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[Project Zomboid] ZomboLust - ZomboDesire Framework


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Posted (edited)

ZomboLust Lewd Models

ZomboLust_Miroir.png.2485caf268fd9e552ff1f4a6a47e44cb.pngZomboLust_Miroir_Pantalon.png.678624bcb69aa3edaa8655f5dbdb2255.png

"ZomboLust Lewd Models" – what is it ?

 

This is a global mod that combines several individual sub-mods so that each user can choose only what suits them.

 

The main mod is called "ZomboLust Lewd Models", and it replaces the male and female character models in the game.
Note: when you activate this mod, you MUST restart Project Zomboid for the models to load properly.

 

It also adds a mirror system and a body hair growth system for your character.

 

The mod "ZomboLust Lewd Models - Tomb Textures" is almost identical to the workshop version, except that intimate parts are drawn.
The mod "ZomboLust Lewd Models - Slav Textures" is another body texture (still needs work on muscles).
You will need to choose one or the other, as both cannot be loaded at the same time → choose according to your preferences; nothing is imposed.

You can also choose another texture mod from the workshop.

 

The "Goth" mods are almost identical to those on the workshop, except that intimate parts are drawn.

 

The Spongie mod from the Workshop, as well as the additional facial textures from Tomb Customization, are integrated into ZLLM.

 

The mod "ZomboLust Lewd Zombies Textures" includes fully nude textures for zombies (no white underwear drawn on them).

 

Minimum required to enable :

 

ZomboLewd_Ordre_Chargement.png.1dc8be4bbb0e1e0b5a4cdcf6ead64aa3.png

 


Gameplay

Mirror system:
To use the mirror, you need either:

  • A portable mirror item in your inventory → right-click it → Look in mirror
    or

  • A mirror in the world (bathroom mirror, hair salon mirror, bedroom mirror, etc.) → right-click → Look in mirror

 

You can zoom and move your character within the mirror window.

 

You can also adjust options such as background color and window transparency.

 

You can observe walking, running, and aiming animations.

 

The mirror window can be moved on your screen, and its position will be saved for your next session.

 

ZomboLust_Miroir_Anims.png.86475b44091282d25afecce2785ce53d.pngZomboLust_Miroir_Options.png.2d4498cd5ad0d4324894c7055a921e50.png


Body hair system:
When creating your character, a random starting body hair type is assigned.

If you are female:

  • You can be hairless or have hair on legs, pubic area, and/or underarms.

If you are male:

  • In addition to the above, you can also have chest hair and/or a beard.

 

To shave, you need to find a razor in the world.

 

Open your character’s status window and go to the information tab (first tab on the left).
You will find a "Hair" section; if you have hair and a razor, you can shave.

 

Hair grows back over time as your character progresses.

 

If you remove the "ZomboLust Lewd Models" mod from an ongoing save, razors already discovered in the world will be removed, but not those in undiscovered chunks (areas of the map).

 

ZomboLust_Razor.png.db8e91cdf91ba755680d41652db6ec1d.pngZomboLust_Rasoir_Action.png.8c1b652de54d7978f1b1fb671b2d86bd.png

 


 

Download

 

Fresh installation.

Delete any directories from previous versions.

Do NOT extract a new version while an old one still exists, as this may cause potential bugs due to leftover files.

 

👉 ZomboLust Lewd Models - Beta 0.3.3.zip 👈

 


 

Full compatibility :

If you want all textures compatible with Lewd Models and all possible compatibility options enabled at the same time.

