xarvenius Posted August 15 Posted August 15 wanted to give zombolust a try but just seconds after starting a fresh world and having spawned i get a worldcrash back to the mainmenu. i already did check for file integrety and a possible mod conflict and can still reproduce it with just the whole zombolust pakage or parts of it in a worlds loadorder. is anyone else experiencing it? is there a known fix for it? i also did give it a run with just error magnifier and requirements as an additional mod in the loadorder and i got some errors shown by it when using the lewdmodels but not without them. it did give me two different errorreports in each test i did with that combination: Spoiler ``` === Zomboid Settings === Version: 42.20.2 ffe7a8a4b1 (Steam) Mode: SINGLE PLAYER [x8] Lua((MOD:ZomboLust Lewd Models)).applyVisual(BodyDetailAvatar.lua:96) Lua((MOD:ZomboLust Lewd Models)).applyVisual(BodyDetailMenuPanel.lua:496) Lua((MOD:ZomboLust Lewd Models)).applyVisual(CharacterCustomisationPanel.lua:384) Lua((MOD:ZomboLust Lewd Models)).setAvatarDescs(CharacterCustomisationPanel.lua:376) Lua((MOD:ZomboLust Lewd Models)).setPreviewBodyDetails(CharacterCustomisationPanel.lua:349) Lua((MOD:ZomboLust Lewd Models)).spn_set_preview_bodydetails(CC_UpdateCharacterPreview.lua:212) Lua((MOD:ZomboLust Lewd Models)).spn_update_character_customisation(CC_UpdateCharacterPreview.lua:62) Lua((MOD:ZomboLust Lewd Models)).create(CharacterCreation.lua:172) Lua((MOD:Spongies Character Customisation [TWIST])).create(CC_LateInstall_MP.lua:88) Lua(Vanilla).instantiate(MainScreen.lua:713) Lua((MOD:Change Sandbox Options (by Star))).instantiate(ChangeSandboxSettingsByStarFix.lua:121) Lua(Vanilla).addToUIManager(ISUIElement.lua:1367) Lua(Vanilla).LoadMainScreenPanelInt(MainScreen.lua:1791) Lua(Vanilla).LoadMainScreenPanel(MainScreen.lua:1686) java.lang.NullPointerException: Cannot invoke "Object.equals(Object)" because "this.id" is null at zombie.characters.WornItems.BodyLocation.isId(BodyLocation.java:69) at zombie.characters.WornItems.BodyLocationGroup.getLocation(BodyLocationGroup.java:32) at zombie.characters.WornItems.BodyLocationGroup.isMultiItem(BodyLocationGroup.java:118) at zombie.characters.WornItems.WornItems.setItem(WornItems.java:54) at zombie.characters.SurvivorDesc.setWornItem(SurvivorDesc.java:102) at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(Unknown Source) at java.base/java.lang.reflect.Method.invoke(Unknown Source) at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:58) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:194) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:184) at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131) at zombie.Lua.Event.trigger(Event.java:55) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:248) at zombie.core.Core.ResetLua(Core.java:4208) at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(Unknown Source) at java.base/java.lang.reflect.Method.invoke(Unknown Source) at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:58) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:194) at se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:59) at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740) at se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1676) at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:96) at zombie.ui.UIElement.onMouseUp(UIElement.java:1411) at zombie.ui.UIElement.onMouseUp(UIElement.java:1384) at zombie.ui.UIElement.onMouseUp(UIElement.java:1384) at zombie.ui.UIElement.onConsumeMouseButtonUp(UIElement.java:1474) at zombie.ui.UIManager.updateMouseButtons(UIManager.java:747) at zombie.ui.UIManager.update(UIManager.java:621) at zombie.GameWindow.logic(GameWindow.java:347) at zombie.GameWindow.frameStep(GameWindow.java:790) at zombie.GameWindow.mainThreadStep(GameWindow.java:567) at zombie.MainThread.mainLoop(MainThread.java:69) at java.base/java.lang.Thread.run(Unknown Source) ``` Spoiler ``` === Zomboid Settings === Version: 42.20.2 ffe7a8a4b1 (Steam) Mode: SINGLE PLAYER [x12] Lua((MOD:ZomboLust Lewd Models)).applyVisual(BodyDetailAvatar.lua:96) Lua((MOD:ZomboLust Lewd Models)).applyVisual(BodyDetailMenuPanel.lua:496) Lua((MOD:ZomboLust Lewd Models)).applyVisual(CharacterCustomisationPanel.lua:388) Lua((MOD:ZomboLust Lewd Models)).setAvatarDescs(CharacterCustomisationPanel.lua:376) Lua((MOD:ZomboLust Lewd Models)).setPreviewBodyDetails(CharacterCustomisationPanel.lua:349) Lua((MOD:ZomboLust Lewd Models)).spn_set_preview_bodydetails(CC_UpdateCharacterPreview.lua:212) Lua((MOD:ZomboLust Lewd Models)).spn_update_character_customisation(CC_UpdateCharacterPreview.lua:62) Lua((MOD:ZomboLust Lewd Models)).create(CharacterCreation.lua:172) Lua((MOD:Spongies Character Customisation [TWIST])).create(CC_LateInstall_MP.lua:88) Lua(Vanilla).instantiate(MainScreen.lua:713) Lua((MOD:Change