Holylokki Posted December 27, 2025 Author Posted December 27, 2025 (edited) What mod manager are you using? The error messages indicate that some original files weren't overwritten by EAP. You shouldn't have Farelle timer errors because you shouldn't have any files with these errors after installing EAP. You also still have another XML patch installed that's incompatible with EAP. I see positions names that aren't in UAP/EAP/SAMEA. Edited December 27, 2025 by Holylokki
tattooleak Posted December 27, 2025 Posted December 27, 2025 (edited) Mod organizer 2. I have put eap in the last of the mod order. unless it is detecting xml from slavers mod i have heard there were separate xml for it. Managed to make it work, just removed files from overwrite directory. Reinstalled uap unticked savage cabbage and reinstall eap. Edited December 27, 2025 by tattooleak Wanted to add more lines.
Holylokki Posted December 27, 2025 Author Posted December 27, 2025 11 minutes ago, tattooleak said: unless it is detecting xml from slavers mod i have heard there were separate xml for it. I can't download it due to blocking issues. If its XML uses links to the original animation XML, this could cause errors.
tattooleak Posted December 27, 2025 Posted December 27, 2025 Now everything is working fine just removing aaf files in overwrite and reinstalled dr anims as well.
iPhoenix8 Posted December 27, 2025 Posted December 27, 2025 Finally got time to test EAP since UAP by itself wasn't doing it for me. So far the only major issue I've encountered is that SAMEA face morphs are not initiating in SE animations. After further testing I've noticed that even forcing face morphs via console (both bat and sm) doesn't affect faces during EAP+AAF anims. Is something wrong on my end or is that how it's supposed to be? Other than that I've encountered the following too, though it doesn't happen regularly and I can't come up with any pattern for these crashes: On 10/31/2025 at 8:21 AM, Frirdonths said: face textures ULF didn't make it then I use this analyze
Holylokki Posted December 27, 2025 Author Posted December 27, 2025 2 hours ago, iPhoenix8 said: Is something wrong on my end or is that how it's supposed to be? Starting with v1.08, EAP uses lip animations when playing UAP moans. SAMEA uses CustomMoans, which is also overridden by EAP and replaced by UAPMoans. Apparently, lip animations reset mfgsets. If you don't want SAMEA to use EAP's voiceover, you can edit AAF/UAP_Moans_CompatibilityActionData.xml, removing or commenting out the CustomMoans override. And move CustomMoans below EAP in the load order to restore its core files. 1
iPhoenix8 Posted December 27, 2025 Posted December 27, 2025 (edited) 4 hours ago, Holylokki said: If you don't want SAMEA to use EAP's voiceover, you can edit AAF/UAP_Moans_CompatibilityActionData.xml, removing or commenting out the CustomMoans override. And move CustomMoans below EAP in the load order to restore its core files. Much appreciated! Could you please elaborate on "removing or commenting out the CustomMoans override" a bit? To specify, commenting out all actions in <!-- Regular Custom Moans --> in UAP_Moans_CompatibilityActionData.xml is not solving the problem. I'm not using custom moans btw. Too bad I can't have lip and face morphs features, but them being contradictory seems logical. Edited December 27, 2025 by iPhoenix8
Holylokki Posted December 27, 2025 Author Posted December 27, 2025 37 minutes ago, iPhoenix8 said: I'm not using custom moans btw. EAP provides support for CustomMoans features for third-party XML patches even if you don't have CustomMoans installed. And SAMEA uses these features. 38 minutes ago, iPhoenix8 said: Could you please elaborate on "removing or commenting out the CustomMoans override" a bit? Idk, what else can I say? Just find the above file in the EAP and edit it with Notepad. Actors will stop moaning in SAMEA animations unless you have CustomMoans installed. If you decide to install it, place it after the EAP.
iPhoenix8 Posted December 27, 2025 Posted December 27, 2025 23 minutes ago, Holylokki said: EAP provides support for CustomMoans features for third-party XML patches even if you don't have CustomMoans installed. And SAMEA uses these features. Idk, what else can I say? Just find the above file in the EAP and edit it with Notepad. Actors will stop moaning in SAMEA animations unless you have CustomMoans installed. If you decide to install it, place it after the EAP. My bad, turned out that commenting out these actions actually did the job, it's just that I've initially tested it in non SAMEA anim. Thanks again!
SquareBun Posted December 28, 2025 Posted December 28, 2025 Hi! Some Savage Cabbages animations are missing in the latest patch (SM Doggy, FM Cowgirl on chair - I don't remember the exact names). I think I installed everything correctly.
Holylokki Posted December 28, 2025 Author Posted December 28, 2025 9 hours ago, SquareBun said: Hi! Some Savage Cabbages animations are missing in the latest patch (SM Doggy, FM Cowgirl on chair - I don't remember the exact names). I think I installed everything correctly. SC has a lot of animations, so I need precise names.
SquareBun Posted December 28, 2025 Posted December 28, 2025 4 hours ago, Holylokki said: SC has a lot of animations, so I need precise names. I can't name all the animations. Here's an example of some: SC-FM-SuperMutant-Standing-Doggy SC-FM-SuperMutant-Standing-Blowjob SC-FM-SuperMutant-Standing-Handjob SC-FM-SuperMutant-Floor-Doggy SC-FM-Human-Couch01-Spoon SC-FM-SuperMutant-FightMove01-01Missionary SC-FM-Human-Bench01-ReverseCowgirl These animations were in the first patch.
