darkdesires04 Posted October 26, 2025 Posted October 26, 2025 Nerfed Followers View File  Nerf your followers so that you can take them along with you and finally be challenged in dungeon runs.  What's New in Version 1.5:   Spoiler fixed bugs, no new content except bug fixes, safe to upgrade    Description:  I created this mod to resolve the issue of the game being way too easy when 3 or 4 followers are following you. Also I need followers that get defeated easily in the Captive Player defeat scenario that I am also creating, instead of followers that kill 10 bandits and end the battle unscratched. This mod nerfs followers so that when they are defeated, they get wounded and injured. Their stats go down until they recover. Also I included settings so that followers can die and become unconscious, which works well with the Circle of Lust resurrection mechanic.  The mod features three core parts:  1. followers get injured, they can die or become unconscious 2. followers can be enslaved in battle, if they get defeated and you are far away from them. Requires Follower Slavery mod. 3. followers may strip their armor if aroused   Required Mods:  The following mods are required:  Nether's Follower Framework Spell Perk Item Distributor (SPID) PapyrusUtil SE powerofthree's Papyrus Extender Papyrus Tweaks NG   Optional Mods:  Acheron - Death Alternative If you are using Acheron, download the default version of this mod, NerfedFollowersX.X.zip, otherwise download NerfedFollowersX.X_no_Acheron.zip  The Circle of Lust The mistress in the Circle Of Lust sells a spell tome which allows you to resurrect dead and unconscious followers.  Follower Slavery Mod Followers can be enslaved in battle, if they get defeated and you are far away from them.  Brastia Exhausted Idles and Bleedout Idles Works well with defeated followers.  OSL Aroused or SexLab Aroused For topless followers option, when aroused.  Simple Combat Injuries For player injuries.   Incompatible Mods:  Follower Death and Injury Chance Does the same thing.  How is this mod different from Follower Death and Injury Chance? - Follower injuries are not so rare, they get injured and wounded more easily. - Follower Death and Injury Chance limits injuries to six followers, while Nerfed Followers does not have this limit. - Followers can get enslaved, aside from being injured.    What's New in Version 1.4:   Spoiler tweaks to make the mod compatible with a non Acheron version minor bug fixes     What's New in Version 1.3:   Spoiler fixed equipping and unequipping of head bandages    What's New in Version 1.2:   Spoiler stability and bug fixes    What's New in Version 1.1:   Spoiler fix for MCM not showing up   Credits: raccoondance https://www.nexusmods.com/skyrimspecialedition/users/15479034  Submitter darkdesires04 Submitted 10/26/2025 Category Adult Mods Requirements Regular Edition Compatible No Install Instructions 1
Sir13_ Posted October 26, 2025 Posted October 26, 2025 What are the followers you used in the mod images?
darkdesires04 Posted October 26, 2025 Author Posted October 26, 2025 (edited) 1 hour ago, Sir13_ said: What are the followers you used in the mod images? Â Clove https://www.nexusmods.com/skyrimspecialedition/mods/86102 Â Ashe https://www.nexusmods.com/skyrimspecialedition/mods/135085 https://www.nexusmods.com/skyrimspecialedition/mods/135355 Â Risa https://www.nexusmods.com/skyrimspecialedition/mods/54380 Edited October 26, 2025 by darkdesires04 1
yhakusho Posted October 26, 2025 Posted October 26, 2025 Wow, thank you for releasing such an awesome mod just as I'm about to start a new game. Are followers other than NFF, specifically Kaidan, SeranaDA, and Remiel, outside the scope of this mod's effects?
darkdesires04 Posted October 26, 2025 Author Posted October 26, 2025 10 minutes ago, meimei06 said: Wow, thank you for releasing such an awesome mod just as I'm about to start a new game. Are followers other than NFF, specifically Kaidan, SeranaDA, and Remiel, outside the scope of this mod's effects?  Thanks. They will all get injuries, no exceptions. If injured, they will become weak, and could be defeated easily, or enslaved. The only difference is that these followers can't die, because they are unique.   2
darkhold2500 Posted October 26, 2025 Posted October 26, 2025 I know the mod is new, so I'm not going to be overcritical about it, but I'm having an issue where the MCM or at least the options in the menu are not showing up. The MCM itself is showing up, but when I enter the menu, the options don't show up. It does appear that the mod works as one of my followers already has a bandage in their inventory after a battle.
