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Procedural Penis Animations/Collision [Beta]


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Posted
6 hours ago, Bullfye said:

For me That use UBE in main character I still have the weird male stretching and this !

What penis mesh is that? Looks like the tip has it's own bone.

 

7 hours ago, CG2424 said:

Been absolutely fuckin diggin this mod lately. It's such a small thing but I never realized how much of a difference it really made.

 

If you're in the market for similar/adjacent mod ideas, one that handles breast squish mechanics could be pretty neat. Like say it's a face-down ass-up kind of position, and the character's breasts clip into the ground, maybe have a way to "flatten" them to make them look like they're actually in contact with the surface instead of clipping through. 

You can do that very easily with SMP. 

 

2 hours ago, Gilmor-nk said:

I'm speechless. Was it not enough for you to mess up two frequently used hotkeys? You decided to mess up the mouse scroll wheel as well. Why did you assign an action to the scroll wheel? Do you realize that you've made it impossible for people to use the QuickLoot mod? Are you doing this on purpose? First, you ruined the quick save and armor set change keys. And you didn't even think to fix it in the new version. Now you've ruined the scroll wheel. Why F2 and F5, and not F7 and F8, which are rarely used? I'm curious as to why you did this. There can only be one answer. To annoy users as much as possible.

Mod unfortunately requires room temp IQ and above to use. 

 

Jokes aside, the scroll wheel isn't touched by this mod at all. Quick save isn't broken either, uses the same key but doesn't interfere. 

 

And maybe I did it to force users to read the config 😶

 

5 hours ago, pdd001 said:

I tried to look it up in UBE discord but can't it anywhere

Just search "Predator" 

Posted
3 hours ago, Gilmor-nk said:

I'm speechless. Was it not enough for you to mess up two frequently used hotkeys? You decided to mess up the mouse scroll wheel as well. Why did you assign an action to the scroll wheel? Do you realize that you've made it impossible for people to use the QuickLoot mod? Are you doing this on purpose? First, you ruined the quick save and armor set change keys. And you didn't even think to fix it in the new version. Now you've ruined the scroll wheel. Why F2 and F5, and not F7 and F8, which are rarely used? I'm curious as to why you did this. There can only be one answer. To annoy users as much as possible.

please stop login loverslab before you 18 years old

Posted
48 minutes ago, asdt123123 said:

What penis mesh is that? Looks like the tip has it's own bone.

 

You can do that very easily with SMP. 

 

Mod unfortunately requires room temp IQ and above to use. 

 

Jokes aside, the scroll wheel isn't touched by this mod at all. Quick save isn't broken either, uses the same key but doesn't interfere. 

 

And maybe I did it to force users to read the config 😶

 

Just search "Predator" 

Dude, this might sound a bit weird, but my one-click Power attack key is 0. When a dialog box keeps popping up during my battle with enemies, I'm a bit puzzled. Could you please add [PPA] to all the newly added things? It took me five minutes to figure out which newly installed mod was causing this

Posted
1 hour ago, asdt123123 said:

Mod unfortunately requires room temp IQ and above to use. 

 

Jokes aside, the scroll wheel isn't touched by this mod at all. Quick save isn't broken either, uses the same key but doesn't interfere. 

 

And maybe I did it to force users to read the config 😶

 

 

I am astonized at the restraint You showed here. What a dickhead.

 

Here You are making mod of the Year and this sucker is complaining about hotkeys. Jesus.

 

 

Well I should probably try one of your new versions. I am amazed with all the improvements You are making in record time.

Posted
18 minutes ago, NCK30 said:

 

I am astonized at the restraint You showed here. What a dickhead.

 

Here You are making mod of the Year and this sucker is complaining about hotkeys. Jesus.

 

 

Well I should probably try one of your new versions. I am amazed with all the improvements You are making in record time.

 

I'm hoping I'm talking to the NCK30 I think you are. if i make a new bone in a body lets say right at the opening of the targeted area would it move with the animations or would it stay there. the reason i ask this is because of Obody, the different bodies can change the way it targets if using the pelvis bone ??? so i dont know if it would work but if i made a bone then targeted that bone zero Collison for the bone so i hope i could target that and hopefully it would move when O body changes the body ??? sorry for the Theory question, and if your not the NCK30 i think you srry for wasting your time.

Posted (edited)

@asdt123123 Apologies for my fellow dickheads that are obviously new to modding, you're doing the lords work and dont let anyone tell you otherwise.