Holylokki Posted December 28, 2025 Author Posted December 28, 2025 1 hour ago, SquareBun said: can't name all the animations. Here's an example of some: These names do not conform to the EAP format and should not appear in the list after EAP installation. 1 hour ago, SquareBun said: SC-FM-SuperMutant-Standing-Doggy SC-FM-SuperMutant-Standing-Blowjob SC-FM-SuperMutant-Standing-Handjob SC-FM-SuperMutant-Floor-Doggy Not original SC or EAP names. Idk what is it. 1 hour ago, SquareBun said: SC-FM-SuperMutant-FightMove01-01Missionary F_SM_SC - FightMove Missionary 1 hour ago, SquareBun said: SC-FM-Human-Couch01-Spoon It might be FM_SC - CouchSpoon Staged -> S3 1 hour ago, SquareBun said: SC-FM-Human-Bench01-ReverseCowgirl It might be FM_SC - BenchReverseCowgirlAnal Staged -> S3 In 1.08 some single animations became part of staged animations.
SquareBun Posted December 28, 2025 Posted December 28, 2025 18 minutes ago, Holylokki said: These names do not conform to the EAP format and should not appear in the list after EAP installation. Not original SC or EAP names. Idk what is it. F_SM_SC - FightMove Missionary It might be FM_SC - CouchSpoon Staged -> S3 It might be FM_SC - BenchReverseCowgirlAnal Staged -> S3 In 1.08 some single animations became part of staged animations. I know this. I gave the original names because I can't name the EAP versions with stages, because they don't show up in my AAF list. "FM_SC - BenchReverseCowgirlAnal Staged" is also missing. If you still have it, it means I installed something incorrectly.
mrbat666 Posted December 30, 2025 Posted December 30, 2025 Hello, thanks for making this mod but I have a problem where the aaf logo stuck as a "[aaf" on the top right of my screen and all the animation are not playing, I disable EAP from vortex and aaf are start to playing again, did I do something wrong during my install?
Knight974 Posted January 7 Posted January 7 Hey. so this is a very old problem for me and it might be for you as will. but the cum leak affect dose not show up in some areas and or cells in the game. for example vault 81 any ideas
iPhoenix8 Posted January 10 Posted January 10 Could anyone suggest an optimal way of removing excessive Leito duplicates? Specifically those which are not in SAMEA pack. Also is there a way to enable lewd expressions(through launching bat via console) for all animations handled by EAP which are not SAMEA? Unfortunately in 90%> cases mouth and tongue movements are not working well in my build whether it's UAP+EAP or anything else.
pussysuckerrr Posted January 19 Posted January 19 Thank you for creating this amazing mod, which has completely revitalized the previously dull laboratory. However, I have an issue: in some animations, such as Leitod's Overbomb, the position of the male character's penis seems incorrect. I have installed SAMFormerNG and SCRS. Could this be caused by a load order issue?
pussysuckerrr Posted January 19 Posted January 19 Additionally, if I choose to install the Stripon Zex Fixed version, do I need to download other content from the mod page? To be honest, I'm not very interested in those extra files. For example, it mentions requiring a SAM-compatible Kneefix, but that version always seems to disable my existing Kneefix.
Holylokki Posted January 19 Author Posted January 19 (edited) 5 hours ago, pussysuckerrr said: However, I have an issue: in some animations, such as Leitod's Overbomb, the position of the male character's penis seems incorrect. 5 hours ago, pussysuckerrr said: For example, it mentions requiring a SAM-compatible Kneefix, but that version always seems to disable my existing Kneefix. I don't use knellfix, so I don't know what takes to make it work with SAM. Obviously, SAMFormer and SAM Adjustments will not work without a working SAM 5 hours ago, pussysuckerrr said: Additionally, if I choose to install the Stripon Zex Fixed version, do I need to download other content from the mod page? Only the main file is reqired Edited January 19 by Holylokki
Holylokki Posted January 19 Author Posted January 19 On 1/10/2026 at 11:27 AM, iPhoenix8 said: Could anyone suggest an optimal way of removing excessive Leito duplicates? Specifically those which are not in SAMEA pack. Just don't install the Leito patches when installing EAP if you want to use SAMEA settings only. On 1/10/2026 at 11:27 AM, iPhoenix8 said: Also is there a way to enable lewd expressions(through launching bat via console) for all animations handled by EAP which are not SAMEA? No 1
iPhoenix8 Posted January 20 Posted January 20 20 hours ago, Holylokki said: Just don't install the Leito patches when installing EAP if you want to use SAMEA settings only. No Thank you!
pussysuckerrr Posted January 21 Posted January 21 On 2026/1/19 at PM6点11分, Holylokki said: 我不用Knellfix,所以不知道如何才能让它与SAM协同工作。显然,如果没有一个能正常工作的SAM,SAMFormer和SAM Adjustments都无法运行。 只需要主文件。 Thank you for your patient reply. The author of Strapon mentioned that the fixed version needs to be sorted below UAP, but doing so would overwrite several EAP files. Should I still sort it above animations as in the fxxking manual? Also, should SAMFormerNG be sorted above or below EAP?
Holylokki Posted January 21 Author Posted January 21 7 hours ago, pussysuckerrr said: The author of Strapon mentioned that the fixed version needs to be sorted below UAP, but doing so would overwrite several EAP files. 2
pussysuckerrr Posted February 4 Posted February 4 This update looks absolutely amazing! I was wondering where I could download SAMFormerNG 2.6 mentioned in the description, as Nexus Mods only has version 2.1 available.
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