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Posted
11 minutes ago, Mimirue17 said:

is there a chance some notifications are happening in Russian with this Mod?   I installed the latest version and now getting a set of notifications in Russian though I have no idea what its saying.   The other mods that were installed at the same time were Sexual Harassment+ and Hot Pockets (a few times)

A few posts up my dude.

 

 

 

Posted

What's New in Version 0.6.3

Released Just now

 

- Added an option in MCM to disable cover animations when PC is sneaking for animations like this

- Removed some messages used for debugging

 

I'm trying to make something good-looking with IDLE, but it's not working out very well yet. I found a few suitable animations, but the transitions to them look bad. Maybe it really should be a constant scanner for people nearby and remove the cover animation when the PC is alone. Or maybe she has some kind of nudist perk. And add a set of animations with aroused idle animations. 

Posted
9 hours ago, Samhsay said:

What's New in Version 0.6.3

Released Just now

 

- Added an option in MCM to disable cover animations when PC is sneaking for animations like this

- Removed some messages used for debugging

 

I'm trying to make something good-looking with IDLE, but it's not working out very well yet. I found a few suitable animations, but the transitions to them look bad. Maybe it really should be a constant scanner for people nearby and remove the cover animation when the PC is alone. Or maybe she has some kind of nudist perk. And add a set of animations with aroused idle animations. 

covering animations doesnt seem to work in new version

Posted
8 hours ago, riveth said:

covering animations doesnt seem to work in new version

That's weird. I just checked the work and found no issues.

The only change was one condition for the magic effects. I also removed two lines of debug.notification.
 

Posted
35 minutes ago, Samhsay said:

That's weird. I just checked the work and found no issues.

The only change was one condition for the magic effects. I also removed two lines of debug.notification.
 

Tried new game for this and it doesn work, but I also added some new mods to the mix so it may be a conflict with one of those.

Will retest and let You know as soon as I can.

Posted
1 hour ago, riveth said:

Tried new game for this and it doesn work, but I also added some new mods to the mix so it may be a conflict with one of those.

Will retest and let You know as soon as I can.

 

Seems to be working for me. I'm a little bit different, I started a new game and then this mod got an update like an hour later so I updated. 

Also that crawling animation that @Samhsay linked earlier is really good too haha, I might need to get some underwear for my character though now........

Posted
8 hours ago, Samhsay said:

That's weird. I just checked the work and found no issues.

The only change was one condition for the magic effects. I also removed two lines of debug.notification.
 

Ok that was because of load order. Covering animation.esp need to be before coveringQuest.esp

I also found that when covering animation break to only covering lower body, I need to returnt to previos save, the they continue to work ok. 

Posted (edited)
On 4/5/2026 at 10:18 AM, Samhsay said:

I'm trying to make something good-looking with IDLE, but it's not working out very well yet. I found a few suitable animations, but the transitions to them look bad. Maybe it really should be a constant scanner for people nearby and remove the cover animation when the PC is alone. Or maybe she has some kind of nudist perk. And add a set of animations with aroused idle animations. 

 

If you do you may want to limit the scanner for performance. Something like this. You can use a number say 2000?

 

; Add a max actor check to prevent excessive scanning
int Function SpectatorsCount()
    float radius = gl_scannerRadius.getValue()
    if radius > 2000.0  ; Cap the radius
        radius = 2000.0
    endif
    ; Rest of function...
EndFunction
 

Edited by Cookiemonsta234
Posted

Also, I was looking through the CoverArosual script and noticed a small issue with the integer division in the OnTimerGameTime event. 

 

float intoxMult = intoxicationLevel()/10 * slutMult
float spectatorMult = spectators/10 * slutMult 

 

Since intoxicationLevel() and spectators are integers, dividing by 10 removes the decimal. This means that drunkenness from 1-9 gives 0 contribution only the 10/10 works. 1-9 spectators also give 0 contribution only 10+ works 

 

So if you change it to this it would fix it. 

 

float intoxMult = (intoxicationLevel() / 10.0) * slutMult
float spectatorMult = (spectators / 10.0) * slutMult

 

Adding .0 forces floating-point division so partial values 0.1, 0.2, etc... to work correctly.

Just wanted to share this in case you ever update the mod. Thanks again for your work!

Posted
12 minutes ago, Cookiemonsta234 said:

Also, I was looking through the CoverArosual script and noticed a small issue with the integer division in the OnTimerGameTime event. 

 

float intoxMult = intoxicationLevel()/10 * slutMult
float spectatorMult = spectators/10 * slutMult 

 

Since intoxicationLevel() and spectators are integers, dividing by 10 removes the decimal. This means that drunkenness from 1-9 gives 0 contribution only the 10/10 works. 1-9 spectators also give 0 contribution only 10+ works 

 

So if you change it to this it would fix it. 

 

float intoxMult = (intoxicationLevel() / 10.0) * slutMult
float spectatorMult = (spectators / 10.0) * slutMult

 

Adding .0 forces floating-point division so partial values 0.1, 0.2, etc... to work correctly.

Just wanted to share this in case you ever update the mod. Thanks again for your work!