 

That said, since you're busy fixing everything sex-mod in skyrim... Do you think you could do something with the Khajit/Argonian tails during sex scenes? Cowgirl is mainly fine, missionary 'looks' fine since the tail is on the bottom clipping through the floor/bed/table etc but dayum, in almost all doggystyle anims the dude is straight up impaled while he is meant to be the one impaling the bird.

 

Perhaps you could work some of your math-magic on those tail bones to have them do something  during anims?

Edited by shardoom
Posted
33 minutes ago, shardoom said:

Do you think you could do something with the Khajit/Argonian tails during sex scenes?

 

Oh my god, that's what I was just thinking. Tails in general.

Posted
1 hour ago, fish2333 said:

I've had a problem since this mod was released—oral misalignment. I'm using the UBE race. Does anyone know what's going on?

The Elder Scrolls V  Skyrim Special Edition Screenshot 2026.01.25 - 01.26.08.08.png

The mouth position isn't a one size fit all annoyingly. In racemenu, you're moving the mouth positions with morphs, which doesn't translate the skeleton positions unfortunately. 

 

In other words: You'll need to edit the config file (Review front page), and mess with the BoneDebug until it's perfectly aligned. 

 

 

2 hours ago, Mizusawa_omega said:

Dude, this might sound a bit weird, but my one-click Power attack key is 0. When a dialog box keeps popping up during my battle with enemies, I'm a bit puzzled. Could you please add [PPA] to all the newly added things? It took me five minutes to figure out which newly installed mod was causing this

How the hell do you even press 0 while fighting lmao. Long ass fingers. I'll have to add modifiers in the next update to make the hotkeys collide less with other mods. 

 

35 minutes ago, shardoom said:

@asdt123123 Apologies for my fellow dickheads that are obviously new to modding, you're doing the lords work and dont let anyone tell you otherwise.

 

That said, since you're busy fixing everything sex-mod in skyrim... Do you think you could do something with the Khajit/Argonian tails during sex scenes? Cowgirl is mainly fine, missionary 'looks' fine since the tail is on the bottom clipping through the floor/bed/table etc but dayum, in almost all doggystyle anims the dude is straight up impaled while he is meant to be the one impaling the bird.

 

Perhaps you could work some of your math-magic on those tail bones to have them do something  during anims?

The tails aren't SMP skinned? Maybe look for a physics mod for the tails, that'd be the best solution. I wouldn't really know what to even do with the tail during animations and if someone has the tail SMP enabled, it's going to clash hard .

 

1 hour ago, Nobody00053 said:

 

I'm hoping I'm talking to the NCK30 I think you are. if i make a new bone in a body lets say right at the opening of the targeted area would it move with the animations or would it stay there. the reason i ask this is because of Obody, the different bodies can change the way it targets if using the pelvis bone ??? so i dont know if it would work but if i made a bone then targeted that bone zero Collison for the bone so i hope i could target that and hopefully it would move when O body changes the body ??? sorry for the Theory question, and if your not the NCK30 i think you srry for wasting your time.

You can add bones fine. They'll translate with the body depending on what bone you anchored it on. The bone wont be skinned to the mesh though, so it wont physically move anything on the body like the tits/etc. 

Posted
5 minutes ago, asdt123123 said:

The tails aren't SMP skinned? Maybe look for a physics mod for the tails, that'd be the best solution. I wouldn't really know what to even do with the tail during animations and if someone has the tail SMP enabled, it's going to clash hard .

 

I've never been a big fan of the smp tails, they don't sway properly, they kind of just dangle and then flap to the side when they turn, not particularly convincing as a living tail. More like an added buttplug lol

Posted
3 hours ago, Nobody00053 said:

 

I'm hoping I'm talking to the NCK30 I think you are. if i make a new bone in a body lets say right at the opening of the targeted area would it move with the animations or would it stay there. the reason i ask this is because of Obody, the different bodies can change the way it targets if using the pelvis bone ??? so i dont know if it would work but if i made a bone then targeted that bone zero Collison for the bone so i hope i could target that and hopefully it would move when O body changes the body ??? sorry for the Theory question, and if your not the NCK30 i think you srry for wasting your time.

 

I am still beginning to understand this mod and how it behaves.

 

It is tempting for me to make animations that better take advantage of the features in this mod.

But I think I will keep making them the way I have always done.

