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Pokemon Legends: ZA


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Posted
3 hours ago, ItsAFoxMan said:

Nothing yet. I think the only clothing mods we have are the two nude mods (male + female), emma outfit, canary outfit, naveen outfit, proper crop top mod, kemono outfit for males, corbeau outfit for males.

 

I would also love to see skimpy outfits for the player characters like different bikinis/bra panties, booty shorts, maybe an alteration to the crop top mod that has some underboob showing

yeah full nude is not my thing ; but the game just came out so hopefully by next year we will get cool skimpy outfits for the PC ; also i love corbeau outfit thats sick

Posted
11 hours ago, sinonwastaken said:

Wrists are fucked, but thats a easy fix. I do need to get to a point in the post game where she is standing up to see if the rest of her animations are fine

Capture.PNG

Capture.PNG.b76548f1e2809ae43a0ccc7a410df201.PNG

Got a save before her battle so I can finally make sure the rest of her model works. Also, looks like I dont have to do anything extra to get her hologram nude

Posted
5 hours ago, sinonwastaken said:

Capture.PNG.b76548f1e2809ae43a0ccc7a410df201.PNG

Got a save before her battle so I can finally make sure the rest of her model works. Also, looks like I dont have to do anything extra to get her hologram nude

cant wait for the mod to drop

 

Posted
On 11/4/2025 at 1:32 PM, fernform said:

Very nice to see we have something for the male MC now!

 

While I'm here I also want to ask you guys how I can fix Urbain here. Based on what sinonwastaken was telling me the other day I messed with the 'upperbody_skin_00_ao' texture and it's clear that its value affects how lightened or darkened his skin looks, so I can make it match his face by picking the right gray there. But I'm still confused as to why he still has this segmented different coloring on him: you can see it on the neck, shoulders, fingers, pubic area. There's also weird lines on him (most noticeable here at his neck or upper left thigh). I have no clue what could be causing those, because the object I replaced with the nude body mesh literally only has 3 textures (alb, ao, and normal map) and I replaced all of them. The alb texture isn't the culprit, and both the ao and nrm textures are just one big color block.

 

Also some of his model by the back of his armpits seems to be distorting and getting dragged down to his center, which I think indicates lack of weight paint? But I'm also pretty sure I have every vertex painted and limited to 1. Would that happen for any other reason?

 

Any ideas would be appreciated!

 

While messing around with the male MC I noticed the left_shoulder and right_shoulder weights are extremely hard to smooth/transfer, a simple vertex out of place can produce that distorting effect. So I just deleted them and used the left/right_arm_01_roll instead. Also, you need to separate the edges of the UVs before exporting your mesh so they don't get messed up.

Posted
18 minutes ago, dakyoz said:

 

While messing around with the male MC I noticed the left_shoulder and right_shoulder weights are extremely hard to smooth/transfer, a simple vertex out of place can produce that distorting effect. So I just deleted them and used the left/right_arm_01_roll instead. Also, you need to separate the edges of the UVs before exporting your mesh so they don't get messed up.

 

Thanks for the advice! I haven't said anything here in a few days but Luzid1ty actually helped me some too -- thanks to them the mod is almost done! Funnily enough the last thing to attend to I think is still figuring out that dang shoulder/underarm area. I might try removing the shoulder VGs like you suggest...

 

 

 

 

11 08 shoulders armpit.PNG

Posted
18 minutes ago, fernform said:

 

Thanks for the advice! I haven't said anything here in a few days but Luzid1ty actually helped me some too -- thanks to them the mod is almost done! Funnily enough the last thing to attend to I think is still figuring out that dang shoulder/underarm area. I might try removing the shoulder VGs like you suggest...

 

 

 

 

11 08 shoulders armpit.PNG

Lookin' good~* :D 

Posted (edited)
1 hour ago, J lewd 7u7 said:

Anyone else having the same emma issue 
or it's an emu issue  image.png.7cb549b26743393eacaf7b329655be66.png image.png.6ba8978dac162a610127302c886fce35.pngimage.png.e7b81f690abf466cd1faab01230bb553.pngimage.png.a6b66e0495a0cb3320f63fc9e3577e33.png

This was from the first version of my mod. It has long been fixed. The updated mod(s) are on my loverslab files. 