Sandbox Options (by Star))).instantiate(ChangeSandboxSettingsByStarFix.lua:121) Lua(Vanilla).addToUIManager(ISUIElement.lua:1367) Lua(Vanilla).LoadMainScreenPanelInt(MainScreen.lua:1791) Lua(Vanilla).LoadMainScreenPanel(MainScreen.lua:1686) java.lang.NullPointerException: Cannot invoke "Object.equals(Object)" because "this.id" is null at zombie.characters.WornItems.BodyLocation.isId(BodyLocation.java:69) at zombie.characters.WornItems.BodyLocationGroup.getLocation(BodyLocationGroup.java:32) at zombie.characters.WornItems.BodyLocationGroup.isMultiItem(BodyLocationGroup.java:118) at zombie.characters.WornItems.WornItems.setItem(WornItems.java:54) at zombie.characters.SurvivorDesc.setWornItem(SurvivorDesc.java:102) at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(Unknown Source) at java.base/java.lang.reflect.Method.invoke(Unknown Source) at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:58) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:194) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:184) at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131) at zombie.Lua.Event.trigger(Event.java:55) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:248) at zombie.core.Core.ResetLua(Core.java:4208) at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(Unknown Source) at java.base/java.lang.reflect.Method.invoke(Unknown Source) at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:58) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:194) at se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:59) at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740) at se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1676) at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:96) at zombie.ui.UIElement.onMouseUp(UIElement.java:1411) at zombie.ui.UIElement.onMouseUp(UIElement.java:1384) at zombie.ui.UIElement.onMouseUp(UIElement.java:1384) at zombie.ui.UIElement.onConsumeMouseButtonUp(UIElement.java:1474) at zombie.ui.UIManager.updateMouseButtons(UIManager.java:747) at zombie.ui.UIManager.update(UIManager.java:621) at zombie.GameWindow.logic(GameWindow.java:347) at zombie.GameWindow.frameStep(GameWindow.java:790) at zombie.GameWindow.mainThreadStep(GameWindow.java:567) at zombie.MainThread.mainLoop(MainThread.java:69) at java.base/java.lang.Thread.run(Unknown Source) ``` i hope that can help narrow stuff down.
BlaBla012345 Posted August 15 Author Posted August 15 (edited) I’m coming back to your post after taking some time to think it over. Quick answer: I agree with almost everything that was said, and I’ll be modifying ZomboLust to implement as much of it as possible. A slightly more detailed answer: On 8/10/2026 at 1:25 PM, wazareuh said: 1. - I think the mod could get a better zoom to have a better view of the scenes. I don't know if it's a good idea to implement this fonction in your mod ? Zoom: ✅ DONE: I agree that a zoom feature is necessary. I’m considering incorporating a zoom system directly into the mod to avoid potential issues with Workshop mods (incompatibility, bugs, outdated mods, etc.). On 8/10/2026 at 1:25 PM, wazareuh said: 2. About rapes scenes and dangerous bites : - Actually we don't know if a zombi will try to bite or rape us (i mean even if i have no scratch, i'm standing, i'm a naked female and he is a male). After a sexual grab, some zombi try to bite me. That's a problem in my opinion because if you want to play a sexual gameplay, it mean you always take the risk to loose your game. I think it could be a good idea to make horny zombi shade in pink for example, so we know what the game we play with (survival or sexual) with each zombi. I don't want risk to loose at the basic game just because i want to play the sexual game. I know you want the game continue to be risky and you don't want to make the player invicible, and i'm totally agree with this. But i think the game contain his own difficulty, and maybe you can make lust interaction same as they are now (you don't die if a zombi rape you), but the interaction increase the difficulty of the basic game (i know it's already what you do now in this mod, but if we don't know the zombi bite or rape us, it make us lost long game, or just don't play with sexual playstyle. In any case we get frustration and don't have fun with you mod...). - Oh and it could be cool if we can surrender because we have the fear to get scratch and so to get infected. I think it could be cool to have the possibility to make this choice (accept scratch in early game because if you are infected you just can restart a game quickly, or accept rape with all debufs because you want to be sure not be infected). Dangerous bites: ✅ DONE: This is indeed a problem I’ve encountered “too” often during my own testing. It’s related to the OnCollide event, which doesn’t seem to trigger