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Nerfed Followers

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Nerf your followers so that you can take them along with you and finally be challenged in dungeon runs. 

 

What's New in Version 1.5:

 

 

Spoiler
  • fixed bugs, no new content except bug fixes, safe to upgrade

 

 

 

Description:

 

I created this mod to resolve the issue of the game being way too easy when 3 or 4 followers are following you. Also I need followers that get defeated easily in the Captive Player defeat scenario that I am also creating, instead of followers that kill 10 bandits and end the battle unscratched. This mod nerfs followers so that when they are defeated, they get wounded and injured. Their stats go down until they recover. Also I included settings so that followers can die and become unconscious, which works well with the Circle of Lust resurrection mechanic.

 
The mod features three core parts:
 
1. followers get injured, they can die or become unconscious
2. followers can be enslaved in battle, if they get defeated and you are far away from them. Requires Follower Slavery mod.
3. followers may strip their armor if aroused

 

 

Required Mods:

 

The following mods are required:

 

Nether's Follower Framework

Spell Perk Item Distributor (SPID)

PapyrusUtil SE

powerofthree's Papyrus Extender

Papyrus Tweaks NG

 

 

Optional Mods:

 

Acheron - Death Alternative

If you are using Acheron, download the default version of this mod, NerfedFollowersX.X.zip, otherwise download NerfedFollowersX.X_no_Acheron.zip

 

The Circle of Lust

The mistress in the Circle Of Lust sells a spell tome which allows you to resurrect dead and unconscious followers.

 

Follower Slavery Mod

Followers can be enslaved in battle, if they get defeated and you are far away from them.

 

Brastia Exhausted Idles and Bleedout Idles

Works well with defeated followers.

 

OSL Aroused or SexLab Aroused

For topless followers option, when aroused.

 

Simple Combat Injuries

For player injuries.

 

 

Incompatible Mods:

 

Follower Death and Injury Chance

Does the same thing.

 

How is this mod different from Follower Death and Injury Chance?
- Follower injuries are not so rare, they get injured and wounded more easily.
- Follower Death and Injury Chance limits injuries to six followers, while Nerfed Followers does not have this limit.

- Followers can get enslaved, aside from being injured.

 

 

 What's New in Version 1.4:

 

 

Spoiler
  • tweaks to make the mod compatible with a non Acheron version
  • minor bug fixes

 

 

 

 What's New in Version 1.3:

 

 

Spoiler
  • fixed equipping and unequipping of head bandages

 

 

 What's New in Version 1.2:

 

 

Spoiler
  • stability and bug fixes

 

 

 What's New in Version 1.1:

 

 

Spoiler
  • fix for MCM not showing up

 

 

Credits:


  • Submitter
  • Submitted
    10/26/2025
  • Category
  • Requirements
  • Regular Edition Compatible
    No
  • Install Instructions

 

Posted (edited)
Posted

Wow, thank you for releasing such an awesome mod just as I'm about to start a new game.

Are followers other than NFF, specifically Kaidan, SeranaDA, and Remiel, outside the scope of this mod's effects?

Posted
10 minutes ago, meimei06 said:

Wow, thank you for releasing such an awesome mod just as I'm about to start a new game.

Are followers other than NFF, specifically Kaidan, SeranaDA, and Remiel, outside the scope of this mod's effects?

 

Thanks. They will all get injuries, no exceptions. If injured, they will become weak, and could be defeated easily, or enslaved. The only difference is that these followers can't die, because they are unique.

 

 

Posted

I know the mod is new, so I'm not going to be overcritical about it, but I'm having an issue where the MCM or at least the options in the menu are not showing up. The MCM itself is showing up, but when I enter the menu, the options don't show up. It does appear that the mod works as one of my followers already has a bandage in their inventory after a battle.

Posted
13 minutes ago, darkhold2500 said:

I know the mod is new, so I'm not going to be overcritical about it, but I'm having an issue where the MCM or at least the options in the menu are not showing up. The MCM itself is showing up, but when I enter the menu, the options don't show up. It does appear that the mod works as one of my followers already has a bandage in their inventory after a battle.

Same thing, unusable for now

Posted
26 minutes ago, pingbi146 said:

Same thing, unusable for now

 

44 minutes ago, darkhold2500 said:

I know the mod is new, so I'm not going to be overcritical about it, but I'm having an issue where the MCM or at least the options in the menu are not showing up. The MCM itself is showing up, but when I enter the menu, the options don't show up. It does appear that the mod works as one of my followers already has a bandage in their inventory after a battle.

 

Um, you are right. I will fix it tomorrow. It should work with default settings for now, though.

 

Posted

Request/suggestion? ( not sure if I asked this in your captive followers mod) Option for followers to be enslaved by their captors, under certain conditions. 

I think what always feels missing in slavery mods is element of randomization/risk&reward that makes whole system more dynamic.

So when player&followers are defeated you have a couple of timed scenarios:

1) Npcs get sent to Simple Slavery auction house: Player can simply buy back your follower, slightly lowered stats. ( within a day )

2) Npcs are found captured in one of low-mid level ( mostly bandit camps) , their stats are reduced, you have defeat their captors ( few days)

3) Npcs are captured in higher level locations ( vampires, warlocks, forts, etc), heavily nerfed they're mentally broken/enslaved and part of DoM system, become one of your slaves after you defeated their captors.