Different bodies will give vastly different outcomes with this mod. I had to modify my body number 2 to better fit/allign with the schlong.

 

Also Doggy animations are still clearly the worst looking. Missionary and Cowgirl are 10 times better.

 

With this mod installed You have to allign the vagina to the same curve as the start of the schlong.

 

It just looks wrong when the schlong is first turning downwards and then suddenly upwards at the tip.

 

Might be able to change that when I know more about the offsets and new features.


I am still using version 0.0.9. I am liking the bend better than then last one I tried.

But the author has added handjob and better blowjobs, so I might try the newest version again.

 

 

Questions about Ostim or 0Body I can't answer, as I know nothing about those mods.

Posted

Is it possible to add custom mouth opening types, like for example, Lip_size (for UBE), in the config file ? Instead of just modifiers and phonems.

Posted

I also noticed that after an oral scene, if I change the scene to something else (like vaginal or anal), the oral expressions remain, I need to reload the config file to make it stop.

Posted

Thank you for your time and contribution. Great mod.

 

Linux Mint having issues with HotkeyInConsoleOnly. When true it works for PauseKey and ReloadKey but not for SelectActorKey.

I get the Dialogue box popup in game mode with SelectActorKey but not in tld. It is not working for selection either.

 

I redid some of your .json to be more user friendly. Hoping you can use it to beat all the questions. My settings in this .json

 

Spoiler

{
   "help": "Procedural Penis Animations/Collision [Beta] 0.0.19-ALPHA (HOTFIX)",
   "help": "All of this is HIGHLY documented on my LL page (Config section): https://www.loverslab.com/files/file/46320-  procedural-penis-animationscollision-beta/ Otherwise look for explanations next to help in parenthesis below",

  "help": "Change The HotKeys Default [ ] =  https://www.nexusmods.com/skyrimspecialedition/articles/7704",
  "HotkeyInConsoleOnly": true, "help":"Only use PauseKey/ReloadKey while the game is paused?",
  "PauseKey": 26, "help":"Key to pause. This is [ ",
  "ReloadKey": 27, "help":"Key to reload. This is ] ",
  "SelectActorKey": 13, "help":"Key to edit an actor's penis target. This is = ",

  "help": "Where should we install our physics hook? Where you place it will change how other mods react! This CANNOT be reloaded in-game!",
  "help": "Physics Hooks are 0 = Player Tick + Update Tick (Top priority) 1 = Game Tick (Medium priority, SMP still runs before) 2 = (Low priority, hooks into Faster-SMP directly to make it aware of our penis position forcefully!",
  "HookPosition": 0, "help":"Must Stop And Start Game To Take Effect When Changing This Setting",

  "DebugLogging": false, "help":"Should we print tons of logs?",
  "BoneDebug": false, "help":"Should we display where the bones are in-game?",
  "CollisionDebug": false,"help":"Should we display where the collision cylinders in-game?",
  "PenisDebug": false,"help":"Should we display the penis collision in-game?",
  "HandleOpeningPhysics": true,"help":"Should this mod handle vaginal/anus opening/closing during sex?",
  "PreserveSchlongHavokState": false, "help":"Should we use the exact HAVOK state of the penis?",
  "PenisClipFix": false, "help":"Should we hide the penis if it exceeds HidePenisDepthOffset length inside the hole?",
  "SolverBendConeBase": 999.0, "help":"Base Limit (In degrees) for penis bending",
  "SolverBendConeRange": 999.01, "help":"Extra Range For Penis Bending",
  "HidePenisDepthOffset": 2.0, "help":"length inside the hole",
  "TipExtension": 4.0, "help":"How Long Is The TIP Of The Penis?",
  "PenetratorGirth": 3.5, "help":"What's the average WIDTH of a dick?",
  "PenisActivationRange": 3.5, "help":"Nearness to the collision cylinder do we need to be to enable our penis system",
  "VaginaScale": 2.5, "help":"Higher numbers mean the skin stretches Ø",
  "VaginaGripStrength": 4.0, "help":"Higher numbers mean the skin stretches",
  "VaginaRubIntensity": 5.3, "help":"Controls the friction vibration skin folding",
  "AnusScale": 2.5, "help":"Higher numbers mean the skin stretches Ø",
  "AnusGripStrength": 2.0, "help":"Higher numbers mean the skin stretches",
  "AnusRubIntensity": 2.4, "help":"Controls the friction vibration skin folding",
  "AnimationSpeedSensitivity": 1.0, "help": "Global multiplier for how fast the game thinks the thrusting is",
  "AnimationSmoothStrength": 0.5, "help":"Basically Flesh Inertia",
  "IgnoredSceneActorCount": 6, "help":"Change Actor Number Participants Limits",
  "IgnoreMaleActors": false, "help":"Should We Ignore Males?",
  "FutasUseAnus": false, "help":"Should Futa Characters Have Penises Redirect Into Their ASS?",

