mcnv Posted April 14 Posted April 14 9 hours ago, tamai said: I dont mind at all, but it would be helpful if you gave the psc file so i can incorporate the fix into the new file EDIT: I was able to decompile it but if you have time coudl you check if the new version works? i dont really have a working 166b setup. aggression detection appears to be working correctly for the player in 1.66b now. I also noticed that it triggers even when the player is not involved with the action. A scene involving two npcs would trigger the skillup/down. i remember this happening with draining mods once before it was fixed. Risa_Main.psc (in case you still want it) 1
risarei Posted April 14 Author Posted April 14 (edited) Thanks for letting me know ❤️ I went ahead and updated it to fix that isssue Edited August 2 by tamai 1
FFFF1000 Posted April 14 Posted April 14 Hello, does the defeat integration only works with SexlabDefeat? or other defeat mods, specifically Acheron also work?
risarei Posted April 14 Author Posted April 14 5 hours ago, FFFF1000 said: Hello, does the defeat integration only works with SexlabDefeat? or other defeat mods, specifically Acheron also work? It specifically has an option that works for SexlabDefeats "blackout" feature where after an event you blackout and wake up somewhere else, however this mod works for all aggressive and consensual scenes so it should work with acheron unless acheron has its own blackout feature?
bandetlol Posted April 18 Posted April 18 Can you add a weight for masturbation acts to reduce the amount of skill/xp gained during masturbation, and also a check for estrus animations to treat them as aggressive not consensual masturbation 1
risarei Posted April 18 Author Posted April 18 6 hours ago, bandetlol said: Can you add a weight for masturbation acts to reduce the amount of skill/xp gained during masturbation, and also a check for estrus animations to treat them as aggressive not consensual masturbation should be fixed, i didnt have time to test it but if you let me know it would be a huge help ^^
extraLewd Posted April 20 Posted April 20 One of my favorite mods in my load order, thanks for your work @tamai 1
risarei Posted April 20 Author Posted April 20 5 hours ago, extraLewd said: One of my favorite mods in my load order, thanks for your work @tamai Very welcome ^^ glad you like it ❤️
mcnv Posted April 20 Posted April 20 do you think it's possible for the mod to hold its settings, so we don't have to modify it every new game? 1
risarei Posted April 20 Author Posted April 20 (edited) 11 hours ago, mcnv said: do you think it's possible for the mod to hold its settings, so we don't have to modify it every new game? Like a json loader? Ill look into it Edited April 20 by tamai
risarei Posted April 20 Author Posted April 20 13 hours ago, mcnv said: do you think it's possible for the mod to hold its settings, so we don't have to modify it every new game? Done should work automacially now no manuel load/save button, settings will save automatically when you exit the MCM menu and should persist even when started a new save.
Wurselbar Posted April 20 Posted April 20 May I ask for what Version of Skyrim this is intended, I see you are using SLSO in your mod for current? Skyrim SE. But if I try to install SO for SE it gives me a Form 43 in MO2.
