Popular Post BlaBla012345 Posted September 22, 2025 Popular Post Posted September 22, 2025 (edited) Hello everyone ! Official thread dedicated to ZomboLust mod. Please note that everything here is still heavily WIP. What are ZomboDesire and ZomboLust, and what do they do ? ZomboDesire is the Framework. It handles all the underlying logic and plays all the animations, but contains nothing sexual by itself. ZomboLust is the adult content built on top of it. It adds sexual assault animations, clothing tearing, and real gameplay mechanics — in short, zombie bites are replaced by sexual assault. In both cases, an encounter can only happen with an infected of the opposite sex to your character. There are no same-sex encounters yet. With ZomboDesire alone, an encounter is harmless: your character and the infected simply shake hands or share a cheek kiss for a few seconds, then it's over. ZomboDesire on its own only provides very limited gameplay. With ZomboLust installed, the same encounter becomes a full sexual assault, with real stakes: two mini-games, difficulty settings, and lasting consequences for your character. Links This thread is the Central Hub containing all posts for every mod in the ZomboLust galaxy. Each entry lists the Mod Name + its Direct Download Link + its Description Post. (Click on the words in blue, as they are links to the pages) ZomboDesire (the Framework) is downloadable on this 👉 ZomboDesire DDL page 👈 and described in this ➡️ ZomboDesire Description Post. ZomboLust (the Core Mod) is downloadable on this 👉 ZomboLust DDL page 👈 and described in this ➡️ ZomboLust Description Post. ZomboLust Lewd Models (sexy character models) is downloadable on this 👉 ZomboLust Lewd Models DDL page 👈 and described in this ➡️ ZomboLust Lewd Models Description Post. ZomboLust Lesbian (lesbian relationships) is downloadable on this ZomboLust Lesbian DDL page and described in this ➡️ ZomboLust Lesbian Description Post. ZomboLust Gay (gay relationships) is downloadable on this ZomboLust Gay DDL page and described in this ➡️ ZomboLust Gay Description Post. ZomboLust Bestiality (relationships with animals) is downloadable on this ZomboLust Bestiality DDL page and described in this ➡️ ZomboLust Bestiality Description Post. ZomboLust Dreams (wet dreams) is downloadable on this ZomboLust Dreams DDL page and described in this ➡️ ZomboLust Dreams Description Post. ZomboLust End Game (the enriched PZ universe) is downloadable on this ZomboLust End Game DDL page and described in this ➡️ ZomboLust End Game Description Post. ZomboLust Fury (fur-covered characters) is downloadable on this ZomboLust Fury DDL page and described in this ➡️ ZomboLust Fury Description Post. ZomboLust Masturbation (masturbation for everyone) is downloadable on this ZomboLust Masturbation DDL page and described in this ➡️ ZomboLust Masturbation Description Post. ZomboLust Occult (tentacles, plants, etc.) is downloadable on this ZomboLust Occult DDL page and described in this ➡️ ZomboLust Occult Description Post. ZomboLust Being Female (pregnancy in various forms) is downloadable on this ZomboLust Being Female DDL page and described in this ➡️ ZomboLust Being Female Description Post. ZomboLust Reactive Sound (ambient soundscapes) is downloadable on this ZomboLust Reactive Sound DDL page and described in this ➡️ ZomboLust Reactive Sound Description Post. List of currently compatible mods Spoiler Gameplay Trigger ➡️ How does an encounter start ? An encounter can only begin between your character and an infected of the opposite sex. ⚠️ If the infected is the same sex as you, standard vanilla combat happens instead — it will simply try to kill you like any other zombie. Quote In ZomboLust, you are not invincible ! To trigger an encounter, just get close to a valid infected and let it make contact with you. Nothing extra is required on your side — but several situations will prevent the encounter from starting, and the zombie will instead behave normally (shove or attack you): You are running/sprinting — you'll simply shove the zombie away. You are falling. You are sitting on the ground (sitting on furniture doesn't count — your character stands up on their own before the zombie can react). You are climbing through a window, or over a fence or wall. You are on fire 🔥 , bleeding 🩸 , or deep wounded. (the heart icon 💗 in the top-left corner moves, for example due to illness 🤮 ) You are currently dragging a body. The infected itself needs to be free to react too: one that's already busy (climbing, staggering, getting back up, lunging, etc.) won't initiate an encounter either. (Zombies from the Bandits mod never trigger this system) Once an encounter actually starts, your surroundings matter as well: the animation adapts depending on whether you're leaning over, standing against, sitting on, or lying on a nearby piece of furniture — or simply on a staircase, if that's where you are. More on that further down. Excitation ➡️ Every living infected nearby constantly releases pheromones. The closer you are — and the more infected surround you — the more of these pheromones your character breathes in, and the faster their arousal rises. You can track this on the Excitation bar, which you can drag anywhere on screen; its position is saved for your next session. As Excitation rises, a pink overlay gradually tints your view — it's subtle at first, but keeps intensifying the higher you go. Past 60% Excitation, things get harder to ignore: your character starts having impure thoughts their breathing grows heavier and more audible each breath now triggers a pulsing vignette effect around the edges of your screen, in rhythm with your character's breathing their vision will blur as if they were drunk 🤪 The higher you climb past that point, the faster your character breathes, and the faster that vignette pulses along with it — all the way up to 100%. ➡️ If Excitation hits 100% while you're not currently being assaulted, your character starts losing the battle: After about a minute, they'll say a first line warning you they're close to losing control. A few minutes later, a second, more urgent line follows. Once that internal timer runs out (it varies randomly, roughly 6 to 10 in-game minutes), your character gives in and starts masturbating on the spot — no movement possible until it's done. ⚠️ It is strongly recommended to find a safe spot before this happens: while it's playing out, you can't act, and you're an easy target. That said, it's not an unconditional death sentence: if a zombie that's already aware of you gets close enough while this is happening, your character will snap out of it and regain control automatically. Once it's over (assuming nothing interrupted it) the relief is real this time: Excitation drops all the way down to somewhere between 0% and 15%. Unlike climaxing mid-encounter (which only brings it down to 80-85%, see Consequences section), giving in on your own actually resets the pressure. ➡️ A small silver lining: once your Excitation passes 26%, unarmed shoves get a growing chance (up to 30% at high Excitation) to knock down a whole chain of zombies behind your target, not just the one you shoved (similar in spirit to the Better Push mod) ➡️ You're