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Posted (edited)
1 hour ago, ItsAFoxMan said:

Which mods are you using? Because the HD textures works with Boobier Taunie as there are no conflictions. There would be a confliction if you're using another taunie mod with this existing taunie mod. Or if you are trying to use multiple "arc" folders when combining yourself.

Otherwise what I do for combining mods into a pack is I use this version of trinity (I've included all the missing files), you have to dump your romfs folder by opening Ryujinx Canary -> right click PLZA -> mouse over "Extract Data" -> click "RomFS", once you click that, select a spot to save the dumped romfs folder (for me, I selected desktop, but it shouldn't matter. Then when you open Trinity Nightly, it'll either ask you to select the romfs folder, or if it doesn't or you accidentally click out of it, just hit "File" -> "Open RomFS Folder", then select that folder. If it does things right, there should be a green bar loading on Trinity and it'll give you a confirmation button when it finishes loading.

Then what I do is I'll add the zip files using trinity, but I'll make sure to manually zip the following files in the screenshot examples. So I'll select all the files inside the romfs folder, right click them and .zip them. Then I'll rename the new zip to "<mod name> Trinity", then add that .zip to trinity. Just what I do is that i just dont ever include "arc" folders lol and it just seems to work for me.


I could've written this better, but hopefully it kinda helps.

Otherwise just tell me what mods you want and I can make you a custom tailored pack of everything you need.

 

 

The HD textures and Boobier Taunie mod have 7 files in common, as seen in this screenshot:

 

Screenshot(906).png.50c8201e27d941f41094016858640f04.png

 

I have tried your mod pack by itself and my game crashed on the shader loading. I have tried doing it myself with my own mods in Trinity, and same result. I have the following mods installed (along with Dynamic 60 FPS mod and Debug/Cheat menu separately installed from those in the following list):

 - MG Emma mod

 - Boobier Taunie and Lida

 - Corbeau Outfit mod

 - The beautiful Tododile that somebody graced us with earlier in this thread (I called it Fentadile)

 - Laddermap mod

 - No Trade Evos mod

Edited by PolskaKielbasa
Added additional information
Posted
5 minutes ago, fernform said:

Hmm, I checked over things and the normals seem to be fine, The weights all seemed fine (unless they need to be in the same order and not just have matching names? I might try that in a moment). I did notice I had like 6 different materials on that particular object so I deleted them all except the "upperbody_skin" one that he came with. 

 

That change did do something for me in that his body is now showing up.... though it looks janky. Any ideas based off of this? I'll just post the .blend as well

urbain glitch.PNG

UrbainNudeModel.zip 44.07 MB · 0 downloads

Ive also has these issues. There are a few issues, first fix is to go into edit mode and select the whole body and press ctrl + t, then for me i had to press alt m and select split faces by edges. The next issue is the stretchy model. The fix for this is to go into weight paint mode, click Weights and then select Limit Total, then I would then click Weights again, then select normalize all. In the bottom left a small tab will appear called normalize all vertex groups, I dont know if this is required, but I uncheck lock active

Posted
21 minutes ago, sinonwastaken said:

Ive also has these issues. There are a few issues, first fix is to go into edit mode and select the whole body and press ctrl + t, then for me i had to press alt m and select split faces by edges. The next issue is the stretchy model. The fix for this is to go into weight paint mode, click Weights and then select Limit Total, then I would then click Weights again, then select normalize all. In the bottom left a small tab will appear called normalize all vertex groups, I dont know if this is required, but I uncheck lock active

Thanks for that, it's getting closer now! Not sure what's causing the patchy differing lighting on him though. Once that's solved I reckon I'll just be adjusting weighting to fix some odd looking areas

urbain progress.PNG

Posted
4 minutes ago, fernform said:

Thanks for that, it's getting closer now! Not sure what's causing the patchy differing lighting on him though. Once that's solved I reckon I'll just be adjusting weighting to fix some odd looking areas

urbain progress.PNG

I would look at the ao texture, I was also having a similar issue and i simply painted the entire ao texture black

Posted
1 hour ago, sinonwastaken said:

Capture.PNG.a3eb5b2ef7b783a20e3edf5a17d6b2a8.PNGCapture.PNG.ccd8bf123f89131126155656f750e35b.PNG

Left is the newer skin texture, right is the original

 

Is this better, or should it be a little darker?

