Cookiemonsta234 Posted March 17 Posted March 17 (edited) 2 hours ago, kziitd said: I'm not entirely sure if I've understood you correctly, but the specific design of the vanilla "injured arm" animation mechanism is to generate *only* the skeletal transformations for the arm, and then blend—or overlay—those specific arm bone poses onto whatever other animation the character happens to be performing at the time. Consequently, I didn't create separate animations for running, crouching, jumping, etc., where the character is depicted clutching their body; instead, when the injured arm mechanism is active, the character performs those standard movements while their arm bones remain locked in that specific, specialized pose. This should function regardless of whether or not the "hands" slot is currently occupied by a piece of clothing or gear. Ego once tried to determine if it was possible to create new "locking" mechanisms similar to the injured arm system—for instance, equipping a head restraint device to trigger a new "injured head" mechanism that would lock the head and neck bones just as the arm mechanism locks the arm—but he wasn't able to find a way to make it work.  Ahhh I see! You are right about the vanilla arm injury. So it is like an additive overlay system that locks specific bones (arms) while letting the rest of the body move normally and blend? So creating new additive overlays (like an "injured head") requires modifying the game's behavior graphs? If the tools to do this aren't publicly available then I can see why the head mechanic would not be able to work. So something like akActor.AddKeyword(MyHeadInjuryKeyword) would not work because the game only recognizes arms to lock not the head.  What we could do though is we don't need to fight with the injury system at all. Samhsay already built a working magic effect system that triggers animations when you equip an item. So to get around the injury lock mechanism for arms in cover animation the item would have to be unequipped with Samshay's new way to change animation states. The standing pose idle is PoseA_Idle1.hkx for example. So for a new idle for exhibitionist streak you can make a custom standing animation idle for it along with different idle flavors like PoseA_IdleFlavor1.hkx PoseA_IdleFlavor2.hkx and 3, 4, 5, etc.... for random variations without worrying about the arm lock? If you wanted to you can make the idle flavors animations based on character's arousal level. So for example idle flavor 1 animations activates when character has low arousal number, idle flavor two animations only play when arousal is higher then number at 1 and so on and at higher levels the animations get more perverted.  Also if this is the case you could also make new sneak idle animations by using sneakIdle.hkx and sneakIdleFlavor1.hkx  Edited March 17 by Cookiemonsta234
Samhsay Posted March 17 Author Posted March 17 So I attached all the animations to magic effects and was able to fix the conflict with aaf, and implement the animation transition between standing and crouching. I'm currently moving the arousal timer to another magic effect to minimize errors. Â
Samhsay Posted March 17 Author Posted March 17 (edited) 30 minutes ago, Cookiemonsta234 said: What we could do though is we don't need to fight with the injury system at all. Samhsay already built a working magic effect system that triggers animations when you equip an item. So to get around the injury lock mechanism for arms in cover animation the item would have to be unequipped with Samshay's new way to change animation states. The standing pose idle is PoseA_Idle1.hkx for example. So for a new idle for exhibitionist streak you can make a custom standing animation idle for it along with different idle flavors like PoseA_IdleFlavor1.hkx PoseA_IdleFlavor2.hkx and 3, 4, 5, etc.... for random variations without worrying about the arm lock?  No. No. Magic effects still add injury keywords. It just works better than equipping armor.  I understand what you want to implement. Rewrite a number of animations (like idle or walking) and replace them depending on the PC state. To do this, you need to copy the animation folders from the original game to a new location, along with all the animations stored there, then replace the desired animations in them and add the paths to the new folders to subgraphdata with the necessary keywords. Hypothetically, this could work. Edited March 17 by Samhsay
Samhsay Posted March 17 Author Posted March 17 (edited) What's New in Version 0.5.9 - The animation is now attached to the magic effect. This fixes visual and sound bugs and conflicts with AAF. - Fixed swimming animations - Full cover in stealth is replaced by top cover   Be sure to download the Covering Animations file by kziitd. It's a new file uploaded today  FOR UPDATE - Turn off old version of Perverted Machanics - Load game without mod - Save game - Turn on new version - Load saved game  PLAN FOR 0.6.0 - Fixing possible bugs - I've encountered some issues with adding the perk life Of The Party. I'm currently working on fixing them. I'm going to use spells for adding them - Sound effects for high arosual level   Edited March 17 by Samhsay