not fully at the mercy of this system. A few things slow it down: Wearing a mask that covers your face — simple ones (bandana, dust mask, surgical mask) already help noticeably; masks with a proper filter (like a gas mask) help even more. Inhibitors : Bandana Dust Mask Surgical Mask Gas Mask (with filter) Beta Blockers stop Excitation from rising at all, for as long as they're active in your system. Beta Blockers Coffee Liqueur won't stop the rise completely, but it does noticeably slow it down for a couple of in-game hours after drinking it. Coffee Liqueur On the other hand, some things speed it up: coffee, tea, caffeine pills, and vitamins all act as stimulants, boosting the rate at which Excitation climbs for a good while after consuming them. Stimulants : Coffee Tea Caffeine Pills / Vitamins One more thing to keep in mind: Excitation always rises twice as fast indoors as outdoors — pheromones linger more in enclosed spaces. (Certain character traits also affect how fast Excitation rises or falls — see the Traits & Professions section.) Getting Undressed A valid collision (see Trigger section, above) doesn't throw you straight into a full encounter. Before that can happen, you actually need to... ➡️ be stripped down first ! Each time you get caught, the infected grabs and rips off a single piece of your clothing. It's working from the outside in, so an outer layer like a jacket goes before your shirt, and your shirt before your underwear. You'll hear the fabric tear, your character stumbles or trips, and the zombie staggers back for a moment. That's it for this particular collision: no animation, no mini-game — just one less layer between you and them... If you're still wearing something afterward, the next collision repeats the process, one more garment at a time ... 😳 Depending on how many layers you started with, this can take several separate collisions before you're left with nothing removable. Only once there's nothing left to strip does the next collision finally trigger the full encounter described in the next few sections. (A few character traits change how this stripping phase plays out — some can even stop it from happening entirely. More on that in Traits & Professions.) One more thing once you're fully undressed: ➡️ Each infected nearby individually decides in advance whether it's actually going to go through with the encounter, or just bite you like a normal zombie instead. You don't have to guess which is which 👉 a zombie that's been "chosen" for an encounter shows a faint pink outline before it ever reaches you. (The odds behind that choice are adjustable : see Options section.) The Encounter Once the scene begins, your surroundings still matter: the animation adapts depending on whether you're leaning over, standing against, sitting on, or lying on a nearby piece of furniture — or simply on a staircase, if that's where you are. ➡️ The core interaction is a single button: the SPACE bar. A horizontal bar appears, split into three zones — orange, green, and pink — with a white cursor sweeping back and forth across it. You have about 7 seconds to press SPACE and stop the cursor. Two things about this bar are not fixed: How fast the cursor moves depends on your character's Endurance 💪 : in great shape 😤 , it barely creeps along exhausted 😫 , it darts back and forth almost too fast to follow. ( Please do not confuse this with your level of fatigue 💤 ) How wide the pink zone is depends on your Excitation level: near 0%, it's a razor-thin sliver you'll almost never land in near 100%, it can take up most of the bar. ⚠️ This is important: the default behavior of this bar is exactly what you're hoping for. You want your character to lose, so you can watch the scene, you bunch of little perverts. So by default: Do nothing and let the 7-second timer run out → the encounter continues. Don’t get too excited, because you don’t know what kind of debuff awaits you when you get raped… 😉 Note : Since the Desire Framework itself is all-audience, only text messages appear above the player’s head if you lose. Press SPACE at all — no matter which zone the cursor lands in — and your character breaks free and escapes instead. Landing in the pink zone gets you out completely unscathed. Landing in orange or green still gets you out, but roughed up in the process (how much depends on your difficulty setting — more in Consequences section). (There's an option to flip this back to the "classic" way — actively landing the pink zone continues the encounter, anything else lets you escape. See the Options section). About the mini-game : Spoiler There’s something that annoys me in sex games : you have to lose in order to see a sex scene. This systematically leads to players standing still and doing nothing in front of an enemy. I find that stupid, because the point of a game (at least a game like Project Zomboid) is to present a challenge where you try NOT to die. Based on that observation, I designed the mini-game around actually winning it, not losing it. But that creates a problem of its own: why would you actively try to get your own character assaulted ? So, whenever you're not playing the default, flipped-around way, a white outline appears around the zombie, and pulsing text tells you that you're the one in control — urging you to rape the victim. ➡️ A second bar runs alongside the first: a vertical morale gauge, shown with 5 icons on the side. It starts filled according to your character's current mood, and drains on its own over time — mash the X key to keep it topped up. How high you manage to keep it by the time the encounter ends doesn't change whether you escape or not, but it does decide how badly your character is shaken up afterward (more on that in Consequences section). One more thing about how a continuing scene plays out: ➡️ the rape scene has a random total duration, and it always lasts far longer in-fiction than what you actually watch play out on screen. Between stages, a cloud of pink smoke and floating hearts briefly hides both your character and the infected 👉 that's not just decoration, it's masking a jump forward in time. If you're wearing a watch, you'll actually see the clock skip ahead by roughly 10 to 30 in-game minutes each time this happens. (Two traits change how big that jump is: Cute makes it noticeably longer, Fucking Ugly noticeably shorter — more in Traits & Professions section.) ⚠️ One small optional spoiler, for those who don't mind knowing in advance: Spoiler On Normal and Vicious, anything you're holding in your hands the moment an encounter begins drops to the ground. On Vicious, it also takes some damage in the process — anywhere from a light scuff to losing nearly half its condition. Outcomes ➡️ Once the mini-game resolves, what actually happens next depends on your difficulty setting — Casual, Normal, or Vicious, found in the mod's options. Casual keeps things simple: escaping never costs you anything, no matter which zone you land in, and every type of scene is unlocked from the very start of your save — no waiting required. Normal and Vicious work exactly like described in the previous section, but escaping isn't free: Normal — Pink zone: unscathed. Green zone: −2 health. Orange