 

You need to subscribe to the following Workshop mods :

  • Fluffy Hair

           Steam Workshop - Fluffy Hair

  • Boots Expanded 11

           Steam Workshop - Boots Expanded 11 

 

Then arrange them in the following order using automatic sorting :

 

ZomboLust_Lewd_Full_Compat.png.28b04a47dc08249e800b773a307f4897.png

 


 

Change Log :

Spoiler

Log 0.3
Female model replacement – Thanks to Ash

Added features:

Mirror with:

  • Real-time view of the avatar (clothes, dirt, blood, cum…)

  • Full zoom and framing of the character

  • Walking, running, and aiming animations

  • Window with customizable color and transparency (settings tab)

  • Saves all window data: position, color, transparency

Body hair with:

  • Razor usable a limited number of times

  • Legs / Pubis / Torso / Beard

  • Regular hair regrowth

  • Random body hair on character creation

  • Hair hidden under clothing

  • Hair compatible with Bukkake

 

Log 0.3.1

  • Fix for an issue with the "Tomb Compatibility" mod associated with the Spongie mod
  • Fix for a translation file in the "Tomb Compatibility" mod that was not in JSON format
  • Fix for errors related to the "Tomb Goth Hair" mod

 

Log 0.3.2

  • Integration of the Spongie mod
  • Integration of Tomb’s custom faces for the Spongie mod
  • Removed dependency on the Spongie mod
  • Removed the Tomb Custom sub-mod
  • Fixed the hair growth system that was causing stuttering
  • Fixed SyncBlood spam
  • Fixed the position of the "Customize Appearance" button
  • Merged Spongie’s shaving systems into ZLLM’s system
  • Added LSP throughout the entire codebase

 

Log 0.3.3

  • Fix – During character creation, in “All clothes unlocked” mode, the “Customize Appearance” button was offset and facial skin tones were mixed up
  • Fix – In “All clothes unlocked” mode, skin tone is now consistent between body and face
  • Fix – Moved the “Customize Appearance” button
  • Fix – Stuttering – The player update system now only runs when clothing changes
  • Add – Native support for Frockin Splendor, Bunny Suits Enhanced, and School Out! mods for the zombie clothing-tearing system
  • Balance – Reduced the number of uses for all razors by 60%
  • Fix – Mirror bug when the mouse left the window frame; no more red errors
  • Fix – In “All clothes unlocked” mode, body hair, faces, and scars are no longer selectable
  • Add – If the player is wearing clothes before shaving, the character will automatically remove them

 

 

Edited by BlaBla012345
Update
Posted (edited)

Reserved for : ZomboLust Pregnancy Being Female

Under_Construction.png.d44126d676d85e0777e92b0f5a858bbb.png

⚠️🚧Mod currently under construction with the help of Zikhad🚧⚠️

Edited by BlaBla012345
Posted

Good luck with the mod! Can't wait to see it how far it can go!

 

Also, i'm awere the mod is its early stages, but i would recommend to publish it in the Misc Adult Mods category to increase its visibility. Not as many people actually checks the forums sadly.

Posted
6 hours ago, LeBoy1999 said:

Yo! The legend is back! Just a quick question, this is for Build 42.11?

 

🫡 Yep, ZomboDesire (ZomboLust and ALL related Add-ons) are ALL made to work exclusively with the latest current Build 42 of Project Zomboid available on Steam.

 

4 hours ago, Kabra74 said:

Good luck with the mod! Can't wait to see it how far it can go!

 

Also, i'm awere the mod is its early stages, but i would recommend to publish it in the Misc Adult Mods category to increase its visibility. Not as many people actually checks the forums sadly.

That’s an excellent suggestion ! 🤩
Thanks a lot for pointing me toward that section of LoversLab.

 

I’ll go ahead and make a post there right away, even though—as you mentioned—the mod is still in its early stages.

Posted

It's too early, but I hope you'll consider this for the final version of this mod.

About how zombies react after the sexual actions in your Zombowin's addons mod.

In my opinion, making the character invisible to zombies after the sex action is somewhat not align with the "spirit" of Zomboid, and less immersive for zombies apocalypse. (that's why I'm still using the 1.x version)

There should be setting for this behavior.

Good luck!

Posted
28 minutes ago, justanotherlurkerhere said:

would you consider support for knox event expanded?