Posted
44 minutes ago, Kanerah said:

Request/suggestion? ( not sure if I asked this in your captive followers mod) Option for followers to be enslaved by their captors, under certain conditions. 

I think what always feels missing in slavery mods is element of randomization/risk&reward that makes whole system more dynamic.

So when player&followers are defeated you have a couple of timed scenarios:

1) Npcs get sent to Simple Slavery auction house: Player can simply buy back your follower, slightly lowered stats. ( within a day )

2) Npcs are found captured in one of low-mid level ( mostly bandit camps) , their stats are reduced, you have defeat their captors ( few days)

3) Npcs are captured in higher level locations ( vampires, warlocks, forts, etc), heavily nerfed they're mentally broken/enslaved and part of DoM system, become one of your slaves after you defeated their captors.

 

Good ideas, I will think about them as enhancements for a future release. Right now my goal is that there are no bugs in the 4 mods that I released, and that everything is stable. I also never tried DoM, so I would have to try it first to see if integration is possible.

 

Posted

Very interesting mod. I used in the past another mod to get the follower "injured" but I like better the combination of features in one (or two including Circle of Lust) mods.

 

Now, I have good news. I am using Diary of Mine and it does it work. I started a new game with the latest Diary of Mine 7.10.7 release and if you ask the slave to become a follower ("you fight for me") it will become a follower outside the NFF system.

 

It works all well, but there is a complication.  I do not know the origin, but I got the slave/follower "defeated" and before I can do anything, the follower just die. It happened twice on a group of 6 slaves/followers I had.  It is a very strange behavior as Diary of Mine will set the flag to "protected". So, I am not sure what may cause this. Also, I have setup in the Circle of lust the "resurrection" to zero, as I have intended not to lose any NPC.  Other than that, I was able to check the status on the injured NPC and the full stat was showing.

 

For this reason, I will roll back to the previous release of Circle of Lust (and remove this mod) as I do not like losing NPCs that I take time training with DOM.

 

I will follow future releases. 

 

Many Thanks for this effort!!

 

 

 

 

 

Posted (edited)
11 hours ago, beanman2122 said:

Super cool, just a shame it uses Acheron. 

I use defeat, but will this mod work with defeat and acheron installed (just having Acheron's player management disabled)?

 

It might actually work without Acheron, but I just didn't want to take the time to test it. The main reason I made the mod is for my own Acheron defeat scenario that I created in Captive Player, and that defeat works well with a mod like this. Anyway, you will need download the no Acheron version here:

 

Nerfed Followers (no Acheron)

 

Give it a try and let me know how it goes. Don't install Acheron when you try it.

 

 

 

Edited by darkdesires04
Posted

unrelated question but: how did you get the follower Ashe to remain nude? the author said they put in fail safes to ensure she always redresses and stays that way through most situations o.o 

Posted

Something to stop bleeding on follower would be nice, I keep having to use the 'move to player' command because half way through my travel he keeps getting downed by bleedout without me noticing

Posted
On 11/1/2025 at 2:05 AM, Lusciouslochs said:

unrelated question but: how did you get the follower Ashe to remain nude? the author said they put in fail safes to ensure she always redresses and stays that way through most situations o.o 

 

Um, I am not sure, it just works for her. When combat starts if she's horny she undresses.

 

Posted
15 hours ago, alphafr said:

Something to stop bleeding on follower would be nice, I keep having to use the 'move to player' command because half way through my travel he keeps getting downed by bleedout without me noticing

 

Sure, maybe in another release.

Posted
On 10/28/2025 at 9:19 AM, darkdesires04 said:

 

It might actually work without Acheron, but I just didn't want to take the time to test it. The main reason I made the mod is for my own Acheron defeat scenario that I created in Captive Player, and that defeat works well with a mod like this. Anyway, you will need download the no Acheron version here:

 

Nerfed Followers (no Acheron)

 

Give it a try and let me know how it goes. Don't install Acheron when you try it.

 

 

 

 

I was testing this version and I found out that while it does apply the debuff when characters enter bleedout and everything seems correct, the severe injury debuffs actually never go away even after the required amount of days have gone by, so that makes it kind of unusable.

Posted (edited)
2 hours ago, ttpt said:

 

I was testing this version and I found out that while it does apply the debuff when characters enter bleedout and everything seems correct, the severe injury debuffs actually never go away even after the required amount of days have gone by, so that makes it kind of unusable.

 

Yes, you are right I see now that code that clears injury also depends on Acheron. If there is another release of this mod, I will fix it. So thanks for testing it. 

Edited by darkdesires04
Posted
8 hours ago, darkdesires04 said:

 

Yes, you are right I see now that code that clears injury also depends on Acheron. If there is another release of this mod, I will fix it. So thanks for testing it. 

 

I might install the acheron version and see what results I get.

Posted

Finally got a decent amount of combat in on the new run and, well... you kind of knocked it out of the park with this one. My follower is getting banged up in every dungeon crawl, and I have to wait a bit between them.

 

9/10, one note - that head bandage is never coming off before lvl 40. :classic_laugh:

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