zone: −5 health and 1 scratch. Vicious — Pink zone: unscathed. Green zone: −5 health and 1 scratch. Orange zone: −10 health and 2 scratches. Warning : The health loss can be fatal if your health is already in a critical state. These two difficulties also control how far things escalate, based on how long your character has survived so far: SHY — the infected keep their distance: watching, touching themselves, nothing more. REGULAR — bolder: penetration and oral sex enter the picture, without going out of their way to be violent. HARDCORE — no more restraint: anything goes, force included if the infected feels like it. On Normal, you'll only see Shy scenes during your first in-game month, Shy + Regular during your second month, and everything (Hardcore included) from your third month onward. Vicious asks for exactly twice as long at every step — two months, then four, before you see it all. Consequences (Casual sidesteps everything below — none of it applies at that difficulty. Skip straight to the next section if that's your setting.) ➡️ Your final Morale score decides how badly your character is shaken up. Keep it at 90% or higher and you walk away with nothing. Below that: Under 90% — you lose experience in a random skill, the loss growing steeper the lower your Morale ended up. 50% or below — on top of that, you also lose a random item from your inventory (Vicious gives a 50% chance of losing a second one too). 5% or below — you also pick up a random temporary negative trait, on top of everything above (Vicious: 5% chance of a second one). Note that this random temporary negative trait lasts the same 1/3/7 days as Traumatized (without suffering further rape), is separate from it, and the two can stack. This indicates that your character has undergone such a severe shock and trauma that it temporarily induces a post-traumatic state, significantly affecting their physical condition. One exception worth knowing: ➡️ Orgasm: if the encounter runs all the way to your character's climax, your Morale is wiped clean back to 100%, and every pending penalty above is cancelled outright. Riding it out to the end protects your stats. It doesn't protect anything else below. And don't expect full relief either: your Excitation only drops back to somewhere around 80-85%, not lower. You're still very much on edge 💞 right after 🥵 And it isn't quiet, either : 📣 the sound your character makes at that moment travels much further than anything else (similar to a car alarm)... so if there's anything else lurking nearby, this is exactly what brings it straight to you... ➡️ Traumatized: Almost every completed encounter leaves your character with a temporary Traumatized trait, regardless of how well you did on the Morale bar. Traumatized trait lasting 1/3/7 days depending on your difficulty. A handful of specific traits make a character immune to this, or replace it with something else entirely (see Traits & Professions section). ➡️ Sexually transmitted diseases: (Normal and Vicious only, Casual never rolls for this at all.) Your character's infection risk depends on how dirty they were (blood, grime) at the time. Quote The cleaner, the safer. A hygiene-related trait chosen at character creation shifts that risk further either way. Infections are temporary, about a week, except AIDS, which stays with your character for life (well, it is still 1993). More than one can be active at once, and they stack. ➡️ Your body reacts, too: Expect: endurance loss a mild to severe dehydration depending on the intensity of your uninhibited sexual activity a body drenched in sweat, leaving you wet and damp rising discomfort a bump in body temperature Nothing severe on its own, but it adds up if you're caught repeatedly in a short span. ➡️ And it leaves a mark... literally: Your character can end up covered in semen stains (Did you say ‘Bukkake’ ?) at the end of intercourse. Your character can wash their body and thus clean off these traces of humiliation with a shower or bath. The same cum traces end up splattered on the floor and walls nearby. These spurts of semen can be cleaned using soap or bleach, and something absorbent. ⚠️ One more thing worth knowing: ➡️ Your Morale doesn't just protect you — it affects your attacker too: Below 50% Morale, the zombie that assaulted you gets nothing. Between 50% and 90%, it's partially patched up and may pick up speed. Keep your Morale at 90% or above, and it walks away at full health — possibly faster than it was before you were attacked. Fighting to keep your Morale up isn't just about you: it's the difference between leaving behind a wounded attacker or handing it back its strength. Options Everything described so far is the default experience — but a lot of it can be tuned. The settings are split across two separate menus in the mod options screen, one for each mod: ZomboDesire and ZomboLust. ➡️ In the ZomboDesire menu: Animation length multiplier: Controls how many times the central loop of any animation repeats (including harmless ZomboDesire-only ones, not just ZomboLust scenes). Goes from ×1 up to ×15 with ZomboDesire alone, or ×5 up to ×75 once ZomboLust is active. About the animation loops : Spoiler One of the main complaints I had about ZomboWin was that the animations were very short. As a result, you barely had time to enjoy yourself before you had to put your hands back on the keyboard. Invisibility duration: After any encounter ends, your character gets a brief period where zombies can't see them, to give you a chance to get away. Adjustable from 1 to 10 minutes (default: 3). ⚠️ Be careful this is not free ! The longer it lasts, the more noise it makes when it wears off, drawing nearby zombies straight to your position. A short duration draws no attention at all; a full 10 minutes will summon a lot of company. ➡️ In the ZomboLust menu: Difficulty: Casual, Normal, or Vicious. Controls everything described in Outcomes and Consequences sections : escape costs, content pacing over time, and whether any of it applies to you at all (Casual sidesteps it entirely). Invert Mini-Game: Checked by default. This is the toggle behind the behavior described in The Encounter: doing nothing lets the scene continue, pressing SPACE gets you out. Uncheck it to play it the "classic" way instead : actively landing the cursor in the pink zone is what continues the encounter, and everything else lets you escape. (Turning this off also brings back an on-screen prompt reminding you that you're aiming for the pink zone, since the framing flips entirely.) Bite Chance: 0 to 100%, default 35%. This is the odds, once you've got nothing left to strip, that a given infected bites you instead of triggering an encounter (the mechanic behind the pink outline described in Getting Undressed). Set it to 0 and every fully-undressed infected always goes for the encounter; set it to 100 and none of them ever do. Traits & Professions On top of everything covered so far, ZomboLust adds its own pool of character-creation traits and professions that meaningfully reshape the experience you've just read about. This isn't a full catalog: every trait's exact effect is spelled out in its tooltip when you're picking it in-game. Here's the general shape of what's on offer. ➡️ How turned on you get: Several traits push your Excitation gain up or down. Nymphomaniac never lets it drop below a certain floor and makes it climb faster — you're never fully at rest. Wimp does the opposite, cutting the rise in half. A handful of others (including a trio of Alcohol Drinker variants) sit somewhere in between. ➡️ How exposed you are: A few traits tied to cleanliness shift your STD risk up or down — already covered in Consequences section. ➡️ How you hold up physically: A family of traits sets how much your Endurance drains during an encounter, ranging from characters who tire almost instantly to ones who barely notice the effort. ➡️ How you look and sound: Cute and Fucking Ugly change how long each stage transition drags on in-fiction (see The Encounter section) — being conventionally attractive isn't necessarily a mercy here... 