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[Project Zomboid] ZomboLust - ZomboDesire Framework


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Posted

Hi everyone.

A quick little note to let you know what I'm currently working on.

 

  • I've corrected the required survival times in Normal and Vicious modes so that zombies attack the player more violently.

I based this on the speed at which events unfold in the game's lore.
The TV and radio broadcasts mention the spread and increase in Knox Virus cases taking place over roughly one week.
So now, in Normal difficulty, you'll only need to survive for 5 days before the zombies start wanting to penetrate you, and 10 days before they give you the full treatment.
In Vicious difficulty, you'll only need to survive for 10 days before the zombies start wanting to penetrate you, and 20 days before they give you the full treatment.

 

  • I've completely reworked the viewer window, which will now host a lot more things.
  1. There will be a tab tracking your character's sex life.

  2. A Viewer tab (the current one — unchanged).

  3. An "Animations" tab showing you all the animations available for all mods (current and upcoming).
    This "Animations" tab will be used to support the rewards / compensation for those who are willing to support my project through Patreon.

    • Please note that all my mods are and will remain completely free for everyone.

  4. A Tutorial tab that goes over the explanations from LL Post #1.

 

  • I'm also currently modifying all animations involving objects.

You've probably noticed that there is a glaring gap between your character's position and the object they're supposed to lean against, sit on, etc.
I'm currently modifying the animations to eliminate this fucking gap.
This is what's taking up most of my time right now.

 

Pretty much everything is ready, but I still have some work to do on the Patreon page and the Tutorial tab.

 

As soon as everything is operational, I'll post (and add to Post #1) a long, detailed explanation of how Patreon works, what people who support me will receive, etc.

 

In the meantime, thank you all for your continued support and see you very soon ! 🫡

Posted (edited)
On 9/6/2026 at 9:24 AM, BlaBla012345 said:

No, it's not compatible because the two mods work in radically different ways.


Thanks for the words of encouragement! 😃

Any explanation as to how they work differently? All these different frameworks have me confused so I'm curious about how they all set themselves apart. I'm not even sure which ones are now defunct.

Also what about compatibility with NPC mods? Bandits? Project Remnants? Project A-Life?

Edited by Rabblerouser
Posted (edited)
On 9/22/2025 at 6:39 AM, BlaBla012345 said:

 


 

ZomboLust Bestiality

 


 

Reserved for : ZomboLust Bestiality

 

This mod is not yet available.
This mod will be created in the near or distant future.
Please check back later.
Thank you.

 

The title speaks for itself.
Users who install this mod will be able to have relationships between their character and animals of all kinds.

 

  • Different types of animals: domestic or wild.
  • The player can contract diseases.
  • The player can suffer scratches, depending on how wild the animal is.

 

hmmmmmm dogs and horses when

so
i was deciding between rut and this one, this one seems... more complete and interesting, fine, i will use zombolust, for now

Edited by ElGordoQueModdeaGames
Posted
9 hours ago, Rabblerouser said:

Any explanation as to how they work differently? All these different frameworks have me confused so I'm curious about how they all set themselves apart. I'm not even sure which ones are now defunct.

Also what about compatibility with NPC mods? Bandits? Project Remnants? Project A-Life?

These are the systems at the heart of the animations that use different tools.
I don’t know which ones are obsolete, but mine certainly isn’t.

 

Compatibility is planned.
At first, I thought about producing a compatibility patch for the Bandits mod.
But ultimately, given the large number of mods, I’m going to focus on a systemic approach rather than a targeted one.
It seems to me that the mods work roughly like mine in terms of the internal behavior of NPCs.

 

So, since ZomboLust (ZomboDesire) uses the same architectural approach, I should be able to provide a general compatibility layer to (first of all) prevent my mod from crashing other mods = by blocking the attempted interaction.

 

Then I want to add the Player versus living Human aspect (bandits or friendly humans).
That’s where I’ll attempt real compatibility by making my code accept the specific features of each NPC mod.
And how am I going to do that?
Because I’ll be staging the encounters between the Player and the NPCs.

 

Take a look a bit earlier in this discussion thread and you’ll find more info.


I’ll come back to this later, after I open my Patreon page.

 

5 hours ago, ElGordoQueModdeaGames said:

hmmmmmm dogs and horses when

After opening my Patreon page — and probably after the release of the “Being Female,” “Lesbian,” and “Gay” mods.

 

The reason for waiting a bit is that the mods adding dogs and horses will become increasingly stable over time.
When I create my own Bestiality mod, I’ll have access to a stable (albeit unofficial) framework.

Posted

Awesome mod! Only request is there a way to turn off the orgasm moan/voice or at least turn down the volume for that particular voice line. I can be a little bit too much at times.

Posted

I am encountering an issue where my game lags really badly whenever I'm putting on / taking off / getting clothes ripped off. The rest of the animations are fine, it's JUST when the clothes are involved. Is anyone else having this issue or have had this issue and have any suggestions to resolve it?

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