  "help":"Don't touch this without reading the FAQS",
  "PenisLocalForwardAxis": [0,1,0],
  "SchlongBaseOffset": [0, 1.206299, 1.206299],
  "RotatePenisBase": true,
  "MinProjectionDistance": 0.0,

  "help":"These are the bones for controlling the vagina gape",
  "VaginaNodeL": "NPC L Pussy02",
  "VaginaNodeR": "NPC R Pussy02",
  "VaginaNodeBack": "VaginaB1",
  "VaginaNodeTop": "Clitoral1",
  "VaginaNodeDeep": "VaginaDeep1",

  "help":"These are the bones for controlling the anus gape",  
  "AnusNodeLB": "NPC LB Anus2",
  "AnusNodeRB": "NPC RB Anus2",
  "AnusNodeRT": "NPC RT Anus2",
  "AnusNodeLT": "NPC LT Anus2",
  "AnusNodeDeep": "NPC Anus Deep2",

  "help":"What bones should this mod manage in the penis?",
  "PenisBones": [
    "NPC GenitalsBase [GenBase]",
    "NPC Genitals01 [Gen01]",
    "NPC Genitals02 [Gen02]",
    "NPC Genitals03 [Gen03]",
    "NPC Genitals04 [Gen04]",
    "NPC Genitals05 [Gen05]",
    "NPC Genitals06 [Gen06]"],
  
    "MouthOpening": {
        "Enabled": true,
        "SpeedFactor": 1.0,
        "Smoothing": 8.0,
        "Effects": [
            {
                "Type": "Phoneme",
                "Index": 0,
                "TargetValue": 0.75
            },
            {
                "Type": "Phoneme",
                "Index": 1,
                "TargetValue": 0.75
            },
            {
                "Type": "Phoneme",
                "Index": 5,
                "TargetValue": 1.0
            },
            {
                "Type": "Phoneme",
                "Index": 6,
                "TargetValue": 1.0
            },
            {
                "Type": "Phoneme",
                "Index": 7,
                "TargetValue": 1.0
            },
            {
                "Type": "Phoneme",
                "Index": 9,
                "TargetValue": 0.68
            }
        ]
    },
    
  "VaginaPosition": {
    "Anchor": "NPC Pelvis [Pelv]",
    "Offset": [0.0, -1.5, -4.32],
    
            "DepthWaypoints": [
                {
                    "Offset": [
                        0.0,
                        -1.0,
                        6.0
                    ],
                    "CornerSmoothing": 1.0
                },
                {
                    "Anchor": "NPC Spine1 [Spn1]",
                    "Offset": [
                        0.0,
                        4.0,
                        0.0
                    ],
                    "CornerSmoothing": 1.0
                }
            ],
    "CollisionCylinderRadius": 1.0,
    "CollisionCylinderHeightModifier": 0.7
  },

  "AnusPosition": {
    "_comment": "Pelvis is a great anchor point",
    "Anchor": "NPC Pelvis [Pelv]",
    "Offset": [0.0, -5.8, -3.0],
    
            "DepthWaypoints": [
                {
                    "Offset": [
                        0.0,
                        1.0,
                        4.0
                    ],
                    "CornerSmoothing": 1.0
                },
                {
                    "Anchor": "NPC Spine1 [Spn1]",
                    "Offset": [
                        0.0,
                        4.0,
                        0.0
                    ],
                    "CornerSmoothing": 1.0
                }
            ],
    
