I won't be able to help you.

 

If you get trapped there should be a loop of QTEs until you win. Once you win you are freed from the bear trap.

 

 

i tried enabling bear traps again and this time all worked (same trap, same save) no idea what the issue might be but i'll keep testing.

could it be that heels are messing with the alignment? 

  • 2 weeks later...
Posted

Can't get it to work for the life of it. The MCM does not initialize, no matter what. Tried playing around with different versions, both 0.73 and 0.74 for TNTR, and 1.1.1 with 1.2.1 for the mod respectively. 1.5.97 SE, all the requirements in place, the modlist is sizeable, tho, but other, newer MCM's initialize fine. Am I missing something? The traps work, obviously, but no dialogue, damage or any other mod-related scripts apply, and there is no MCM menu, despite the ESP being active and generously low in the load order.

Posted
1 hour ago, Hardba$$ said:

Can't get it to work for the life of it. The MCM does not initialize, no matter what. Tried playing around with different versions, both 0.73 and 0.74 for TNTR, and 1.1.1 with 1.2.1 for the mod respectively. 1.5.97 SE, all the requirements in place, the modlist is sizeable, tho, but other, newer MCM's initialize fine. Am I missing something? The traps work, obviously, but no dialogue, damage or any other mod-related scripts apply, and there is no MCM menu, despite the ESP being active and generously low in the load order.

 

MCM just sometimes deadlocks when you load tons of mods at the same time. AFAIK it can happen for ANY mod and occur completely randomly, if your modlist is large enough.

 

The issue seems to be backed into MCM, there is nothing an individual mod author can do about it. At the very least if there's a way to circumvent it, I don't know it (I'm open to suggestions)

 

 

 

Papyrus tweaks NG has an experimental option to improve script performance, that can sometimes fix it if you enable it,  but it can sometimes also cause it.

 

- Try changint that setting in papyrus tweaks

- Try a smaller modlist

- Try simply waiting longer (sometimes it takes very long)

 

Sometimes things might also just be broken on your end, missing or wrong dependencies, but without any logs I won't be able to help you in that case.

  • 2 weeks later...
Posted (edited)

Hello! Really great mod. I'm having a bug tho, here is what happened:


I got caught by a snare trap, and everithing worked fine.
After a minute or so, I got caught by a mimic, and everithing worked fine.
Then left the dungeon and re-entered again a couple of ingame hours later.
The same snare looked already triggered as expected (it wasnt on the ground, but hanging from the cieling), but when I stepped on it, I got trapped again (the rope had no animation, but the character did).
This in itself is no biggie, the main issue is that after that there was NO escape attempt. The charater stays stuck in the upside down animation, never tries to pull up and escape, and no minigame is triggered. Stamina/HP is not drained (even though I was sure it did drain the first time I encountered this bug, I am testing rn and it doesnt drain...).
So its a softlock, and since you cant reload saves while in the animation, I have to ALT+F4.

Relevant mods I'm using (in this load order):
- Flash Games - Struggling QTE 1.2.1 (I still never seen it in use, for the mimic and the snare I had the typing minigame)
- TNTR 0.74
- EET 1.2 (this) (I have all the dependencies in the MCM menu debug section)
- Watch your step 1.2

- OMNOMS Not So Obvious Mimics 1.3

(maybe unrelated, I have Improved Camera and if while I am in this state I go into first person i can start moving with no gravity and noclip)


Thx!

Edited by Mus3Mus3
Posted

Seriously I cannot get it to work. The problem is 100% TNTR itself. I for one cannot even struggle out of anything at all I have installed. Not just bear traps anything really. Either some patch or an update will solve this. 

Posted

Yeah I had to have done something wrong here. When I trigger a snare, my character doesn't do anything - the rope snaps up and starts bouncing around like I should be caught, but my character will just stand there while I struggle out.

Posted (edited)
7 hours ago, Azatthot said:

Seriously I cannot get it to work. The problem is 100% TNTR itself. I for one cannot even struggle out of anything at all I have installed. Not just bear traps anything really. Either some patch or an update will solve this. 

Does the charater try to pull themselves up? Or do you have no animation like that?
I had a similar problem (couldnt escape), but it turns out I had the escape mode set to typing minigame, but for some reason both the attempt time duration and font size were set to 0.