consistently. I looked into this issue for a long time, then set it aside to keep the mod moving forward. I may have a solution now. I agree that this problem MUST absolutely be fixed. ✅ DONE: I also agree with the idea of outlining rapist zombies in pink (although that’s not as easy to implement as it might seem). When the player is no longer wearing any clothing, zombies attempting rape will be outlined by a pink halo, whereas zombies intending to kill the player will not. - I agree with the idea of a surrender mechanic. The idea here is that if the player character is sufficiently exhausted or very out of breath AND naked, a small white flag will appear to warn the player that they can surrender by pressing a specific key. On 8/10/2026 at 1:25 PM, wazareuh said: 3. About actual excitation mechanic : - About the excitation/horny pheromones mechanic, i'm not a big fan of it because if you are at 100% and you're not alone, you will certainly loose the game. So this mechanic punish the player in a way not exciting, it just end the game. And it's a paradox because in a hand we try to win the mini game with the pink zone to get a rape animation, but on the other hand, if we are too much excited, we lost the game, and so the sexual content 😞 .Why don't continue to got sexual malus with automatical rape for example ? And why, the more i'm excited, the less i can go easily in the pink zone ? It should be the other way around ! Horniness should contribute to enlarge the pink zone. I don't think the way this mechanic work actually fits well with the game and that is why I humbly take the liberty of proposing a revision of it (this is just my opinion, and i say this with all due respect). Excitation mechanic: ✅ DONE: During a forced masturbation scene, if a zombie (male or female) gets too close to the player, the masturbation scene will automatically stop and return control to the player to avoid an unavoidable bite. This issue arose because I implemented forced masturbation too quickly without having time to check all the implications. This will be fixed in the next version of the mod. ✅ DONE: I agree with this change. It indeed makes more sense for arousal to enlarge the pink zone while being out of breath speeds up the cursor. This will be fixed in the next version of the mod. On 8/10/2026 at 1:25 PM, wazareuh said: 4. Ideas for sexual gameplay complete classic gameplay : - Panic VS lust : I think the panic of the player should "erase" the lust. When you see a whole horde, you got fear, no excitation. There is no gangbang in the mod, and even if it would be the case, with 100 zombis, it will be very long and finally boring. Or we just die. I don't think sexual gameplay should erase classic gameplay, but complete it. You could got excitation only if you are not in panic. - Moan alarming mechanic : You could make an "alarm" mechanic with voice instead. The more excited you are, the more you make noise, and the more it take time. Particulary with orgasms. So when the act is finish, you create danger, but excitation not kill you in a brainless and absurd masturbation scene who just give frustration to the player who are unpower to do anything. - Dirt sperm mechanic : When you're fuck, you could make a role play invisibility, like you stink like a zombi, so other zombi don't realise you're a living human. The more you stink, the more the duration increase BUT the more youre health is low, and you raise chance to get sexual disseases (I got this idea from ZomboRut and i found it cool). - If the sexuality is a need like eat or drink, you could make excitation work like hungry or thirsty. Excitation grow up with time automaticaly, and if you don't masturbate, it will be harder and harder to resist rape. I think you could even have a frustration mechanic. If you're too excited but can't orgasm, you will have secondary effect (like slower movement in combat, less damage to zombi from opposite sex, field of view reduction, unhappiness, or difficulty to read books for example). Ideas: - ✅ DONE: I agree that arousal should decrease when the character is surrounded by too many zombies. So: one zombie, or up to 5) zombies = arousal increases. Beyond 6) zombies or more, arousal decreases. - ✅ DONE: I agree with adding moaning sounds at high arousal levels (in addition to the current shortness-of-breath sound). Additionally, I agree that these moans should attract zombies just like shouting does in the base game. Agree with orgasms too. - What you’re describing is a revision of the escape system (adjustable in the options for its duration). I agree with the role-play aspect of the character smelling like zombies due to their scent, which explains the possibility of escaping and becoming invisible to them: I’ll probably add a sentence to explain this to the player. Regarding