    "CollisionCylinderRadius": 1.0,
    "CollisionCylinderHeightModifier": 0.7
  },
  
    "MouthPosition": {
        "Anchor": "NPC Head [Head]",
        "Offset": [
            0.0,
            1.0,
            -1.15
        ],
        "DepthWaypoints": [
            {
                "Offset": [
                    0.0,
                    -5.0,
                    2.0
                ],
                "CornerSmoothing": 1.0
            },
            {
                "Anchor": "NPC Neck [Neck]",
                "Offset": [
                    0.0,
                    1.0,    
                    1.0
                ],
                "CornerSmoothing": 0.5
            },
            {
                "Anchor": "NPC Spine2 [Spn2]",
                "Offset": [
                    0.0,
                    4.0,
                    0.0
                ],
                "CornerSmoothing": 0.0
            }
        ],
        "CollisionCylinderRadius": 1.0,
        "CollisionCylinderHeightModifier": 1.0
    },
  
    "LeftHandGrip": {
        "Enabled": true,
        "DetectionRadius": 10.0,
        "GripLength": 2.0,
        "GripOffsetAdjustment": [
            0,
            0,
            1
        ]
    },
    
    "RightHandGrip": {
        "Enabled": true,
        "DetectionRadius": 10.0,
        "GripLength": 2.0,
        "GripOffsetAdjustment": [
            0,
            0,
            1
        ]
    }
}

 

Posted
8 hours ago, asdt123123 said:

You can do that very easily with SMP. 

 

No kidding? Is there something already that does this? If it wasn't too obvious, I've been on the lookout for such a mod.

Posted
4 hours ago, Ryo95 said:

I also noticed that after an oral scene, if I change the scene to something else (like vaginal or anal), the oral expressions remain, I need to reload the config file to make it stop.

With MFEE? It's pretty buggy. Nothing I can really do 

Posted
9 hours ago, asdt123123 said:

嘴巴的位置并不是一刀切的,这点很烦人。在竞速菜单里,你用变形移动嘴巴位置,但遗憾的是这并不能转换骨骼的位置。

 

换句话说:你需要编辑配置文件(Review 首页),并不断调整 BoneDebug,直到它完美对齐。

 

 

战斗时到底怎么按0的,哈哈。手指又长又长。我得在下一次更新中添加修改器,让快捷键与其他模组的碰撞减少。

 

尾巴不是SMP皮肤?也许可以找个尾巴的物理模组,那会是最好的解决方案。我其实不太清楚动画中尾巴该怎么处理,如果有人启用了尾巴SMP,它会严重冲突。

 

你可以直接加骨头。它们会根据你固定在哪根骨头上而随身体平移。不过骨头不会贴合在网格上,所以不会物理上移动身体上的任何东西,比如胸部等。

Got it, I'll give it a try... Hopefully it won't be too difficult.

Posted

For some reason, the belly is jittering like crazy when using the mod beyond version 0.0.14 when performing vag penetration seggs. How do I fix this? I already set the belly amplitude to 0 in CBPC & 3BA

Posted
6 hours ago, ester.irie said:

Thank you for your time and contribution. Great mod.

 

Linux Mint having issues with HotkeyInConsoleOnly. When true it works for PauseKey and ReloadKey but not for SelectActorKey.

I get the Dialogue box popup in game mode with SelectActorKey but not in tld. It is not working for selection either.

 

I redid some of your .json to be more user friendly. Hoping you can use it to beat all the questions. My settings in this .json

 

  Reveal hidden contents

{
   "help": "Procedural Penis Animations/Collision [Beta] 0.0.19-ALPHA (HOTFIX)",
   "help": "All of this is HIGHLY documented on my LL page (Config section): https://www.loverslab.com/files/file/46320-  procedural-penis-animationscollision-beta/ Otherwise look for explanations next to help in parenthesis below",

  "help": "Change The HotKeys Default [ ] =  https://www.nexusmods.com/skyrimspecialedition/articles/7704",
  "HotkeyInConsoleOnly": true, "help":"Only use PauseKey/ReloadKey while the game is paused?",
  "PauseKey": 26, "help":"Key to pause. This is [ ",
  "ReloadKey": 27, "help":"Key to reload. This is ] ",
  "SelectActorKey": 13, "help":"Key to edit an actor's penis target. This is = ",

  "help": "Where should we install our physics hook? Where you place it will change how other mods react! This CANNOT be reloaded in-game!",
  "help": "Physics Hooks are 0 = Player Tick + Update Tick (Top priority) 1 = Game Tick (Medium priority, SMP still runs before) 2 = (Low priority, hooks into Faster-SMP directly to make it aware of our penis position forcefully!",
  "HookPosition": 0, "help":"Must Stop And Start Game To Take Effect When Changing This Setting",