😳 Separately, the voice you pick at character creation decides which of the game's voice actors your character moans and struggles with throughout every encounter. ➡️ Whether you can even be caught: Some traits change the odds of the whole ordeal happening at all. One makes your character nearly impossible to overpower unless already weakened. Others narrow down exactly which clothing zombies go for, or change the odds of a grab succeeding in the first place. ➡️ What happens to your attacker: A couple of traits turn the tables entirely: Pacify turns a defeated attacker into a harmless farm animal Succubus goes further still, briefly showing what's left of it before it's gone for good 💀 ➡️ Professions work the same way, layered on top of traits: Prostitute, Sex Slave, and Sexperiment each subtly retune parts of the systems above. Sex Slave, for instance, drains your Morale faster during the mini-game Sexperiment trades away some of your zombie-infection risk in exchange for experience swings tied to how infected you currently are. Extras A few smaller systems round out the experience — none of them essential to understand before you play, but worth knowing about if you're curious. ➡️ The Viewer: During any encounter, a small window appears on your screen showing a close-up of what's happening. It's entirely optional: toggle it on or off anytime from the sidebar icon, drag it anywhere you like, and even resize it. Whatever position and size you leave it in carries over to your next session. ➡️ Dirty Talk: Beyond the general impure thoughts already covered in Excitation section, your character actually speaks during an encounter: random lines drawn from a shared pool plus dedicated ones depending on the type of partner involved. Right now that means zombies; the system is already built to support other kinds of encounters down the line. ➡️ The Climax itself: When your character finally reaches orgasm (see Consequences section for what it actually changes): it's accompanied by a short flashing white overlay across the screen in four escalating waves along with a climax sound matching the voice actor you picked at character creation (see Traits & Professions section). Appendices Languages ➡️ The mod is available in 13 languages : Simplified Chinese German English Spanish French Italian Japanese Polish Portuguese Brazilian Portuguese Russian Swedish Thai Troubleshooting In the game's Options menu : Display and Performance tab → set Lock Framerate to 60 fps. User Interface tab → set Offscreen UI Refresh Rate to 60 fps. Getting these wrong is a common source of glitches with the mod's animations and UI. Wanna help ? Spoiler Logging is disabled by default. You can turn it back on by editing ZomboDesire_Main.lua Near the top of the file, you'll find a list of debug modules. Switch the ones you want to log from false to true. Every log line is prefixed with ZomboDesire or ZomboLust followed by the module name, e.g : [ZomboDesire module-name] [ZomboLust module-name] If you're reporting a bug, these are the lines to check first. Old logs pile up in : C:\Users\Your_Name\Zomboid\Logs safe to delete anytime. The log for your current (or most recent) session is at : C:\Users\Your_Name\Zomboid\console.txt Official Discord Server In partnership with my French friend Zunder, there's an official Discord server for the whole ZomboLust galaxy. Join with the permanent invite link above. ⚠️ Don’t forget : To unlock every channel, you have to accept the rules in #rules first. You'll also get a membership rank for doing so. It's free, so don't hesitate ! 🔞 Discord - ZomboLust Galaxie 🔞 On the server you’ll find : A section for mod coding (sharing fixes between coders) A section for ideas and requested features A section for implemented features & changelogs A chill lounge A memes corner A space for general discussion Une section dédiée à la Francophonie Planned Add-ons For those who read this far, here’s the planned add-on list for ZomboLust. Spoiler Each Add-ons will have its own post on LoversLab: (not release order) Post #1: ZomboLust (core) Post #2: ZomboLust Lewd Models Post #3: ZomboLust Lesbian Post #4: ZomboLust Gay Post #5: ZomboLust Bestiality Post #6: ZomboLust Dreams Post #7: ZomboLust End Game Post #8: ZomboLust Furry Post #9: ZomboLust Masturbation Post #10: ZomboLust Occult Post #11: ZomboLust Being Female (Pregnancy) Post #12: ZomboLust Reactive Sound Reserved for ChangeLogs / legacy versions / future mods Post #13 Post #14 Post #15 Roadmap: Spoiler Desire (Framework) : 0.5 Animation & code for male player vs. female zombie 0.6 Bandits attacking the player (animations potentially used by player rapists). 0.7 Female player versus hostile male human (bandit-type) 0.8 Differentiation between hostile and friendly Humans. Animations of consensual sexual relations (potentially used to support the WeekOne mod). All these animations with living humans could potentially be used for relationships between players in multiplayer. Added an option to limit animations to living beings only (no animations involving zombies). 0.9 Integration of group animations (gang bang) 1 player vs up to 3 zombies simultaneously Lust : 0.5 Animation & code for male player vs. female zombie First version of Addons : Being Female Masturbation Lesbian Gay Futanari And after that, everything else… Change Log : Spoiler Desire Log 0.4.2 Fix – Force ZombHuman to match the player’s Z height to prevent zombie death during stair animations Addition – “Space bar” image under the validation minigame to indicate how to interact with it + automatic centering Refactor – debugLog system with local helper and built-in auto-save Refactor – Intercept: multiple handlers reduced to a single helper Refactor – Centralized createDelayedAction utility function Refactor – Centralized onPlayerDamageReceived and onWeaponHitCharacter functions into a createDamageDetection utility in ZomboDesire_Utils.lua Removal – The OnClientCommand.Add(SetScene) event and associated functions were dead code Fix – Duplicate “White Display Counter” removed in ZomboDesire_ObjectTags.lua Fix – Two minor resource leaks in the minigame are now prevented Fix – Missing list cleanup in ZombHumanUpdate.lua that never removed a dead ZombHuman from the list Fix – Namespace and filename structural inconsistency resolved Fix – Rare mod incompatibility