msmfoster Posted July 15 Posted July 15 14 hours ago, Samhsay said: What's New in Version 0.7.0 Released Just now - Fixed the perk-adding functionality. - Added the ability to toggle the addition of individual perks in the MCM. There are three of them so far. - Added the ability to obtain the Exhibitionist perk. The heroine will stop covering herself up once she acquires this perk. Only a slut who has frequently walked in front of people with her breasts or crotch exposed can obtain it. - Added support for Companion Ivy magazines. - Improved the magazines processing system. Previously, magazines could accumulate indefinitely in the array during every recalculation; now, the array is reset and recreated. Now enabling or disabling individual mods that use logs will not corrupt your save file. Plans - Add notes indicating that the exhibitionism is progressing. - Add a mechanic where exhibitionism points decrease over time, allowing the heroine to get rid of the perk. It disappears as sexual dependence decreases. - Elicit at least two or three lines of dialogue from the NPCs who caught the heroine in a compromising position. If I can pull this off, I’ll add reactions for everything I can get my hands on: toys, cum, crawling on all fours with a bat in the heroine's ass, etc. My character is constantly reading porn magazines. To the point of sex addiction going up really fast. Not that I found new ones. Related to arousal at all? Or is she cycling through the inventory?
Samhsay Posted July 15 Author Posted July 15 27 minutes ago, msmfoster said: My character is constantly reading porn magazines. To the point of sex addiction going up really fast. Not that I found new ones. Related to arousal at all? Or is she cycling through the inventory? Each time a magazine is viewed, it adds 0.1 to sexual addiction. In the MCM, this value can be lowered to 0.01 under the "Magazines are breeding sex addiction" setting.
msmfoster Posted July 15 Posted July 15 1 minute ago, Samhsay said: Each time a magazine is viewed, it adds 0.1 to sexual addiction. In the MCM, this value can be lowered to 0.01 under the "Magazines are breeding sex addiction" setting. What is the trigger for viewed because it's almost constant, during combat even. I also seem to get 'Picked up' with almost every item I grab. I did a reload and nothing changed.
Samhsay Posted July 15 Author Posted July 15 10 minutes ago, msmfoster said: What is the trigger for viewed because it's almost constant, during combat even. I also seem to get 'Picked up' with almost every item I grab. I did a reload and nothing changed. My mod can output only two messages of this type: "You just find a filthy magazine..." or "You just read a filthy magazine..." It can also boost her sexual reputation if the heroine meets someone while naked. But then there is no message.
msmfoster Posted July 15 Posted July 15 6 minutes ago, Samhsay said: My mod can output only two messages of this type: "You just find a filthy magazine..." or "You just read a filthy magazine..." It can also boost her sexual reputation if the heroine meets someone while naked. But then there is no message. What I am saying is I get the 'Find' message more than I get magazines. Tin cans, and such trigger it. Not a mayor concern from what you said? I get 'Read' regularily and constantly. Combat, not in idle. So I'm wondering what the triggers are. Tis all.
Samhsay Posted July 16 Author Posted July 16 (edited) 13 minutes ago, msmfoster said: What I am saying is I get the 'Find' message more than I get magazines. Tin cans, and such trigger it. Not a mayor concern from what you said? I get 'Read' regularily and constantly. Combat, not in idle. So I'm wondering what the triggers are. Tis all. Try to reload magazines in MCM-> debug. Edited July 16 by Samhsay
msmfoster Posted Thursday at 02:02 AM Posted Thursday at 02:02 AM 1 hour ago, Samhsay said: Try to reload magazines in MCM-> debug. I did. Here is literally how easy the 'Read' prompt is to get for me. I also have an example with a tin can. Magazines do it to. If I had to guess you are looking at FormID without the mod associated?