  "DebugLogging": false, "help":"Should we print tons of logs?",
  "BoneDebug": false, "help":"Should we display where the bones are in-game?",
  "CollisionDebug": false,"help":"Should we display where the collision cylinders in-game?",
  "PenisDebug": false,"help":"Should we display the penis collision in-game?",
  "HandleOpeningPhysics": true,"help":"Should this mod handle vaginal/anus opening/closing during sex?",
  "PreserveSchlongHavokState": false, "help":"Should we use the exact HAVOK state of the penis?",
  "PenisClipFix": false, "help":"Should we hide the penis if it exceeds HidePenisDepthOffset length inside the hole?",
  "SolverBendConeBase": 999.0, "help":"Base Limit (In degrees) for penis bending",
  "SolverBendConeRange": 999.01, "help":"Extra Range For Penis Bending",
  "HidePenisDepthOffset": 2.0, "help":"length inside the hole",
  "TipExtension": 4.0, "help":"How Long Is The TIP Of The Penis?",
  "PenetratorGirth": 3.5, "help":"What's the average WIDTH of a dick?",
  "PenisActivationRange": 3.5, "help":"Nearness to the collision cylinder do we need to be to enable our penis system",
  "VaginaScale": 2.5, "help":"Higher numbers mean the skin stretches Ø",
  "VaginaGripStrength": 4.0, "help":"Higher numbers mean the skin stretches",
  "VaginaRubIntensity": 5.3, "help":"Controls the friction vibration skin folding",
  "AnusScale": 2.5, "help":"Higher numbers mean the skin stretches Ø",
  "AnusGripStrength": 2.0, "help":"Higher numbers mean the skin stretches",
  "AnusRubIntensity": 2.4, "help":"Controls the friction vibration skin folding",
  "AnimationSpeedSensitivity": 1.0, "help": "Global multiplier for how fast the game thinks the thrusting is",
  "AnimationSmoothStrength": 0.5, "help":"Basically Flesh Inertia",
  "IgnoredSceneActorCount": 6, "help":"Change Actor Number Participants Limits",
  "IgnoreMaleActors": false, "help":"Should We Ignore Males?",
  "FutasUseAnus": false, "help":"Should Futa Characters Have Penises Redirect Into Their ASS?",

  "help":"Don't touch this without reading the FAQS",
  "PenisLocalForwardAxis": [0,1,0],
  "SchlongBaseOffset": [0, 1.206299, 1.206299],
  "RotatePenisBase": true,
  "MinProjectionDistance": 0.0,

  "help":"These are the bones for controlling the vagina gape",
  "VaginaNodeL": "NPC L Pussy02",
  "VaginaNodeR": "NPC R Pussy02",
  "VaginaNodeBack": "VaginaB1",
  "VaginaNodeTop": "Clitoral1",
  "VaginaNodeDeep": "VaginaDeep1",

  "help":"These are the bones for controlling the anus gape",  
  "AnusNodeLB": "NPC LB Anus2",
  "AnusNodeRB": "NPC RB Anus2",
  "AnusNodeRT": "NPC RT Anus2",
  "AnusNodeLT": "NPC LT Anus2",
  "AnusNodeDeep": "NPC Anus Deep2",

  "help":"What bones should this mod manage in the penis?",
  "PenisBones": [
    "NPC GenitalsBase [GenBase]",
    "NPC Genitals01 [Gen01]",
    "NPC Genitals02 [Gen02]",
    "NPC Genitals03 [Gen03]",
    "NPC Genitals04 [Gen04]",
    "NPC Genitals05 [Gen05]",
    "NPC Genitals06 [Gen06]"],
  
    "MouthOpening": {
        "Enabled": true,
        "SpeedFactor": 1.0,
        "Smoothing": 8.0,
        "Effects": [
            {
                "Type": "Phoneme",
                "Index": 0,
                "TargetValue": 0.75
            },
            {
                "Type": "Phoneme",
                "Index": 1,
                "TargetValue": 0.75
            },
            {
                "Type": "Phoneme",
                "Index": 5,
                "TargetValue": 1.0
            },
            {
                "Type": "Phoneme",
                "Index": 6,
                "TargetValue": 1.0
            },
            {
                "Type": "Phoneme",
                "Index": 7,
                "TargetValue": 1.0
            },
            {
                "Type": "Phoneme",
                "Index": 9,
                "TargetValue": 0.68
            }
        ]
    },
    