case in ZomboDesire_InventoryHooks.lua where ISTimedActionQueue.add restoration only occurred if it was still exactly our hooked function Fix – Re-registering the collisionListener at the end of invisibility no longer skips the isCollisionListenerRegistered flag check before calling Add, which previously could cause collisionListener to run twice per collision Log 0.4 Fix - Updated the code to B42.20 Stable Improvement - Reduced resource usage Improvement - Shorter animations to prevent OOM Added - Semi-transparent player model during the escape period Added - Time skip to simulate a rape lasting longer than the actual animation Added - Central Stages 3 and 4 with progressively increased speed Fix - Video window now closes automatically when pressing Escape Fix - Mini-game now automatically pauses when the game is paused Fix - Pushed zombies are now marked as useless to prevent them from endlessly trying to reach the player throughout the animation Added - Text notification informing the player when an item is lost or damaged during an animation Log 0.3.1 Fix – Code updated to B42.18 Change – The mini-game now uses colors that match what a player expects from an escape system Add – Short phrases spoken by the player to reinforce understanding of the mini-game result Log 0.3 (numbering to be updated to include the special INDEPENDENCE stage) Major change – Independence of the Bandits mod Fix – Everything that couldn’t be resolved without independence, such as : Zombie freezing at the end of an animation Sound looping at the end of a ZomboLust animation Everything else... Fix – LSP issues Change – Reduced the zombie push-back area around the player during animations Change – Improved explanatory text for options Change – Better orientation of protagonists: case without objects Change – Better positioning of protagonists: case with objects Fix – animEvent in ZomboDesire to allow Events to work with parameters such as those used for Bukkake Added – Item unequip system: to inventory (Casual), to the ground (Normal), or to the ground with degradation (Vicious) Lust Log 0.4 Additions Added - Trait: Cute Added - Trait: F. Ugly Added - Trait: Baggy Style Added - Trait: Buttoned Up Added - "Long Johns" to the list of removable clothing Added - Trait: Better Alive Added - Trait: It Follows Added - Trait: Vicious Zombies Added - Compatibility with mod: Mystic's Office Costumes (https://steamcommunity.com/sharedfiles/filedetails/?id=2862044942) Added - Compatibility with mod: I Need More Style: Clothing Edition (https://steamcommunity.com/sharedfiles/filedetails/?id=2861393067) Added - Compatibility with mod: Pogo's Clothing Collection (https://steamcommunity.com/sharedfiles/filedetails/?id=3058134369) Added - Compatibility with mod: ahz clothing b42FIX (https://steamcommunity.com/sharedfiles/filedetails/?id=3775776605) Added - Compatibility with mod: Authentic Z Lite (https://steamcommunity.com/sharedfiles/filedetails/?id=2335368829) Added - Trait: Dominate Added - Trait: Submissive Added - Trait: Wimp Added - Trait: SmokesAfter Added - Trait: NoColdShowers Added - Trait: Swinger Added - Trait: Lewd Added - Trait: Nymphomaniac Added - Trait: Innocent Added - Trait: Pacify Added - Trait: Succubus Added - Trait: Everydrop Added - Trait: Masochist Added - Trait: Misandrist Added - Trait: Misogynist Added - Excitation decay mechanic based on the number of zombies near the player Added - When the player is no longer wearing clothes, zombies attempting rape will be outlined with a pink halo; zombies wanting to kill the player will not Added - Optional and configurable custom Zoom system Added - When the player is aroused and has a dirty thought, they will moan, attracting zombies: the attraction radius is proportional to the arousal level Added - A new option (enabled by default): NOT pressing the SPACE bar = guaranteed rape Added - A slider option to set the percentage chance for a zombie to get a pink outline (default 35%) Note: Setting this slider to 100% corresponds to completely disabling sexual scenes with zombies. This will be useful when "player versus living human" content is released: those who wish to see ONLY living humans having sex with each other will need to set this slider to 100%. Added - Missing require in ZomboLust_OrgasmSystem.lua Added - When a zombie is outlined in pink, it cannot inflict any type of damage on the player (safeguard in case of untriggered collision events) Fixes Fixed - Error caused by a mod clothing item having the CanHaveHoles field but no associated hole/decal zones for its BodyLocation Fixed - Trait: Promiscuous had a +4 cost when it should be a penalty Fixed - When the player drags a corpse, their arousal no longer increases Fixed - If the player takes damage while masturbating (after arousal = 100%), they now immediately regain control of their character Fixed - If the player dies after reaching orgasm, visual effects no longer trigger post-mortem Fixed - When the player masturbates, items are removed from their hands to their inventory (prevents clipping) Fixed - Traits are now correctly mutually exclusive Fixed - When the player dies, arousal (bar and overlay) is now reset to zero Fixed - When the player dies, the Syphilis desaturation filter is now cleared Fixed - When the player dies during an orgasm flash, the overlay now stops immediately Fixed - When the player dies, the internalPanic value is now reset to -1 to prevent a bug when creating a new character with the Innocent trait Fixed - When the player is forced to masturbate: if a zombie approaches AND is aware of their presence, the player can now escape Fixed - When conditions are met, zombies will now rape the player 100% of the time instead of randomly Fixed - Desynchronization of stages 3, 4, and 5 during animations with 5 stages Fixed - Error due to clearing/rebuilding the shared "Human" registry at boot Fixed - Zombie dissatisfaction sound bug when its prey escapes Fixed - Dead condition removed in ZomboLust_ClothingStrip.lua following an initially incomplete refactoring Fixed - A fallback to an incorrect unexposed Lua method was causing a crash in ZomboLust_PenisManager.lua Fixed - A result-sending error when the mini-game is inverted (by default) was preventing zombies from becoming sprinters if morale exceeded 90% Removals Removed - Trait: Desensitized2 Removed - Tattoos have been removed from ZomboLust Core Mod. They will be re-added in the "Occult", "Being Female", and "End Game" mods Gameplay Changes Gameplay - Mechanism inversion: Shortness of Breath now changes cursor speed, and Arousal now changes the size of the pink zone Modification - The Traumatized trait now automatically disappears after a duration depending on the chosen difficulty level (1/3/7 days for Casual/Normal/Vicious) Modification - The Succubus trait now starts by transforming the partner zombie into a skeleton and healing one player scratch, before killing the partner zombie Modification - Mini-games are now relative to the attacking zombie (its point of view is adopted). You no longer control your character; instead, you control the zombie Added - An explanatory text "You control the zombie!" appears above the validation mini-game. This text