taking health level coupled with diseases into account: it’s a good idea; I need to think about how to implement it (potentially by temporarily adding a bonus or malus to the player’s risk rate, independent of traits). - The frustration bar (or moodle) is a very good idea. I’m not sure yet how to add it, but I’ll try, because it’s a strong gameplay element. Quote 5. - You could even add a corruption/addiction mechanic : If you don't take care of your needs with masturbation and a zombi rape you (easily, because of surrender excitation mechanic), you could get addict with time to sex with zombi : the more you have sex with zombi, the less your owns finger do the work to release your frustration. And the more you moan because you're addict, too excited, too frustrated, and the more zombis will come in number, and the one with no pink shade on them will try to kill you. Sex with you can get disseases, or even pregnancy with Being Female mod (i tested it today and it work with your mod :-). And if you moan too loud, the sexual gameplay don't kill you itself, but make it harder for you to survive with the classic difficulty of the game. - Shy, standar and hardcore sex scene would increase duration and number of zombis who can hear you when you're fuck. Corruption / addiction: There will be a corruption level, but only in the “Occult” and “End Game” mods: it’s planned, but not for the base mod. Addiction is another good idea. I’ve added a Sex-addict trait in the next version. Every 24 hours, the character needs to have sex with at least one partner. As long as they haven’t done so during the day, their arousal will continuously increase on its own, even with no zombies nearby. If they haven’t had sex during the day and enter the automatic masturbation phase, and if the masturbation reaches completion, then the arousal level won’t decrease as much as normal and will remain fairly high. If they haven’t had sex during the day, the moans produced at high arousal levels will have a larger zombie attraction radius (like the sound of an alarm versus the sound of a scream). - The Shy, Normal, and Hardcore settings will influence the width of the zombie attraction zone when moans at high arousal are active. However, they will not affect the duration of animations, as those are already variable via the mod’s options. On 8/10/2026 at 1:25 PM, wazareuh said: 6. With all of this, we could have new traits : - Easy girl : Resist less to rape, get no scratch, but turn rapidly in a vicious cycle of sexual frustration. She could get more bonus from after sex scene (happiness, stamina, etc.). - Deny orgasm problem : Difficulty to cum. So get more sensible to frustration. The trait could diseapear with enough sex with time. - Quiet girl : moan less and make less loud when fucked. - Nymphomaniac : Can't resist sex, dont get big debuffs, but her moans are louder than other girls. - Cold girl : Need less sex than other, excitation bar grow slowly with time. Traits: The traits you propose will be included because I like these ideas, but in a future version of the mod (not the next one). The Nymphomaniac trait is already coded and will be present in the next version of the mod: it gives 10 points during character creation, so you’re going to have quite a challenge with that trait. Edited August 17 by BlaBla012345 2
BlaBla012345 Posted August 15 Author Posted August 15 18 hours ago, Yager 123 said: I can't find the path to download this mod. Could you please point it out for me? 18 hours ago, Yager 123 said: I must be blind - it's right there and I didn't even see it The word in blue is the link. Otherwise, try this one : 18 hours ago, lollaploza said: Alright, so far i've been using the Zomborut while zombolust wasnt working, after the update i tried the lust, follow every step and it's working fine, except for the fact that after every 2min my game just drop fps every time. I'm using the models from your mod with the zomborut again, but i rly wish that was possible to play with this one (the fps only drop when i use the framework and zombolust, the models are normal). do you guys have any idea what could be? It might be due to an incompatibility. Have you tried it with just ZD and ZL and NO other mods ? If you don't experience any FPS drops with just ZD and ZL, then add your other mods one by one — testing each time — to find the culprit. 11 hours ago, Bruterifle said: Mod works good, thanks for the work! 1. Can you prefix all your audio with something (maybe ZL_) to easy find it with Soundoptions mod? 2. Scripts (Excitation) dont stop fully when you die and respawn 1. No, that's not planned. You can find the file names in the directory C:\Users\USER_NAME\Zomboid\mods\ZomboLust\42\media\sound\ZomboLust 2. Thanks for your feedback. This will be fixed in the next version of the mod.