Never been good with textures

Body should be darker to match her face better

Posted
45 minutes ago, fernform said:

Thanks for that, it's getting closer now! Not sure what's causing the patchy differing lighting on him though. Once that's solved I reckon I'll just be adjusting weighting to fix some odd looking areas

urbain progress.PNG

 

good progress so far, is it weird that i like the accidental XXXL TYRANITAR PUSSY CRUSHER on display

Posted
1 hour ago, PolskaKielbasa said:

 

The HD textures and Boobier Taunie mod have 7 files in common, as seen in this screenshot:

 

Screenshot(906).png.50c8201e27d941f41094016858640f04.png

 

I have tried your mod pack by itself and my game crashed on the shader loading. I have tried doing it myself with my own mods in Trinity, and same result. I have the following mods installed (along with Dynamic 60 FPS mod and Debug/Cheat menu separately installed from those in the following list):

 - MG Emma mod

 - Boobier Taunie and Lida

 - Corbeau Outfit mod

 - The beautiful Tododile that somebody graced us with earlier in this thread (I called it Fentadile)

 - Laddermap mod

 - No Trade Evos mod

Super weird, it worked perfectly fine with how those were laid out.

I made you a new pack. I removed the rival files from the HD pack, but combined that with MG Emma, Boobier Taunie and Boobier Lida, added Corbeau Outfit, Ladder icon mod, No trade evo, and added Fentadile mod. Taunie and Lida were both boobier when testing. Also I tested the fentadile mod and it had issues when taunie sent him out for the first time, but once I reloaded the game, it worked perfectly.

I will say that you should load shaders throughout the map first before adding mods for stability. I'll sometimes have crashes if I don't load most things first before adding an HD mod or a mod pack with the HD mod.

Polska Pack Test 1.7z

Posted
1 minute ago, ItsAFoxMan said:

Now I'm hoping for this but with no jacket on lol

lol no promises but I'm still relatively new to using blender and all that. You can clearly tell I don't have much experience. Didn't know how much effort modeling took until recently. Respect to everyone who does this. I don't even know how to apply the weights or any of that. I'm literally brute forcing existing mesh onto parts of the body to make something out of it, then going back and making sure the mesh isn't all wobbly and whatnot. My attempt at Taunie so far has been less than what I wanted. I still need to fix the textures and everything else. Like I'm all over the place. Got folders in places I didn't even know existed.

Screenshot 2025-11-03 01-25-24.png

Posted (edited)
36 minutes ago, ItsAFoxMan said:

Super weird, it worked perfectly fine with how those were laid out.

I made you a new pack. I removed the rival files from the HD pack, but combined that with MG Emma, Boobier Taunie and Boobier Lida, added Corbeau Outfit, Ladder icon mod, No trade evo, and added Fentadile mod. Taunie and Lida were both boobier when testing. Also I tested the fentadile mod and it had issues when taunie sent him out for the first time, but once I reloaded the game, it worked perfectly.

I will say that you should load shaders throughout the map first before adding mods for stability. I'll sometimes have crashes if I don't load most things first before adding an HD mod or a mod pack with the HD mod.

Polska Pack Test 1.7z 316.07 MB · 0 downloads

 

You're a saint. This actually worked for the most part, but now my hands and feet disappeared :/

 

Screenshot(907).thumb.png.4d8018621e30546d3a82dea85de97655.png

 

By loading shaders throughout the map, do you mean just running around everywhere while the game compiles shaders?

Edited by PolskaKielbasa
Added a clarifying question
Posted (edited)
23 minutes ago, PolskaKielbasa said:

 

You're a saint. This actually worked for the most part, but now my hands and feet disappeared :/

 

Screenshot(907).thumb.png.4d8018621e30546d3a82dea85de97655.png

 

By loading shaders throughout the map, do you mean just running around everywhere while the game compiles shaders?

Yeah I noticed this too with the hands and feet, for this you can either wear gloves + shoes, I think I accidentally left the nude player mod in there which explains the invis iirc

Here's a new pack. This SHOULD BE THE ONE if I didn't fuck up this time lol

And yes, just run around the map, spin the map around to get those shaders compiled/cached 

Polska Pack Test 2.7z

Edited by ItsAFoxMan
Posted
25 minutes ago, ItsAFoxMan said:

Yeah I noticed this too with the hands and feet, for this you can either wear gloves + shoes, I think I accidentally left the nude player mod in there which explains the invis iirc

Here's a new pack. This SHOULD BE THE ONE if I didn't fuck up this time lol

And yes, just run around the map, spin the map around to get those shaders compiled/cached 

Polska Pack Test 2.7z 305.15 MB · 0 downloads

 

This one did the trick, mate. I appreciate the help

Posted
3 hours ago, fernform said:

Thanks for that, it's getting closer now! Not sure what's causing the patchy differing lighting on him though. Once that's solved I reckon I'll just be adjusting weighting to fix some odd looking areas

urbain progress.PNG

DAMN You trying to give him an entire third leg? lol

Posted
14 hours ago, sinonwastaken said:

I thought so too, but its been up for 7 hours and only 2 people have downloaded. Either noone wants gwynn, or they didnt like the texture and didnt download

I think people are waiting until there are more mods and the process of installing them is easier. I downloaded them but I don't have ryujinx yet and my modded switch is on older custom firmware which I'm not sure supports Legends Z-A (and I don't want to upgrade quite yet).

