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Posted

 

 

 

Hey everyone.

 

I have a problem with this mod. After sex with my spouse I have an option to have "another round", but after selecting it I always get a crash.

Tried it multiple times but I always CTD. Most of the time runtime error pops out.

I'm using Sexlab 158b. I have Hearthfires DLC installed.

 

Is this a known issue or is this caused by some incompatibilities with other sexlab mods?

Sexlab mods I'm using:

  • SexlabUtil 1.11
  • Sexlab trainers
  • Sexlab submit (28JUN14)
  • Sexlab SoundFXreplacer

 

 

It is the sex lab utility that causes CTD since it has a different version of PapyrusUtility. Install newest Paprus utility from Nexus. I think it is the 2.3 or 3.2 version, not sure. But you'll find it when input Papyrus line in the search bar.

 

 

 

Ok, so I downloaded the newest PapyrusUtility (2.3) from the Nexus but it still CTD when going for another round.

Tried it 2 times and it always crashed without any error message this time.

 

Any ideas?

 

 

Do you have latest SKSE 1.7.1 and LOOT?

 

I'm asking you this since I don't have CTDs in the area you named.

 

 

Posted

 

 

 

 

Hey everyone.

 

I have a problem with this mod. After sex with my spouse I have an option to have "another round", but after selecting it I always get a crash.

Tried it multiple times but I always CTD. Most of the time runtime error pops out.

I'm using Sexlab 158b. I have Hearthfires DLC installed.

 

Is this a known issue or is this caused by some incompatibilities with other sexlab mods?

Sexlab mods I'm using:

  • SexlabUtil 1.11
  • Sexlab trainers
  • Sexlab submit (28JUN14)
  • Sexlab SoundFXreplacer

 

 

It is the sex lab utility that causes CTD since it has a different version of PapyrusUtility. Install newest Paprus utility from Nexus. I think it is the 2.3 or 3.2 version, not sure. But you'll find it when input Papyrus line in the search bar.

 

 

 

Ok, so I downloaded the newest PapyrusUtility (2.3) from the Nexus but it still CTD when going for another round.

Tried it 2 times and it always crashed without any error message this time.

 

Any ideas?

 

 

Do you have latest SKSE 1.7.1 and LOOT?

 

I'm asking you this since I don't have CTDs in the area you named.

 

 

 

 

Looks like I had SKSE 1.7.0 instead of 1.7.1. As soon as I updated to 1.7.1 the problem disappeared (I hope), so thanks for the help.

 

PS: I always use LOOT :D

Posted

In case, could the mod be made compatible with "to have and to hold" ?

 

(So far, the best mod available as to marriage for Skyrim, hosted over Stean and for the main (the addon (heartfire support) is required for further content and correction, but only hosted over Stean) should also be hosted on the other site.

 

 

Posted

Hello.

I am experiencing an issue with the master bed. I live with my spouse in Proudspire Manor in Solitude and I have  the house altered by mod: Proudspire Manor Refurbished ENG-GER.

 

The issue is, that the mod changed the bedroom and placed the bed to another place in the room. I use this bed as a master bed by default, because we live in that house.

When I install and activate Spouses Enhanced, it places the master bed back where it was in vanilla Proudspire manor thus the bed collides with some chairs and table.

 

Is there a way to fix this please, I welcome any possible solution, because I want SE very bad, but I don't want to move from this house.

For example, would it be possible to move the bed back to its original place in the PMR ENG-GER mod?

 

Thank you all for answers. :)

 

P.S.: I attached a Picture of where the bed is placed by the mod: Proudspire Manor Refurbished ENG-GER

post-245914-0-20595400-1406738604_thumb.jpg

Posted

Hello.

I am experiencing an issue with the master bed. I live with my spouse in Proudspire Manor in Solitude and I have  the house altered by mod: Proudspire Manor Refurbished ENG-GER.

 

The issue is, that the mod changed the bedroom and placed the bed to another place in the room. I use this bed as a master bed by default, because we live in that house.

When I install and activate Spouses Enhanced, it places the master bed back where it was in vanilla Proudspire manor thus the bed collides with some chairs and table.

 

Is there a way to fix this please, I welcome any possible solution, because I want SE very bad, but I don't want to move from this house.

For example, would it be possible to move the bed back to its original place in the PMR ENG-GER mod?

 

Thank you all for answers. :)

 

P.S.: I attached a Picture of where the bed is placed by the mod: Proudspire Manor Refurbished ENG-GER

 

You have probably already thought of this, but have you tried Lovers Sanctuary spell on the modded bed?

Posted

 

Hello.

