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Posted
5 hours ago, Loller99 said:

I have a problem....there's no orc mercenary at the riften inn :/

 

You are supposed to find one of the flyers in certain inns that starts the quest. See the main page and look under How to Start the Quest to see images on where they are.

 

Although I did a quick test and realized I accidentally deleted these notes in my 1.6.3 update while removing unnecessary edits to the game. I did not mean to do that.

 

Get the 1.6.5 version I just uploaded. 1.6.3 and 1.6.4 will only work for people who want to be sent here through Simple Slavery.

Posted
5 hours ago, Donuts4me said:

 

You are supposed to find one of the flyers in certain inns that starts the quest. See the main page and look under How to Start the Quest to see images on where they are.

 

Although I did a quick test and realized I accidentally deleted these notes in my 1.6.3 update while removing unnecessary edits to the game. I did not mean to do that.

 

Get the 1.6.5 version I just uploaded. 1.6.3 and 1.6.4 will only work for people who want to be sent here through Simple Slavery.

 

Yeah, that is indeed the problem: i couldn't find the fliers so i added myself one with AddItem but then the mercenary wouldn't spawn

Posted
6 hours ago, Loller99 said:

 

Yeah, that is indeed the problem: i couldn't find the fliers so i added myself one with AddItem but then the mercenary wouldn't spawn

 

The marker he gets teleported to at the start of the quest also got deleted along with the flyers. I replaced that as well. I tested it before I uploaded 1.6.5. It's all working again.

Posted

Yo I just wanna say I'm an avid custom questline player whether it be a normal or adult  one, and i gotta say, as silly as it sounds, this was a great mod with a good plot and good storyline, even if it was just meant for fap material lol, nice job

Posted

It's also possible another mod decreases hostility to you if you're wearing a collar or other device. Although they do get aggressive if I try to pickpocket them. Go figure! 

Anyway, just a thought.

Posted (edited)

Not sure what I'm doing wrong. Everything seems to be working fine until after I'm sold at the slave auction.  I'm supposed to follow Eleia upstairs to get cleaned up.  She goes inside and heads straight to the bar.  Talking to her only offers soup.  I tried talking to prisoners and after a long dialogue, the male say's to continue working until opportunity arises. 

Stage 2 is at 130 and the console won't let me setstage.  Even to quest 3.  Just kinda stuck walking around.  Any idea's on how to progress?

 

Also, FFM animation always places my female in the male position.  Both actors give BJ's.  Is there a way to fix tags?

Lastly, I tried coc bpqfortress just to see what would happen and that leads to a CTD.

Edited by myhouseatl
More info
Posted
3 hours ago, myhouseatl said:

Lastly, I tried coc bpqfortress just to see what would happen and that leads to a CTD.

Are you have ZaZ 8.0+?

Posted
5 hours ago, myhouseatl said:

Not sure what I'm doing wrong. Everything seems to be working fine until after I'm sold at the slave auction.  I'm supposed to follow Eleia upstairs to get cleaned up.  She goes inside and heads straight to the bar.  Talking to her only offers soup.  I tried talking to prisoners and after a long dialogue, the male say's to continue working until opportunity arises. 

Stage 2 is at 130 and the console won't let me setstage.  Even to quest 3.  Just kinda stuck walking around.  Any idea's on how to progress?

 

Also, FFM animation always places my female in the male position.  Both actors give BJ's.  Is there a way to fix tags?

Lastly, I tried coc bpqfortress just to see what would happen and that leads to a CTD.

 

Stage 130 of BPQ02 is the ending stage and then BPQ03 starts. Is BPQ02 still active for you even though it hit the ending stage? The BPQ03 package takes Eleia upstairs. The extra prisoner story dialogues will not progress the quest. They are just for show/atmosphere and are a part of different quests like BPQOolarHistory or BPQDaleHistory.

 

The most common cause of new quests not starting is the player updated the mod while a quest was already active. Although there have been a few exceptions. Some reported things not working for one save/character but then it worked for another. Same with CTD's. Certain players have reported having CTD's when they went outside with their main character, but then it worked with a newer character.