pingbi146 Posted October 27, 2025 Posted October 27, 2025 13 minutes ago, darkhold2500 said: I know the mod is new, so I'm not going to be overcritical about it, but I'm having an issue where the MCM or at least the options in the menu are not showing up. The MCM itself is showing up, but when I enter the menu, the options don't show up. It does appear that the mod works as one of my followers already has a bandage in their inventory after a battle. Same thing, unusable for now
jfraser Posted October 27, 2025 Posted October 27, 2025 i like the idea of this but don't want acheron. guess i'll put it on follow and see how it develops
darkdesires04 Posted October 27, 2025 Author Posted October 27, 2025 26 minutes ago, pingbi146 said: Same thing, unusable for now  44 minutes ago, darkhold2500 said: I know the mod is new, so I'm not going to be overcritical about it, but I'm having an issue where the MCM or at least the options in the menu are not showing up. The MCM itself is showing up, but when I enter the menu, the options don't show up. It does appear that the mod works as one of my followers already has a bandage in their inventory after a battle.  Um, you are right. I will fix it tomorrow. It should work with default settings for now, though. Â
darkhold2500 Posted October 27, 2025 Posted October 27, 2025 32 minutes ago, darkdesires04 said: Â Â Um, you are right. I will fix it tomorrow. It should work with default settings for now, though. Â Cool, Thank you.
Kanerah Posted October 27, 2025 Posted October 27, 2025 Request/suggestion? ( not sure if I asked this in your captive followers mod) Option for followers to be enslaved by their captors, under certain conditions. I think what always feels missing in slavery mods is element of randomization/risk&reward that makes whole system more dynamic. So when player&followers are defeated you have a couple of timed scenarios: 1) Npcs get sent to Simple Slavery auction house: Player can simply buy back your follower, slightly lowered stats. ( within a day ) 2) Npcs are found captured in one of low-mid level ( mostly bandit camps) , their stats are reduced, you have defeat their captors ( few days) 3) Npcs are captured in higher level locations ( vampires, warlocks, forts, etc), heavily nerfed they're mentally broken/enslaved and part of DoM system, become one of your slaves after you defeated their captors.
darkdesires04 Posted October 27, 2025 Author Posted October 27, 2025 44 minutes ago, Kanerah said: Request/suggestion? ( not sure if I asked this in your captive followers mod) Option for followers to be enslaved by their captors, under certain conditions. I think what always feels missing in slavery mods is element of randomization/risk&reward that makes whole system more dynamic. So when player&followers are defeated you have a couple of timed scenarios: 1) Npcs get sent to Simple Slavery auction house: Player can simply buy back your follower, slightly lowered stats. ( within a day ) 2) Npcs are found captured in one of low-mid level ( mostly bandit camps) , their stats are reduced, you have defeat their captors ( few days) 3) Npcs are captured in higher level locations ( vampires, warlocks, forts, etc), heavily nerfed they're mentally broken/enslaved and part of DoM system, become one of your slaves after you defeated their captors.  Good ideas, I will think about them as enhancements for a future release. Right now my goal is that there are no bugs in the 4 mods that I released, and that everything is stable. I also never tried DoM, so I would have to try it first to see if integration is possible.  1
SkyrimOne Posted October 27, 2025 Posted October 27, 2025 Very interesting mod. I used in the past another mod to get the follower "injured" but I like better the combination of features in one (or two including Circle of Lust) mods.  Now, I have good news. I am using Diary of Mine and it does it work. I started a new game with the latest Diary of Mine 7.10.7 release and if you ask the slave to become a follower ("you fight for me") it will become a follower outside the NFF system.  It works all well, but there is a complication. I do not know the origin, but I got the slave/follower "defeated" and before I can do anything, the follower just die. It happened twice on a group of 6 slaves/followers I had. It is a very strange behavior as Diary of Mine will set the flag to "protected". So, I am not sure what may cause this. Also, I have setup in the Circle of lust the "resurrection" to zero, as I have intended not to lose any NPC. Other than that, I was able to check the status on the injured NPC and the full stat was showing.  For this reason, I will roll back to the previous release of Circle of Lust (and remove this mod) as I do not like losing NPCs that I take time training with DOM.  I will follow future releases.  Many Thanks for this effort!!     Â
beanman2122 Posted October 28, 2025 Posted October 28, 2025 Super cool, just a shame it uses Acheron. I use defeat, but will this mod work with defeat and acheron installed (just having Acheron's player management disabled)?
