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[Project Zomboid] ZomboLust - ZomboDesire Framework


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Posted
7 hours ago, xarvenius said:

wanted to give zombolust a try but just seconds after starting a fresh world and having spawned i get a worldcrash back to the mainmenu.
i already did check for file integrety and a possible mod conflict and can still reproduce it with just the whole zombolust pakage or parts of it in a worlds loadorder.

is anyone else experiencing it?
is there a known fix for it?

i also did give it a run with just error magnifier and requirements as an additional mod in the loadorder and i got some errors shown by it when using the lewdmodels but not without them.
it did give me two different errorreports in each test i did with that combination:

  Reveal hidden contents
```
=== Zomboid Settings ===
Version: 42.20.2 ffe7a8a4b1 (Steam)
Mode: SINGLE PLAYER

[x8]
Lua((MOD:ZomboLust Lewd Models)).applyVisual(BodyDetailAvatar.lua:96)
    Lua((MOD:ZomboLust Lewd Models)).applyVisual(BodyDetailMenuPanel.lua:496)
    Lua((MOD:ZomboLust Lewd Models)).applyVisual(CharacterCustomisationPanel.lua:384)
    Lua((MOD:ZomboLust Lewd Models)).setAvatarDescs(CharacterCustomisationPanel.lua:376)
    Lua((MOD:ZomboLust Lewd Models)).setPreviewBodyDetails(CharacterCustomisationPanel.lua:349)
    Lua((MOD:ZomboLust Lewd Models)).spn_set_preview_bodydetails(CC_UpdateCharacterPreview.lua:212)
    Lua((MOD:ZomboLust Lewd Models)).spn_update_character_customisation(CC_UpdateCharacterPreview.lua:62)
    Lua((MOD:ZomboLust Lewd Models)).create(CharacterCreation.lua:172)
    Lua((MOD:Spongies Character Customisation [TWIST])).create(CC_LateInstall_MP.lua:88)
    Lua(Vanilla).instantiate(MainScreen.lua:713)
    Lua((MOD:Change Sandbox Options (by Star))).instantiate(ChangeSandboxSettingsByStarFix.lua:121)
    Lua(Vanilla).addToUIManager(ISUIElement.lua:1367)
    Lua(Vanilla).LoadMainScreenPanelInt(MainScreen.lua:1791)
    Lua(Vanilla).LoadMainScreenPanel(MainScreen.lua:1686)
java.lang.NullPointerException: Cannot invoke "Object.equals(Object)" because "this.id" is null
    at zombie.characters.WornItems.BodyLocation.isId(BodyLocation.java:69)
    at zombie.characters.WornItems.BodyLocationGroup.getLocation(BodyLocationGroup.java:32)
    at zombie.characters.WornItems.BodyLocationGroup.isMultiItem(BodyLocationGroup.java:118)
    at zombie.characters.WornItems.WornItems.setItem(WornItems.java:54)
    at zombie.characters.SurvivorDesc.setWornItem(SurvivorDesc.java:102)
    at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(Unknown Source)
    at java.base/java.lang.reflect.Method.invoke(Unknown Source)
    at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:58)
    at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:194)
    at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:184)
    at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
    at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
    at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
    at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
    at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
    at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
    at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
    at zombie.Lua.Event.trigger(Event.java:55)
    at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:248)
    at zombie.core.Core.ResetLua(Core.java:4208)
    at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(Unknown Source)
    at java.base/java.lang.reflect.Method.invoke(Unknown Source)
    at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:58)
    at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:194)
    at se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:59)
    at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
    at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
    at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
    at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
    at se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1676)
    at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:96)
    at zombie.ui.UIElement.onMouseUp(UIElement.java:1411)
    at zombie.ui.UIElement.onMouseUp(UIElement.java:1384)
    at zombie.ui.UIElement.onMouseUp(UIElement.java:1384)
    at zombie.ui.UIElement.onConsumeMouseButtonUp(UIElement.java:1474)
    at zombie.ui.UIManager.updateMouseButtons(UIManager.java:747)
    at zombie.ui.UIManager.update(UIManager.java:621)
    at zombie.GameWindow.logic(GameWindow.java:347)
    at zombie.GameWindow.frameStep(GameWindow.java:790)
    at zombie.GameWindow.mainThreadStep(GameWindow.java:567)
    at zombie.MainThread.mainLoop(MainThread.java:69)
    at java.base/java.lang.Thread.run(Unknown Source)
```