pulses in different colors Optimization Optimization - Flying hearts from the mask are now preloaded in memory like smoke Refactoring Refactoring - debugLog system with local helper and integrated auto-backup Refactoring - ExcitationSystem split into single-scope files Refactoring - ExcitationSystem: Trait Multiplier compiled into a table and managed data-driven Refactoring - MoralSystem split into single-scope files Refactoring - HygieneDisease integration of two helpers Refactoring - Massive code deduplication in ZomboLust_Init.lua Refactoring - Several fragile couplings via monkey-patching to ZomboDesire have been resolved Refactoring - Consistent namespace throughout the ZomboLust mod Reorganization Reorganization - Business logic files moved into distinct subdirectories Improvements Improvement - All animations taking place in staircases have been redone Log 0.3.1 Fix - Fixed an error when the player inhaled pheromones while carrying non-clothing items (weapons, bags, etc.) Fix - Updated profession and trait translations to better reflect their actual characteristics Log 0.3 Fix - Updated the code to B42.20 Stable Improvement - Reduced resource usage Improvement - Shorter animations to prevent OOM Added - Inter-stage animation masking with smoke and hearts Fix - Fixed inaudible sounds caused by an invisible whitespace character in the scripts Added - Discomfort moodle during animations Added - Arousal system Added - Beta blockers and vitamins now increase arousal Added - Masks now reduce arousal Added - Mini-game tied to the character's morale Fix - Mini-game now automatically pauses when the game is paused Added - Morale mini-game penalty Added - Two-handed shove bonus when the player is highly aroused Added - Random dirty talk during animations Added - Lewd thoughts when the player is aroused Added - Heavy breathing sounds and visual focus effect when the player is aroused Added - Coffee and caffeine pills now increase arousal Added - Orgasm : visuals and sounds Added - Professions : Prostitute, Sex Slave, Sexperiment Added - Traits : Alcohol Drinker, Fornication Stamina, Hygiene + Disease Added - Masturbation animation when the player's arousal reaches 100% Log 0.2.1 Fix – Code updated to B42.18 Add – Mini-game phrases specific to Lust Add – Trench coat clothing can be torn off Fix – Stuttering – The system for reloading cum traces on the ground and walls now operates within a smaller area around the player Fix – Stuttering – Opening the world map no longer freezes the game due to the Bukkake system Fix – In “All clothes unlocked” mode, Bukkake traces can no longer be selected (prevents crashes during the first character cleanup) Log 0.2.0 Change – Converted animations using the new Penis object provided by Ash Change – Replaced the plain Penis texture with a proper texture provided by Ash Fix – No Rip Clothing sound if the bandit is already naked Added – Difficulty levels: Casual / Normal / Vicious Added – Minimum survival time required to see certain animation types (configurable via difficulty options) Added – Damage applied on minigame failure (configurable via difficulty options) Added – Full Bukkake system with cleanup Added – Cum on floor / walls with cleanup Added – Image sequence UI with X-ray included and access icon Added – Profession (currently placeholders) Added – Custom title image "Project ZomboLust" – Thanks to Hind Added – Custom world loading icon – Thanks to Hind Added – Custom main menu background Improvement – All Lust placeholder animations have been replaced with semi-final versions Fix – Bukkake hidden under clothing Fix – Bukkake compatible with body hair Edited September 8 by BlaBla012345 Update 47
BlaBla012345 Posted September 22, 2025 Author Posted September 22, 2025 (edited) ZomboLust Lewd Models "ZomboLust Lewd Models" – what is it ? This is a global mod that combines several individual sub-mods so that each user can choose only what suits them. The main mod is called "ZomboLust Lewd Models", and it replaces the male and female character models in the game. Note: when you activate this mod, you MUST restart Project Zomboid for the models to load properly. It also adds a mirror system and a body hair growth system for your character. The mod "ZomboLust Lewd Models - Tomb Textures" is almost identical to the workshop version, except that intimate parts are drawn. The mod "ZomboLust Lewd Models - Slav Textures" is another body texture (still needs work on muscles). You will need to choose one or the other, as both cannot be loaded at the same time → choose according to your preferences; nothing is imposed. You can also choose another texture mod from the workshop. The "Goth" mods are almost identical to those on the workshop, except that intimate parts are drawn. The Spongie mod from the Workshop, as well as the additional facial textures from Tomb Customization, are integrated into ZLLM. The mod "ZomboLust Lewd Zombies Textures" includes fully nude textures for zombies (no white underwear drawn on them). Minimum required to enable : Gameplay Mirror system: To use the mirror, you need either: A portable mirror item in your inventory → right-click it → Look in mirror or A mirror in the world (bathroom mirror, hair salon mirror, bedroom mirror, etc.) → right-click → Look in mirror You can zoom and move your character within the mirror window. You can also adjust options such as background color and window transparency. You can observe walking, running, and aiming animations. The mirror window can be moved on your screen, and its position will be saved for your next session. Body hair system: When creating your character, a random starting body hair type is assigned. If you are female: You can be hairless or have hair on legs, pubic area, and/or underarms. If you are male: In addition to the above, you can also have chest hair and/or a beard. To shave, you need to find a razor in the world. Open your character’s status window and go to the information tab (first tab on the left). You will find a "Hair" section; if you have hair and a razor, you can shave. Hair grows back over time as your character progresses. If you remove the "ZomboLust Lewd Models" mod from an ongoing save, razors already discovered in the world will be removed, but not those in undiscovered chunks (areas of the map). Download Direct Link 👉 ZomboLust Lewd Models - Beta 0.3.3.zip 👈 Full compatibility : If you want all textures compatible with Lewd Models and all possible compatibility options enabled at the same time. You need to subscribe to the following Workshop mods : Fluffy Hair Steam Workshop - Fluffy Hair Boots Expanded 11 Steam Workshop - Boots Expanded 11 Then arrange them in the following order using automatic sorting : Change Log : Spoiler Log 0.3 Female model replacement – Thanks to Ash Added features: Mirror with: Real-time view of the avatar (clothes, dirt, blood, cum…) Full zoom and framing of the character Walking, running, and aiming animations Window with customizable color and transparency (settings tab) Saves all window data: position, color, transparency Body hair with: Razor usable a limited number of times Legs / Pubis / Torso / Beard Regular hair regrowth Random body hair on character creation