 

 

Edited by Luzid1ty
Posted
3 hours ago, sinonwastaken said:

Just a little bit more work for the base model and texture. Need to do a little bit more for the wrists, they're mostly good

canari.PNG

wrist.PNG

love what you did with the nails but the areolas are a little big

Posted
5 hours ago, n3konolife said:

love what you did with the nails but the areolas are a little big

yep 
it would b good a variation 
for those who like big or small areolas

Posted
47 minutes ago, TheOriginalThirteen said:

Lot of these look great but rather than full nude cause thats boring I think it would be better if they were skimpy. Like say the skirt wearers had no undies or some nip/areola slips for the girls136508371_p1_master1200.thumb.jpg.96a166bc971641cf517f8dae2ac9676b.jpg

For canari, the closest thing I have to this is these 2

Canarinotop.thumb.jpg.286f0b9db6f6429bb60d1c4c4081ce3f.jpgcan.PNG.72c26c7aca3bfe4d72b23022fc482285.PNG

 

I could try and do a version with a thin tube top with her nipples poking through the tube top, and a similar one where you can see her areola peaking over the top

Posted
54 minutes ago, TheOriginalThirteen said:

Lot of these look great but rather than full nude cause thats boring I think it would be better if they were skimpy. Like say the skirt wearers had no undies or some nip/areola slips for the girls136508371_p1_master1200.thumb.jpg.96a166bc971641cf517f8dae2ac9676b.jpg

And for Lida, ive got these 2 similar variations where her coat is slipping off her shoulders and one where she isnt wearing anything underneath. Could also done another with a thong or something. Any ideas and ill try and do them

Lida 01.jpg

Lida 02.jpg

Posted (edited)
On 11/6/2025 at 6:40 PM, sinonwastaken said:

Includes previous texture fixes + the removing of the underboob shadow and some small fixes. Also has the original size + the smallera areola version

Gwynn nude mods v3 original areola size.zip 72.66 MB · 3 downloads Gwynn nude mods v3 smaller areola.zip 56.86 MB · 4 downloads

there is a problem when gwynn sitting on a chair..  when zooming closer the chest part a bit mess too.image.png.af9410f5d36ef9680f68105cec1ec7b3.png

Edited by theund2
Posted
1 hour ago, sinonwastaken said:

And for Lida, ive got these 2 similar variations where her coat is slipping off her shoulders and one where she isnt wearing anything underneath. Could also done another with a thong or something. Any ideas and ill try and do them

Lida 01.jpg

Lida 02.jpg

jacket only look nice too.. 

Posted (edited)
12 minutes ago, theund2 said:

there is a problem when gwynn sitting on a chair..  when zooming closer the chest part a bit mess too.image.png.af9410f5d36ef9680f68105cec1ec7b3.png

She doesnt have a butt on her original model, so her nude butt here is flat because of that. Its possible that it could be fixed by editing her sitting animations, but I havent had any success with editing animations.

 

As for the chest, I would need to look at it closer to see what you mean

Edited by sinonwastaken
Posted
2 hours ago, sinonwastaken said:

She doesnt have a butt on her original model, so her nude butt here is flat because of that. Its possible that it could be fixed by editing her sitting animations, but I havent had any success with editing animations.

 

As for the chest, I would need to look at it closer to see what you mean

Should be much, much easier to fix with proper weight paint (and adding more vertex if needed), although that doesn't mean is easy hahaha. Just remember to normalize all afterwards. Even if there is a lack of bones, rigging all the butt to the hips (or to the spine if there is no hips bone), and then adding a bunch of vertex to the lowest part and weighting them as needed (one by one from edit mode having added a sitting pose previously from pose mode) would 100% fix the issue, but it takes time.

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