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PSQ PlayerSuccubusQuest for Sexlab


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Plumber, could you make pack for the UNP? 

It would be great. 

Please. :(

 

I had problems with my Internet connection recently, but now it's fine. So yeah, I can do it now. :)

 

But the first version will be for UNPBO (first request).

 

 

Could you do CBBE version after that (if it's not too much trouble)? :D

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I seem to be having issues with transformation. Whenever I'm transformed, after a period of time, I teleport to what I assume to be default position of the world space or cell that I'm in. 

 

 

I have a same trouble with transformation. After a peroid time, i teleport. In MCM menu - PSQ - Transformation - can Waterwalk <--- I think this option is bugged. It's not switch off and when i jumping i have animation falling and after this 1 - 2 min and i teleport away. Sorry for my bad english

WaterWalking option in MCM is bugged, but the operation seems to have been right on cue display in the MCM is the only strange. 

The fly somewhere and do not know why, but such a phenomenon may occur if you are sitting on what you move something.
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Transforming leads me to a C++ R6205 crash whenever in Succubus form. Why would this happen? (This is on a fresh install of Skyrim.)

 

I modify body scales, height, and skin and hair color. Other than that, nothing. Any ideas? This is paired with the random drop into center of Skyrim. I'll try turning off the waterwalking option.

 

*EDIT:* OKay, so I can transform in an interior without an issue, but the second I go to use weapon draws or other animations outside of an interior, it gives me the virtual function call error. Then I went to walk into Darkwater crossing, and the whole screen turned azure, followed by a CTD.

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Hi, great mod, but I have a small problem. If I change my hair with "showracemenu", whenever I transform back to human, the mod just switches back to the hair I was using when first creating the character. It doesn't matter if I use a custom hair or if I change the hair color or not. Any advice? Also, is it possible to make all factions attack you (or run away if normal friendly NPC), not just the Crime faction? Currently normal NPC's only react when you transform next to them but they don't seem to care if you're already transformed.

 

P.S. I've just made a new character and I have no more problems with hair. I did try a few custom hairs for the transformation so maybe that's why it got bugged. I'll just stick to changing colors this time ;)

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I can transoform inside, but I can't stay in Succubus form for very long before the game crashes, and certainly cannot fight in that state. I can play in normal form fine though. Any ideas?

 

*SIDE NOTE:* Also can transform into celestials and vampire lord without a problem. Maybe something with the Succubus form scripts?

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I can transoform inside, but I can't stay in Succubus form for very long before the game crashes, and certainly cannot fight in that state. I can play in normal form fine though. Any ideas?

 

*SIDE NOTE:* Also can transform into celestials and vampire lord without a problem. Maybe something with the Succubus form scripts?

When you transform into succubus form and you have your energy bar near full, you will get a hefty movement speed boost. It could simply be that you are moving too fast in exterior areas, forcing your game to try to load cells too quickly. Just a thought.

 

Also, when you said all you have in succubus form was body scaling etc, did you mean just height scaling or also breast, butt and genital scaling as well? Perhaps try turning some of the scaling options off, especially if you use hdt.

 

As for the teleport to the center of the skyrim worldspace, in my (limited) experience, this seems to be completely unrelated to being in succubus form. It has occured for me in both forms, and seems to be related to your character attempting to do several queued animations simultaneously.

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Another package "PSQ-for-dummies" is ready, for UNP and UNPB BBP this time. As always, this is a huge compilation of armor mods and stuff with additional .esp files.

 

My patch for Animated Wings is included. Also, now you can use collars, gags and harness from DD with horns and wings from PSQ (impossible by default).

 

Just install PSQ, then use this pack.

 

http://www.mediafire.com/download/a1u9zrnp2dd7675/UNP_and_UNPB_Package.rar

 

P.S. Sorry for my English.

post-101865-0-67937900-1400718740_thumb.jpg

post-101865-0-54717400-1400718748_thumb.jpg

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Plumber, could you make pack for the UNP? 