 

For the FFM, I assume you are talking about the player being with Keeliann and Gorty? I checked those scripts and they all appear to be correct. It should be:

 

Spoiler

If PlayerRef.GetActorBase().GetSex() == 1
    Actor[] actsA = new Actor[3]
    actsA[0] = Keeliann
    actsA[1] = PlayerRef
    actsA[2] = Gorty
    sslBaseAnimation[] animsA = SexLab.getAnimationsByTags(3, "FFM", TagSuppress="FFF,InvisFurn,Furniture,Dwemer,Machine", RequireAll=true)
    SexLab.StartSex(actsA, animsA,CenterOn=SexMarker)
Else
    Actor[] actsA = new Actor[3]
    actsA[0] = PlayerRef
    actsA[1] = Gorty
    actsA[2] = Keeliann
    sslBaseAnimation[] animsA = SexLab.getAnimationsByTags(3, "MMF", TagSuppress="FFF,InvisFurn,Furniture,Dwemer,Machine", RequireAll=true)
    SexLab.StartSex(actsA, animsA,CenterOn=SexMarker)
Endif

 

I never have problems with that part and no one else has said anything either. However, another player reported having that same issue with my latest mod Haunted Brothel. Another issue that me and most others don't seem to have. Not sure why? Everyone has copies of the same script and it should work the same for both LE and SE/AE players.

 

Do you have any mods that alter gender? Do your SL settings alter gender? I never mess with the SL gender settings myself. Also, do you have a special/older version of SL? Maybe something needs to be updated or adjusted?

 

The coc leading to a crash is strange if you were already able to go out there through the door. Usually people experiencing crashes have it happen both when using the door and coc. Not sure why one would work but not the other? Another issue people can often fix by trying with a different character.

Posted

All of the bandits deserve to be sent to the ideal masters to suffer eternal torment in the soul cairn, but if I understood correctly, only Kane can be enslaved at the end of the quest. A suggestion for the next version, if there are any planned: being able to enslave not just Kane but also one of the female bandits or at least one of the female masters.

Posted
17 hours ago, adadnirari said:

All of the bandits deserve to be sent to the ideal masters to suffer eternal torment in the soul cairn, but if I understood correctly, only Kane can be enslaved at the end of the quest. A suggestion for the next version, if there are any planned: being able to enslave not just Kane but also one of the female bandits or at least one of the female masters.

 

Maybe...

 

The only reason I really made the option to spare and enslave Kane is so players that played the beast chapters could get unlimited WW action after the end. Also, it is nice to see the one who was all the way at the top drop all the way to the bottom.

 

I'll think about it. There are one or two female masters I wouldn't mind sparing and enslaving and it does sound nice to have one male slave and one female.

Posted

Really want to play the mod but it crashes my game every time I have in enabled. It seems to be the only mod that consistently crashes my game upon start no matter what I try with it. Anybody else have this issue?

Posted
12 minutes ago, RimLove21 said:

Really want to play the mod but it crashes my game every time I have in enabled. It seems to be the only mod that consistently crashes my game upon start no matter what I try with it. Anybody else have this issue?

 

Most common cause is not having the right version of ZAZ. It needs to be 8.0+. If you do have 8.0+ and still have the issue, it could be anything.

Posted
1 minute ago, Donuts4me said:

 

Most common cause is not having the right version of ZAZ. It needs to be 8.0+. If you do have 8.0+ and still have the issue, it could be anything.

Was the exact issue had 7.0 installed. Thanks!

Posted (edited)
On 8/16/2026 at 1:34 PM, Donuts4me said:

 

Stage 130 of BPQ02 is the ending stage and then BPQ03 starts. Is BPQ02 still active for you even though it hit the ending stage? The BPQ03 package takes Eleia upstairs. The extra prisoner story dialogues will not progress the quest. They are just for show/atmosphere and are a part of different quests like BPQOolarHistory or BPQDaleHistory.

 

The most common cause of new quests not starting is the player updated the mod while a quest was already active. Although there have been a few exceptions. Some reported things not working for one save/character but then it worked for another. Same with CTD's. Certain players have reported having CTD's when they went outside with their main character, but then it worked with a newer character.

