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Posted (edited)
1 hour ago, Franco Cozzo said:

Oh you misunderstood sorry, the error he was having seems very similar to what happens when someone updates the SAHelper recently without doing a clean save, I don't believe your mod is to blame for it at all.

I played around with the new version for a bit, and there were some things I didn't like at all. It's best to roll back and test everything more thoroughly.

 

P.S. Trying to figure out the mod's problems at 5 am is not a good idea .:D

 

P.P.S. The annoying issues I encountered were caused by a mod that made my hands visible while sprinting in first person. Panic override :D 

However, I still need to address the strange behavior of the cover animation. I've encountered it myself, and it can be annoying.

 

P.P.P.S. In search of bugs, I added a condition for workbenches and containers. And I think I removed the t-pose from sprint after idle
 

Edited by Samhsay
Posted
2 hours ago, Samhsay said:

I played around with the new version for a bit, and there were some things I didn't like at all. It's best to roll back and test everything more thoroughly.

 

P.S. Trying to figure out the mod's problems at 5 am is not a good idea .:D

 

P.P.S. The annoying issues I encountered were caused by a mod that made my hands visible while sprinting in first person. Panic override :D 

However, I still need to address the strange behavior of the cover animation. I've encountered it myself, and it can be annoying.

 

P.P.P.S. In search of bugs, I added a condition for workbenches and containers. And I think I removed the t-pose from sprint after idle
 

Don't stress yourself !! Take your time and chill !

Posted
2 hours ago, Franco Cozzo said:

Oh you misunderstood sorry, the error he was having seems very similar to what happens when someone updates the SAHelper recently without doing a clean save, I don't believe your mod is to blame for it at all.

this was with SA Helper set to 101 (turned off) and this mod set to level 4 and was on a new game started after both were updated.   I will remove and reinstall both mods to be sure nothing was left over and start a new game again to be sure there is nothing left over.   I have no problem removing the covering animations completely if they are an issue, as I am mainly interesting in the other aspects of both mods!

Posted

I did a FG conversion for that Good Vibrations mod - have to go test it, could be useful for mods for adding arousal quickly or forced on player if bound.

Posted
28 minutes ago, Mimirue17 said:

I did a FG conversion for that Good Vibrations mod - have to go test it, could be useful for mods for adding arousal quickly or forced on player if bound.

Good Vibrations FG.7z

here is the FG conversion if anyone wants it

 

Posted (edited)
7 hours ago, Franco Cozzo said:

 if you can't get in contact with the original mod authors (for either mod) you may possibly be able to just make them soft-dependencies using Game.GetFormFromFile

Before I got stuck in trouble, I made a small patch for Real Handcuffs yesterday. It allows you to reduce arousal and increase submissiveness when shocked. For the submissive, arousal from shocks will increase. Also, if you put the collar on another NPC and shock them, dominance will slowly increase. And the dominant character's arousal will increase.

All that's left to add is Scripted Face Tints.

And I'll make the same mod with a dependency on Good Vibrations

Edited by Samhsay
Posted (edited)

would it be possible to be able to adjust the arousal level when willpower starts draining?

 

Edit: i think this mod is pretty good it has potential. I like how you integrated the idles and making them context based kinda reminds me of how things were done in skyrim. I saw possible integration with good vibes mod could be a problem but the vibrators use slot 33 which could cause problems because people tend to want to wear shoes or heels at the same time.

Edited by hiono
Posted
48 minutes ago, waiyan said:

Safe to update midgame?

It should be safe, but it's better to create a backup save. Or update via clean save.
 

Posted
13 minutes ago, Samhsay said:

It should be safe, but it's better to create a backup save. Or update via clean save.
 

By clean save, do you mean the save file after uninstalling the previous version?

Posted (edited)
1 hour ago, waiyan said:

By clean save, do you mean the save file after uninstalling the previous version?

Yes. Timers may still be working from the previous version. In fact, you can simply disable all features in MCM, update the mod, and re-enable it.
 

Edited by Samhsay
Posted
On 5/13/2026 at 11:29 AM, hiono said:

would it be possible to be able to adjust the arousal level when willpower starts draining?

 

I need to think about a solution to this problem

Posted
46 minutes ago, Samhsay said:

I need to think about a solution to this problem

I thought it would be at 60 where desperate for sex starts. I dont know how SA handles it but i thought youd be able to set it wherever kinda like how you have the idles start. 

 

I think someone mentioned it before but there is an issue with auto masturbation happening while in workshop menus.

Posted

What's New in Version 0.6.7

Released 9 minutes ago

ATTENTION. THIS VERSION MAY CONTAIN BUGS. 
 

- Auto-masturbation should no longer work in workshop mode.

- Some animation fixes

- I found a couple of minor errors in the code that could have caused problems.