I am experiencing an issue with the master bed. I live with my spouse in Proudspire Manor in Solitude and I have  the house altered by mod: Proudspire Manor Refurbished ENG-GER.

 

The issue is, that the mod changed the bedroom and placed the bed to another place in the room. I use this bed as a master bed by default, because we live in that house.

When I install and activate Spouses Enhanced, it places the master bed back where it was in vanilla Proudspire manor thus the bed collides with some chairs and table.

 

Is there a way to fix this please, I welcome any possible solution, because I want SE very bad, but I don't want to move from this house.

For example, would it be possible to move the bed back to its original place in the PMR ENG-GER mod?

 

Thank you all for answers. :)

 

P.S.: I attached a Picture of where the bed is placed by the mod: Proudspire Manor Refurbished ENG-GER

 

You have probably already thought of this, but have you tried Lovers Sanctuary spell on the modded bed?

 

 

Thank you for the answer :)

But no, I don't have problém with setting the bed to master bed, the bed is by default master bed, so that works for me.

The issue is that SE places the bed to a different place in the room so it collides with some chairs and table added by the house altering mod.

 

Any ideas please?

Posted

 

 

Hello.

I am experiencing an issue with the master bed. I live with my spouse in Proudspire Manor in Solitude and I have  the house altered by mod: Proudspire Manor Refurbished ENG-GER.

 

The issue is, that the mod changed the bedroom and placed the bed to another place in the room. I use this bed as a master bed by default, because we live in that house.

When I install and activate Spouses Enhanced, it places the master bed back where it was in vanilla Proudspire manor thus the bed collides with some chairs and table.

 

Is there a way to fix this please, I welcome any possible solution, because I want SE very bad, but I don't want to move from this house.

For example, would it be possible to move the bed back to its original place in the PMR ENG-GER mod?

 

Thank you all for answers. :)

 

P.S.: I attached a Picture of where the bed is placed by the mod: Proudspire Manor Refurbished ENG-GER

 

You have probably already thought of this, but have you tried Lovers Sanctuary spell on the modded bed?

 

 

Thank you for the answer :)

But no, I don't have problém with setting the bed to master bed, the bed is by default master bed, so that works for me.

The issue is that SE places the bed to a different place in the room so it collides with some chairs and table added by the house altering mod.

 

Any ideas please?

 

All I can suggest is to try Lovers Sanctuary on a different bed in the house.

Posted

Hello I am experiencing a problem, where when serana and I finish in bed I am left trapped within my four post master bed. I am using the bedroom add-on in the lakeview manor. so once the animation is done my character is left standing on the bed surrounded by the four posts and the frame and i cant escape :L. Have you any ideas (please dont suggest using another house). But apart from that I am loving the mod, well done! :D

Posted

Hello I am experiencing a problem, where when serana and I finish in bed I am left trapped within my four post master bed. I am using the bedroom add-on in the lakeview manor. so once the animation is done my character is left standing on the bed surrounded by the four posts and the frame and i cant escape :L. Have you any ideas (please dont suggest using another house). But apart from that I am loving the mod, well done! :D

 

Here's a fix:

http://www.loverslab.com/topic/18489-noble-bed-02-collision-fix/

Posted

The USKP has the bed fix included and as using the USKP is recommended, the single fix can be considered obsolete.

Posted

 

Hello I am experiencing a problem, where when serana and I finish in bed I am left trapped within my four post master bed. I am using the bedroom add-on in the lakeview manor. so once the animation is done my character is left standing on the bed surrounded by the four posts and the frame and i cant escape :L. Have you any ideas (please dont suggest using another house). But apart from that I am loving the mod, well done! :D

 

Here's a fix:

http://www.loverslab.com/topic/18489-noble-bed-02-collision-fix

 

 

Thank you very much! worked like a treat :)!

Posted

The USKP has the bed fix included and as using the USKP is recommended, the single fix can be considered obsolete.

 

Hmm, I had the USKP installed, but still had the bug. The single fix did indeed fix that, so I am not so certain the single fix is obsolete.

Posted

Grimbold... you should really get the Unofficial patches. There is an unofficial patch for all the DLC and they fix issues that even the official patches don't fix:

 

Unofficial Skyrim Patch (USKP)

Unofficial Dawnguard Patch

Unofficial Heartfires Patch

Unofficial Dragonborn Patch

Unofficial High Resolution Patch

 

Do they not introduce other new problems or incompatibilities? If they stop CTDs, now that would be something. . . .