  "VaginaPosition": {
    "Anchor": "NPC Pelvis [Pelv]",
    "Offset": [0.0, -1.5, -4.32],
    
            "DepthWaypoints": [
                {
                    "Offset": [
                        0.0,
                        -1.0,
                        6.0
                    ],
                    "CornerSmoothing": 1.0
                },
                {
                    "Anchor": "NPC Spine1 [Spn1]",
                    "Offset": [
                        0.0,
                        4.0,
                        0.0
                    ],
                    "CornerSmoothing": 1.0
                }
            ],
    "CollisionCylinderRadius": 1.0,
    "CollisionCylinderHeightModifier": 0.7
  },

  "AnusPosition": {
    "_comment": "Pelvis is a great anchor point",
    "Anchor": "NPC Pelvis [Pelv]",
    "Offset": [0.0, -5.8, -3.0],
    
            "DepthWaypoints": [
                {
                    "Offset": [
                        0.0,
                        1.0,
                        4.0
                    ],
                    "CornerSmoothing": 1.0
                },
                {
                    "Anchor": "NPC Spine1 [Spn1]",
                    "Offset": [
                        0.0,
                        4.0,
                        0.0
                    ],
                    "CornerSmoothing": 1.0
                }
            ],
    
    "CollisionCylinderRadius": 1.0,
    "CollisionCylinderHeightModifier": 0.7
  },
  
    "MouthPosition": {
        "Anchor": "NPC Head [Head]",
        "Offset": [
            0.0,
            1.0,
            -1.15
        ],
        "DepthWaypoints": [
            {
                "Offset": [
                    0.0,
                    -5.0,
                    2.0
                ],
                "CornerSmoothing": 1.0
            },
            {
                "Anchor": "NPC Neck [Neck]",
                "Offset": [
                    0.0,
                    1.0,    
                    1.0
                ],
                "CornerSmoothing": 0.5
            },
            {
                "Anchor": "NPC Spine2 [Spn2]",
                "Offset": [
                    0.0,
                    4.0,
                    0.0
                ],
                "CornerSmoothing": 0.0
            }
        ],
        "CollisionCylinderRadius": 1.0,
        "CollisionCylinderHeightModifier": 1.0
    },
  
    "LeftHandGrip": {
        "Enabled": true,
        "DetectionRadius": 10.0,
        "GripLength": 2.0,
        "GripOffsetAdjustment": [
            0,
            0,
            1
        ]
    },
    
    "RightHandGrip": {
        "Enabled": true,
        "DetectionRadius": 10.0,
        "GripLength": 2.0,
        "GripOffsetAdjustment": [
            0,
            0,
            1
        ]
    }
}

 

Playing around with it and the SelectActorKey targeting worked in a scene with your options.

Thanks

Posted
12 hours ago, asdt123123 said:

The mouth position isn't a one size fit all annoyingly. In racemenu, you're moving the mouth positions with morphs, which doesn't translate the skeleton positions unfortunately. 

 

In other words: You'll need to edit the config file (Review front page), and mess with the BoneDebug until it's perfectly aligned. 

 

 

How the hell do you even press 0 while fighting lmao. Long ass fingers. I'll have to add modifiers in the next update to make the hotkeys collide less with other mods. 

 

The tails aren't SMP skinned? Maybe look for a physics mod for the tails, that'd be the best solution. I wouldn't really know what to even do with the tail during animations and if someone has the tail SMP enabled, it's going to clash hard .

 

You can add bones fine. They'll translate with the body depending on what bone you anchored it on. The bone wont be skinned to the mesh though, so it wont physically move anything on the body like the tits/etc. 

I use controller, my A is "0" on keyboard actually

Posted
18 hours ago, asdt123123 said:

What penis mesh is that? Looks like the tip has it's own bone.

 

You can do that very easily with SMP. 

 

Mod unfortunately requires room temp IQ and above to use. 

 

Jokes aside, the scroll wheel isn't touched by this mod at all. Quick save isn't broken either, uses the same key but doesn't interfere. 

 

And maybe I did it to force users to read the config 😶

 

Just search "Predator" 

 

 

Its Ube body and Penis built in bodyslide SMP Penis

 

1.png.b05115068715d7bdf37e32d9d6ded12a.png

 

2.png.c8bcf1a5d4f383e35ce6e0a78982bf5f.png

 

3.png.619af9cd2064cf304c3545d596e4bc3c.png

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