Samhsay Posted Thursday at 02:54 AM Author Posted Thursday at 02:54 AM (edited) 1 hour ago, msmfoster said: I did. Here is literally how easy the 'Read' prompt is to get for me. I also have an example with a tin can. Magazines do it to. If I had to guess you are looking at FormID without the mod associated? I'm playing around with this version right now. It's 0.7.0—I started adding some functionality to it, but it's completely safe. Also, try disabling "Ivy's magazines" and refreshi the load in mcm->perv.mechs->debug . I might have messed something up with them. Perverted Mechanics 0.7.1 DEV.rar Edited Thursday at 03:16 AM by Samhsay
JohnyBurner Posted Thursday at 03:35 AM Posted Thursday at 03:35 AM There's something I want to know: if I choose the crawling animation for the covering, how does it work? Does my character start to crawl when horny? Only after the idles start? Is it supposed to be the set animation if the arousal stays high? Right know, I only get crawling for an instant, after the idles begin playing, and almost immediately my character reverts to standard sneak animation. I do have other idles installed and the masturbation ones fire with no issue, but I recently uninstalled a sneak animation, so I can't see what might be messing this up.
Samhsay Posted Thursday at 04:06 AM Author Posted Thursday at 04:06 AM 29 minutes ago, JohnyBurner said: There's something I want to know: if I choose the crawling animation for the covering, how does it work? Does my character start to crawl when horny? Only after the idles start? Is it supposed to be the set animation if the arousal stays high? Right know, I only get crawling for an instant, after the idles begin playing, and almost immediately my character reverts to standard sneak animation. I do have other idles installed and the masturbation ones fire with no issue, but I recently uninstalled a sneak animation, so I can't see what might be messing this up. This is necessary to make the crawling look natural. Yes, I am planning reactions specifically for this mode of movement, which is why I moved it to a separate tab. But first and foremost, it is needed to adhere to the laws of physics. Spoiler
Samhsay Posted Thursday at 04:29 AM Author Posted Thursday at 04:29 AM 2 hours ago, msmfoster said: I did. Here is literally how easy the 'Read' prompt is to get for me. I also have an example with a tin can. Magazines do it to. If I had to guess you are looking at FormID without the mod associated? I was able to reproduce this. I am looking for a solution.
Samhsay Posted Thursday at 04:46 AM Author Posted Thursday at 04:46 AM @msmfoster Did you disable any mods that add magazines?
msmfoster Posted Thursday at 05:18 AM Posted Thursday at 05:18 AM 30 minutes ago, Samhsay said: @msmfoster Did you disable any mods that add magazines? Not initially, no I started with a clean save as you recommend last time. Had the Ivy Mags added. Behaviour was as I described. Them I disabled Ivy's mags to try with no difference. So I turned it back on.
Samhsay Posted Thursday at 05:53 AM Author Posted Thursday at 05:53 AM (edited) 2 hours ago, msmfoster said: Not initially, no I started with a clean save as you recommend last time. Had the Ivy Mags added. Behaviour was as I described. Them I disabled Ivy's mags to try with no difference. So I turned it back on. So. 0.6.9 works well. __________ So, I’ve pinpointed the problem. The script that updates the list of adult magazines is broken. Edited Thursday at 07:58 AM by Samhsay
Samhsay Posted Thursday at 10:18 AM Author Posted Thursday at 10:18 AM I think I've fixed it. The error was in the plugin itself, not the script. Recent loads—both in a clean save and a regular one—didn't trigger the error anymore. Hopefully, that's it.
msmfoster Posted Friday at 03:00 AM Posted Friday at 03:00 AM 16 hours ago, Samhsay said: I think I've fixed it. The error was in the plugin itself, not the script. Recent loads—both in a clean save and a regular one—didn't trigger the error anymore. Hopefully, that's it. I can confirm your fixed version fixed it. I had to do the Disable, Save, Enable trick to make it work, but now I don't get dirty magazine prompts for everything. 1
Mimirue17 Posted Friday at 04:29 AM Posted Friday at 04:29 AM (edited) so to be clear when I go to try this a bit later, you need the covering animation, magazine patch, smokable cigs patch then main mod correct? assuming your using the magazines and smokable cigs of course. Edited Friday at 04:30 AM by Mimirue17
Samhsay Posted Friday at 06:25 AM Author Posted Friday at 06:25 AM 1 hour ago, Mimirue17 said: so to be clear when I go to try this a bit later, you need the covering animation, magazine patch, smokable cigs patch then main mod correct? assuming your using the magazines and smokable cigs of course. Yes 1
Holden McGroin Posted Friday at 02:31 PM Posted Friday at 02:31 PM I don't know scripting so I don't know often you can check for other NPC's or if this is even doable, but could the covering animations only be used when there are other humans, ghouls, or Super Mutants within a set radius?