darkdesires04 Posted October 28, 2025 Author Posted October 28, 2025 (edited) 11 hours ago, beanman2122 said: Super cool, just a shame it uses Acheron. I use defeat, but will this mod work with defeat and acheron installed (just having Acheron's player management disabled)?  It might actually work without Acheron, but I just didn't want to take the time to test it. The main reason I made the mod is for my own Acheron defeat scenario that I created in Captive Player, and that defeat works well with a mod like this. Anyway, you will need download the no Acheron version here:  Nerfed Followers (no Acheron)  Give it a try and let me know how it goes. Don't install Acheron when you try it.    Edited October 28, 2025 by darkdesires04
Lusciouslochs Posted November 1, 2025 Posted November 1, 2025 unrelated question but: how did you get the follower Ashe to remain nude? the author said they put in fail safes to ensure she always redresses and stays that way through most situations o.oÂ
alphafr Posted November 2, 2025 Posted November 2, 2025 Something to stop bleeding on follower would be nice, I keep having to use the 'move to player' command because half way through my travel he keeps getting downed by bleedout without me noticing
darkdesires04 Posted November 2, 2025 Author Posted November 2, 2025 On 11/1/2025 at 2:05 AM, Lusciouslochs said: unrelated question but: how did you get the follower Ashe to remain nude? the author said they put in fail safes to ensure she always redresses and stays that way through most situations o.o  Um, I am not sure, it just works for her. When combat starts if she's horny she undresses. Â
darkdesires04 Posted November 2, 2025 Author Posted November 2, 2025 15 hours ago, alphafr said: Something to stop bleeding on follower would be nice, I keep having to use the 'move to player' command because half way through my travel he keeps getting downed by bleedout without me noticing  Sure, maybe in another release.
ttpt Posted November 3, 2025 Posted November 3, 2025 On 10/28/2025 at 9:19 AM, darkdesires04 said: Â It might actually work without Acheron, but I just didn't want to take the time to test it. The main reason I made the mod is for my own Acheron defeat scenario that I created in Captive Player, and that defeat works well with a mod like this. Anyway, you will need download the no Acheron version here: Â Nerfed Followers (no Acheron) Â Give it a try and let me know how it goes. Don't install Acheron when you try it. Â Â Â Â I was testing this version and I found out that while it does apply the debuff when characters enter bleedout and everything seems correct, the severe injury debuffs actually never go away even after the required amount of days have gone by, so that makes it kind of unusable.
darkdesires04 Posted November 3, 2025 Author Posted November 3, 2025 (edited) 2 hours ago, ttpt said:  I was testing this version and I found out that while it does apply the debuff when characters enter bleedout and everything seems correct, the severe injury debuffs actually never go away even after the required amount of days have gone by, so that makes it kind of unusable.  Yes, you are right I see now that code that clears injury also depends on Acheron. If there is another release of this mod, I will fix it. So thanks for testing it. Edited November 3, 2025 by darkdesires04
ttpt Posted November 3, 2025 Posted November 3, 2025 8 hours ago, darkdesires04 said:  Yes, you are right I see now that code that clears injury also depends on Acheron. If there is another release of this mod, I will fix it. So thanks for testing it.  I might install the acheron version and see what results I get.
SkyAddiction Posted November 5, 2025 Posted November 5, 2025 Finally got a decent amount of combat in on the new run and, well... you kind of knocked it out of the park with this one. My follower is getting banged up in every dungeon crawl, and I have to wait a bit between them. Â 9/10, one note - that head bandage is never coming off before lvl 40.Â
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