BlaBla012345 Posted August 15 Author Posted August 15 7 hours ago, xarvenius said: wanted to give zombolust a try but just seconds after starting a fresh world and having spawned i get a worldcrash back to the mainmenu. i already did check for file integrety and a possible mod conflict and can still reproduce it with just the whole zombolust pakage or parts of it in a worlds loadorder. is anyone else experiencing it? is there a known fix for it? i also did give it a run with just error magnifier and requirements as an additional mod in the loadorder and i got some errors shown by it when using the lewdmodels but not without them. it did give me two different errorreports in each test i did with that combination: Reveal hidden contents ``` === Zomboid Settings === Version: 42.20.2 ffe7a8a4b1 (Steam) Mode: SINGLE PLAYER [x8] Lua((MOD:ZomboLust Lewd Models)).applyVisual(BodyDetailAvatar.lua:96) Lua((MOD:ZomboLust Lewd Models)).applyVisual(BodyDetailMenuPanel.lua:496) Lua((MOD:ZomboLust Lewd Models)).applyVisual(CharacterCustomisationPanel.lua:384) Lua((MOD:ZomboLust Lewd Models)).setAvatarDescs(CharacterCustomisationPanel.lua:376) Lua((MOD:ZomboLust Lewd Models)).setPreviewBodyDetails(CharacterCustomisationPanel.lua:349) Lua((MOD:ZomboLust Lewd Models)).spn_set_preview_bodydetails(CC_UpdateCharacterPreview.lua:212) Lua((MOD:ZomboLust Lewd Models)).spn_update_character_customisation(CC_UpdateCharacterPreview.lua:62) Lua((MOD:ZomboLust Lewd Models)).create(CharacterCreation.lua:172) Lua((MOD:Spongies Character Customisation [TWIST])).create(CC_LateInstall_MP.lua:88) Lua(Vanilla).instantiate(MainScreen.lua:713) Lua((MOD:Change Sandbox Options (by Star))).instantiate(ChangeSandboxSettingsByStarFix.lua:121) Lua(Vanilla).addToUIManager(ISUIElement.lua:1367) Lua(Vanilla).LoadMainScreenPanelInt(MainScreen.lua:1791) Lua(Vanilla).LoadMainScreenPanel(MainScreen.lua:1686) java.lang.NullPointerException: Cannot invoke "Object.equals(Object)" because "this.id" is null at zombie.characters.WornItems.BodyLocation.isId(BodyLocation.java:69) at zombie.characters.WornItems.BodyLocationGroup.getLocation(BodyLocationGroup.java:32) at zombie.characters.WornItems.BodyLocationGroup.isMultiItem(BodyLocationGroup.java:118) at zombie.characters.WornItems.WornItems.setItem(WornItems.java:54) at zombie.characters.SurvivorDesc.setWornItem(SurvivorDesc.java:102) at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(Unknown Source) at java.base/java.lang.reflect.Method.invoke(Unknown Source) at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:58) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:194) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:184) at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131) at zombie.Lua.Event.trigger(Event.java:55) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:248) at zombie.core.Core.ResetLua(Core.java:4208) at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(Unknown Source) at java.base/java.lang.reflect.Method.invoke(Unknown Source) at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:58) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:194) at se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:59) at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740) at se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1676) at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:96) at zombie.ui.UIElement.onMouseUp(UIElement.java:1411) at zombie.ui.UIElement.onMouseUp(UIElement.java:1384) at zombie.ui.UIElement.onMouseUp(UIElement.java:1384) at zombie.ui.UIElement.onConsumeMouseButtonUp(UIElement.java:1474) at zombie.ui.UIManager.updateMouseButtons(UIManager.java:747) at zombie.ui.UIManager.update(UIManager.java:621) at zombie.GameWindow.logic(GameWindow.java:347) at zombie.GameWindow.frameStep(GameWindow.java:790) at zombie.GameWindow.mainThreadStep(GameWindow.java:567) at zombie.MainThread.mainLoop(MainThread.java:69) at java.base/java.lang.Thread.run(Unknown Source) ``` Reveal hidden contents ``` === Zomboid Settings === Version: 42.20.2 ffe7a8a4b1 (Steam) Mode: SINGLE PLAYER [x12] Lua((MOD:ZomboLust Lewd Models)).applyVisual(BodyDetailAvatar.lua:96) Lua((MOD:ZomboLust Lewd Models)).applyVisual(BodyDetailMenuPanel.lua:496) Lua((MOD:ZomboLust Lewd Models)).applyVisual(CharacterCustomisationPanel.lua:388) Lua((MOD:ZomboLust Lewd Models)).setAvatarDescs(CharacterCustomisationPanel.lua:376) Lua((MOD:ZomboLust Lewd Models)).setPreviewBodyDetails(CharacterCustomisationPanel.lua:349) Lua((MOD:ZomboLust Lewd Models)).spn_set_preview_bodydetails(CC_UpdateCharacterPreview.lua:212) Lua((MOD:ZomboLust Lewd Models)).spn_update_character_customisation(CC_UpdateCharacterPreview.lua:62) Lua((MOD:ZomboLust Lewd