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Mbp ++ allin1 omod v2.1beta


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Posted
6 hours ago, fejeena said:

I don't use MBP.   But I don't see a englisch Patch in post 1.  Please post esp name.

Maybe the load order is wrong. The patch below the mod it is patching.

The AIO pack cantains ENG patch esp for the MBP 2ch mods (Which was originally japanese from my understanding)

  • 2 weeks later...
Posted

...ENG race.esp just contains outdated version of some races with removed gibberish from description.

...2ch-Ed.esm itself contains few gibberish taunts for non-vanilla races. It just triggers once after chargen.

  • 1 year later...
Posted

The Mod : New races . 

MBP often have a bit of a manga style (the hair)

x117 are child or small races

And the races from the original game get more hair and eyes.

 

Problem is that the eye meshes are changed.  No problem if you only use this Mod and original races. But if another race mod add new eye textures but use the original game eye meshes you have messed up eyes.  Original meshes need one eye textures,  and MBP use two eye meshes and textures.. 

So if you're using a race mod with new one-eye textures and the original mesh path in the esp ( now replaces with the MBP two-eye meshes) , the easiest way to change this is to create a new folder with the original meshes and one with the original game one-eye textures and change the mesh and textures path in the new race esp.

 

Requirements for MBP

archive invalidate: or OBSE plugin: SkyBSA

Female body HGEC

Male Body Roberts

Wrye Bash  to create a bashed Patch

right load order: see post 1

 

Can't help more, I don't use and like MBP. That's why I created and released all the No-MBP mod versions. And I never use Wrye Bash  and created a BashedPatch. 

 

Posted (edited)
17 hours ago, fejeena said:

The Mod : New races . 

MBP often have a bit of a manga style (the hair)

x117 are child or small races

And the races from the original game get more hair and eyes.

 

Problem is that the eye meshes are changed.  No problem if you only use this Mod and original races. But if another race mod add new eye textures but use the original game eye meshes you have messed up eyes.  Original meshes need one eye textures,  and MBP use two eye meshes and textures.. 

So if you're using a race mod with new one-eye textures and the original mesh path in the esp ( now replaces with the MBP two-eye meshes) , the easiest way to change this is to create a new folder with the original meshes and one with the original game one-eye textures and change the mesh and textures path in the new race esp.

 

Requirements for MBP

archive invalidate: or OBSE plugin: SkyBSA

Female body HGEC

Male Body Roberts

Wrye Bash  to create a bashed Patch

right load order: see post 1

 

Can't help more, I don't use and like MBP. That's why I created and released all the No-MBP mod versions. And I never use Wrye Bash  and created a BashedPatch. 

 

cool! ...and ye, i dont use wrye bash either. path of least resistance, i guess :P

 

edit: i just installed it, all normal, except some black faces on the chocolate and diablo elves. weird.

Edited by CrimsonAsh
Posted

diablo elfs: You can install 

Link here in my post ( scroll down )

https://www.loverslab.com/topic/1453-diablo-elf-6-in-1-omod/

There are some textures files in the thread. alternative body textures.

 

Same Mod here

https://www.loverslab.com/topic/232750-diablo-elf-6-in-1-omod-re-upload/

 

at least you will find the missing textures in the original version.  Ore the MBP diablo elf head textures are in a wrong folder. Check the esp and put the textures in the right folder.

----------------------

And the chocolate elfs:  check  head textures the MBP chocolate elf esp . Then check if the textures are in the right folder.  Both xxxxx.dds and xxxxxx_n.dds

If they are not in the right folder, check other chocolate elf folders, the textures will be somewhere, Then copy the textures in the right folder.

 

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