 

  Reveal hidden contents
```
=== Zomboid Settings ===
Version: 42.20.2 ffe7a8a4b1 (Steam)
Mode: SINGLE PLAYER

[x12]
Lua((MOD:ZomboLust Lewd Models)).applyVisual(BodyDetailAvatar.lua:96)
    Lua((MOD:ZomboLust Lewd Models)).applyVisual(BodyDetailMenuPanel.lua:496)
    Lua((MOD:ZomboLust Lewd Models)).applyVisual(CharacterCustomisationPanel.lua:388)
    Lua((MOD:ZomboLust Lewd Models)).setAvatarDescs(CharacterCustomisationPanel.lua:376)
    Lua((MOD:ZomboLust Lewd Models)).setPreviewBodyDetails(CharacterCustomisationPanel.lua:349)
    Lua((MOD:ZomboLust Lewd Models)).spn_set_preview_bodydetails(CC_UpdateCharacterPreview.lua:212)
    Lua((MOD:ZomboLust Lewd Models)).spn_update_character_customisation(CC_UpdateCharacterPreview.lua:62)
    Lua((MOD:ZomboLust Lewd Models)).create(CharacterCreation.lua:172)
    Lua((MOD:Spongies Character Customisation [TWIST])).create(CC_LateInstall_MP.lua:88)
    Lua(Vanilla).instantiate(MainScreen.lua:713)
    Lua((MOD:Change Sandbox Options (by Star))).instantiate(ChangeSandboxSettingsByStarFix.lua:121)
    Lua(Vanilla).addToUIManager(ISUIElement.lua:1367)
    Lua(Vanilla).LoadMainScreenPanelInt(MainScreen.lua:1791)
    Lua(Vanilla).LoadMainScreenPanel(MainScreen.lua:1686)
java.lang.NullPointerException: Cannot invoke "Object.equals(Object)" because "this.id" is null
    at zombie.characters.WornItems.BodyLocation.isId(BodyLocation.java:69)
    at zombie.characters.WornItems.BodyLocationGroup.getLocation(BodyLocationGroup.java:32)
    at zombie.characters.WornItems.BodyLocationGroup.isMultiItem(BodyLocationGroup.java:118)
    at zombie.characters.WornItems.WornItems.setItem(WornItems.java:54)
    at zombie.characters.SurvivorDesc.setWornItem(SurvivorDesc.java:102)
    at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(Unknown Source)
    at java.base/java.lang.reflect.Method.invoke(Unknown Source)
    at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:58)
    at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:194)
    at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:184)
    at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
    at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
    at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
    at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
    at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
    at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
    at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
    at zombie.Lua.Event.trigger(Event.java:55)
    at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:248)
    at zombie.core.Core.ResetLua(Core.java:4208)
    at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(Unknown Source)
    at java.base/java.lang.reflect.Method.invoke(Unknown Source)
    at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:58)
    at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:194)
    at se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:59)
    at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
    at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
    at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
    at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
    at se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1676)
    at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:96)
    at zombie.ui.UIElement.onMouseUp(UIElement.java:1411)
    at zombie.ui.UIElement.onMouseUp(UIElement.java:1384)
    at zombie.ui.UIElement.onMouseUp(UIElement.java:1384)
    at zombie.ui.UIElement.onConsumeMouseButtonUp(UIElement.java:1474)
    at zombie.ui.UIManager.updateMouseButtons(UIManager.java:747)
    at zombie.ui.UIManager.update(UIManager.java:621)
    at zombie.GameWindow.logic(GameWindow.java:347)
    at zombie.GameWindow.frameStep(GameWindow.java:790)
    at zombie.GameWindow.mainThreadStep(GameWindow.java:567)
    at zombie.MainThread.mainLoop(MainThread.java:69)
    at java.base/java.lang.Thread.run(Unknown Source)

```

 


i hope that can help narrow stuff down.

Thanks.
I'll look into this error.