It would be great. 

Please. :(

 

I had problems with my Internet connection recently, but now it's fine. So yeah, I can do it now. :)

 

But the first version will be for UNPBO (first request).

 

 

Could you do CBBE version after that (if it's not too much trouble)? :D

 

Second this. Thanks for your work btw!

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Second this. Thanks for your work btw!

 

Don't mention it. All I do is making compilations and small tweaks for easy installation. But I must admit - these packs are more popular than I expected. UNPBO Package have 100 downloads already, I thought it will be about 10 or 15. xhuh.png.pagespeed.ic.-R67fbWAQZ.png

 

CBBE Noob Pack also will be here, of course.

 

P.S. Sorry for my Eng... yeah, you know the drill. :D

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Ok.  I'll bite.  One overly pedantic instruction manual coming up. :P.

 

This guide assumes that you have have gotten PSQ installed and working correctly.

 

In this guide you need to replace $skyrimData with the location of your skyrim data folder ( defaults to %Program Files%\steam\steamapps\common\Skyrim\Data)

 

Eyes

 

 

This requires either mod organizer ( http://www.nexusmods.com/skyrim/mods/1334/? ) or bsaopt ( http://www.skyrimnexus.com/downloads/file.php?id=247 ).

 

1. We need to decompress the contents of the vanilla game's "skyrim - meshes.bsa" file.  Mod organizer users can goto the archives tab, then right click on extract.  Other users can follow the instructions from the following link to decompress via bsaopt ( http://wiki.tesnexus.com/index.php/Skyrim_BSA_Extraction ). This step will take some time.

2. Goto the location where you decompressed the bsa file.  From here goto "meshes\actors\character\character assets".

3. Copy the eyesfemale.nif from this directory into $skyrimData\meshes\psq.

4. We now need to find a set of eyes that you like.  You can use ddsview ( http://www.amnoid.de/ddsview/ ) to examine the various files in order to pick one.  For the case of this tutorial, I'm using eyesvampire_01.dds from the natural eyes mod ( http://www.nexusmods.com/skyrim/mods/3589 ) as it is easy to spot if the transformation is working correctly. 

5. Download and decompress the mod linked in step 4. Then navigate to the location where you decompressed it.

6. From here goto "textures\actors\character\eyes".

7. Copy the eyesvampire_01.dds from this directory into $skyrimData\textures\psq. Rename the file to PSQSuccubusEye.dds.

8. Run skyrim and test the eyes transformation.  See the FAQ below for common errors.

 

Hair Color

 

 

1. Select via the MCM. I'm using Red.

 

 

HairStyle

 

 

 

For the sake of this tutorial I am going to use hairstyle no. 37 from the Apachii Skyhair mod (  http://www.nexusmods.com/skyrim/mods/10168/? ).

 

1. Download Apachii Skyhair from the link above and decompress the contents.

2. Navigate to the location where you decompressed skyhair, then goto "\meshes\actors\character\character assets\hair\apachii\female\".

3. Copy hair37.nif, hair37.tri, hairline37.nif and hairline37.tri from this directory into $skyrimData\meshes\psq. Rename the files to Hair.nif, Hair.tri, HairLine1.nif and HairLine1.tri respectively.

4. Install the skyhair mod as normal with your favorite mod manager.  If you don't, you will end up with bright purple/pink hair.