Cookiemonsta234 Posted March 17 Posted March 17 10 minutes ago, Samhsay said: No. No. Magic effects still add injury keywords. It just works better than equipping armor.  I understand what you want to implement. Rewrite a number of animations (like idle or walking) and replace them depending on the PC state. To do this, you need to copy the animation folders from the original game to a new location, along with all the animations stored there, then replace the desired animations in them and add the paths to the new folders to subgraphdata with the necessary keywords. Hypothetically, this could work.  Thanks for explaining that! I think I finally get it and I also edited my earlier comment to mention potentially triggering different idle flavors based on the character's arousal level.  So if I understand correctly, don't need to trigger individual animations at all. Instead, create a whole new animation folder (like Exhibitionist\) containing all the animations like idles, walk, run, sneak, everything. Then use SubgraphData to tell the game: 'When custom keyword is active, use animations from this folder instead of the default ones.' That would mean:  Copy the vanilla animation folder structure to a new location (e.g., Data\Meshes\Actors\Character\Animations\Exhibitionist\) Replace the specific animations to change with custom versions Add SubgraphData entries linking keyword to this new folder And the magic effect would still work perfectly it adds the keyword, the game sees it, and instantly switches to using the whole animation folder. Unequip removes the keyword, and it switches back to vanilla animations. Is that what you meant by 'copy the animation folders from the original game to a new location, along with all the animations stored there'? Kziitd could essentially recreate some animations, but with their custom animations in place of the vanilla ones?
Samhsay Posted March 17 Author Posted March 17 (edited) 1 hour ago, Cookiemonsta234 said: Copy the vanilla animation folder structure to a new location (e.g., Data\Meshes\Actors\Character\Animations\Exhibitionist\) Replace the specific animations to change with custom versions Add SubgraphData entries linking keyword to this new folder Yes. I think so But I have to check it. Edited March 17 by Samhsay
Franco Cozzo Posted March 17 Posted March 17 If its possible to set things that way you could (provided i understand correctly) have a "wandering hands" sort of thing at higher arousal instead of straight up "stop and masturbate" so when you're character is "idle+aroused" they could touch themselves, raising arousal and possibly leading to the masturbate scene. Or maybe when they're nude and arousal passes to "aroused" the chance of their covering hands changing to playing hands could occur? Â If the player had a vibrator equipped it could be a "activate vibration" or maybe a "play with it (animation)" with an alt animation for plugs. (this all depends how much work kzd wants to put in though, we shouldn't "expect" someone else to do the work)....... Â Hoping I understand it correctly and even if I don't I'm glad this mod is growing into something really cool.
Cookiemonsta234 Posted March 17 Posted March 17 (edited) Right well there are already a couple of modders that changed idle flavors here is a butt idles mod that changes idle flavors and one does savage cabbage twerk animations while standing without AAF. Its in optional tab. https://www.nexusmods.com/fallout4/mods/45689?tab=files  So a wandering hands thing could work I'm not seeing a limitation on creating animations for idle flavors  Here is another modder that is SFW but also changed standing idles, run animations and even animations with weapons. https://www.nexusmods.com/fallout4/mods/49437?tab=files Edited March 17 by Cookiemonsta234
Krazyone Posted March 17 Posted March 17 Idea... for when you get the Latex Fetish Perk. - may pick up and wear fetish gear, if fully aroused and are at full Fetish need. - seeing a corpse wearing fetish gear, may have you strip it, and put it on.  Fetish Levels Kinky = just Corsets, Heels Very Kinky = Institute Collars, Institute Chastity Belt Masochist = Shock Collar Full On Kinky = see a black set of items, you dress in it. Corset, Heels, Collar, Skimpy Panties if you are using SAKR, Bra, O Ring Gag  That last one is pretty hardcore, but doesn't stop the game, as there are no hobbles, armbinders or blindfolds. Just clothing styled items.  Dominatrix Companion = Companion may be kinky, she may attach things to make you look nicer, after sleep. Low Level Items.   MCM options to turn ON / OFF Kinky Very Kinky Masochist Hardcore Dominatrix  Dominatrix Companion ON / OFF Chances 0 -----|-- 100   Just some possible ideas, I find it strange that Nora gets all these messages about how kinky she is feeling, and doesn't ever act on them.