Posted
12 hours ago, cinabunz said:

lol no promises but I'm still relatively new to using blender and all that. You can clearly tell I don't have much experience. Didn't know how much effort modeling took until recently. Respect to everyone who does this. I don't even know how to apply the weights or any of that. I'm literally brute forcing existing mesh onto parts of the body to make something out of it, then going back and making sure the mesh isn't all wobbly and whatnot. My attempt at Taunie so far has been less than what I wanted. I still need to fix the textures and everything else. Like I'm all over the place. Got folders in places I didn't even know existed.

Spoiler


Screenshot 2025-11-03 01-25-24.png

 

Maybe bring the shoulders up a bit if possible so her neck isn't so long. Also, if you're having trouble with weight painting try using the "topology mirror" option (different from the mirror modifier mind you). It should be in the top right corner of the 3D view. Here:

TopologyMirrorOption.png.02e9f84b85cf6df18b78275fb86db869.png

Keep in mind this only works properly if the mesh is topologically symmetrical.

Posted (edited)
3 hours ago, DIYGuy said:

Maybe bring the shoulders up a bit if possible so her neck isn't so long. Also, if you're having trouble with weight painting try using the "topology mirror" option (different from the mirror modifier mind you). It should be in the top right corner of the 3D view. Here:

TopologyMirrorOption.png.02e9f84b85cf6df18b78275fb86db869.png

Keep in mind this only works properly if the mesh is topologically symmetrical.

 

Thanks for the advice. I don't know how to weight paint, nor have I tried it yet. Still new to all this. I've literally just been taking the outside mesh of the body, like the jacket or overlaid clothing and shrinking it down to their body while remodeling it. I'll keep the mirror in mind though since I'm also working on other projects. Didn't know there was a separate topology mirror.

lol Also you don't like her neck being that long? That's her canonical neck length. I just took her outer jacket and turtle neck shirt and shrunk it down to her skin level. If anything I actually shrunk the neck a bit in this edit. I'll try shortening it even more though because I'm still far from finished with it.

Edited by cinabunz
Posted (edited)

Updating the Emma mod soon. Got some nice variants in there for you all.
Also started on Mable. Thinking of tweaking her proportions. Right now she’s built like Emma, but honestly I picture Mable rocking some bigger/curvier assets. What do you all think?

Screenshot 2025-11-03 213947.png

Edited by Luzid1ty
Posted
On 11/2/2025 at 12:23 PM, ItsAFoxMan said:

Updated the modpack I posted earlier. This time it removes the bigger emma ass and replaces it with the newly made Nude Emma Mod made by Luzid1ty.
This one includes the nude female player model mod, HD textures, crop top mod (you have to wear gloves, shorts, possibly leggings to "fix" invisibility issues), emma outfit, lida open jacket vanilla, boobier taunie (if playing as a male), canary test mod, mable blue lips, ladders on minimap + large map.

I was able to test out most things except canary and boobier taunie, but I imagine they both work.

If there's a mod you want added or removed, let me know (not counting obvious conflictions)


Edit: Tested this on a male player, Taunie mod does work, and the male character's hands and feet are invisible, but I assume you can fix that by getting gloves/shoes or by swapping the main outfit if you progress enough so the game gives you free-roam (around the Emma mission + 3 mandatory sidequests)
 

PLZA Modpack Test 3.7z 353.15 MB · 4 downloads


I like your job man 
meshing all the mods nude player, emma, hd, ....
in 1 file just unzip, drop and done  without using trinity mod loader
ty man 
keep doing that  :

Posted
On 11/1/2025 at 10:16 AM, cinabunz said:

Still having trouble finding the painting/images/textures used for the museum for some reason.

I did find a lot of other textures for paintings. One of them being the Team Flag back at the hotel.

I wanted to use a lewd photo but didn't know if it would be right to use another persons art without consent etc. 

Here it is if anyone's interested.

I'll most likely change it to something else as I continue messing with the files.

Edit: An artistic angle of Canari instead of that ai img.

 

 

Screenshot 2025-11-01 11-00-35.png

 

TeamFlagCanari.zip 3 MB · 4 downloads

Still hoping for the lewd or nude painting

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