5. Run skyrim and test.  See the FAQ for common errors.

 

 

 

Boots

 

 

 

For the sake of this tutorial I am going to use the gold/red vampire boots from ( http://www.nexusmods.com/skyrim/mods/46696/? ).  You will need to use either mod organizer ( http://www.nexusmods.com/skyrim/mods/1334/? ) or bsaopt ( http://www.skyrimnexus.com/downloads/file.php?id=247 ) to decompress the bsa file included. In addition, I am also going to install the optional hdt heels mod ( http://www.nexusmods.com/skyrim/mods/36213/? ) because (and lets be honest with ourselves here) all succubii should be in heels :D

 

1. Install the HDT heels mod via the link above using your favourite mod manager.

2. Install the "vampirecuirasschains" main file for your favorite body type from the link above.  Then install the "vampire boots gloves pauldrons" optional file for your body type. You can disable the included esp files unless you want to be able to use the vampire boots on your untransformed character.  Please note, if you don't install these files properly, you will end up with purple/invisible boots. Finally, if you are using bodyslide, install the bodyslide 2 optional ( see Cuirass section of the guide for more info on its use ).

3. We need to decompress the contents of the "NewVampChainsGloves.bsa".  Mod organizer users can goto the archives tab, then right click on the file to extract.  Other users can follow the instructions from the following link to decompress via bsaopt ( http://wiki.tesnexus.com/index.php/Skyrim_BSA_Extraction ) The file in question will be located in your $skyrimData folder.

4. Navigate to the location where you decompressed "NewVampChainsGloves.bsa", then goto "\meshes\newmiller\vamp\boots".

5. Copy "vampbootsl10(goldred20-14)_1.nif" from this directory into $skyrimData\meshes\psq. Rename the file to "boots_0.nif"

6. Create a copy of "boots_0.nif" and call it "boots_1.nif"

7. Run skyrim and test.  See the FAQ for common errors.

 

 

 

Gloves

 

 

 

For the sake of this tutorial I am going to use the gold/red vampire glovesfrom ( http://www.nexusmods.com/skyrim/mods/46696/? ).  You will need to use either mod organizer ( http://www.nexusmods.com/skyrim/mods/1334/? ) or bsaopt ( http://www.skyrimnexus.com/downloads/file.php?id=247 ) to decompress the bsa file included. In addition, I am also installing the optional hdt heels mod ( http://www.nexusmods.com/skyrim/mods/36213/? ) as this is needed for the boots (see above)

 

1. Install the HDT heels mod via the link above using your favourite mod manager.

2. Install the "vampirecuirasschains" main file for your favorite body type from the link above.  Then install the "vampire boots gloves pauldrons" optional file for your body type. You can disable the included esp files from both unless you want to be able to use the vampire cuirass on your untransformed character.  Please note that if you don't install these files properly, you will end up with purple/invisible gloves. Finally, if you are using bodyslide, install the bodyslide optional.

3. We need to decompress the contents of the "NewVampChainsGloves.bsa".  Mod organizer users can goto the archives tab, then right click on the file to extract.  Other users can follow the instructions from the following link to decompress via bsaopt ( http://wiki.tesnexus.com/index.php/Skyrim_BSA_Extraction ) The file in question will be located in your $skyrimData folder.

4. Navigate to the location where you decompressed "NewVampChainsGloves.bsa", then goto "\meshes\newmiller\vamp\gloves".

5. Copy "vampgloves20goldred(20-16)_1.nif" from this directory into $skyrimData\meshes\psq. Rename the file to "gloves_0.nif"

6. Create 3 copies of "gloves_0.nif". The new files should be named "gloves_1.nif", "1stPersongloves_0.nif" and "1stPersongloves_1.nif"

7. Run skyrim and test.  See the FAQ for common errors.

 

 

 

Cuirass (AKA Armor/Clothes)

 

 

 

For the sake of this tutorial I am going to use the gold/red vampire cuirass from ( http://www.nexusmods.com/skyrim/mods/46696/? ).  You will need to use either mod organizer ( http://www.nexusmods.com/skyrim/mods/1334/? ) or bsaopt ( http://www.skyrimnexus.com/downloads/file.php?id=247 ) to decompress the bsa file included. In addition, I am also installing the optional hdt heels mod ( http://www.nexusmods.com/skyrim/mods/36213/? ) as this is needed for the boots (see above)

 

1. Install the HDT heels mod via the link above using your favourite mod manager.

2. Install the "vampirecuirasschains" main file for your favorite body type from the link above.  Then install the "vampire boots gloves pauldrons" optional file for your body type. You can disable the included esp files from both unless you want to be able to use the vampire cuirass on your untransformed character.  If you don't install these files properly, you will end up with purple/invisible clothes. Finally, if you are using bodyslide, install the bodyslide optional.