 

For the FFM, I assume you are talking about the player being with Keeliann and Gorty? I checked those scripts and they all appear to be correct. It should be:

 

  Hide contents

If PlayerRef.GetActorBase().GetSex() == 1
    Actor[] actsA = new Actor[3]
    actsA[0] = Keeliann
    actsA[1] = PlayerRef
    actsA[2] = Gorty
    sslBaseAnimation[] animsA = SexLab.getAnimationsByTags(3, "FFM", TagSuppress="FFF,InvisFurn,Furniture,Dwemer,Machine", RequireAll=true)
    SexLab.StartSex(actsA, animsA,CenterOn=SexMarker)
Else
    Actor[] actsA = new Actor[3]
    actsA[0] = PlayerRef
    actsA[1] = Gorty
    actsA[2] = Keeliann
    sslBaseAnimation[] animsA = SexLab.getAnimationsByTags(3, "MMF", TagSuppress="FFF,InvisFurn,Furniture,Dwemer,Machine", RequireAll=true)
    SexLab.StartSex(actsA, animsA,CenterOn=SexMarker)
Endif

 

I never have problems with that part and no one else has said anything either. However, another player reported having that same issue with my latest mod Haunted Brothel. Another issue that me and most others don't seem to have. Not sure why? Everyone has copies of the same script and it should work the same for both LE and SE/AE players.

 

Do you have any mods that alter gender? Do your SL settings alter gender? I never mess with the SL gender settings myself. Also, do you have a special/older version of SL? Maybe something needs to be updated or adjusted?

 

I'll try a new game and see if the stage corrects it's self.  I don't remember updating but, it's possible I did.

 

As for the animation issue. I have body search and noticed it also swapped actor positions. Not sure how to trouble shoot this.  Sexlab, or any other mod that I know of doesn't' swap gender.  In console, it has my PC as female.

Edited by myhouseatl
Posted

很强的作品……

很有可玩性和一些值得重复播放的部分!

剧中人物塑造都很有个性!一直到结局部分,我一直在寻找不杀死强盗首领的方式(不过好像该结局并未完成!)

非常深刻的角色塑造、、我玩超过8个小时++、、(甚至这个帖子的每一个回复我都看了)

Posted (edited)
6 hours ago, surengin said:

A really impressive title...

It offers great replayability and features elements that make it worth playing through again!

The characters are full of personality! Right up until the ending, I kept looking for a way to avoid killing the bandit leader (though it seems that particular ending wasn't actually implemented!).

The characterization is incredibly deep... I’ve put in over eight hours of playtime... (I’ve even read every single reply in this thread).

 

You can avoid killing the leader if you make the right moves and choose the right dialogue.

 

Spoilers:

Spoiler

If you confront him on your own immediately after getting your inventory back, you have to kill him.

 

If you go through with the plans to eliminate all the other bandits first and confront the captain later with Aeris/Gorty/Jax/Arlya, you have a chance to spare him. Just choose the right dialogue. The first one is "I'm going to kill you for all the disgusting things you made me do!" and this of course will lead to a fight to the death. The other one or two dialogue options will give you a choice to either fight him or enslave him.

 

Thanks for playing!

Edited by Donuts4me
Posted

I was bored, so I decided to play the mod again. Comparing the first public version to the current one, this is a huge improvement. Especially since, before (or after) the next shows, the bandits want to have sex with the PC. The only thing is, I found two bugs:
 

Spoiler

- When I talk to the Beast Master, I have a choice of several NPCs, but if I pick one who’s inside instead of outside, the sex animation doesn’t trigger.
- The enslaved captain (the PC knows his secret)—when I send him back to his cell, he obviously shifts back to human form, but LE users may experience a CTD because of this. The best option would be for him to return to his original form only after entering the Paradise Inn. So something like the PC going to get a beer so the captain can shift to human form without causing a CTD.

 

Posted
18 hours ago, killer905 said:

I was bored, so I decided to play the mod again. Comparing the first public version to the current one, this is a huge improvement. Especially since, before (or after) the next shows, the bandits want to have sex with the PC. The only thing is, I found two bugs:
 

  Hide contents

- When I talk to the Beast Master, I have a choice of several NPCs, but if I pick one who’s inside instead of outside, the sex animation doesn’t trigger.
- The enslaved captain (the PC knows his secret)—when I send him back to his cell, he obviously shifts back to human form, but LE users may experience a CTD because of this. The best option would be for him to return to his original form only after entering the Paradise Inn. So something like the PC going to get a beer so the captain can shift to human form without causing a CTD.

 

 

Spoiler

-I'll put some properties on the dialogue to make sure the names are not visible if the target NPC is not outside.

-The dialogues that end the scene have the scripts to make him go human again. I'm not scripting with quest stages like I was while the quest was still going. I suppose I could put a trigger box by the door in the tavern that has a script to both end the scene and change him back. LE players would just need to avoid actually telling him they are done and ending the scene.

 

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