This is my standard mistake. Thanx, I'll fix it in next update

Posted

I only noticed because I thought that the arousal gain was too slow. I checked it with SA attributes stats in game, I have it tied to a hotkey. Maybe having a message appear in game similar to Franco's arousal mod could help. Like how it calculates arousal and indicates what event is causing an increase or decrease in arousal

Posted (edited)
8 minutes ago, Cookiemonsta234 said:

I only noticed because I thought that the arousal gain was too slow. I checked it with SA attributes stats in game, I have it tied to a hotkey. Maybe having a message appear in game similar to Franco's arousal mod could help. Like how it calculates arousal and indicates what event is causing an increase or decrease in arousal

That big laggy notify was done via a Message (Under Miscellaneous) in the CK instead of just in the script alone using plain notifications. It still needs Var[]'s (i think?) in the script to refer to and theres a limit of 8 or 9 or something it can check at one time. At least that's how I remember it. I think most of the notifications that show To > From in that mod were done that way.

Edited by Franco Cozzo
Posted (edited)
30 minutes ago, Samhsay said:

This is my standard mistake. Thanx, I'll fix it in next update

Same issue in the CoverReputationScript as well 

 

In the CoverReputation script, you'll want to add .0 to the numbers in this line to fix integer division. Change this 

 

float minus = 5/((101-skimpyRating)*(101-skimpyRating)*5)*SpectatorsCount()
 

to this 

 

float minus = 5.0 / (((101 - skimpyRating) * (101 - skimpyRating)) * 5.0) * SpectatorsCount()
 

Without the .0, the penalty only applies when skimpyRating = 100 

 

 

Edited by Cookiemonsta234
Posted

I think I've solved the problem with getting stuck in idle. It's the same mechanics as the cover animation, but with a different behavior graph. I also have some ideas on how to implement the Tesaing->Masturbation sequence

Posted (edited)

Hey, for the Perk adding to work, do I need a new game? In an already running playthrough, adding perks by Perverted M. does not seem to work. I assume Perks do not get added, cus I can't see any in the Pipboy or see effects of perks (like psychosexual). Everything else looks good tho. I tried reseting Provocative Perks and then adding Perverted M. to see if that is the issue, it does not seem to be. 

Edited by SimpleDude
Posted
36 minutes ago, SimpleDude said:

Hey, for the Perk adding to work, do I need a new game? In an already running playthrough, adding perks by Perverted M. does not seem to work. I assume Perks do not get added, cus I can't see any in the Pipboy or see effects of perks (like psychosexual). Everything else looks good tho. I tried reseting Provocative Perks and then adding Perverted M. to see if that is the issue, it does not seem to be. 

I should add to the description that some perks are not added or may have problems adding.

Life of the Party and Tentacle Bite should work well.

Posted (edited)

I've encountered a vexing problem. I'm currently trying to create a sequence of three animations, from simple hip swaying to fingering. I'm doing it using the same method as covering animations.

The problem is that I had to base the animation on the animation of holding a child, not the injured arm animation. And with each subsequent animation change, the camera jerks wildly and eventually ends up underground. And I can't find the cause.

Now I can make a working sequence out of two animations, but the transition between them doesn't look very good. 

Edited by Samhsay
Posted (edited)
1 hour ago, Samhsay said:

I've encountered a vexing problem. I'm currently trying to create a sequence of three animations, from simple hip swaying to fingering. I'm doing it using the same method as covering animations.

The problem is that I had to base the animation on the animation of holding a child, not the injured arm animation. And with each subsequent animation change, the camera jerks wildly and eventually ends up underground. And I can't find the cause.

Now I can make a working sequence out of two animations, but the transition between them doesn't look very good. 

I believe some animations themselves may have different distances to show the player from, that could be there the issue is? Like the camera wants to be at X, Y for one animation, but then the next animation it wants to be at X, A, then it wants to swap back to X, Y or a third position and gets lost?

Edited by Franco Cozzo
Posted
4 hours ago, Samhsay said:

The problem is that I had to base the animation on the animation of holding a child, not the injured arm animation. And with each subsequent animation change, the camera jerks wildly and eventually ends up underground. And I can't find the cause.

 

For this you can maybe try to temporarily set the player to Motion_Keyframed before the sequence starts to lock camera position. 

 

; Force camera to stay anchored before animation sequence
Game.GetPlayer().SetMotionType(Motion_Keyframed, false)
Utility.Wait(0.1)
; Start your first animation
; ... then after sequence ends:
Game.GetPlayer().SetMotionType(Motion_Dynamic, false)

 

This would lock the player's position during the transition, preventing the underground drift. I haven't seen your script yet though

Posted

It took me a few hours, but I think I've achieved an acceptable result. At least the camera jerks between animations aren't too strong now, and the fingering animation doesn't break the camera. I think I'll stop here for now and work on the conditions.
 

Posted

A quick report.
I've managed to get the animation sequence to play correctly depending on the conditions. So, a girl with a low sex addiction level won't start masturbating in public places. But I'm still finding some issues. I'm currently fine-tuning the mechanics, but the basics are in place.

Posted (edited)
52 minutes ago, ChuileL said:

does the covering animations when naked conflict with idle animation mods?

Yes. And I don't know how to fix it yet

 

Edited by Samhsay

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