3.We need to decompress the contents of the "NewVampChainsCuirass.bsa".  Mod organizer users can goto the archives tab, then right click on the file to extract.  Other users can follow the instructions from the following link to decompress via bsaopt ( http://wiki.tesnexus.com/index.php/Skyrim_BSA_Extraction ) The bsa file in question will be located in your $skyrimData folder.

 

*BodySlide Users only*

4. Run bodyslide, then create all bodies in the "Vampire Cuirass" group for your current preset.

5. Navigate to "$skyrimData\meshes\newmiller\vamp".

6. Copy "vampfull10(20-24goldred)_0.nif", "vampfull10(20-24goldred)_1.nif" from this directory into $skyrimData\meshes\psq. Rename the files to "Cuirass_0.nif", "Cuirass_1.nif"  respectively.

7. Navigate to the location where you decompressed "NewVampChainsCuirass.bsa", then goto "\meshes\newmiller\".

8. Copy "femalebodyCBBE_1.nif" from this directory into $skyrimData\meshes\psq. Rename the files to "1stpersonCuirass_0.nif" respectively.

9. Create a copy of "1stpersonCuirass_0.nif" and call it "1stpersonCuirass_1.nif"

 

*Non BodySlide Users only*

4. Navigate to the location where you decompressed "NewVampChainsCuirass.bsa", then goto "\meshes\newmiller\vamp".

5. Copy "vampfull10(20-24goldred)_0.nif", "vampfull10(20-24goldred)_1.nif" from this directory into $skyrimData\meshes\psq. Rename the files to "Cuirass_0.nif", "Cuirass_1.nif"  respectively.

6. Go up one level to "\meshes\newmiller\".

7. There should be a file with a name similar to "femalebodyXXX_1.nif" in this directory , where XXX is the type of body you use.  Copy this file into $skyrimData\meshes\psq. Rename the file to "1stpersonCuirass_0.nif".

8. Create a copy of "1stpersonCuirass_0.nif" and call it "1stpersonCuirass_1.nif"

9. goto step 10 below

 

*Everyone*

10. Run skyrim and test.  See the FAQ for common errors.

 

 

 

 

Horns

 

 

 

For the sake of this tutorial I am going to use Astaroth Horns Redone (  http://www.nexusmods.com/skyrim/mods/49847/?). These horns are actually circlets, so you will need to patch "PSQ PlayerSuccubusQuest.esm" using TES5Edit ( http://www.nexusmods.com/skyrim/mods/25859/? ) to get them to display properly. I recommend using the newer 3.0 experimental version as it has names rather than slot numbers.

 

1. Install Astaroth Horns Redone from the link via your favorite mod manager.  If you don't install it, you will end up with bright purple/pink horns.

2. Navigate to "$skyrimData\Meshes\Astaroth Horn".

3. Copy "headA_0.nif" and "headA_1.nif" from this directory into "$skyrimData\meshes\psq". Rename the files to "Horns_0.nif" and "Horns_0.nif" respectively.

4. Run TES5Edit

5. On the Master/Pluglin selection dialog box, right click on any white area within the window, then choose "select none".

6. Check "PSQ PlayerSuccubusQuest.esm" ONLY.  Then click ok.

7. Wait until the background loader has finished.

8. In the left hand pane, navigate to "PSQ PlayerSuccubusQuest.esm" -> Armour Addon -> PSQSuccubusHornsAA

9. In the right hand pane, locate "bod2 biped body template" -> "First person flags". Select it (should be now be highlighted in blue).