In the meantime, you should be able to play without enabling the "ZomboLust Lewd Models" (ZLLM) mod, as that appears to be the culprit in your case based on your logs.
Try it with just ZD and ZL — but WITHOUT ZLLM — to see if it works properly.

Posted
3 hours ago, BlaBla012345 said:

Thanks.
I'll look into this error.


In the meantime, you should be able to play without enabling the "ZomboLust Lewd Models" (ZLLM) mod, as that appears to be the culprit in your case based on your logs.
Try it with just ZD and ZL — but WITHOUT ZLLM — to see if it works properly.


while i get no error shown in the error magnifier i still get a crash back to the mainmenu, running 0.4.1 and 0.3.2 respectively.
could it be possible that pz not beein on the maindrive could have an influence?

Posted
1 hour ago, xarvenius said:


while i get no error shown in the error magnifier i still get a crash back to the mainmenu, running 0.4.1 and 0.3.2 respectively.
could it be possible that pz not beein on the maindrive could have an influence?

Very unlikely.
Did you try with only 2 mods active and NOTHING else (just those two mods)?

 

I’d like to see the contents of your console.txt file, because even if you don’t see any red errors appearing, the console is much more talkative.

Posted
42 minutes ago, BlaBla012345 said:

Very unlikely.
Did you try with only 2 mods active and NOTHING else (just those two mods)?

 

I’d like to see the contents of your console.txt file, because even if you don’t see any red errors appearing, the console is much more talkative.

did run another test today and it wasnt throwing me back to the menu with a worldcrash for the halfhour i testet with just these desire and lust loaded.

only difference between yesterdays and todays test was shutting down the pc to sleep (so the last post was refering to testresults from yesterday).
so it could have been just something that got stuck in memory.

is there a way to get older versions of the console.txt? only one i found so far is getting overwritten witch each gamestart.

Posted
1 hour ago, xarvenius said:

is there a way to get older versions of the console.txt? only one i found so far is getting overwritten witch each gamestart.

Here :

C:\Users\USER_NAME\Zomboid\Logs

Posted
5 hours ago, BlaBla012345 said:

Here :

C:\Users\USER_NAME\Zomboid\Logs

found one log where i got thrown back to the mainmenu, but its not one of the tests with just desire and lust.
as i deleted the worlds where i had probs i need to search a bit to find out which log from all the testing of the modsetup i want to use for a b42 stable world is one with desire and lust in it.
hope this log already helps to narrow stuff down and can help to find out on which end the prob that caused the throwback to the mainmenu is so that i can contact the appropriate place if it isnt your mod.

still thinking the throwback from the latest tests was due to some stuff that got stuck in memory as i also miss a few logs outgoing from the timestamps from the later testings.

2026-08-15_03-32_DebugLog.txt

Posted

The body textures look really good but it seems when I put on backpacks (vanilla backpacks as well) the game crashes. I can load back in but my character will be invisible.

Posted (edited)
7 hours ago, xarvenius said:

found one log where i got thrown back to the mainmenu, but its not one of the tests with just desire and lust.
as i deleted the worlds where i had probs i need to search a bit to find out which log from all the testing of the modsetup i want to use for a b42 stable world is one with desire and lust in it.
hope this log already helps to narrow stuff down and can help to find out on which end the prob that caused the throwback to the mainmenu is so that i can contact the appropriate place if it isnt your mod.

still thinking the throwback from the latest tests was due to some stuff that got stuck in memory as i also miss a few logs outgoing from the timestamps from the later testings.

2026-08-15_03-32_DebugLog.txt 1.59 MB · 0 downloads

It appears that two mods conflicted with ZLLM during character creation.
When you chose your character’s clothes and details, the mods

  • Bag Upgrade Plus

  • BV_ALICE_HEAVY_ATTACH
    likely caused errors that then triggered cascading issues such as:

  • addLocations(ZLLewdModels_Registries.lua

  • MOD:ZomboLust)).addLocations

Try running the game without those two mods.

 

In fact, start a test session with ONLY ZD and ZL enabled and nothing else: create a character and launch the game; everything should work correctly.
Then, add your other mods one by one, testing a new game each time, to identify the problematic mod.