Hair hidden under clothing Hair compatible with Bukkake Log 0.3.1 Fix for an issue with the "Tomb Compatibility" mod associated with the Spongie mod Fix for a translation file in the "Tomb Compatibility" mod that was not in JSON format Fix for errors related to the "Tomb Goth Hair" mod Log 0.3.2 Integration of the Spongie mod Integration of Tomb’s custom faces for the Spongie mod Removed dependency on the Spongie mod Removed the Tomb Custom sub-mod Fixed the hair growth system that was causing stuttering Fixed SyncBlood spam Fixed the position of the "Customize Appearance" button Merged Spongie’s shaving systems into ZLLM’s system Added LSP throughout the entire codebase Log 0.3.3 Fix – During character creation, in “All clothes unlocked” mode, the “Customize Appearance” button was offset and facial skin tones were mixed up Fix – In “All clothes unlocked” mode, skin tone is now consistent between body and face Fix – Moved the “Customize Appearance” button Fix – Stuttering – The player update system now only runs when clothing changes Add – Native support for Frockin Splendor, Bunny Suits Enhanced, and School Out! mods for the zombie clothing-tearing system Balance – Reduced the number of uses for all razors by 60% Fix – Mirror bug when the mouse left the window frame; no more red errors Fix – In “All clothes unlocked” mode, body hair, faces, and scars are no longer selectable Add – If the player is wearing clothes before shaving, the character will automatically remove them Edited September 5 by BlaBla012345 Update 17
BlaBla012345 Posted September 22, 2025 Author Posted September 22, 2025 (edited) ZomboLust Lesbian Reserved for : ZomboLust Lesbian This mod is not yet available. This mod will be created in the near or distant future. Please check back later. Thank you. The title speaks for itself. Users who install this mod will be able to have relations between their female character and infected females. Edited September 5 by BlaBla012345 10
BlaBla012345 Posted September 22, 2025 Author Posted September 22, 2025 (edited) ZomboLust Gay Reserved for : ZomboLust Gay This mod is not yet available. This mod will be created in the near or distant future. Please check back later. Thank you. The title speaks for itself. Users who install this mod will be able to have relations between their male character and infected males. Edited September 5 by BlaBla012345 3
BlaBla012345 Posted September 22, 2025 Author Posted September 22, 2025 (edited) ZomboLust Bestiality Reserved for : ZomboLust Bestiality This mod is not yet available. This mod will be created in the near or distant future. Please check back later. Thank you. The title speaks for itself. Users who install this mod will be able to have relationships between their character and animals of all kinds. Different types of animals: domestic or wild. The player can contract diseases. The player can suffer scratches, depending on how wild the animal is. Edited September 5 by BlaBla012345 18
BlaBla012345 Posted September 22, 2025 Author Posted September 22, 2025 (edited) ZomboLust Dreams Reserved for : ZomboLust Dreams This mod is not yet available. This mod will be created in the near or distant future. Please check back later. Thank you. Your character may have dreams that are more or less erotic. These dreams will influence the character and could even prove to be premonitory... Some dreams are standard and unrelated to sex. Dreams can leave your character drenched in sweat and aroused. Certain dreams can cause the character to climax and wake up with a start => such an orgasm might attract zombies. Certain dreams involving extreme sexual violence and rape can shock the character and leave a lasting mark. Illustrative images accompanying the dreams. Option for illustrative mini-videos. Edited September 5 by BlaBla012345 5
BlaBla012345 Posted September 22, 2025 Author Posted September 22, 2025 (edited) ZomboLust End Game Reserved for : ZomboLust End Game This mod is not yet available. This mod will be created in the near or distant future. Please check back later. Thank you. Demons / Angels / Necromancy / Magic / Quest Your character will have to choose a side : align with the demons or the angels. Your character resurrects after every death, and a strange individual will enable them to continue their adventure. You will need to explore locations and secure them, or render them unusable for the opposing camp, depending on the type of place. Events will spice up your adventure, such as magical portals that allow demonic beings to pass through, or rituals that will enable you to build an army of darkness. Edited September 5 by BlaBla012345 3
BlaBla012345 Posted September 22, 2025 Author Posted September 22, 2025 (edited) ZomboLust Fury Reserved for : ZomboLust Furry This mod is not yet available. This mod will be created in the near or distant future. Please check back later. Thank you. Edited September 5 by BlaBla012345 3
BlaBla012345 Posted September 22, 2025 Author Posted September 22, 2025 (edited) ZomboLust Masturbation Reserved for : ZomboLust Masturbation This mod is not yet available. This mod will be created in the near or distant future. Please check back later. Thank you. Masturbation involving sex toys. Masturbation using objects (furniture, etc.) or inside objects (showers, bathtubs, etc.). A selection wheel system to choose the type of masturbation. A collectible card system => encourages the player to scour the world map to find missing cards and complete their collection (a great way to prompt the player to explore further once settled in their base, thereby engaging in end-game content). Edited September 5 by BlaBla012345 8
BlaBla012345 Posted September 22, 2025 Author Posted September 22, 2025 (edited) ZomboLust Occult Reserved for : ZomboLust Occult This mod is not yet available. This mod will be created in the near or distant future. Please check back later. Thank you. Edited September 5 by BlaBla012345 4
BlaBla012345 Posted September 22, 2025 Author Posted September 22, 2025 (edited) ZomboLust Being Female Reserved for : ZomboLust Pregnancy Being Female This mod is not yet available. This mod will be created in the near or distant future. Please check back later. Thank you. ⚠️🚧Mod currently under construction with the help of Zikhad🚧⚠️ pregnancy in various forms; and perhaps even oviposition Edited September 5 by BlaBla012345 14
BlaBla012345 Posted September 22, 2025 Author Posted September 22, 2025 (edited) ZomboLust Reactive Sound Reserved for : ZomboLust Reactive Sound This mod is not yet available. This mod will be created in the near or distant future. Please check back later. Thank you. Edited September 5 by BlaBla012345 5
BlaBla012345 Posted September 22, 2025 Author Posted September 22, 2025 Reserved for : changelogs / legacy versions / future mods 1
BlaBla012345 Posted September 22, 2025 Author Posted September 22, 2025 Reserved for : changelogs / legacy versions / future mods 1
BlaBla012345 Posted September 22, 2025 Author Posted September 22, 2025 Reserved for : changelogs / legacy versions / future mods 1
LeBoy1999 Posted September 24, 2025 Posted September 24, 2025 Yo! The legend is back! Just a quick question, this is for Build 42.11?