10. Now SINGLE click on "Body Addon 4". This might be labeled "slot 45" on other versions.

12. Wait on the scary message, then select ok.

11. From the menu that pops up uncheck "Body addon 4" and check "circlet". This might be alternatively labeled as "slot 42". 

12. Go back to the left hand pane.  This time navigate to "PSQ PlayerSuccubusQuest.esm" -> Armour -> PSQSuccubusHorns

13. In the right hand pane, locate "bod2 biped body template" -> "First person flags". Select it (should be now be highlighted in blue).

14. Now SINGLE click on "Body Addon 4". This might be labeled "slot 45" on other versions.

15. From the menu that pops up uncheck "Body addon 4" and check "circlet". This might be alternatively labeled as "slot 42".

16. Close the program.  The save dialog should pop up.

17. Make sure that backup plugins is enabled.  Then click ok.

18. Run skyrim and test.  See the FAQ for common errors.

 

 

 

Wings

 

 

 

For the sake of this tutorial I am going to use Auldin's Wings 75% scale (  http://www.nexusmods.com/skyrim/mods/15692/? ). These wings do not need a PSQ patch to work corrrectly.

 

1. Download and decompress the Auldin's wings 75% optional file from the link above.

2. Navigate to the location where you decompressed Auldin's wings 75%, then goto "Meshes\Actors\Alduin".

3. Copy "AlduinWings.nif" from this directory into "$skyrimData\meshes\psq". Rename the files to "Wings_0.nif".

6. Create a copy of "Wings_0.nif" and call it "Wings_1.nif"

4. Install Auldin's Wings from the link via your favorite mod manager. Also install the 75% optional file.  If you don't, you will end up with bright purple/pink wings.

5. Run skyrim and test.  See the FAQ for common errors.

 

 

 

Skin Color

 

 

 

1. Select via the MCM. I'm using orange.

 

* Custom colors (Credit goes to groovtama) *

 

1. Activate your transformation so that you are wearing the correct attire.

2. From the console type "showracemenu" to open character config.  Please note that your hair color will revert to normal whilst the menu is open

3. Set the skin color you wish to use.  Then press 'r' to save and quit.

4. Goto the transformation open in MCM.  Click on "set color to current skin"

5. Transform twice to check the setting has stuck.

 

 

 

 

Tail

 

 

 

 

I haven't been able to find any tail mods that match my build, however for the sake of this tutorial I am going to use the werewolf tail from calips animal ears/tails mod ( http://www.nexusmods.com/skyrim/mods/14205/? ). This tail will need a patch to " PSQ PlayerSuccubusQuest.esm" using TES5Edit ( http://www.nexusmods.com/skyrim/mods/25859/? ) to get them to display properly. I recommend using the newer 3.0 experimental version as it has names rather than slot numbers.

 

1. Install calips animal ears/tails from the link via your favorite mod manager.  If you don't install it, you will end up with a bright purple/pink tail.

2. Navigate to "$skyrimData\meshes\calyps\animal-ears".

3. Copy "wolftail.nif"  from this directory into "$skyrimData\meshes\psq". Rename the file to "Tail_0.nif".

6. Create a copy of "Tail_0.nif" and call it "Tail_1.nif"

4. Run TES5Edit

5. On the Master/Pluglin selection dialog box, right click on any white area within the window, then choose "select none".

6. Check "PSQ PlayerSuccubusQuest.esm" ONLY.  Then click ok.

7. Wait until the background loader has finished.

8. In the left hand pane, navigate to "PSQ PlayerSuccubusQuest.esm" -> Armour Addon -> PSQSuccubusTailAA

9. In the right hand pane, locate "bod2 biped body template" -> "First person flags". Select it (should be now be highlighted in blue).