Edited by BlaBla012345
Posted
4 hours ago, eagle2837 said:

The body textures look really good but it seems when I put on backpacks (vanilla backpacks as well) the game crashes. I can load back in but my character will be invisible.

Weird.
Can you send me your logs?

Posted
3 hours ago, ShufflesLucario said:

am i blind? we cant download the models anymore

The file is located here :


I need to create a dedicated download page for this mod, but right now I'm busy improving the framework and Lust...

Sorry; I'll try to create the page as soon as possible.

Posted (edited)

Interesting.

Imho the absolute best LL modding development for PZ is around the mod Bandits. 

It would be just *perfect* to expand on it with the naughty bits (both ways surrender, capture, interaction, survival, and so on..). Not an easy task though.

Personally not interested in the zombie aspect of it.

 

I have them (the main one plus the extension) ready for my soon to be advanced playthrough.

Edited by most_wanted
Posted

I'm not sure if I did something wrong but reading through the mechanics and the results I got ingame, it seens I have to struggle to get caught, the challenge of the mini game is to get subdue, if you hit anything but the pink bar, you escape. And repetitive encounter with a more exhausted character make getting caught progressively harder, and easier to escape. Is it always meant to work like that?

Posted (edited)
5 hours ago, most_wanted said:

Interesting.

Imho the absolute best LL modding development for PZ is around the mod Bandits. 

It would be just *perfect* to expand on it with the naughty bits (both ways surrender, capture, interaction, survival, and so on..). Not an easy task though.

Personally not interested in the zombie aspect of it.

 

I have them (the main one plus the extension) ready for my soon to be advanced playthrough.

One of the early versions of my mod actually relied on the Bandits mod as a dependency.
I recoded ZomboLust to make it independent from the Bandits mod.

 

ZL is now much more stable and far easier to maintain than it was when it depended on Bandits.
The Bandits mod is an exceptional mod, and I hope Slayer fixes its many bugs — let’s not kid ourselves: Bandits is a bug nest.


It was only after my mod became independent that I realized just how much…

 

2 hours ago, Bottlesoldier said:

I'm not sure if I did something wrong but reading through the mechanics and the results I got ingame, it seens I have to struggle to get caught, the challenge of the mini game is to get subdue, if you hit anything but the pink bar, you escape. And repetitive encounter with a more exhausted character make getting caught progressively harder, and easier to escape. Is it always meant to work like that?

The mechanics will change in the next version: they’ll be simpler and more intuitive.


Sorry, but for the current version the gameplay needed a overhaul, and I’m currently finishing up those changes.

Edited by BlaBla012345
Posted

Not sure why, but ZomboDesire is blackscreening my game if i try loading the mod. (tried it without other with same results) Tried for a reinstall but it
Would not let me delete the 2 files in the mod folder. just gets stuck 'working'.   after hours of trying various methods to delete including cmd, i ended up renaming the files to hopefully make them void. 
 Redownloaded files, unzipped, in proper filing.    Mod shows in my ingame mod list. But if i toggle Desire, it will get stuck loading, or go to a black screen.  reloading with preloaded mods will get stuck on blackscreen.  I have to delete "reset-mods-42_00" just to get the game running proper again.  
  Sidenote: i do get the thunder sound from the title screen, but the rest of the screen remains black.

((TLDR)) So my main two concerns on this is not being able to delete the unzipped files. and it getting stuck on black screen if i try to use them.
 

Posted
22 hours ago, BlaBla012345 said:

Weird.
Can you send me your logs?

Sorry it seems it was a mod incompatibility (Post Soviet Armory and Spongie's Character Customisation). Never mind me

Posted
5 hours ago, Rainwalker said:

Not sure why, but ZomboDesire is blackscreening my game if i try loading the mod. (tried it without other with same results) Tried for a reinstall but it
Would not let me delete the 2 files in the mod folder. just gets stuck 'working'.   after hours of trying various methods to delete including cmd, i ended up renaming the files to hopefully make them void. 
 Redownloaded files, unzipped, in proper filing.    Mod shows in my ingame mod list. But if i toggle Desire, it will get stuck loading, or go to a black screen.  reloading with preloaded mods will get stuck on blackscreen.  I have to delete "reset-mods-42_00" just to get the game running proper again.  
  Sidenote: i do get the thunder sound from the title screen, but the rest of the screen remains black.