risarei Posted April 21 Author Posted April 21 (edited) version was developed using skyrim 1.6.1170 (anniversary addition).To give a definitive answer my mod will work on every version of skyrim SE/AE but I am unsure if it will work for LE only way is to test it but i dont have a setup like that. However to go more indepth this mod supports three setups automatically: SexLab 1.66b works out of the box however only catches a single "HookAnimationEnd" (SexSceneEnd) event without SLSO installed with SLSO installed the ESP it is a 43 plugin however that doesn't affect the ability for the mod to work in your game, if you try loading it into the CK and saving it as 44 you could break the mod so my advice is leave it be its harmless in this case SexLab Utility Plus SLSO support is built into the framework so its not required so you'll recieve no 43 plugin error however this is going off the authors note of the mod I have 0 idea how it would work without it maybe you can do some testing are sleuthing the forums. Authors note on the mod: Compatible with "SexLab Separate Orgasm" (ensure to override the SLSO files with My SexLab Utility Plus. work fine without SLSO too) SexLab P+ also works out of the box, separate orgasm support is already built into P+ The SLSO support in the server includes the "clicking game" and support for the legacy bars if im not mistaken you dont have to worry about plugin 43 error. Edited April 21 by tamai 1
LiHua34 Posted June 19 Posted June 19 (edited) Pretty like this mod's concepts. I am wondering if it's possible to make only the victim lose XP while aggressor gains XP, that will works like the aggressor is draining XP from victim. Edited June 19 by LiHua34 1
risarei Posted June 21 Author Posted June 21 (edited) On 6/19/2026 at 3:06 AM, LiHua34 said: Pretty like this mod's concepts. I am wondering if it's possible to make only the victim lose XP while aggressor gains XP, that will works like the aggressor is draining XP from victim. I can make that an option in the menu's I was debating about moving this mod over to skse menu framework which i feel is a better alternative but ill put that in my to do list, thnx ^^ Edited June 21 by tamai 1
deltrol Posted August 21 Posted August 21 Is there any way that this could be made compatible with Skyrim 1.6.640 / Sexlab 1.65? The mod seems to work and install correctly, but the scene detection appears to be off. Alternatively, if I could use the Utility Mod, that would be great.
risarei Posted August 21 Author Posted August 21 (edited) 12 minutes ago, deltrol said: Is there any way that this could be made compatible with Skyrim 1.6.640 / Sexlab 1.65? The mod seems to work and install correctly, but the scene detection appears to be off. Alternatively, if I could use the Utility Mod, that would be great. I am actually redoing the mod for SKSE Menu Framework so stay tuned also yes ill add support for 1.6.640 and 1.65 sexlab , also what is utility mod? (Pictures below) Spoiler Edited August 21 by tamai 2
extraLewd Posted September 5 Posted September 5 On 6/21/2026 at 11:29 PM, tamai said: I can make that an option in the menu's I was debating about moving this mod over to skse menu framework which i feel is a better alternative but ill put that in my to do list, thnx ^^ Would this mean that the player would lose stats, and the NPC would gain stats? That sounds amazing and would make me love this mod even more if it became a feature, but I wonder if it would work within Skyrim, since a lot of NPCs respawn after some time I think, so their skill growth would be forgotten / reset? But I could be wrong about that. On 8/21/2026 at 9:43 PM, tamai said: I am actually redoing the mod for SKSE Menu Framework so stay tuned also yes ill add support for 1.6.640 and 1.65 sexlab , also what is utility mod? (Pictures below) Reveal hidden contents Looks fantastic, great work as always @tamai 😊 1
risarei Posted September 5 Author Posted September 5 8 hours ago, extraLewd said: Would this mean that the player would lose stats, and the NPC would gain stats? That sounds amazing and would make me love this mod even more if it became a feature, but I wonder if it would work within Skyrim, since a lot of NPCs respawn after some time I think, so their skill growth would be forgotten / reset? But I could be wrong about that. Looks fantastic, great work as always @tamai 😊 Giving NPCs stat gains should be doable. Keeping those gains is the trickier part since unique NPCs are more straightforward but generic NPCs can respawn or reset..sooo i would need to track individual NPCs, probably with a small limit on how many can become rivals. The idea would be an optional rival system. An NPC who steals your XP or skills becomes stronger from it then If they cause you to lose a level, they could gain one themselves. You could then recover what they stole by defeating them or becoming the aggressor in a later scene. Recovery wouldnt be limited to what they took from you it would be in addition to any other skillgain you set, but the diffference is killing that npc can give you your levels back too. For example: Bandit Marauder Stolen from you: 120 XP Stat gains: +5 One-Handed, +10 Health Level: 11 → 12 I would show a tracker showing exactly what was taken and by whom they could even be its own questboard system of you trying to gain back your dignity idk It’s something I’d like to explore once the current mod is working how I want it. If you have an idea please share it though. 1