Cookiemonsta234 Posted March 17 Posted March 17 2 hours ago, Franco Cozzo said: If the player had a vibrator equipped it could be a "activate vibration" or maybe a "play with it (animation)" with an alt animation for plugs. (this all depends how much work kzd wants to put in though, we shouldn't "expect" someone else to do the work)....... Â Â I see so like a dildo weapon that pc can equip and then with idle flavor make animation with that dildo
Franco Cozzo Posted March 17 Posted March 17 (edited) 15 minutes ago, Cookiemonsta234 said:  I see so like a dildo weapon that pc can equip and then with idle flavor make animation with that dildo Was just thinking of the standard DD didlos/plugs since they have keywords already + the slots should be the same every time (except maybe the plugs of the commonweath slot which may vary between users).  The actual DD keywords may not actually be needed either if the slot was being checked to have anything in it at all due to the butt/vag slots typically being unused by other things (like the default chastity belts taking the backpack slot sometimes). I did remember having an issue trying to figure out if a slot had something in it before equipping over it for hot pockets (used a different method in the end) but I'm not partically good at any of this. Edited March 17 by Franco Cozzo
Samhsay Posted March 17 Author Posted March 17 (edited) 27 minutes ago, Cookiemonsta234 said: I see so like a dildo weapon that pc can equip and then with idle flavor make animation with that dildo This looks good. NSFW soundpack has vibration sounds. And Sex attributes let us get orgasm without AAF scene.  It's a pity the author remained anonymous...  Edited March 17 by Samhsay
Cookiemonsta234 Posted March 17 Posted March 17 (edited) 2 hours ago, Krazyone said: Dominatrix Companion = Companion may be kinky, she may attach things to make you look nicer, after sleep. Low Level Items. Â Â Someone made something similar to this here. To get them to follow you you may have to use a mod like Liga or unlimited companion framework and add them. Â Edited March 17 by Cookiemonsta234 1
Samhsay Posted March 17 Author Posted March 17 3 minutes ago, Cookiemonsta234 said: Someone made something similar to this here. To get them to follow you you may have to use a mod like Liga or unlimited companion framework and add them. Â 1
Cookiemonsta234 Posted March 17 Posted March 17 7 minutes ago, Samhsay said: This looks good. NSFW soundpack has vibration sounds. And Sex attributes let us get orgasm without AAF scene.  It's a pity the author remained anonymous...  I know I think that their name started with S? Siou or something here is their mod page they did a lot https://www.nexusmods.com/profile/Deleted187534008User/mods
Cookiemonsta234 Posted March 17 Posted March 17 (edited) Here is toys and tentacles mod they did with Kziitd poses https://www.nexusmods.com/fallout4/mods/75939 Edited March 17 by Cookiemonsta234
Krazyone Posted March 17 Posted March 17 Thanks for the info... I checked it out, and I was already following the mod. Â I can't remember ever using it though, as it's a fixed NPC, as you already mentioned. I've used the Multiple follower mods, you mentioned, in the past.