Models)).create(CharacterCreation.lua:172) Lua((MOD:Spongies Character Customisation [TWIST])).create(CC_LateInstall_MP.lua:88) Lua(Vanilla).instantiate(MainScreen.lua:713) Lua((MOD:Change Sandbox Options (by Star))).instantiate(ChangeSandboxSettingsByStarFix.lua:121) Lua(Vanilla).addToUIManager(ISUIElement.lua:1367) Lua(Vanilla).LoadMainScreenPanelInt(MainScreen.lua:1791) Lua(Vanilla).LoadMainScreenPanel(MainScreen.lua:1686) java.lang.NullPointerException: Cannot invoke "Object.equals(Object)" because "this.id" is null at zombie.characters.WornItems.BodyLocation.isId(BodyLocation.java:69) at zombie.characters.WornItems.BodyLocationGroup.getLocation(BodyLocationGroup.java:32) at zombie.characters.WornItems.BodyLocationGroup.isMultiItem(BodyLocationGroup.java:118) at zombie.characters.WornItems.WornItems.setItem(WornItems.java:54) at zombie.characters.SurvivorDesc.setWornItem(SurvivorDesc.java:102) at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(Unknown Source) at java.base/java.lang.reflect.Method.invoke(Unknown Source) at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:58) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:194) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:184) at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131) at zombie.Lua.Event.trigger(Event.java:55) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:248) at zombie.core.Core.ResetLua(Core.java:4208) at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(Unknown Source) at java.base/java.lang.reflect.Method.invoke(Unknown Source) at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:58) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:194) at se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:59) at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740) at se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1676) at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:96) at zombie.ui.UIElement.onMouseUp(UIElement.java:1411) at zombie.ui.UIElement.onMouseUp(UIElement.java:1384) at zombie.ui.UIElement.onMouseUp(UIElement.java:1384) at zombie.ui.UIElement.onConsumeMouseButtonUp(UIElement.java:1474) at zombie.ui.UIManager.updateMouseButtons(UIManager.java:747) at zombie.ui.UIManager.update(UIManager.java:621) at zombie.GameWindow.logic(GameWindow.java:347) at zombie.GameWindow.frameStep(GameWindow.java:790) at zombie.GameWindow.mainThreadStep(GameWindow.java:567) at zombie.MainThread.mainLoop(MainThread.java:69) at java.base/java.lang.Thread.run(Unknown Source) ``` i hope that can help narrow stuff down. Thanks. I'll look into this error. In the meantime, you should be able to play without enabling the "ZomboLust Lewd Models" (ZLLM) mod, as that appears to be the culprit in your case based on your logs. Try it with just ZD and ZL — but WITHOUT ZLLM — to see if it works properly. 1
xarvenius Posted August 15 Posted August 15 3 hours ago, BlaBla012345 said: Thanks. I'll look into this error. In the meantime, you should be able to play without enabling the "ZomboLust Lewd Models" (ZLLM) mod, as that appears to be the culprit in your case based on your logs. Try it with just ZD and ZL — but WITHOUT ZLLM — to see if it works properly. while i get no error shown in the error magnifier i still get a crash back to the mainmenu, running 0.4.1 and 0.3.2 respectively. could it be possible that pz not beein on the maindrive could have an influence?
BlaBla012345 Posted August 15 Author Posted August 15 1 hour ago, xarvenius said: while i get no error shown in the error magnifier i still get a crash back to the mainmenu, running 0.4.1 and 0.3.2 respectively. could it be possible that pz not beein on the maindrive could have an influence? Very unlikely. Did you try with only 2 mods active and NOTHING else (just those two mods)? I’d like to see the contents of your console.txt file, because even if you don’t see any red errors appearing, the console is much more talkative.
xarvenius Posted August 15 Posted August 15 42 minutes ago, BlaBla012345 said: Very unlikely. Did you try with only 2 mods active and NOTHING else (just those two mods)? I’d like to see the contents of your console.txt file, because even if you don’t see any red errors appearing, the console is much more talkative. did run another test today and it wasnt throwing me back to the menu with a worldcrash for the halfhour i testet with just these desire and lust loaded. only difference between yesterdays and todays test was shutting down the pc to sleep (so the last post was refering to testresults from yesterday). so it could have been just something that got stuck in memory. is there a way to get older versions of the console.txt? only one i found so far is getting overwritten witch each gamestart.