Kabra74 Posted September 24, 2025 Posted September 24, 2025 Good luck with the mod! Can't wait to see it how far it can go! Also, i'm awere the mod is its early stages, but i would recommend to publish it in the Misc Adult Mods category to increase its visibility. Not as many people actually checks the forums sadly. 1
BlaBla012345 Posted September 24, 2025 Author Posted September 24, 2025 6 hours ago, LeBoy1999 said: Yo! The legend is back! Just a quick question, this is for Build 42.11? 🫡 Yep, ZomboDesire (ZomboLust and ALL related Add-ons) are ALL made to work exclusively with the latest current Build 42 of Project Zomboid available on Steam. 4 hours ago, Kabra74 said: Good luck with the mod! Can't wait to see it how far it can go! Also, i'm awere the mod is its early stages, but i would recommend to publish it in the Misc Adult Mods category to increase its visibility. Not as many people actually checks the forums sadly. That’s an excellent suggestion ! 🤩 Thanks a lot for pointing me toward that section of LoversLab. I’ll go ahead and make a post there right away, even though—as you mentioned—the mod is still in its early stages. 1
enozfnf Posted September 25, 2025 Posted September 25, 2025 It's too early, but I hope you'll consider this for the final version of this mod. About how zombies react after the sexual actions in your Zombowin's addons mod. In my opinion, making the character invisible to zombies after the sex action is somewhat not align with the "spirit" of Zomboid, and less immersive for zombies apocalypse. (that's why I'm still using the 1.x version) There should be setting for this behavior. Good luck! 3
justanotherlurkerhere Posted September 25, 2025 Posted September 25, 2025 would you consider support for knox event expanded?
BlaBla012345 Posted September 25, 2025 Author Posted September 25, 2025 28 minutes ago, justanotherlurkerhere said: would you consider support for knox event expanded? The mod "[B42] Knox Event Expanded NPC mod" works in a COMPLETELY different way than the Bandit mod. Basically, it’s kind of like a better version of SuperSurvivor, yes, but it uses the old NPC code written back then by the TIS developers. And since TIS removed a large part of the old NPC code to prepare for B43… it’s highly likely that "[B42] Knox Event Expanded NPC mod" will be useless when B43 comes out. In my opinion, "[B42] Knox Event Expanded NPC mod" is a dead end. Actually, that’s why @Timerz wanted to create his own system from scratch, and why I chose a more sustainable long-term path with the Bandits mod (because zombies will always be there, even in B72). So in short : No, there will be no support for "[B42] Knox Event Expanded NPC mod". You should ask @slava-1a what he thinks. He took over the old ZomboLewd/Win code, which partly used an NPC developed by TIS. Maybe he’d be interested in the “[B42] Knox Event Expanded NPC mod”? Anyway, aside from that possibility, there really doesn’t seem to be any interest in “[B42] Knox Event Expanded NPC mod” on this forum. 5
BlaBla012345 Posted September 29, 2025 Author Posted September 29, 2025 Animated Penis & Futanari : more infos on the Discord server Vimeo Video - Animated object 4
Chesborger Posted September 30, 2025 Posted September 30, 2025 On 9/22/2025 at 5:39 PM, BlaBla012345 said: Reserved for : ZomboLust Bestiality bestiality? thats gonna be hell to make 1
BlaBla012345 Posted October 15, 2025 Author Posted October 15, 2025 Hi there ! Just a quick message to let you know where things stand right now. As we mentioned before, Framework Beta 0.2 is already ready for release. It’s a major update that lays an essential foundation for the future of ZomboLust. Indeed, Beta 0.2 introduces multi-stage support for all animations — not just solo animations (like when the solo multi-stage system was implemented — before permanently breaking, thanks to the spaghetti — on a single, very old version of ZomboLewd a long time ago). Multi-stage support is crucial, as it’s what will allow us to effectively manage scenes (we’re talking about gang-bang ones) involving more than one zombie. The multi-stage system is now fully implemented, and the final fixes have been made. We’re hesitating a bit about releasing the Framework right away, given that there hasn’t been a single bug report from the 1,100 people who downloaded Beta 0.1. (Note: Framework Beta 0.3 will introduce group animations.) We’re currently porting the entire sound system from ZomboWin’s Addon (over 3,600 sound files), and we’ve added a feature that was requested: Sounds will now play according to the voice timbre chosen by the player during character creation ! The system is quite complex to implement because, unlike in ZomboWin, we have to handle both the player cases and how the Bandits mod plays its own sounds. On top of that, we had to find a clever trick to avoid having thousands of sound files, which would have made the mod weigh over a gigabyte ! Fortunately, we found a workaround, so the mod’s size will remain reasonable. That said, with all the sounds and animations, it’s still going to be pretty heavy ! So we’ll probably go with an animation pack system later on to keep the ZomboLust Core Mod at a size that doesn’t require a 500GB SSD just for one game 😅 We’ll release ZomboLust mainly with animations and sounds at first, and then we’ll code the rest (clothing tearing, professions, bukkake, moodles, etc.) after the initial release. Cheers ! 7
BlaBla012345 Posted October 18, 2025 Author Posted October 18, 2025 (edited) ZomboDesire Framework Beta 0.2 Download link in post #1 Improving all the framework animations (but it’s NOT the final quality yet). New naming convention for better organization and to prevent potential future issues. LSP comments throughout the Lua code. Test entry for future solo animations (masturbation, childbirth, and others). Test entry for a penis not integrated into the character mesh → prevents “priapism” issues for male characters (visible bulges through some pants) and allows for Futanari females ! Detection code for the Core Mod ZomboLust. Multitude of code fixes (like parameter inconsistencies), removal of obsolete parts, and so on... Setting for the duration (in in-game minutes) of the player's invisibility at the end of an animation. Fix Adjency Test error Adding security elements to functions Fixed a red error in the menu for the appearance of a bandit with the player's outfit Edited October 18, 2025 by BlaBla012345 7
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