(This has nothing to do with the bug I reported in my previous post, which still happens)

Edited by Mus3Mus3
Posted
54 minutes ago, Mus3Mus3 said:

Does the charater try to pull themselves up? Or do you have no animation like that?
I had a similar problem (couldnt escape), but it turns out I had the escape mode set to typing minigame, but for some reason both the attempt time duration and font size were set to 0.

(This has nothing to do with the bug I reported in my previous post, which still happens)

Yes the character tries to pull themselves up in snare trap but never succeeds I left it for 30 minutes and i tried full fcking keyboard nothing works its a dead end mod. in a way its very scary as I had to always shut down game if I got trapped

Posted (edited)
On 5/2/2026 at 10:35 AM, Mus3Mus3 said:

Hello! Really great mod. I'm having a bug tho, here is what happened:


I got caught by a snare trap, and everithing worked fine.
After a minute or so, I got caught by a mimic, and everithing worked fine.
Then left the dungeon and re-entered again a couple of ingame hours later.
The same snare looked already triggered as expected (it wasnt on the ground, but hanging from the cieling), but when I stepped on it, I got trapped again (the rope had no animation, but the character did).
This in itself is no biggie, the main issue is that after that there was NO escape attempt. The charater stays stuck in the upside down animation, never tries to pull up and escape, and no minigame is triggered. Stamina/HP is not drained (even though I was sure it did drain the first time I encountered this bug, I am testing rn and it doesnt drain...).
So its a softlock, and since you cant reload saves while in the animation, I have to ALT+F4.

Relevant mods I'm using (in this load order):
- Flash Games - Struggling QTE 1.2.1 (I still never seen it in use, for the mimic and the snare I had the typing minigame)
- TNTR 0.74
- EET 1.2 (this) (I have all the dependencies in the MCM menu debug section)
- Watch your step 1.2

- OMNOMS Not So Obvious Mimics 1.3

(maybe unrelated, I have Improved Camera and if while I am in this state I go into first person i can start moving with no gravity and noclip)


Thx!

 

3 hours ago, ZephyrusVenti said:

Yeah I had to have done something wrong here. When I trigger a snare, my character doesn't do anything - the rope snaps up and starts bouncing around like I should be caught, but my character will just stand there while I struggle out.

 

9 hours ago, Azatthot said:

Seriously I cannot get it to work. The problem is 100% TNTR itself. I for one cannot even struggle out of anything at all I have installed. Not just bear traps anything really. Either some patch or an update will solve this. 

 

 

This mod just observes the snare trap and lets NPCs react, It does not define or change the behavior of the trap itself. Even the patched snare trap script just adds an "event" when the trap is triggered, to improve detection of the player being trapped. It does not change any of the traps behavior.


If there's an issue with the snare trap, its either an issue with your local setup, with tntr itself or with mod that places/wires them (like watch your step).
 

Install TNTR and nothing else, go to BakaTrapZone, test if those traps work. If those don't work there's something wrong in your setup/requirements. The traps in those test cells do work.

 

If you have verified that every requirement is in place and it still happens then report it to baka and include your load order.

Edited by gerroth
Posted
1 hour ago, gerroth said:

 

 

 

 

This mod just observes the snare trap and lets NPCs react, It does not define or change the behavior of the trap itself. Even the patched snare trap script just adds an "event" when the trap is triggered, to improve detection of the player being trapped. It does not change any of the traps behavior.


If there's an issue with the snare trap, its either an issue with your local setup, with tntr itself or with mod that places/wires them (like watch your step).
 

Install TNTR and nothing else, go to BakaTrapZone, test if those traps work. If those don't work there's something wrong in your setup/requirements. The traps in those test cells do work.

 

If you have verified that every requirement is in place and it still happens then report it to baka and include your load order.

I checked I have every requirement 
AMR,OAR,FNIS,sztkUtil
I clicked test qte once beforebut it never worked anyways
I also installed Flash Games - Struggling QTE
I do not have Kris's Papyrus Extender installing it rn 
installed 
DID not work of course
Idk man is this mod worth that much of a headache and time? for me no its not

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