BlaBla012345 Posted August 15 Author Posted August 15 1 hour ago, xarvenius said: is there a way to get older versions of the console.txt? only one i found so far is getting overwritten witch each gamestart. Here : C:\Users\USER_NAME\Zomboid\Logs
xarvenius Posted August 15 Posted August 15 5 hours ago, BlaBla012345 said: Here : C:\Users\USER_NAME\Zomboid\Logs found one log where i got thrown back to the mainmenu, but its not one of the tests with just desire and lust. as i deleted the worlds where i had probs i need to search a bit to find out which log from all the testing of the modsetup i want to use for a b42 stable world is one with desire and lust in it. hope this log already helps to narrow stuff down and can help to find out on which end the prob that caused the throwback to the mainmenu is so that i can contact the appropriate place if it isnt your mod. still thinking the throwback from the latest tests was due to some stuff that got stuck in memory as i also miss a few logs outgoing from the timestamps from the later testings. 2026-08-15_03-32_DebugLog.txt
eagle2837 Posted August 16 Posted August 16 The body textures look really good but it seems when I put on backpacks (vanilla backpacks as well) the game crashes. I can load back in but my character will be invisible.
BlaBla012345 Posted August 16 Author Posted August 16 (edited) 7 hours ago, xarvenius said: found one log where i got thrown back to the mainmenu, but its not one of the tests with just desire and lust. as i deleted the worlds where i had probs i need to search a bit to find out which log from all the testing of the modsetup i want to use for a b42 stable world is one with desire and lust in it. hope this log already helps to narrow stuff down and can help to find out on which end the prob that caused the throwback to the mainmenu is so that i can contact the appropriate place if it isnt your mod. still thinking the throwback from the latest tests was due to some stuff that got stuck in memory as i also miss a few logs outgoing from the timestamps from the later testings. 2026-08-15_03-32_DebugLog.txt 1.59 MB · 0 downloads It appears that two mods conflicted with ZLLM during character creation. When you chose your character’s clothes and details, the mods Bag Upgrade Plus BV_ALICE_HEAVY_ATTACH likely caused errors that then triggered cascading issues such as: addLocations(ZLLewdModels_Registries.lua MOD:ZomboLust)).addLocations Try running the game without those two mods. In fact, start a test session with ONLY ZD and ZL enabled and nothing else: create a character and launch the game; everything should work correctly. Then, add your other mods one by one, testing a new game each time, to identify the problematic mod. Edited August 16 by BlaBla012345
BlaBla012345 Posted August 16 Author Posted August 16 4 hours ago, eagle2837 said: The body textures look really good but it seems when I put on backpacks (vanilla backpacks as well) the game crashes. I can load back in but my character will be invisible. Weird. Can you send me your logs?
BlaBla012345 Posted August 16 Author Posted August 16 3 hours ago, ShufflesLucario said: am i blind? we cant download the models anymore The file is located here : I need to create a dedicated download page for this mod, but right now I'm busy improving the framework and Lust... Sorry; I'll try to create the page as soon as possible.
most_wanted Posted August 16 Posted August 16 (edited) Interesting. Imho the absolute best LL modding development for PZ is around the mod Bandits. It would be just *perfect* to expand on it with the naughty bits (both ways surrender, capture, interaction, survival, and so on..). Not an easy task though. Personally not interested in the zombie aspect of it. I have them (the main one plus the extension) ready for my soon to be advanced playthrough. Edited August 16 by most_wanted
Bottlesoldier Posted August 16 Posted August 16 I'm not sure if I did something wrong but reading through the mechanics and the results I got ingame, it seens I have to struggle to get caught, the challenge of the mini game is to get subdue, if you hit anything but the pink bar, you escape. And repetitive encounter with a more exhausted character make getting caught progressively harder, and easier to escape. Is it always meant to work like that?
BlaBla012345 Posted August 16 Author Posted August 16 (edited) 5 hours ago, most_wanted said: Interesting. Imho the absolute best LL modding development for PZ is around the mod Bandits. It would be just *perfect* to expand on it with the naughty bits (both ways surrender, capture, interaction, survival, and so on..). Not an easy task though. Personally not interested in the zombie aspect of it. I have them (the main one plus the extension) ready for my soon to be advanced playthrough. One of the early versions of my mod actually relied on the Bandits mod as a dependency. I recoded ZomboLust to make it independent from the Bandits mod. ZL is now much more stable and far easier to maintain than it was when it depended on Bandits. The Bandits mod is an exceptional mod, and I hope Slayer fixes its many bugs — let’s not kid ourselves: Bandits is a bug nest. It was only after my mod became independent that I realized just how much… 2 hours ago, Bottlesoldier said: I'm not sure if I did something wrong but reading through the mechanics and the results I got ingame, it seens I have to struggle to get caught, the challenge of the mini game is to get subdue, if you hit anything but the pink bar, you escape. And repetitive encounter with a more exhausted character make getting caught progressively harder, and easier to escape. Is it always meant to work like that? The mechanics will change in the next version: they’ll be simpler and more intuitive. Sorry, but for the current version the gameplay needed a overhaul, and I’m currently finishing up those changes. Edited August 16 by BlaBla012345 1
Rainwalker Posted August 17 Posted August 17 Not sure why, but ZomboDesire is blackscreening my game if i try loading the mod. (tried it without other with same results) Tried for a reinstall but it Would not let me delete the 2 files in the mod folder. just gets stuck 'working'. after hours of trying various methods to delete including cmd, i ended up renaming the files to hopefully make them void. Redownloaded files, unzipped, in proper filing. Mod shows in my ingame mod list. But if i toggle Desire, it will get stuck loading, or go to a black screen. reloading with preloaded mods will get stuck on blackscreen. I have to delete "reset-mods-42_00" just to get the game running proper again. Sidenote: i do get the thunder sound from the title screen, but the rest of the screen remains black. ((TLDR)) So my main two concerns on this is not being able to delete the unzipped files. and it getting stuck on black screen if i try to use them.