((TLDR)) So my main two concerns on this is not being able to delete the unzipped files. and it getting stuck on black screen if i try to use them.
 

To be honest, I’m not sure how I can help, as this doesn’t concern my mod but rather your own computer skills and knowledge.

What you’ve written gives me the impression that you might be a beginner when it comes to computers?
There’s nothing wrong with that — we all started somewhere 🙂

 

It’s also possible that what you’re describing is a local network administration issue on your own network.
Not being able to delete an archive isn’t my mod’s fault; I imagine you can understand that easily.

 

Regarding the black screen you get when enabling my mod, I’m inclined to think that your installation (Steam, Project Zomboid) might be the cause.
You should:

  • Disable all your mods

  • Exit Project Zomboid

  • Delete the entire folder C:\Users\USER_NAME\Zomboid\mods

  • Run a Steam “Verify integrity of game files” for Project Zomboid

  • Restart your PC

  • Close all other software running on your machine (including your web browser)

  • Launch the game again

  • Enable ONLY ZomboDesire (just that one mod at first, nothing else)

  • See if it works or not

With a clean, organized environment and no CPU overload, you should probably be able to get the mod working.


If that’s still not enough, feel free to send me your game’s console.txt (the logs) so I can take a look.

Posted

I’ve just uploaded a much more transparent version of the orgasm flashes for those who dislike them or are epileptic.

 

For those who don’t like this : Orgasm_Normal.png.db0cafcea949af7e9f2f3017d7fc9ef9.png They can download this : Orgasm_25percent.png.59c2a1cdda9460dd0b01f19372256f44.png which is the same image but with only 25% visibility.

 

Links in the first post

Posted

@BlaBla012345OH NONONO . I can't click the corresponding button to download. I've already looked for solutions in the comment section, but nothing works. Both the blue links and green buttons are just static text, there are no actual download links. What's going on? I even tried using a resource sniffer, yet I still couldn't locate the download link.HELP.   Orz

Posted
2 minutes ago, swing_ING said:

@BlaBla012345OH NONONO . I can't click the corresponding button to download. I've already looked for solutions in the comment section, but nothing works. Both the blue links and green buttons are just static text, there are no actual download links. What's going on? I even tried using a resource sniffer, yet I still couldn't locate the download link.HELP.   Orz

Well, looks like it was my mistake. I’ve found the correct download link, so no further help is needed. Thanks to the author.

Posted
3 hours ago, FilthyWeaboo said:

I get "saved" automatically every time I'm grabbed. The only mods I have installed are this, the models, a few clothing mods, and Being Female.

Press the space bar in the pink area.

Posted
4 minutes ago, BlaBla012345 said:

Press the space bar in the pink area.

You need to win a QTE to get railed? That's a really bad way of doing it imo, are there plans to change that or make an option to disable it?

Posted

I get what their going for, but for me personally I do actually try NOT to get raped, so I 2nd adding an option to swap the outcome.

(the point is added risk for me not just getting railed all day XD)

Posted
12 hours ago, FilthyWeaboo said:

You need to win a QTE to get railed? That's a really bad way of doing it imo, are there plans to change that or make an option to disable it?

 

8 hours ago, MizoreCanaan said:

I get what their going for, but for me personally I do actually try NOT to get raped, so I 2nd adding an option to swap the outcome.

(the point is added risk for me not just getting railed all day XD)

I’m finishing the stair animations and will upload a new version soon.

 

Zombies highlighted in pink are the ones that will try to rape you; the ones with no special color are normal zombies that you need to kill.

 

Earlier in this thread I explained what I think about the sex games that are everywhere, and I also left a comment in post number #1.
In short, I hate it when a player doesn’t have to do anything to earn the right to see a sex scene.

 

That’s why I created this mini‑game concept: to force players to struggle to earn the right to see a scene.
If you don’t have to do anything to earn the right to see a scene, there’s no point in playing the game at all.

 

The current version of the mini‑game isn’t the most polished.
In the next version of the mod, the mini‑game will be simpler and more logical.

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