10. Now SINGLE click on "Body Addon 1".

12. Wait on the scary message, then select ok.

11. From the menu that pops up uncheck "Tail/Body addon 1" and check "Body addon 14".

12. Go back to the left hand pane.  This time navigate to "PSQ PlayerSuccubusQuest.esm" -> Armour -> PSQSuccubusTail

13. In the right hand pane, locate "bod2 biped body template" -> "First person flags". Select it (should be now be highlighted in blue).

14. Now SINGLE click on "Tail/Body Addon 1".

15. From the menu that pops up uncheck "Tail/Body addon 1" and check "Body addon 14".

16. Close the program.  The save dialog should pop up.

17. Make sure that backup plugins is enabled.  Then click ok.

18. Run skyrim and test.  See the FAQ for common errors.

 

 

 

Alternative body shape (Breast Expansion/Incredible Hulk/etc)

 

 

 

 

*Basic Method*

 

Warning. This method may conflict with pregnancy or other mods that scale body parts.

 

1. Open the transform menu in MCM.

2. Make sure that the "Body Transform" option (left pane, located above skin color) is DISABLED.  This is only used for the advanced method below and may interfere with the scaling.

2. Enable "Change bodyparts scale while transformed". Set the scales to your preference.

 

*Advanced Method*

 

This method uses 2 completely independent bodies for the normal and transformed characters.  Unlike the size scaling method used above, this option allows for complete customization of our transformed form. 

 

For this tutorial we will be generating our normal and transformed bodies via bodyslide ( http://www.nexusmods.com/skyrim/mods/49015/? ). For the transformed form I will be using Turuke's preset no.2 ( http://www.loverslab.com/topic/24606-sybp-share-your-bodyslide-preset/?p=650749 ). You will also need to use either mod organizer ( http://www.nexusmods.com/skyrim/mods/1334/? ) or bsaopt ( http://www.skyrimnexus.com/downloads/file.php?id=247 ) to decompress the vanilla skyrim bsa file in order to copy some files from it.

 

1. Install bodyslide/turuke's preset from the links above

2. Run bodyslide.  Select an "average" looking preset of your liking.  This will be used for our normal body.

3. Build your body type, and also build any outfits/armors you may have installed.

4. Goto "$skyrimData\meshes\actors\character\character assets". From here, copy "femalebody_0.nif", "femalebody_1.nif", "femalefeet_0.nif", "femalefeet_1.nif", "femalehands_0.nif", "femalehands_1.nif" into "$skyrimData\Meshes\PSQ\Orgbody\". Please note:  If you ever decide to switch body presets for your character, you will need to repeat this step.  If you don't do this, your normal character will use the wrong body during sexlab animations after you transform back to normal.

5. Goto "$skyrimData\textures\actors\character\female". From here, copy "femalebody_1.dds", "femalebody_1_msn.dds",."femalebody_1_s.dds", "femalebody_1_sk.dds", "femalehands_1.dds", "femalehands_1_msn.dds", "femalehands_1_s.dds", "femalehead.dds", "femalehead_msn.dds", "femalehead_s.dds" into "$skyrimData\Textures\PSQ\Orgbody\" As with the previous step, you will need to redo this everytime you change your characters preset.

6. Return to body slide.  Change the preset to "turukes prst 2".

7. Rebuild your body using this preset.

8. *important* At this point you will need to remake your succubus cuirass based on this bodyslide preset. To do so, please follow the section above. If you forget this step, your transformed character won't have her new bodyshape applied until she strips for a sexlab animation.

9. Repeat steps 4/5, only this time the files should be copied into "$skyrimData\Textures\PSQ\Orgbody\"

10. Return to bodyslide for the last time.  Switch back to your original preset, and rebuild your body and the succubus cuirass in order to fix the files we temporary overwrote during steps 7/8.  If you don't do this, your normal character will have your transformed body during sexlab animations.