eagle2837 Posted August 17 Posted August 17 22 hours ago, BlaBla012345 said: Weird. Can you send me your logs? Sorry it seems it was a mod incompatibility (Post Soviet Armory and Spongie's Character Customisation). Never mind me 1
BlaBla012345 Posted August 17 Author Posted August 17 5 hours ago, Rainwalker said: Not sure why, but ZomboDesire is blackscreening my game if i try loading the mod. (tried it without other with same results) Tried for a reinstall but it Would not let me delete the 2 files in the mod folder. just gets stuck 'working'. after hours of trying various methods to delete including cmd, i ended up renaming the files to hopefully make them void. Redownloaded files, unzipped, in proper filing. Mod shows in my ingame mod list. But if i toggle Desire, it will get stuck loading, or go to a black screen. reloading with preloaded mods will get stuck on blackscreen. I have to delete "reset-mods-42_00" just to get the game running proper again. Sidenote: i do get the thunder sound from the title screen, but the rest of the screen remains black. ((TLDR)) So my main two concerns on this is not being able to delete the unzipped files. and it getting stuck on black screen if i try to use them. To be honest, I’m not sure how I can help, as this doesn’t concern my mod but rather your own computer skills and knowledge. What you’ve written gives me the impression that you might be a beginner when it comes to computers? There’s nothing wrong with that — we all started somewhere 🙂 It’s also possible that what you’re describing is a local network administration issue on your own network. Not being able to delete an archive isn’t my mod’s fault; I imagine you can understand that easily. Regarding the black screen you get when enabling my mod, I’m inclined to think that your installation (Steam, Project Zomboid) might be the cause. You should: Disable all your mods Exit Project Zomboid Delete the entire folder C:\Users\USER_NAME\Zomboid\mods Run a Steam “Verify integrity of game files” for Project Zomboid Restart your PC Close all other software running on your machine (including your web browser) Launch the game again Enable ONLY ZomboDesire (just that one mod at first, nothing else) See if it works or not With a clean, organized environment and no CPU overload, you should probably be able to get the mod working. If that’s still not enough, feel free to send me your game’s console.txt (the logs) so I can take a look.
BlaBla012345 Posted August 17 Author Posted August 17 I’ve just uploaded a much more transparent version of the orgasm flashes for those who dislike them or are epileptic. For those who don’t like this : They can download this : which is the same image but with only 25% visibility. Links in the first post 2
swing_ING Posted August 17 Posted August 17 @BlaBla012345OH NONONO . I can't click the corresponding button to download. I've already looked for solutions in the comment section, but nothing works. Both the blue links and green buttons are just static text, there are no actual download links. What's going on? I even tried using a resource sniffer, yet I still couldn't locate the download link.HELP. Orz
swing_ING Posted August 17 Posted August 17 2 minutes ago, swing_ING said: @BlaBla012345OH NONONO . I can't click the corresponding button to download. I've already looked for solutions in the comment section, but nothing works. Both the blue links and green buttons are just static text, there are no actual download links. What's going on? I even tried using a resource sniffer, yet I still couldn't locate the download link.HELP. Orz Well, looks like it was my mistake. I’ve found the correct download link, so no further help is needed. Thanks to the author.
FilthyWeaboo Posted August 17 Posted August 17 I get "saved" automatically every time I'm grabbed. The only mods I have installed are this, the models, a few clothing mods, and Being Female.
BlaBla012345 Posted August 17 Author Posted August 17 3 hours ago, FilthyWeaboo said: I get "saved" automatically every time I'm grabbed. The only mods I have installed are this, the models, a few clothing mods, and Being Female. Press the space bar in the pink area.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now