extraLewd Posted September 5 Posted September 5 1 hour ago, tamai said: Giving NPCs stat gains should be doable. Keeping those gains is the trickier part since unique NPCs are more straightforward but generic NPCs can respawn or reset..sooo i would need to track individual NPCs, probably with a small limit on how many can become rivals. The idea would be an optional rival system. An NPC who steals your XP or skills becomes stronger from it then If they cause you to lose a level, they could gain one themselves. You could then recover what they stole by defeating them or becoming the aggressor in a later scene. Recovery wouldnt be limited to what they took from you it would be in addition to any other skillgain you set, but the diffference is killing that npc can give you your levels back too. For example: Bandit Marauder Stolen from you: 120 XP Stat gains: +5 One-Handed, +10 Health Level: 11 → 12 I would show a tracker showing exactly what was taken and by whom they could even be its own questboard system of you trying to gain back your dignity idk It’s something I’d like to explore once the current mod is working how I want it. If you have an idea please share it though. Sounds good to me. As long as there are lots of options to configure things to personal taste (I personally wouldn't want to be able to regain stolen levels / XP for example, or if I did, I'd want to only be able to get back a percentage of it, maybe based on how much time has passed if that isn't too complicated?), it would be a perfect addition
risarei Posted September 5 Author Posted September 5 49 minutes ago, extraLewd said: Sounds good to me. As long as there are lots of options to configure things to personal taste (I personally wouldn't want to be able to regain stolen levels / XP for example, or if I did, I'd want to only be able to get back a percentage of it, maybe based on how much time has passed if that isn't too complicated?), it would be a perfect addition nothing in my mod will be forced so no worries there ^^ 1
Public_Swan Posted September 5 Posted September 5 Hello! I'm really enjoying the mod, great job! I've just noticed a minor thing (or maybe I'm just misunderstanding). In both the gain and the loss menu, the override says it's for a loss. Shouldn't the override in the loss menu be for a gain? Maybe it's just a string issue, I'm not sure.
risarei Posted September 6 Author Posted September 6 (edited) 9 hours ago, Public_Swan said: Hello! I'm really enjoying the mod, great job! I've just noticed a minor thing (or maybe I'm just misunderstanding). In both the gain and the loss menu, the override says it's for a loss. Shouldn't the override in the loss menu be for a gain? Maybe it's just a string issue, I'm not sure. thank u ^^ Mhm thats intentional it was meant if you set the aggressive/consensual scenes to Gain you could use "player always loses" so its why I didnt flip it to gain for Aggressive since it expects you flipping the skill direction. in my latest version which i'll have done within the week will have which essentially will cover all configuration options, unless im misunderstanding your comment is there a config options you're unable to achieve with the current options? Edited September 6 by tamai
Public_Swan Posted Saturday at 11:29 AM Posted Saturday at 11:29 AM On 9/6/2026 at 8:24 AM, tamai said: thank u ^^ Mhm thats intentional it was meant if you set the aggressive/consensual scenes to Gain you could use "player always loses" so its why I didnt flip it to gain for Aggressive since it expects you flipping the skill direction. in my latest version which i'll have done within the week will have which essentially will cover all configuration options, unless im misunderstanding your comment is there a config options you're unable to achieve with the current options? Hello again! I'm still confused So, the option is a loss as a default and the override switch does what? It makes sense in the consensual section, where the top options are for gain and the override is for loss.
risarei Posted Saturday at 12:11 PM Author Posted Saturday at 12:11 PM 37 minutes ago, Public_Swan said: Hello again! I'm still confused So, the option is a loss as a default and the override switch does what? It makes sense in the consensual section, where the top options are for gain and the override is for loss. To put it simple the overrides are meant for Action Mode "GAIN SKILL" if a player wants to gain skill when their partner orgasms but want to lose a skill when they orgasm it plays like "whoever orgasm's loses" its a way for people to mix and match it does nothing for Action mode "LOSE SKILL" since you always lose during, that's how its intended to work. So change the action mode by clicking on it to GAIN if you want to mix and match. I'll have an update for the mod later today though im almost done. 1
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