The mod "[B42] Knox Event Expanded NPC mod" works in a COMPLETELY different way than the Bandit mod.

 

Basically, it’s kind of like a better version of SuperSurvivor, yes, but it uses the old NPC code written back then by the TIS developers.

And since TIS removed a large part of the old NPC code to prepare for B43… it’s highly likely that "[B42] Knox Event Expanded NPC mod" will be useless when B43 comes out.

 

In my opinion, "[B42] Knox Event Expanded NPC mod" is a dead end.

 

Actually, that’s why @Timerz wanted to create his own system from scratch, and why I chose a more sustainable long-term path with the Bandits mod (because zombies will always be there, even in B72).

 

So in short : No, there will be no support for "[B42] Knox Event Expanded NPC mod".

 

You should ask @slava-1a what he thinks.
He took over the old ZomboLewd/Win code, which partly used an NPC developed by TIS.
Maybe he’d be interested in the “[B42] Knox Event Expanded NPC mod”?

 

Anyway, aside from that possibility, there really doesn’t seem to be any interest in “[B42] Knox Event Expanded NPC mod” on this forum.

  • 3 weeks later...
Posted

Hi there !
Just a quick message to let you know where things stand right now.

As we mentioned before, Framework Beta 0.2 is already ready for release.

 

It’s a major update that lays an essential foundation for the future of ZomboLust.

 

Indeed, Beta 0.2 introduces multi-stage support for all animations — not just solo animations (like when the solo multi-stage system was implemented — before permanently breaking, thanks to the spaghetti — on a single, very old version of ZomboLewd a long time ago).

 

Multi-stage support is crucial, as it’s what will allow us to effectively manage scenes (we’re talking about gang-bang ones) involving more than one zombie.

The multi-stage system is now fully implemented, and the final fixes have been made.

 

We’re hesitating a bit about releasing the Framework right away, given that there hasn’t been a single bug report from the 1,100 people who downloaded Beta 0.1.

 

(Note: Framework Beta 0.3 will introduce group animations.)

 

We’re currently porting the entire sound system from ZomboWin’s Addon (over 3,600 sound files), and we’ve added a feature that was requested:
Sounds will now play according to the voice timbre chosen by the player during character creation !

 

The system is quite complex to implement because, unlike in ZomboWin, we have to handle both the player cases and how the Bandits mod plays its own sounds.
On top of that, we had to find a clever trick to avoid having thousands of sound files, which would have made the mod weigh over a gigabyte !

 

Fortunately, we found a workaround, so the mod’s size will remain reasonable.

 

That said, with all the sounds and animations, it’s still going to be pretty heavy !

 

So we’ll probably go with an animation pack system later on to keep the ZomboLust Core Mod at a size that doesn’t require a 500GB SSD just for one game 😅

We’ll release ZomboLust mainly with animations and sounds at first, and then we’ll code the rest (clothing tearing, professions, bukkake, moodles, etc.) after the initial release.

 

Cheers !

Posted (edited)

ZomboDesire Framework Beta 0.2

 

 

Download link in post #1

 

  • Improving all the framework animations (but it’s NOT the final quality yet).
  • New naming convention for better organization and to prevent potential future issues.
  • LSP comments throughout the Lua code.
  • Test entry for future solo animations (masturbation, childbirth, and others).
  • Test entry for a penis not integrated into the character mesh → prevents “priapism” issues for male characters (visible bulges through some pants) and allows for Futanari females !
  • Detection code for the Core Mod ZomboLust.
  • Multitude of code fixes (like parameter inconsistencies), removal of obsolete parts, and so on...
  • Setting for the duration (in in-game minutes) of the player's invisibility at the end of an animation.
  • Fix Adjency Test error
  • Adding security elements to functions
  • Fixed a red error in the menu for the appearance of a bandit with the player's outfit
Edited by BlaBla012345

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