11. We need to decompress the contents of the vanilla game's "skyrim - meshes.bsa" file.  Mod organizer users can goto the archives tab, then right click on extract.  Other users can follow the instructions from the following link to decompress via bsaopt ( http://wiki.tesnexus.com/index.php/Skyrim_BSA_Extraction ). This step will take some time.

12. Goto the location where you decompressed the bsa file.  From here goto "meshes\actors\character\character assets".

13. Copy the "femalehead.nif" file from this directory into $skyrimData\meshes\psq.

14. Run skyrim.  In the transform setting in MCM, enable body transform, but disable "Change bodyparts scale while transformed".

15. Test the transformation.  See the FAQ for common errors.

 

 

 

 

FAQ

 

 

1. After transforming, I have invisible eyes/head/etc.

Ans: You have a missing .nif file in $skyrimData\meshes\psq.  Replace the missing file and try again. Check the guide above for more information.

 

2: After transforming, my character has a big red triangle over them.

Ans: Same problem as question 1.

 

3. After transforming, my character has pink clothes/wings/etc

Ans: You have a missing .dds file in $skyrimData\textures\psq.  Replace the missing file and try again. Check the guide above for more information.

 

4. After transforming, my character has a big red triangle over them in 1st person view

Ans: You have missing some 1st person .nif files in $skyrimData\meshes\psq.  Replace the missing file and try again. Check the guide above for more information.

 

5. Ok, so I double checked the your eyes tutorial and things still aren't working. What gives?

Ans. Are you using a mod that adds custom eyes?  If so you may need to include the nif file from that mod instead of the vanilla one. Also, if you use a texture designed for khajit/argonians, you may need to use the specific nif file for those races instead.

 

 

 

 

Screenshots

 

attachicon.gifbefore.jpgattachicon.gifafter.jpg

Somehow when i try this every single Step it doesn't work for me any help please?

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What is this "enable captivate victim" option? Menu just says PSQ_EnableCaptivateInfo for me and I didn't see any mentions of it. And, is it possible to somehow add effect that would turn normally aggressive enemies into friendly if you managed to have sex with them, like by the use of SuccuBow for example? I'm still only rank 4, so I dunno if there's anything like that on higher levels, but I don't see any at least.

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What is this "enable captivate victim" option? Menu just says PSQ_EnableCaptivateInfo for me and I didn't see any mentions of it. And, is it possible to somehow add effect that would turn normally aggressive enemies into friendly if you managed to have sex with them, like by the use of SuccuBow for example? I'm still only rank 4, so I dunno if there's anything like that on higher levels, but I don't see any at least.

 

Captivate victim raises your relationship rank with the victim.  You'll be (sometimes) treated as a friend ("It's a fine day with you around.") regardless of if you've done their favor quest or not (or if they even have one.)

 

I think it's also cumulative; 1st = friendship, 3rd or 4th = spouse, just like the relationshiprank chart.  Although, when I look in the console, I always see rank 0 Acquaintance, so there's that.  I'm not certain whether succubus rank plays into that or not.

 

It doesn't work in every instance though; Drelas is always aggressive regardless of feedings, so other factions probably prevent captivation.

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Hello
i've got a prblem.

Game crashes after bethesda logo cinematics when this mod is active and works fine when i turn it off. BOSS shows no problems or error so i have no idea what to do.

I've tried to install it with nmm or manuallly.

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Hello

i've got a prblem.

Game crashes after bethesda logo cinematics when this mod is active and works fine when i turn it off. BOSS shows no problems or error so i have no idea what to do.

I've tried to install it with nmm or manuallly.

 

use loot, boss is old and doesn't work well.  CTD after bethesda logo is almost always a load order problem.

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Ok i've used it.

I had to install few mods but now i can't start new game or load save cuz game crashes.

It's not this mod fault. Well i fixed my problem. If anyone has simlar problem try to uninstall bonus music/voices/sounds.

Another problem i don't see setup for PSQ in MCM

 

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