Samhsay Posted Friday at 02:56 PM Author Posted Friday at 02:56 PM (edited) 26 minutes ago, Holden McGroin said: I don't know scripting so I don't know often you can check for other NPC's or if this is even doable, but could the covering animations only be used when there are other humans, ghouls, or Super Mutants within a set radius? Yes. Sckipt checks NPS every ~1-3 sec. CoveringQuest.esp PS. Let me know if it doesn't work, and I'll redo it. Actually, it would be worth adding an option for this function to the MCM. Edited Friday at 02:58 PM by Samhsay
Holden McGroin Posted Friday at 05:20 PM Posted Friday at 05:20 PM 2 hours ago, Samhsay said: Yes. Sckipt checks NPS every ~1-3 sec. CoveringQuest.esp 24.13 kB · 0 downloads PS. Let me know if it doesn't work, and I'll redo it. Actually, it would be worth adding an option for this function to the MCM. Thanks, I'll try it out and let you know.
Holden McGroin Posted Friday at 07:10 PM Posted Friday at 07:10 PM (edited) 4 hours ago, Samhsay said: Yes. Sckipt checks NPS every ~1-3 sec. CoveringQuest.esp 24.13 kB · 1 download PS. Let me know if it doesn't work, and I'll redo it. Actually, it would be worth adding an option for this function to the MCM. I only tested on a human NPC so far but this great, it is working perfectly. The range you picked is good, in real world terms I would say about 50 feet. As an added bonus for those that use MWOW, the washing animation is no longer blocked as long as you are by yourself. Edited Friday at 07:11 PM by Holden McGroin
Samhsay Posted Sunday at 08:38 AM Author Posted Sunday at 08:38 AM I honestly don't understand what I'm doing wrong. I'm creating a quest. In the CK, I add a dialogue topic and insert an INFO entry into it. I record a placeholder audio clip—which I intend to replace later—and save everything. The result is that half the IDs in my plugin get scrambled; it loses all its master files and refuses to work. It might be worth trying to create a separate ESP file containing only the social aspect.
jaam Posted Sunday at 09:55 AM Posted Sunday at 09:55 AM Do you have a master ESP that is not marked as an Master/ESM when you make the edit ?
JohnyBurner Posted Sunday at 02:51 PM Posted Sunday at 02:51 PM On 7/17/2026 at 3:56 PM, Samhsay said: Yes. Sckipt checks NPS every ~1-3 sec. CoveringQuest.esp 24.13 kB · 2 downloads PS. Let me know if it doesn't work, and I'll redo it. Actually, it would be worth adding an option for this function to the MCM. The covering/uncovering works great! Haven't triggered the exhibitionest perk yet. A question: how does this particular event deal with companions? I'm not actually using companions in this playthrough, but it would be an interesting mechanic if the cover animation ignored companions when above a certain affinity threshold. Another question: the T-pose was already mentioned before, but is there a way to reduce it? It sometimes lasts for several seconds and my character is immobile while crouching unless I jump (also t-posing). The auto-masturbation animation still sometimes fires in the middle of an AAF scene. Or rather, it starts during the dialogue leading to another scene and then either continues, or the actual scene starts as intended, but with the ticks still counting up. If I open the AAF menu and switch the current animation back and forth, it shows the proper animation for the rest of the scene (except for facial morphs), but the masturbation tick keeps rising, usually leading to a "failed scene" message from AAF, since there was already a scene going on. Just wanted to report it in case something had been modified regarding this.
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