 

Plans:
- I'm currently testing vibrators based on Good Vibrations. For now, they activate when you put them on and have a timer. I'm considering making them activate via a hotkey. Vibrators can be used on both the heroine and NPCs. But the source of the sound confuses me. It seems to attach to the heroine regardless.

- I'm trying to master voice-over programs. Once I do, all my mods will have NPC reactions to the heroine's strange behavior. Electric shocks, masturbation, public orgasms from vibrators — all will elicit reactions from those around them. I've already figured out how to trigger voice-overs.

 

PLEASE REPORT TO ME ANY BUGS YOU ENCOUNTER

Posted (edited)
2 hours ago, Samhsay said:

What's New in Version 0.6.7

Released 9 minutes ago

ATTENTION. THIS VERSION MAY CONTAIN BUGS. 
 

- Auto-masturbation should no longer work in workshop mode.

- Some animation fixes

- I found a couple of minor errors in the code that could have caused problems.

 

Plans:
- I'm currently testing vibrators based on Good Vibrations. For now, they activate when you put them on and have a timer. I'm considering making them activate via a hotkey. Vibrators can be used on both the heroine and NPCs. But the source of the sound confuses me. It seems to attach to the heroine regardless.

- I'm trying to master voice-over programs. Once I do, all my mods will have NPC reactions to the heroine's strange behavior. Electric shocks, masturbation, public orgasms from vibrators — all will elicit reactions from those around them. I've already figured out how to trigger voice-overs.

 

PLEASE REPORT TO ME ANY BUGS YOU ENCOUNTER

Still shows Perverted Mechanics 0.6.6.rar not .7

Edited by Syrums
Posted
4 hours ago, Syrums said:

Still shows Perverted Mechanics 0.6.6.rar not .7

LMAO I was in such a rush to update the files that I forgot to update the files.😅

Now everything is in place.
 

Posted (edited)
9 hours ago, Samhsay said:

What's New in Version 0.6.7

Released 9 minutes ago

ATTENTION. THIS VERSION MAY CONTAIN BUGS. 
 

- Auto-masturbation should no longer work in workshop mode.

- Some animation fixes

- I found a couple of minor errors in the code that could have caused problems.

 

Plans:
- I'm currently testing vibrators based on Good Vibrations. For now, they activate when you put them on and have a timer. I'm considering making them activate via a hotkey. Vibrators can be used on both the heroine and NPCs. But the source of the sound confuses me. It seems to attach to the heroine regardless.

- I'm trying to master voice-over programs. Once I do, all my mods will have NPC reactions to the heroine's strange behavior. Electric shocks, masturbation, public orgasms from vibrators — all will elicit reactions from those around them. I've already figured out how to trigger voice-overs.

 

PLEASE REPORT TO ME ANY BUGS YOU ENCOUNTER

Does workshop mode include crafting benches? when i mentioned it i may have given the wrong description of what i was talking about it would happen in workshop mode but all non pausing menus. 

 

Edit: never mind just answered my own question and tested it thanks for the update.

Edited by hiono
Posted

Im not sure to call this compatibility, but when i use toilet system to pee or pooping, the covering animation block toilet animation.

Posted
17 minutes ago, jlab7788 said:

Im not sure to call this compatibility, but when i use toilet system to pee or pooping, the covering animation block toilet animation.

Cwss? Or something else? 

Posted
6 minutes ago, Samhsay said:

Cwss? Or something else? 

Advanced needs2 2.8.4, But I can't find the original mod. So just don't mind. Sorry for bothering

Posted
4 minutes ago, jlab7788 said:

Advanced needs2

A patch can be made for anything. The main thing is that the mod has at least some source code. Does AN use furniture for toilet needs or just animation?

Posted (edited)

If you're going to add compatibility addons please consider the super soap from More Ways of Washing as well, currently when washing with the Soap the players hands will stay "covering" while the rest of the body moves (however at least part of that animation set may be useful for you for the "horny/playing a little" but it is one long animation and not many parts)

 

image.png.c589d46affc58851c25a10d6f71c2fb2.png

 

I'm not sure how the mod functions internally but typically you activate the soap from the ground so a radius around that object where the covering animation doesn't play seems like the easiest way. However a large % of NPCs will also have the super soap in their inventory which may trigger detection as well so you'd want to make sure it isn't looking inside containers/the players inventory. 

Edited by Franco Cozzo
Posted (edited)
18 hours ago, Samhsay said:

A patch can be made for anything. The main thing is that the mod has at least some source code. Does AN use furniture for toilet needs or just animation?

I think their is furniture with animation and just toggle animation. I can use toilet system without furniture, but I also can use with Furniture. 

AdvancedNeeds2_v2.8.4.zip

Edited by jlab7788

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