Posted

 

Grimbold... you should really get the Unofficial patches. There is an unofficial patch for all the DLC and they fix issues that even the official patches don't fix:

 

Unofficial Skyrim Patch (USKP)

Unofficial Dawnguard Patch

Unofficial Heartfires Patch

Unofficial Dragonborn Patch

Unofficial High Resolution Patch

 

Do they not introduce other new problems or incompatibilities? If they stop CTDs, now that would be something. . . .

 

 

Actually they fix stuff that official patches didn't. But, it is recommended to installed them before you start the new game, although I did instaled updates on present saves, I haven't noticed major problem or CTDs.

Posted

hello everyone,

 

I'm experiencing an issue while using this mod in combination with this on => " Breezehome FullyUpgradable" http://www.nexusmods.com/skyrim/mods/11158/?

 

As everyone one can see it in the "Incompatibilities " section, the combination of these two mods make breezhome to have two double beds, one in the correction position, and one in a twisted position.

 

Is it possible to add a fix to this issue in one of the next version of this great mod ??

Posted

Hello. I have a question. My papyrus log contains

 

[alias Player on quest _SE_MainQuest (56000D62)]._se_playerscript.GetHousecarl() - "_se_playerscript.psc" Line 429

    [alias Player on quest _SE_MainQuest (56000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 109

    [alias Player on quest _SE_MainQuest (56000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76

[08/06/2014 - 09:49:42PM] ERROR: Cannot call bIsMarriableSeranaInstalled() on a None object, aborting function call

stack:

    [alias Player on quest _SE_MainQuest (56000D62)]._se_playerscript.GetChildren() - "_se_playerscript.psc" Line 121

    [alias Player on quest _SE_MainQuest (56000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 107

    [alias Player on quest _SE_MainQuest (56000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76

[08/07/2014 - 03:42:05PM] ERROR: Cannot call bIsHearthfireInstalled() on a None object, aborting function call

stack:

    [alias Player on quest _SE_MainQuest (56000D62)]._se_playerscript.GetChildren() - "_se_playerscript.psc" Line 121

    [alias Player on quest _SE_MainQuest (56000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 107

    [alias Player on quest _SE_MainQuest (56000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76

[08/07/2014 - 03:42:05PM] warning: Assigning None to a non-object variable named "::temp14"

 

This repeat over9000. I don't know how to fix it. I install all requirements

 

SPOUSES ENHANCED:

 

Latest Skyrim.

Latest SKSE.

Latest SkyUI.

SexLab Framework 1.38b or newer.

Hearthfire is optional and is supported but not required.

 

SPOUSES ENHANCED + SPOUSES ENHANCED SERANA:

 

Latest Skyrim.

Latest SKSE.

Latest SkyUI.

SexLab Framework 1.38b or newer.

Marriable Serana (http://www.nexusmods...yrim/mods/28685)

Serana Shared Dialogue (http://www.loverslab...dders-resource/)

Hearthfire is optional and is supported but not required.

 

And ofc Spouses Enhanced 1.4 + Serana. Help how to fix it

 

I'm just now getting those exact same errors after purchasing Proudspire manor, and I can't put my finger on why. I've sorted my load order with LOOT and made sure to arrange all the requisite files in the correct order. I've had these mods installed since I started my most recent playthrough, which has 65 hours on it as of right now, and until purchasing Proudspire manor I haven't had any problems. My first CTD occurred randomly when walking around in the manor (near the stairs close to the kitchen), and my second crash occurred after speaking with the housecarl, Jordis. 

 

I loaded my save this morning and exited the manor as quickly as I could to avoid another crash and wandered around Solitude. I didn't experience any immediate CTD, but Jee-Ra (the shady argonian dude) ran up to me near the vendors and started attacking me without any provocation. After watching disinterestedly for a minute or so, the entire Solitude guard force turned against me, and I hadn't even hit Jee-Ra back or anything. I checked my bounty and, as I thought, I had no bounty in Solitude. I fled the city and crashed shortly thereafter. The whole experience was rather bizarre. After checking my papyrus log, it was again bloated with the same error messages that Chopik posted. 

 

Again, up until this point I had experienced no problems -- aside from this, my current install has been my most stable and throughout 65 hours of play, I've probably only crashed about 8 times, all but one of which were caused by HDT attempting to auto-save. I really don't know what brought this about. I've been doing my best to ensure my load order is solid and I've been regularly flushing out any orphaned scripts with the save game script cleaner, though since I haven't actually removed any script-heavy mods at all during my playthrough I've encountered very few of these. 

 

I just re-sorted my order with LOOT and I'm sticking all the required .esps near the bottom of my load order this time around while still adhering to the required order of the plugins. I'm going to see if that miraculously fixed whatever's messing my game up and report back later. 

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