Krazyone Posted March 17 Posted March 17 (edited) Thanks for the link... I've used that mod a couple of times in the past, I remember it could have done with some tweaks, as you can just undress from the outfits, with no repercussions. Â I preferred... Assimilation ... lose a fight and get clothing change, haircut, and faction changed to your kidnappers. Brilliant mod 8/10 Assimilation Beds and Stuff ... my addon, adding Workbenches and Beds to your slavery areas. Â I still have an Assimilation Save Game Profile I use, Nora gets forced Breast Expansion in that mod as well, extremely slow though. By level 50 she's a Breast Monster, in my Save Game. Great mod... lots of fun. Â Edited March 17 by Krazyone
Samhsay Posted March 17 Author Posted March 17 What's New in Version 0.6.0 Released Just now - Minor bugs fixed - Fixed automatic addition of Life of the Party and Tentacle Bait perks - Added sound effects at high arousal levels   Be sure to download the Covering Animations file by kziitd. It's a new file uploaded today  FOR UPDATE - Turn off old version of Perverted Machanics - Load game without mod - Save game - Turn on new version - Load saved game    PLANS FOR 0.6.1 - Develop a system for increasing sexual reputation from public nudity (With MCM) - Make the addition of some perks more immersive. I want to make something for Psychosexual and Edge master. - Make MCM better
Cookiemonsta234 Posted March 17 Posted March 17 (edited) With Liga you can use any NPC to make them follow you like a custom companion https://www.nexusmods.com/fallout4/mods/25699 Edited March 17 by Cookiemonsta234
vulcan13 Posted March 17 Posted March 17 (edited) Hi there, it's me again. Installed the latest version everything seems alright. I do have a couple of suggestions. Starting off could you separate the Audio/Visual option into two separate toggles? I like the blur thing but I've never been a fan of heart beat related effects. Â Secondly I have a feature suggestion. could you add a "Drip when aroused effect" when a player character reaches a certain arousal? Ideally this should be on a percentage slider, and if you could find a way to make it stronger as arousal goes up would be nice too. It would probably mean adding ZaZ Particle Effects as a dependency unless you can pull the effects from it to make it yourself, most people might and probably already have that installed anyway though... Like how I do. Far as I know Fallout 4 doesn't have a Drip when Aroused mod, but I could be wrong, it's an absolute staple in my Skyrim Load out that I simply can't do with out and I'm bummed I can't find one for Fallout. Edit: Oh I had another Idea I wanted to propose, this one isn't that important I guess but, the idea of a spontaneous orgasm effect, basically if a character goes too long with out relief or just a replacement to auto masturbation, it will just happen on it's own while she's standing, this doesn't need any AAF scenes and since you already have DD as soft requirement anyway (this might make it a fixed requirement) you could use it's standing animations when a character has a vibrator in. This is also another feature I miss from my Skyrim load order, as I prefer things like this to forced cutscenes like AAF. This one is up to you though. Edited March 17 by vulcan13
Samhsay Posted March 17 Author Posted March 17 2 minutes ago, vulcan13 said: Starting off could you separate the Audio/Visual option into two separate toggles? I like the blur thing but I've never been a fan of heart beat related effects.  I will  20 minutes ago, vulcan13 said: It would probably mean adding ZaZ Particle Effects as a dependency unless you can pull the effects from it to make it yourself Franco Cozzo already make it in his arosual helper. So I need to come up with something else. Â
Samhsay Posted March 17 Author Posted March 17 (edited) 1 hour ago, vulcan13 said: spontaneous orgasm Orgasm from Sex Attributes + idle + sounds + maybe lipsing. It looks feasible  If I also add the possibility of weapons falling out of your hands and being defenseless for a few seconds, this could become a good gameplay feature. And I can add the ability to hold back from orgasm at the cost of willpower, so as not to end up in a vulnerable position. And the price of holding back an orgasm should be tied to sex addiction and some kind of upgradeable parameter. Lol. I want sybian in workshop It's not very difficult to implement. Except for lip syncing.  Edited March 17 by Samhsay 1
vulcan13 Posted March 17 Posted March 17 41 minutes ago, Samhsay said: If I also add the possibility of weapons falling out of your hands and being defenseless for a few seconds, Â If you do add this please be sure to add a toggle for either dropping item or unequip to inventory, I never liked having to hunt for my weapons if they get dropped and especially if they get launched by an explosion.
Samhsay Posted March 17 Author Posted March 17 9 minutes ago, vulcan13 said: If you do add this please be sure to add a toggle for either dropping Yes
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now